内部派系
原页面:Internal factions
内部派系 are organizations that try to push their own agenda, usually against the government's wishes, so the government has to manage the, for that be for or against them. Sometimes advisors and generals are members of these factions and will only be available if their faction is friendly to the government. Factions can influence the government through 国家精神 or even lead the country.
美国
The
美国 has one internal faction, Congress.
While not a private organization, the U.S. Congress functions as faction the player must manage and gain support from in order to complete some national focuses.
英国
The
英国 has two internal factions: the Blackshirts and the Trade Unions.
The British Union of Fascists, also known as the Blackshirts, are a political party that function as a faction when attempted to be brought into power. The Blackshirts must host marches across the country to gain support at the cost of stability, if stability falls too low, a civil war may be triggered, but if enough support is gained and stability doesn’t fall to low, they can come to power.
The Trade Unions become active when going communist and must be appeased to continue. They’ll make demands that the government must for fill in order to go communist, but the government can ask for help from the Trade Unions as well.
日本
日本 has two internal factions: the Imperial Army and the Imperial Navy.
While not political groups, the Japanese army and navy are in conflict with each other over resources, aircraft, conscription, etc. Japan is limited in all of these and need to be allocated according to the players needs.
苏联
The
苏联 has four internal factions: the Center, the 左翼反对派, the 右翼反对派, and the Exiles.
The Center is Stalin and his allies. Going "The center" path in the focus tree will purge many of your advisors and generals, but as reward you will not activate any civil wars and you will receive some sweet bonuses from politburo.
The Left Opposition is a Trotsky and his allies. Left Opposition goal is to bring REAL communism where everyone is equal to the whole world. Trotskyist forces start with big support from the army allowing you to end the civil war faster, and after the civil war focuses allow you to spread communism around the world, as well as either bring freedom to soviet republics OR rule the SSSR as Supreme Soviet.
The Right Opposition is a Bukharin and his allies. Right Opposition goal is to achieve freedom of workers where every worker may get a happy life as well as rich people. Bukharinist forces are weak from the start, but focuses allow you to support the spanish anarchists and have a low chance of overthrowing the government without a civil war. After the civil war is complete, you will be allowed to empower the workers to achieve zero consumer goods for a cost of a slow construction. After all that you will get 2 choices: either get more bonuses having Supreme Soviet as the ruler, or secure internal politics allowing you to receive more propaganda campaigns as well as additional research slot.
Exiles is overthrown Tsarist government. Exiles goal is to return the monarchy that were overthrown by the Russian civil war. White-Russian forces have decent power from the start, having focuses to increase popularity of non-aligned and nationalism. Other focuses from pre-civil war allow you what other Oppositions do: ask foreign powers for support and sabotage infrastructure of the enemy. After civil war is started your focuses allow you to become puppet of japan, unlock few advisors, and replace politburo with "the church". Post civil war you may either restore old Romanov monarchy or empower Russian nationalists. Romanov restoration leads you to many choices: Pan-slavic commonwealth, Old empire and many other while Nationalism allows you return of Third Rome and Berlin-Moscow Axis.
波兰
波兰 has four internal factions: the Castle, the Sanation Left, the Sanation Right, and the Peasant Union.
南斯拉夫
南斯拉夫 has one internal faction, the Ustasa.
The Ustasa are a Croatian fascist organization that wants to form an independent Croatian state. They appear when the focus to crush them is taken, in which there’s a limited time to circumvent the uprising before it happens. They also automatically rise up against the government when the Axis invade, in which they likely join. The focuses that give
克罗地亚 autonomy also appeases them.
墨西哥
墨西哥 has two internal factions: the Church和Cedillo.
The Catholic Church is an important organization in Mexican society. Giving the Church too much or to little power will cause a civil war with the opponents of the change in power, so balance must be maintained to prevent either a Second Cristero War or a Second Mexican Revolution.
General Saturnino Cedillo and his supporters plan to overthrow the government, the player must circumvent his plans by either arresting him or supporting him, in which he will become an available general and have the possibility to become leader of Mexico.
西班牙
西班牙 has five internal factions: the 民族主义者 and, Republicans, the Carlists, the Anarchists, and the Independent Communists.
Spain starts the game at the brink of civil war between the Nationalists and the Republicans, the player must choose a side and manage the country to benefit the faction chose upon the start of the civil war. Each side isn’t as united as it seems, though, as the Carlist and the Anarchists will want to rise up against the Nationalists and the Republicans respectively. It’s a similar case to the beginning of the game with the Nationalists and the Republicans, as the player must pick and support a side again. The Nationalists can integrate the Carlists via focus, but the Anarchist uprising is inevitable. If the player goes Independent Communist, they’ll replace the Anarchists and rise up instead.
希腊
希腊 has four internal factions: the Monarchists, the Republicans, the Communists, and the 法西斯主义者.
Monarchists are the supporters of the King. If you will go Monarchist path, they always will be loyal to you.
Republicans are Democrats of Greece. They will be loyal if you will go democratic. Completing monarchist civil war focus will Placate the Republicans.
Communists see Greece as a workers paradise. Going Communist path will allow you to either join comintern or make your own faction.
Fascists see Greece as a militaristic state. Fascists are placated from the start, but going monarchist and then asking Fascists for support will allow you to empower them.
保加利亚
保加利亚 has six internal factions: the Zveno, the Broad Socialists, the Agrarian National Union, the National Social Movement, the 祖国阵线, and the Internal Macedonian Revolutionary Organization (IMRO).
The following applies to the first four factions:
- Each faction has loyalty and popularity values ranging from 0 to 100. When loyalty reaches 100, the faction can be integrated. When popularity reaches 0, the faction can be destroyed. Decisions to befriend or fight certain factions are unlocked through the national focus tree. This corresponds roughly to what ideology Bulgaria chooses: fascist or monarchist Bulgaria cannot befriend the Broad Socialists, while communist Bulgaria cannot befriend the National Social Movement. When a faction has high popularity but low loyalty, it can cause various penalties, ranging from strikes and protests to a civil war.
- The Fatherland front will appear either via focus when going communist, in which case they will be friendly towards the government, or by event when going fascist, in which case they will be hostile towards the government.
- The IMRO can either be fought or funded via special decisions. fighting the IMRO will remove their negative modifiers entirely, while funding them facilitates the integration of
马其顿.
土耳其
土耳其 has three internal factions: the Kemalists, the Traditionalists, and the Kurds.
Kemalists are allies of Mustafa Kemal. They are Loyal from the beginning unless you will pick Ottoman focus and most of them are located in the west of the country.
Traditionalists are peoples who still see Turkey as Ottoman Empire. they are enemies of the state unless you pick Ottoman focus, however they can be befriended if you complete focus "Peace at home" or allied via "Nationalist" or "Communist" focus. Traditionalists are located in the middle of the country and sometimes will try to infiltrate neutral regions.
Kurds Wish for independence and located in the south-east of the country. They will launch attacks on industry at the regions however their resistance can be placated by many ways. First one is getting a core on the state. Second is having high enough compilance in all regions with kurdish resistance. Then those regions will get a core. Third is via focuses. Nationalist tree can allow Kurds to join military and having a respect leading to a befriending of Kurds. Communist usually dont have an effective unique way to Placate Kurds. And historical "Peace at home" Allows you to offer Kurds not go to military. This will peace out the Kurds but lead to a Great loss of Manpower.
立陶宛
立陶宛 has one internal faction, the Iron Wolfs.
拉脱维亚
拉脱维亚 has one internal faction, the 雷十字.
爱沙尼亚
爱沙尼亚 has one internal faction, the Vapsids.