钢铁雄心 IV 中文离线资料库

唤醒猛虎

原页面:Waking the Tiger

本页中文翻译进度 72%,未译部分暂保留英文原文。
注意:这个 DLC 变为免费,并在 2024-03-21 的1.14.3 补丁[1]之后被整合进游戏本体。

唤醒猛虎 was the first full-fledged expansion for 钢铁雄心 IV. It was announced on 2017-11-15[2] and was released on 2018-03-08[3], alongside patch 1.5.

扩展特性

  • National Focus Trees for  中国: Guide the Republic of China or  共产主义中国 through the war, guided by your own vision of the future.
  • Modified Focus Trees for  德国和 日本: Two major Axis powers now have alternate history paths, including the chance to depose Hitler or install Communism or Democracy in Japan.
  • General Traits and Abilities: Generals’ traits can now unlock powerful Command Power abilities, allowing great flexibility and creativity.
  • Decisions and Missions: Historical decisions and national missions give new places to spend Political Power, from domestic politics to start special projects.
  • Added the ability to send attachés to other nations outside of your faction that are at war, allowing you to see their troops, as well as giving the sender army xp, and the receiver a small amount of organization and planning speed.
  • And more: Scavenge equipment from the battlefield, use Volunteer Air Corps, as well as new music and art.
  • Adds a new currency unique to the Chinese warlords: Political Support Points. Accumulate sufficient number of Political Support Points as a Warlord and wrest control of China's destiny.

免费功能

主条目:补丁 1.5
  • New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these
  • New focus tree for Japan
  • Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones.
  • Added Chain of Command - Can now put Field Marshals in charge of Generals leading armies to get bonuses from both
  • Generals now have 4 skill values - Attack, Defense, Planning, Logistics instead of a single skill.
  • Traits are no longer lost on promotion of commanders
  • Commanders can (and usually do) start with new personality traits
  • Added Decisions - a middle ground between focus trees and events allowing tons of moddability and mechanics
  • Added many Decisions to go with the new Decisions mechanic.
  • Added Acclimatization core mechanic letting troops get used to harsh climate
  • Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability
  • Added "kick from faction" diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?)
  • New historical template namelists. Increased immersion when meeting AI and a lot of power to letting player control how things get named
  • New retreat mechanic. We now separate between withdrawing and forced retreat meaning you don't get overrun and crushed when ordering retreat on units and falling back will require a lot less microing
  • New interface for looking at lost and sunk ships
  • Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line
  • New War overview with factions, filters, sorting. It also has a summarized war overview which we recommend. Wars are now much more fluid to be able to handle 3-way wars and avoid lots of issues in the past with war merging etc.
  • Several new Refinery techs allow you to control how much rubber and oil is outputted
  • Infrastructure now effect how much resources can be extracted. Build up an area to unlock more, bomb it to hurt output
  • Special forces are now limited to a % of your army, or a minimum count of battalions
  • Several new techs allow you to bonus special forces or control quantity vs quality
  • Can now attach air wings to armies and they will follow them and do missions

Videos

过场动画

开发日志

主条目:开发日志

关于 唤醒猛虎 扩展包和 patch 1.5(又名 Cornflakes)的所有开发日志。

1.5 补丁发售之后
序号 标题与链接 描述 日期
34 1.5.2、未来路线图与 Ironclad 项目符号清单的回归,以及未来可能的开发路线图 2018-04-11
33 1.5.2 更新 #3 与遥测 更新后的测试版与多人游戏遥测 2018-04-04
32 1.5.2 更新 #2 与模组制作福利 关于 1.5.2 补丁的信息:空中平衡与改动、核武器与投降、满洲国、模组制作等 2018-03-28
31 1.5.2 更新 #1 关于 1.5.2 补丁的信息:德国边界变动、指挥官经验获取改动、多人游戏不同步等 2018-03-21
30 发售后的补丁 关于 1.5.1 补丁的信息 2018-03-14
1.5 补丁(Cornflakes)
序号 标题与链接 描述 日期
29 发售前与国际妇女节 二战期间女性的贡献 2018-03-07
28 回顾特辑 唤醒猛虎和 1.5 Cornflakes 将带来什么 2018-02-28
27 性能与 AI 性能与 AI 2018-02-21
26 可成立国家与成就 新的追求目标:可成立国家和约 18 项成就 2018-02-14
25 海军更新 海战相关改进:损失与击沉概览、运输船队袭击、运输船拦截等 2018-02-07
24 猛虎的音效、音乐与美术 关于 唤醒猛虎 艺术内容新增的话题 2018-01-31
23 战争改动与游戏难度 三方战争处理方式的改动,以及新增 2 个难度设置。 2018-01-24
22 满洲国 唤醒猛虎最后一条未揭晓的国策树:"Manchukuo" 2018-01-17
21 百宝袋 #3 第 3 批小型改进:武官、额外地勤人员、历史陆军徽章和志愿空军航空队 2018-01-10
20 日本重做 日本国策树的重做 2018-01-03
19 新的德国师名列表 进一步完善即将加入的德国单位名称列表 2017-12-27
18 圣诞节与模组制作 1.5 补丁中新的决议与任务系统的模组制作指南 2017-12-20
17 边境战争:最后一位军阀 关于中国军阀的更多细节 2017-12-13
16 气候适应与特种部队 部队现在会受到炎热和寒冷气候的影响,以及特种部队的新改动 2017-12-06
15 领袖、能力与特质 重做并扩展的特质系统,以及神秘的 "red phone" 图标(又名 指挥点数) 2017-11-29
14 共产主义中国 中国的第 2 条国策树(共产主义 路线),以及新的 decision system 实战示例 2017-11-22
13 国民党中国 中国的第 1 条国策树(nationalist 路线),以及 唤醒猛虎 扩展包的公布 2017-11-15
12 决定性行动 为游戏加入决议、任务、危机和特殊项目 2017-11-08
11 飞机与战利品箱 进一步完善空中相关内容 2017-11-01
10 百宝袋 #2 又一批小型功能与改进,这次与装备有关 2017-10-25
9 新的德国 应玩家要求的架空历史选项,重做德国国策树 2017-10-18
8 百宝袋 #1 游戏中的小型改进:控制组、师合并、退出阵营、小地图与标记提示 2017-10-11
7 合成黎明(Synthetic Dawn) 对合成炼油厂的改进,以及基础设施与资源的相互关联 2017-10-04
6 师名列表 Pallidum,HoI4 的游戏设计师,为师的名称加入一些风味(和逻辑) 2017-09-27
5 稳定度与战争支持度 稳定度 和 战争支持度 将在下个补丁中取代国家统一度 2017-09-20
4 指挥链 Podcat 谈作为 1.5 补丁一部分的 HoI4 指挥链如何变得更有意思 2017-09-13
3 产品经理的职责 "Firebolt",HoI4 的产品经理,谈游戏开发预算的种种细节 2017-09-06
2 我们的开发流程 Sofia "KimchiViking" Höglund,HoI4 的项目主管,讲解从设计到实现的开发周期 2017-08-30
1 未来与 Cornflakes Podcat 分享团队(非详尽)的功能清单,作为 HoI4 未来的开发路线图 2017-08-23

参考资料

  1. ↑ 论坛,Steam 商店更新 + 补丁 1.14.3,2024-03-21。
  2. ↑ Forum, Hearts Of Iron IV gets new expansion: Waking the Tiger, 2017-11-15.
  3. ↑ Forum, Waking the Tiger is coming on the 8th of March, 2018-01-30.