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战争贡献

原页面:War participation

本页中文翻译进度 22%,未译部分暂保留英文原文。

War participation is a percentage representing the relative contribution each belligerent makes to their side of the war, and is used to calculate the war score used in the 和平会议.

概述

带有战争参与度提示框的战争摘要窗口。

During a war, belligerents on both sides accumulate war participation (WP) points based on their contributions to the war effort.

WP points are used to calculate each country’s WP percentage as follows:

p = w ÷ s, where:
  • p = WP % of country
  • w = total WP points of country
  • s = total WP points of country’s side

The war summary window provides a running calculation of WP. Hovering over a WP percentage in the war summary window displays tooltip with a breakdown of the points for each category of WP as well as point adjustments due to game rule settings.

Game rule effects

WP percentage may be adjusted by the following game rule settings before the game starts:

  • 难度 setting – Civilian difficulty gives 25% of all AI players’ WP points to the human player. Recruit difficulty gives 10% of all AI players’ WP points to the human player.[1]
和平分数分配规则。
  • 和平分数分配 —— 通过自定义游戏规则进入:
    • Faction Members to Faction Leader gives 10% of each faction member’s WP points to its faction leader. This setting is disabled by default.[2]
    • Redistribute Low Scores divides the WP points of AI countries with less than 5% WP among all countries with more than 10% WP,[3] unless there are no countries with more than 10% WP.[4] This setting is disabled by default.
    • Puppets to Overlord gives a percentage of each puppet’s WP points to its overlord, depending on the puppet’s 自治度等级. The below table lists the score to overlord percentages for each autonomy level. This setting is enabled by default.[5]
Autonomy Level Score % to Overlord
奥匈附庸 10%
Collaboration Govt 20%
殖民地 10%
自治领 5%
欧盟成员国 5%
帝国准成员 5%
皇家保护国 20%
帝国臣民 10%
整合傀儡国 20%
Nordic Defense Council Member 50%
共主邦联 5%
傀儡国 10%
帝国专员辖区 10%
帝国保护国 5%
卫星国 10%
受监管国 15%
人民委员辖区 10%

Notes about the game rules:

  • The effects of these rules can be viewed by hovering over the WP percentage in the peace conference interface, which displays a tooltip. Any active game rules effects will display at the bottom of the tooltip.
  • The difficulty setting, puppets, and faction leaders rules stack on each other. The only rule that does not stack is the low score rule; if a country is a low scorer, its entire WP points will be redistributed to other eligible countries.
  • Human players are subject to the puppet and faction rules when they are a puppet and non-faction leader members, meaning they will be giving WP to other countries. Human players are not, however, subject to the low score rule when they have less than 5% WP.
  • The peace score distribution rules are compatible with achievements, but the Civilian and Recruit difficulty settings are not.

War participation categories

WP points are awarded to belligerents based on the following categories.

占领

Occupation points are awarded per province captured, calculated as:

w = 4 * (0.2s/p + 0.2v + 1), where:

Points are awarded only for first captures, with no points awarded for repeatedly losing and capturing a province. Lake provinces do not award any points, though they are counted in the number of provinces (p) in the above formula.

Land combat damage

Land combat damage points are awarded for strength and equipment damage dealt to enemy divisions during battles, calculated as:

w = [1.2] * 0.1c + 0.08i, where:

The 1.2 constant applies only for belligerents that are both attacker and winner in a battle. When annihilating a division by reducing its organization to zero, all remaining equipment is included as equipment IC damage; however, any remaining strength the unit has is not included in the calculation.

Destroyed enemy planes

Points are awarded for shooting down enemy aircraft from 空中任务, calculated as follows:

w = 0.08i, where i = the IC cost of the downed aircraft

Aircraft shot down by state or divisional anti-air are not included in this calculation.

战略轰炸

Strategic bombing points are awarded from the effects of bombing air missions, with a monthly decay, calculated as follows:

w = 0.02b – 0.1ft, where:
  • b = strategic bombing damage points
  • f = civilian factories still in service
  • t = number of months passed

破交作战

破交作战 points are awarded for sinking enemy convoys, calculated as follows:

w = 0.1i, where i = the IC cost of the sunk convoys

Sunk enemy ships

Points are awarded for sinking enemy naval vessels during 海军任务, naval strike missions, or port strike missions, calculated as follows:

w = 0.1i + 0.004m, where:
  • i = the IC cost of the sunk vessel
  • m = manpower lost with the sunk vessel

Casualties

Casualty points are awarded for 人力 losses during the war, calculated as follows:

w = 0.5c, where c = 1000 manpower lost

For capitulated countries, casualty points are awarded at half the rate, calculated as follows:

w = 0.25c

This modifier applies for casualties incurred both before and after the capitulation. If the country is subsequently freed of its capitulated status, the modifier is removed.

Lend lease

Sending and receiving lend lease of equipment awards or deducts points, calculated as follows:

w = 0.003is – 0.002ir, where:
  • is = IC cost of lend lease sent
  • ir = IC cost of lend lease received

Points awarded or deducted for lend lease of fuel are calculated as follows:

w = 0.003fs – 0.002fr, where:
  • fs = 100 units of fuel sent
  • fr = 100 units fuel received

Constants

Constants in the above formulas are defined in the \common\defines\defines.lua file and are subject to change between patches. The below table lists the constants and their values.

Constant 数值
WAR_SCORE_PROVINCE_FACTOR 4.0
VICTORY_POINT_WORTH_FACTOR_WARSCORE 0.2
PROVINCE_WORTH_FROM_STATE_VALUE_FACTOR_WARSCORE 0.2
WAR_SCORE_ATTACKER_AND_WINNER_FACTOR 1.2
WAR_SCORE_LAND_DAMAGE_FACTOR 0.1
WAR_SCORE_LAND_IC_LOSS_FACTOR 0.08
WAR_SCORE_AIR_IC_LOSS_FACTOR 0.08
WAR_SCORE_STRATEGIC_BOMBING_FACTOR 0.02
WAR_SCORE_STRAT_BOMBING_DECAY_PER_CIVILIAN_FACTORY 0.1
WAR_SCORE_GAIN_FOR_SUNK_CONVOY 0.1
WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR 0.1
WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR 0.004
WAR_SCORE_LOSSES_RATIO 0.5
WAR_SCORE_LEND_LEASE_GIVEN_IC_FACTOR 0.003
WAR_SCORE_LEND_LEASE_RECEIVED_IC_FACTOR 0.002
WAR_SCORE_LEND_LEASE_GIVEN_FUEL_FACTOR 0.003
WAR_SCORE_LEND_LEASE_RECEIVED_FUEL_FACTOR 0.002

Following is a history of changes to the constants:

  • 1.12 – Baseline for Avalanche peace conference system.
  • 1.12.4
    • WAR_SCORE_PROVINCE FACTOR changed from 0.3 to 2
    • WAR_SCORE_GAIN_FOR_SUNK_CONVOY changed from 10 to 0.05
    • WAR_SCORE_DECAY_FOR_BUILT_CONVOY changed from 5 to 0.04
    • WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR changed from 0.04 to 0.004
    • WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR changed from 0.02 to 0.001
    • WAR_SCORE_LEND_LEASE_GIVEN_IC_FACTOR changed from 0.1 to 0.001
    • WAR_SCORE_LEND_LEASE_RECEIVED_IC_FACTOR changed from 0.1 to 0.001
    • WAR_SCORE_LEND_LEASE_GIVEN_FUEL_FACTOR changed from 0.01 to 0.001
    • WAR_SCORE_LEND_LEASE_RECEIVED_FUEL_FACTOR changed from 0.01 to 0.001
  • 1.12.6
    • WAR_SCORE_PROVINCE_FACTOR changed from 2 to 3
    • WAR_SCORE_DECAY_FOR_BUILT_CONVOY changed from 0.04 to 0.03
  • 1.12.7
    • WAR_SCORE_PROVINCE_FACTOR changed from 3 to 4
    • WAR_SCORE_LAND_IC_LOSS_FACTOR changed from 0.1 to 0.08
    • WAR_SCORE_AIR_IC_LOSS_FACTOR changed from 0.1 to 0.08
    • WAR_SCORE_LEND_LEASE_GIVEN_IC_FACTOR changed from 0.001 to 0.003
    • WAR_SCORE_LEND_LEASE_RECEIVED_IC_FACTOR changed from 0.001 to 0.002
    • WAR_SCORE_LEND_LEASE_GIVEN_FUEL_FACTOR changed from 0.001 to 0.003
    • WAR_SCORE_LEND_LEASE_RECEIVED_FUEL_FACTOR changed from 0.001 to 0.002
  • 1.14.6
    • WAR_SCORE_GAIN_FOR_SUNK_CONVOY changed from 0.05 to 0.08
    • WAR_SCORE_DECAY_FOR_BUILT_CONVOY changed from 0.03 to 0.01
    • WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR changed from 0.004 to 0.02
    • WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR changed from 0.001 to 0.004
  • 1.17
    • WAR_SCORE_GAIN_FOR_SUNK_CONVOY changed from 0.08 to 0.1 (applied toward IC of convoys, similar to warships)
    • WAR_SCORE_DECAY_FOR_BUILT_CONVOY removed
    • WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR changed from 0.02 to 0.1

参考资料

  1. ↑ Defined in \common\modifiers\00_static_modifiers.txt file.
  2. ↑ PEACE_SCORE_TRANSFERRED_TO_FACTION_LEADER in \common\defines\defines.lua file.
  3. ↑ PEACE_SCORE_RESET_LOW_SCORE_THRESHOLD in the \common\defines\defines.lua file.
  4. ↑ PEACE_SCORE_RESET_LOW_SCORE_MINIMUM_FOR_RECEIVER in the \common\defines\defines.lua file.
  5. ↑ Defined in the autonomous states files in the \common\autonomous_states\ folder.