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满洲国

原页面:Manchukuo

本页中文翻译进度 75%,未译部分暂保留英文原文。

 满洲国 is a minor nation in northern Asia and a puppet of  日本. They have a population of 34.37 M. Manchukuo starts with negligible industry and limited resources but has a formidable amount of population in both start dates and possesses considerable potential for expansion. Manchukuo is an interesting Chinese nation in that it is ruled by 爱新觉罗·溥仪, the former emperor of the Qing Dynasty and the last emperor of China, and has a national focus tree devoted to carrying out Puyi's ambition: retaking the Dragon Throne which was wrongfully taken from him in 1911, by conquering all of China and restoring the fallen  Qing Empire.

历史背景

The Empire of Manchukuo, or The State of Manchuria, was a subject of the Japanese Empire from 1932–1945. It was established as a Japanese puppet state after the Japanese invasion of Manchuria following the Mukden Incident, with the former Chinese Qing emperor Puyi (also called Xuantong or the Xuantong Emperor) established as its leader, reigning as the Kangde Emperor. Although de jure independent, Manchukuo saw little diplomatic recognition from states outside of those influenced or controlled by the Axis powers (with the Soviet Union being the most notable exception, extending recognition as part of the Soviet–Japanese Neutrality Pact), and was de facto a Japanese puppet state throughout its existence. Manchukuo was dissolved after Japan's capitulation in World War II, alongside all other Japanese puppet states.

国策

满洲国策树。
未启用不妥协,不投降的满洲国策树。
主条目:Manchu national focus tree


The Manchu national focus tree can be divided into 2 branches. Their unique branch contains 4 sub-branches:

Pacify the Countryside Branch
This is the beginning of  满洲国's unique branch.
  • Strengthen the Concordia Association Sub-branch
    This sub-branch allows  满洲国 to stay obedient to the  日本帝国 and allows independence without going to war with  日本. In exchange for loyalty, Manchukuo is awarded with a much greater industry through Japanese investment.
    • The Question of Leadership Sub-branch
      This sub-branch is split into two sections. The leftmost branch requires the removal of the Prime Minister Zhang Jinghui, the installation of an Emperor and restores the  中华帝国 as  日本's puppet as well as the annexation of  蒙疆. The rightmost branch requires Puyi to not be the head of government and forms the Empire of Manchuria, incorporates Shinto into the culture, and gain claims and cores in the  苏联 states in Outer Manchuria.
  • Assertiveness Sub-branch
    This sub-branch allows  满洲国 to declare war against the  日本帝国 to gain independence, reclaim the Mandate of Heaven and annex  中国,  晋系,  西北三马,  滇系,  桂系和 中华苏维埃共和国 to reunite China and restore the  清朝.
    • Question the Emperor's Authority Sub-branch
      This sub-branch allies with the bandits and sets up republican sentiment in Manchuria. Once Puyi is deposed, the player may then choose the 民主主义 path and reform the Beiyang Clique and fight the rest of China in order to become the true successor of the Repubic of China. Player may also choose the 共产主义 path to ally with the  中华苏维埃共和国 and get aid from the  苏联 to form the  中华人民共和国
Invite Foreign Investors Branch
This Branch allows  满洲国 to ask Major Countries for industrial support, with the evnetual end goal of industrialising the nation-state and renegotiating the Unequal Treaties and thus earning them recognition as the legitimate government of China, thus allowing them to unite China decisively. It is shared with the other Chinese nations.


国家精神

满洲国 开局拥有以下国家精神:


科技

科研

满洲国开局拥有 2 个可用科研槽;另有 3 个可通过国策树解锁。

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车
  • 自行车步兵

  • 牵引火炮

「无」

「无」

「无」

陆军学说 海军学说 空军学说

「无」

「无」

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车
  • 自行车步兵

  • 牵引火炮

「无」

「无」

  • 高级机床
  • 分散工业 II
  • 建造 II
  • 燃料储存

  • 无线电
  • 机械计算
陆军学说 海军学说 空军学说
  • 大规模作战计划
  • 存在舰队

「无」

外观名称

 满洲国 has a number of unique names for various technologies and equipment, listed here. Particularly Japanese armaments, except their own 步兵装备. Note that generic names are not listed.

Infantry & motorized techs
类型 1918 1936 1938 1939 1940 1942 1943
支援武器 Type 3 Heavy Machine Gun & Type 11 mortar Type 11 LMG & Type 10 grenade discharger Type 99 LMG & Type 94 mortar Type 1 HMG & Type 2 12 cm Mortar
步兵装备 Type 38 Liao Type 13 Type 100/40 Type 100/44
步兵反坦克 Type 2 Rifle Grenade Type 4 AT Rocket Launcher
Armor techs
科技年份 轻型(反坦克/自行火炮/防空) 中型(反坦克/自行火炮/防空) Modern 重型(反坦克/自行火炮/防空) Super-Heavy
1918 Ko-Gata
1934 Type 94 Type 95(Ka-To/Ji-Ro/无)
1936 Ha-Go (NA / Ke-Nu / Ko-Hi AA)
1938 Chi-Ha(Ho-Ni I/Ho-I/无)
1940 Chi-Nu(Ho-Ni III/Ho-Ro/无) Iwakuro (Ho-Ri / Ho-Chi / NA)
1941 Ke-Ni (Ho-Ru / Ku-Se / Ta-Se) Type 2604
1943 Chi-Ri(Na-To/Ha-To/无) O-I
1945 NA
备注:若无一步不退,中型坦克 I 与 II 将推迟一年解锁。

地理

Manchukuo borders  冀察 to the southwest,  蒙疆和 蒙古 to the west,  苏联 to the north and east, and  日本 to the south by Dalian territory, southeast by Korean territory and southwest through the territory of East Hebei. It has a core on Dairen which is owned by  日本. If a civil war breaks out in Japan (through Japan's focus tree), then Manchukuo will annex the aforementioned Japanese territories and puppet Mengjiang.

 满洲国 owns 7 states.

州列表
州 城市 地形(省份数) 区域
黑龙江 Heihe
Mohe
Ulanhot
2
1
1
森林 (10)
丘陵 (7)
平原 (11)
牧区 3,694,191
Hulunbuir Genhe
Hailar
Manzhouli
Tauran
1
1
1
1
森林 (2)
丘陵 (3)
平原 (7)
牧区 2,000,000
热河 Chaoyang
热河
1
2
森林 (8)
丘陵 (8)
山地 (3)
平原 (8)
牧区 1,975,377
吉林 Harbin
Hsinking
1
1
森林 (5)
丘陵 (16)
山地 (9)
平原 (8)
城市 (1)
乡村区 7,536,266
辽北 Tongliao 1 森林 (5)
丘陵 (4)
山地 (1)
平原 (11)
发达乡村区 3,643,373
辽宁 Mukden
Yingkou
3
1
丘陵 (10)
山地 (9)
平原 (5)
城市 (1)
城市区 10,264,620
松江 Jiamusi 1 森林 (2)
丘陵 (8)
山地 (7)
平原 (13)
牧区 5,224,174

政治

意识形态

Fascist (Emperor-Fascism)

  • 可迫使其他国家政府采纳相同意识形态
  • 可将一个国家变为傀儡国
  • 可派遣志愿军

Manchukuo starts in both 1936 and 1939 as fascist with Zhang Jinghui and Aisin Gioro Puyi as its leader respectively. Because it is fascist, public elections are not held.

政党

政党 意识形态 支持率 党派领袖 是否执政? 国名
满洲国协和会 法西斯主义 80% 张景惠 是 满洲国 (if puppet under Japan) 大清 (if independent) Imperial Kwantung Territories (if a civil war starts in Japan)
清朝 中立主义 20% 爱新觉罗·溥仪 No 大清
马占山的匪帮 民主主义 0% Ma Zhanshan No 满洲共和国
东北抗日联军 / 中国共产党 共产主义 0% 赵尚志 No Free Democratic People's Republic of Manchukuo
国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

保守主义
Ma Zhanshan 马占山的匪帮 Counter Insurgency Expert
Generalissimo

  • 防御战争惩罚稳定度修正:+40.00%
  • AI 修正:期望师数量系数:+5%
After completing focus A New Dawn Over Manchuria

马克思主义
赵尚志 东北抗日联军 / 中国共产党 Counter Insurgency Expert
坚定的斯大林主义者

After completing focus 赵尚志的政变

Emperor-Fascism
张景惠 满洲国协和会 日本傀儡 起始领袖

Emperor-Fascism
Pujie 满洲国协和会 Militarist 可通过事件领导权问题上台

Emperor-Fascism
爱新觉罗·溥仪 满洲国协和会 武士道准则
  • 政治点数获取:+5%
  • AI Modifier: Call Ally Desire: -40
  • AI Modifier: Join Ally Desire: -30
can come to power via event 领导权问题 or after completing 清洗总务委员会

雷克斯主义
Xuantong 满洲国协和会 武士道准则
  • 政治点数获取:+5%
  • AI Modifier: Call Ally Desire: -40
  • AI Modifier: Join Ally Desire: -30
After completing focus 宣称天命

Despotism
爱新觉罗·溥仪 清朝 武士道准则
Figurehead Emperor
  • 政治点数获取:+5%
  • AI Modifier: Call Ally Desire: -40
  • AI Modifier: Join Ally Desire: -30

after completing 一部新宪法

Despotism
Xuantong 清朝 武士道准则
  • 政治点数获取:+5%
  • AI Modifier: Call Ally Desire: -40
  • AI Modifier: Join Ally Desire: -30
After completing focus 宣称天命

国名

满洲国 的可能国名。

同上 国家名称
Manchu Republic / Manchurian Federated Provinces*
Free Democratic People's Republic of Manchukuo / Manchurian Socialist Republic*
Manchukuo / Qing China / Imperial Kwantung Territories*
大清

*If a civil war breaks out in Japan (caused by the 共产主义 or 民主主义 branches of Japan's National Focus tree)

外交

During the 1936 and the 1939 start dates, Manchukuo is an Imperial Protectorate (puppet) of Japan.

Other than Japan, Manchukuo also borders  冀察和 蒙疆, a soon-to-be puppet of Japan and potential ally of Manchukuo.

参谋与设计商

人员

满洲国 的部长与军事幕僚。

政治顾问
肖像 名称 特质 效果 要求 () 花费
Megata Toshiro 军备组织者 – 150
Songgotu Zhanshan 经济学家
  • 已完成焦点Invite Japanese Investors
150
格里戈里·谢苗诺夫 外贝加尔哥萨克军阿塔曼
  • 对主要国家的进攻:+15%
  • 稳定度:-5.00%
  • 政治点数获取:-5%
  • 进攻师速度:+10%
  • 骑兵单位设计花费:-25%
  •  苏联: Has not completed focus Approach Semyonov
  • The 苏联内战 has not started
  • 格里戈里·谢苗诺夫 also becomes available as a 通用 when hired as an Advisor.
150
随机 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
150
随机 工业巨头 – 150
随机 筑垒工程师 – 150
随机 军工实业家 – 150
理论家
肖像 名称 特质 效果 要求 () 花费
洪哲煌 军事理论家 – 100
冼元 海军理论家 – 100
Deng Ling 空战理论家 – 100
克莱尔·李·陈纳德 空战理论家
  • 已完成焦点「聘用陈纳德」
  • 没有空军参谋长克莱尔·李·陈纳德
  • 与美国处于和平
25
陆军总司令
肖像 名称 特质 效果 要求 () 花费
Guan Xingde 陆军进攻(专家) – 100
亚历山大·冯·法肯豪森 陆军进攻(专家)
  • 已完成焦点「授予法肯豪森公民身份」
  • 冯·法肯豪森未被召回
50
海军总司令
肖像 名称 特质 效果 要求 () 花费
Yin Zuoqian 决战(专精)
  • 主力舰攻击:+5%
  • 主力舰装甲:+5%
  • 护卫舰攻击:+5%
  • 屏卫舰防御:+5%
  • 海军经验 获取:每日 +0.20
– 50
空军总司令
肖像 名称 特质 效果 要求 () 花费
Nakajima Kesago 地面支援(专家) – 100
克莱尔·李·陈纳德 地面支援(专家)
  • 已完成焦点「聘用陈纳德」
  • 没有理论家克莱尔·李·陈纳德
  • 与美国处于和平
25
Continental Ronin (Expert)
  • 空军经验 获取:每日 +0.30
  • Division Organisation: +10%
  • 空中优势:+10%
最高统帅部
肖像 名称 特质 效果 要求 () 花费
Yonimitsu Kasahara 陆军重整(专家)
  • 师恢复速度:+8%
– 100
Kyoiji Tomonaga 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
– 100
Hesehn Tiemei 陆军后勤(专家)
  • 师损耗:-8%
– 100
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
亚历山大·切列帕诺夫 3 3 3 2 2
  • 已完成焦点Invite Soviet Advisers
亚历山大·冯·法肯豪森 4 3 3 4 3 步兵军官
  • 已完成焦点「授予法肯豪森公民身份」
Altanochir 2 2 1 2 2 山地战士
  • 已完成焦点Vassalize Mengkukuo
Aisin Gioro Xiqia 3 3 3 3 1 职业军官
  • 已完成焦点Re-establish the Qing Army
Charles Berger 3 2 3 2 3
  • 已完成焦点French Military Mission
格里戈里·谢苗诺夫 3 4 2 1 3 骑兵军官
骑兵将领
  • 格里戈里·谢苗诺夫 is hired as an Advisor
Kim Il-Sung 3 5 2 3 2 严厉领袖
  • 已完成焦点Ally Bandit Leaders
Jonjurjab 2 2 1 2 2 骑兵将领 –
Jodbajab 2 2 1 2 2 骑兵将领
  • 已完成焦点Vassalize Mengkukuo
马步芳 3 4 2 2 2 骑兵将领
  • 已完成焦点Re-Establish the Gansu Braves
马步青 3 2 3 3 2
  • 已完成焦点Re-Establish the Gansu Braves
Ma Hongbin 3 2 3 3 2
  • 已完成焦点Re-Establish the Gansu Braves
马鸿逵 3 2 3 3 2
  • 已完成焦点Re-Establish the Gansu Braves
马虎山 3 2 3 3 2
  • 已完成焦点Re-Establish the Gansu Braves
Ma Zhancang 2 2 3 1 1 山地战士
  • 已完成焦点Re-Establish the Gansu Braves
Ma Zhanshan 3 3 2 2 3 骑兵军官
组织者
游击战士
Pujie 3 2 3 2 3 政治人脉
步兵将领

以下条件之一必须成立:

  • 已完成焦点Re-establish the Qing Army
  • 已完成焦点Chinese Leadership
Urzhin Garmaev 3 2 2 2 4 冬季专家
冬季专家
–
川岛芳子 3 3 3 2 2 骑兵军官 –
Yu Zhishan 2 2 1 3 1 组织者 –
Zhang Haipeng 2 2 2 1 2 –
张景惠 2 2 1 2 2 步兵军官 –
Joseph Stilwell 1 2 1 1 1 政治人脉
职业军官
严厉领袖
步兵军官
  • 已完成焦点Chinese Expeditionary Force和 美国 accepts

公司

若无不妥协,不投降,满洲国将使用通用工业企业和设计师。

工业财团
标志 名称 类型 效果 要求 花费() DLC
矿业委员会 资源开发公司
  • 单州最大工厂数:+5%
  • 资源获取效率:+10%
  • 资源匮乏惩罚:-10%
  • 已完成国策:矿业委员会
25
鞍山钢铁厂 工业财团
  • 控制辽宁(716)

显示条件:
  • 不 已完成国策「满洲国」
150
西部炼油厂 炼油财团
  • 控制辽宁(716)
150
南京无线电厂 电子学财团
  • 工厂能源消耗:-10.00%
  • 控制南京(1035)
150
中苏资源调查 炼油财团
  • 控制Urumqi(617)
  • 与苏联处于和平
  • If  川系:
    • 拥有建立了新疆石油公司
150
上海电子 电子学财团
  • 工厂能源消耗:-10.00%
  • 控制上海(613)
150
上海电力公司 能源供应公司
  • 消费品工厂系数:-8%
  • 控制上海(613)
150
中国银行 垄断银行
  • 消费品工厂系数:-10%
  • 国家为 中国现任领袖
150
永利化学工业 炼油财团
  • 国家为 中国现任领袖
150

设计商

满洲国 的设计公司。

坦克设计师
标志 名称 类型 效果与条件 () 花费
中德技术代表团 重型坦克设计商
  • 装甲科技:
    • 装甲:+5%
    • 硬攻:+5%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


150
莫罗佐夫设计局 机动坦克设计商
  • 装甲科技:
    • 最大速度:+5%
    • 可靠性:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:聘请苏联设计师
  • 与苏联处于和平
150
舰船设计师
标志 名称 类型 效果与条件 () 花费
江南造船集团 近海防御舰队设计商
  • 航空母舰:
  • 主力舰:
    • 生产花费: -25.00%
    • 装甲:-20%
    • 重型攻击:-20%
    • 最大航程:-50%
  • 护航舰:
  • 潜艇:

  • 控制州上海 (613)
150
大沽造船厂 袭击舰队设计商
  • 航空母舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 主力舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
    • 重型攻击:-10%
  • 护航舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 潜艇:
    • 水下可见度:-10.0%
    • 水面可见度:-10.0%
    • 最大速度:+10%

  • 控制州北平 (608)
150
飞机设计师
标志 名称 类型 效果与条件 () 花费
CAMCO 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:CAMCO
150
CAMCO - 战斗机部 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:本土战斗机生产
150
CAMCO - 轰炸机部 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%
  • 战术轰炸机:
    • 航程:+10%
    • 对地攻击:+10%
  • 近距空中支援:
    • 航程:+10%
    • 对地攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:本土轰炸机生产
150
Manchuria Aircraft Manufacturing Company- Fighter Division 中型飞机设计商
  • 空军研究速度:+15%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%
  • 重型战斗机: Reliability: +20%
  • 战术轰炸机: Reliability: +20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成焦点「MAMC」
150
Manchuria Aircraft Manufacturing Company- Bomber Division 中型飞机设计商
  • 空军研究速度:+15%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%
  • 战术轰炸机:
    • 航程:+10%
    • 对地攻击:+10%
  • 近距空中支援:
    • 航程:+10%
    • 对地攻击:+10%
  • 重型战斗机: Reliability: +20%
  • 战术轰炸机: Reliability: +20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成焦点「MAMC」
150
Manchuria Aircraft Manufacturing Company- Large Projects Division 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%
  • 战术轰炸机:
    • 航程:+10%
    • 对地攻击:+10%
  • 近距空中支援:
    • 航程:+10%
    • 对地攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成焦点「MAMC」
150
装备设计师
标志 名称 类型 效果与条件 () 花费
太原兵工厂 火炮设计商
  • 控制州晋系 (615)
150
辽宁兵工厂 摩托化装备设计商
  • 控制州辽北 (715)
150
汉阳兵工厂 步兵装备设计商
  • 控制州湖北 (620)
150
奉天兵工厂 步兵装备设计商
  • 控制州辽宁 (716)
150

组织

满洲国 可使用这些军工产业组织

坦克组织
标志 名称 类型 受影响装备 初始特质 要求
中德技术代表团 重型坦克设计商 所有重型坦克
  • 装甲:+5%
  • 可靠性:-10%
  • 军工产业组织研究加成:+5%
莫罗佐夫设计局 快速坦克设计师 装甲科技
  • 装甲:-5%
  • 可靠性:-5%
  • 最大速度:+10%
  • 与苏联处于和平
  • 已完成国策:聘请苏联设计师
舰船组织
标志 名称 类型 受影响装备 初始特质 要求
江南造船集团 特遣舰队造船厂 所有航空母舰 所有巡洋舰 所有驱逐舰
  • 耐久:+5%
  • 军工产业组织研究加成:+5%
  • 控制州上海 (613)
大沽造船厂 袭击舰队 主力舰 屏卫舰 潜艇
  • 水面可见度:-5%
  • 军工产业组织研究加成:+5%
  • 控制州北平 (608)
飞机组织
标志 名称 类型 受影响装备 初始特质 要求
CAMCO 多用途战术飞机 所有中型机 运输机
  • 水面探测:+5%
  • 对地攻击:+5%
  • 已完成国策:CAMCO
CAMCO - 战斗机部 轻型飞机设计商 战斗机与舰载战斗机 近距离空中支援 舰载近距离空中支援
  • 机动:+5%
  • 最大速度:+5%
  • 空中攻击:+5%
  • 已完成国策:本土战斗机生产
CAMCO - 轰炸机部 近距离空中支援飞机设计师 近距离空中支援 舰载近距离空中支援
  • 对地攻击:+5%
  • 最大速度:-3%
  • 已完成国策:本土轰炸机生产
Manchuria Aircraft Manufacturing Company- Large Projects Division 多用途战术飞机 所有中型机 运输机
  • 水面探测:+5%
  • 对地攻击:+5%
  • 已完成焦点「MAMC」
Manchuria Aircraft Manufacturing Company- Fighter Division 轻型飞机设计商 战斗机与舰载战斗机 近距离空中支援 舰载近距离空中支援
  • 机动:+5%
  • 最大速度:+5%
  • 空中攻击:+5%
  • 已完成焦点「MAMC」
Manchuria Aircraft Manufacturing Company- Bomber Division 近距离空中支援飞机设计师 近距离空中支援 舰载近距离空中支援
  • 对地攻击:+5%
  • 最大速度:-3%
  • 已完成焦点「MAMC」
装备组织
标志 名称 类型 受影响装备 初始特质 要求
太原兵工厂 火炮制造商 牵引式火炮 牵引式反坦克炮 牵引式防空炮 牵引式火箭炮
  • 产出花费:-3%
  • 军工产业组织研究加成:+5%
  • 控制州晋系 (615)
辽宁兵工厂 汽车制造商 卡车 机械化装备 摩托化火箭炮
  • 军工产业组织研究加成:+5%
  • 控制州辽北 (715)
汉阳兵工厂 步兵武器制造商 步兵装备
  • 控制州湖北 (620)
奉天兵工厂 步兵武器制造商 步兵装备
  • 控制州辽宁 (716)

经济

法令

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
出口导向
  • +10% 建造速度
  • +5% 科研速度
  • +10% 工厂/船坞产出
  • 50% 出口到市场的资源
  • +20% 向他国民事情报
  • +10% 向他国海军情报
  • +10% 市场建造加成倍率
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

*1936 年与 1939 年的法案相同。

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 3 0 2 (-1) 16

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 6 (-3) 11 (-5) 0 6 (-3) 42 (-21) 6 (-3) 18 (-9)

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

 满洲国 starts with a very small military in Asia and will have to rely on Japan for their war against China unless the player is able to rapidly industrialize Manchukuo and build up a sizable military force.

陆军

满洲国 的陆军
类型 # 1936 # 1939
步兵 7 5
骑兵 4
师总数 11 9
已用人力 58.60K 42.00K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
Huncheng Lu* Mixed Brigade 2 0 3x 3x
Bubing Shi 步兵师 0 0 3x
Qu Jun Garrison Unit 5 5 6x
Qibing Shi* 骑兵师 4 0 4x
Qibing Shi^ 骑兵师 0 4 3x
* 标记的是在 1939 年开局中被移除的师。

^ 标记仅存在于 1939 年开局中的师。

海军

满洲国 的海军
类型 # 1936 # 1939
运输船队 5
舰船总数 0 0
已用人力 0 0

空军

满洲国 没有空军。

策略与指南

以下是one of many玩家为满洲国建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

Puyi's Triumphant Return: The Restoration of the Qing Dynasty (Assertiveness)

Manchukuo in 1936 finds itself in a rather precarious situation, as being that the country was initially founded in 1932 and has only existed for 4 years at this point, many people still see Manchukuo as an artificial construct with little legitimacy, and therefore it commands little support from its population. In-game, this is represented by Manchukuo starting off with the National Spirit Low Legitimacy, granting them an abysmal 稳定度 of 2% and a 战争支持度 of 0%, the lowest of any nation in the game.

Not only that, but if Puyi wishes to have a future that does not involve being at the mercy of the Japanese, he will have to prove his divine right to the Mandate of Heaven by throwing off the Japanese yoke, deposing the  Nationalist government in Nanjing, crushing the  Communists in Yan'an and subduing the Warlords across China before proclaiming the restoration of the Qing Dynasty that is his birthright.

That is a very ambitious goal to be aiming for, but if Puyi can pull it off, future Chinese historians will probably come to write of him as "the emperor that revived and restored unity to China in its darkest hour" for centuries to come.

Building up the country

Glorious though it may be, the path to victory for Puyi, and by extension Manchukuo, is littered with challenges and hardships to overcome in order to prove his right to the throne. The first of these, which Manchukuo has to deal with right from the start, is the problem with Banditry. As long as this problem persists, outlaws, criminals and communist partisans will periodically launch raids against state property, causing damage to factories, infrastructure and the like, posing a major problem in that Manchukuo's starting industrial base is already very limited. Taking the national focus Pacify the Countryside will unlock a set of decisions that allows Manchukuo to either hunt down or pacify the bandits. If Manchukuo elects to pacify the bandits, they will have to station enough units in the chosen province and maintain control there for 180 days to neutralize the bandits, which is slower than the alternative but unlocks a set of decisions to recruit the bandits into the army afterward. If Manchukuo, on the other hand, decides to hunt down the bandits, then they just need to take the decision (which will cost 500 Infantry Equipment and 1000 Manpower), removing the bandits instantly but preventing you from recruiting them later.

After the country has been reasonably stabilized, Manchukuo can get on with the business of building up a proper industrial base, as they sorely need one if they wish to restore the Qing Dynasty. Successfully rooting out the bandits will allow Manchukuo to take the National Focuses Invite Japanese Settlers和Collective Farms which will add more Population, Building Slots and Civilian Factories to Manchukuo, things they sorely lack. These can be coupled with the National Focuses Expand the Textile Industry和Invite Foreign Investors along with manual construction and researching 工业和engineering technologies to build up a satisfactory industrial base. Additionally, one should also research and start producing Trucks and Trains as well as build railways where necessary to improve supply, as these will be of considerable importance for future military actions.

While this is all taking place, it is also worth keeping an eye on what Japan is up to in terms of National Focuses. One branch of their National Focus tree, specifically The Manchurian Project and all Focuses after it, allows Japan to improve the industrial base of Manchukuo, so it might just be wise to stay loyal and obedient until Japan has managed to complete all focuses in The Manchurian Project branch as Manchukuo has nothing but benefits to gain from this.

Setting the stage (Military strategy)

In order to start down the path to reforming the Qing Dynasty, the National Focus 强硬 must be taken. This will unlock a series of National Focuses that will allow Manchukuo to gradually become more autonomous under Japan, with the ultimate goal of declaring independence from them.

But Imperial Japan is not going to surrender control over their Manchurian possessions peacefully, and with that in mind, an expansion of the Imperial Army will be necessary - a Manchu declaration of independence will start a war with Japan, which can be expected to have fielded as many as around 100-150 divisions ready to subjugate its rebellious subject. In addition to that, Manchukuo will also have to depose  国民党中国, which can be expected to have somewhere around 70-120 divisions and will also not give up without a fight. As such, Manchukuo will have to expand its military in order to stand a chance against its opponents. Because it does not have the manpower of its main enemies, it will likely have to focus on quality over quantity in terms of land units.

步兵 is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability.骑兵 units can be of notable use as they are 1.6 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense. Additionally, until Manchukuo can acquire enough trucks and fuel to run them, cavalry are the best supporting units to add to armored units. To enhance individual unit defense, adding inengineers as a support company is also a good choice. If Manchukuo intends to rely on Infantry to serve as a reliable backbone of their army, then they should embrace the Grand Battle Plan Land doctrine, and select the Elevated Engineering Corps and 静态战军官团 spirits, to add up defensive bonuses for the Infantry units. This way, they will form a reliable wall of soldiers that can hold ground and allow for more specialized units to launch operations off of, although it will also require the adoption of a kind of "pacing" to their use, to make maximum use of the elevated planning bonuses. In a historical playthrough, Manchukuo will adopt Grand Battle Plan and the aforementioned officer corps spirits by 1939.

火炮 is a very valuable addition to Manchukuo's arsenal as  国民党中国 usually employs only Infantry along with some occasional Cavalry units so artillery can allow Manchukuo to deal extra high damage to the Chinese units to conserve on its limited manpower reserves. Beware that artillery is rather expensive to produce in the early game given your lack of resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of less power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably. Adding enough artillery into infantry divisions allows them to be employed as attacking units, albeit at the cost of low organization and higher casualties. In addition to the base artillery, once the sufficient industry and resources have been acquired, Manchukuo can further improve on its fighting capabilities by diversifying its arsenal and introducing Anti-Tank Artillery和Anti-Air Artillery to the fray, granting them some means to effectively deal with tanks, trucks, and planes which can be a very valuable asset to have when facing  日本 in a war of independence. If one intends to extensively use different types of artillery as part of their strategy, then Manchukuo should adopt the Superior Firepower Land doctrine, as it grants multiple bonuses to artillery, among other things. but is less effective in defensive engagements.

Manchukuo should aim to deploy somewhere around 70-80 units minimum in order to have a chance of facing Japan and Nationalist China.

Finally, a somewhat more ambitious option is to build tanks and field armored units. Due to Manchukuo's initially limited industrial capacity, this will most likely be in the form of light tanks, as medium tanks are not available until 1938 and heavy tanks are too expensive to be practical. This is especially relevant if one is progressing down theInvite Foreign Investors branch of the focus tree, as the sub-branch Mission to Germany will give several bonuses to armor development as well as some additional Military Factories for manufacturing tanks and will also provide Manchukuo with a free armor division template to work with. Since the other Chinese states usually do not make or field any armor or much artillery, this means that a tank-using Manchukuo can gain a considerable combat advantage over their units. By researching the 1934 and 1936 Light hulls and using cheap modules such as the One-Man Turret, Small Cannons or Automatic Cannons, Diesel or Gasoline engines, Riveted Armor and Bogie Suspension, one can keep the tanks cheap while allowing for them to be functional and useful. Light tanks also have the advantage of being less severely affected by adverse terrain and having lower fuel consumption than heaver variants. One can alter the design by converting it into a light sp artillery by using a Light Support Gun. Alternatively, by using a Light Fixed Superstructure as the turret, one can make use of Medium cannons and Howitzers, which are much more effective against infantry, but ineffective against armored, motorized or mechanized units. To provide support for the tanks without losing too much speed, add trucks into the armored division, or, if resources/fuel supplies don't allow that, then use cavalry units as a stopgap instead. If tanks are to be Manchukuo's main weapon of choice, then one should choose the Mobile Warfare Land doctrine and select the Embrace the Future and 摩托化推进军官团 spirits to help with swiftly creating and integrating armored units into the army.

Tanks will, however, require 燃料 to run, which is refined from石油, of which Manchukuo has none at the start. The only way to easily remedy this is to either research and build synthetic oil refineries和fuel silos, which takes time but is more reliable in the long run, or import it through trade, which is overall cheaper and easier, but costs precious Civilian Factories and can be disrupted by war or embargoes. Additionally, Mobile Warfare increases unit organization, but does not provide any other stat bonuses and thus cannot offset any HP damage received by said units, potentially resulting in much more serious manpower and equipment losses. Given Manchukuo's limited initial industrial capabilities, this risk must be taken into consideration.

One National Focus in particular that Manchukuo can take advantage of when preparing to rebel against Japan is 清洗总务委员会, as it unlocks a repeatable decision to seize equipment from Japan. Once Manchukuo declares independence from Japan, a certain amount of equipment will be transferred from Japan to Manchukuo and all Japanese divisions will suffer a temporary Resource shortage in Manchuria penalty to attack and defense against Manchu divisions, with the amount of equipment transferred and the duration and severity of the penalty increasing the more times the decision has been taken.

Additionally the national focus Local Arms Procurement will grant 4 Military Factories and unlock a decision named "Create Underground Workshops", which can be taken when at war with Japan, and will grant 3 additional Military Factories as well as add a national spirit that makes Infantry Equipment -25% cheaper to produce but also adds a very nasty -40% penalty to reliability. The benefits and drawbacks of this national focus are equally significant: the 7 Military Factories obtained from the focus and decision is a considerable and valuable addition to Manchukuo's initially limited industrial potential and when combined with the production cost reduction, will allow Manchukuo to roughly equal  国民党中国 in its production capacity, giving Manchukuo much better chances when facing Japan and China, but the reliability penalty is also a significant drawback, as it will cause equipment losses from attrition to increase considerably. Equipment like artillery pieces and vehicles (tanks, trucks, mechanized) will be most severely affected. This can be somewhat mitigated with maintenance companies but the most practical method is to simply discontinue the decision when no longer needed, to retain the factories but remove the penalty.

Southward bound, once more (Striking down Japan and China)

While the player is building up their industry and military they should also keep an eye on what  日本 is up to as this strategy relies on waiting for Japan to attack China and then waiting until Japan is firmly into China before betraying them as a well-timed betrayal can potentially allow Manchukuo to fell both countries in one fell swoop. One should ideally wait until Japan has forced China to around 50% surrender progress, as by that point, Japan's forces will be deep in Central China, far away from Manchukuo, and betraying them at that point could allow Manchukuo to quickly conquer the Western parts of China before Japan is able to react properly, which could cause many Japanese divisions to end up caught and trapped between the Manchurian and Chinese forces and destroyed.

Before attacking Japan, the focus Invite Japanese Settlers should be taken and completed for free manpower and civilian factories as well as to grant access to the focuses after it, since you cannot complete this focus when at war with Japan.

Once the war against Japan begins, Manchukuo should aim to rapidly conquer the Korean Peninsula and secure the coastline of Northern China as Japan is very likely to attempt to use the same strategy against Manchukuo as they would against Nationalist China; i.e. launching Naval Invasions and transferring troops across the South China Sea to open up new fronts. Whenever Manchukuo manages to conquer factories, these should immediately be put to use in expanding and improving the Manchu military to better oppose the Japanese. In addition to manufacturing new equipment to field new divisions, one could also improve their fighting capabilities by improving existing divisions and creating new division templates to improve combat performance and (once resources allow it) the Manchurian military can be further enhanced by manufacturing airplanes to field an airforce as achieving air superiority can be a very useful benefit when trying to conquer China as Manchukuo.

It is also worth noting that Manchukuo will remain at war with Nationalist China if they were at war when declaring independence, and therefore will have to defeat them as well. Unfortunately, in the latest version of Hearts of Iron 4 the peace deal that one would get by securing all mainland Japanese territory is broken forcing you to continue fighting Japan.

Not being given the white peace means it will be a continuous 3 way war and you will have to guard your ports from naval invasion, and should China be defeated first this will lead to a very messy situation as Japan will puppet China and some of the warlords. However this way you can easily defeat Japan using paratroopers since you still have access to Korea and you can take all of China earlier.

If you did not accept Japan's call to arms and thus managed to avoid war with the Nationalists and the Chinese Warlords, you can still join the Chinese United Front after completing the "War of Independence" focus. Provided that you managed to defeat the Japanese, you can leave the United Front and turn on your temporary allies. Doing this path you can take the focus to subjugate the warlords and get some of them to join you before going after China. However you will have to annex them manually before being able to take the focus to declare the Chinese Empire. It should be noted that whether the white peace triggers for the Chinese united front is random and may force restarts if you are playing in ironman mode.

When advancing into China, one should strive to launch spearhead offensives along railway lines to capture supply hubs to both disrupt enemy logistics and cause attrition to force them into falling back and to secure one's own supply. This is where having tanks can come in handy, as they make for excellent spearhead units. The coastal states of China have moderately more infrastructure and better supply lines than the interior states, which are underdeveloped and undersupplied, with little in the way of railways or supply hubs. Be prepared to build more railways as your units advance (and upgrade existing ones), building them in the direction towards existing supply lines and connecting them once they are secured under your control.

Reclaiming the Dragon Throne (The Restoration of the Qing Dynasty)

Once the Nationalists and Communists have been taken care of, Aisin Gioro Puyi now finds himself ruling over a country divided by warlordism, and in order to restore the Qing Dynasty and reclaim his position as Emperor of China, he must unite China once again by conquering the Warlords ( 晋系,  西北三马,  滇系和 桂系, as not only do these Warlords unlawfully occupy Chinese territory and have the ability to steal more of it through border wars, each warlord can also reform itself into a new  国民党中国 or  共产主义中国 through their National Focus Tree and contest the Qing dynasty's claim to the rulership of all of China.

Luckily, Manchukuo's National Focus tree contains all the necessary tools for uniting China. The National Focuses 收复帝国和 Assert Our Authority serve to grant Manchukuo cores on all Chinese states and a wargoal against all Chinese warlords and the later National Focus 一个中国政策 will grant wargoals against all other Chinese nations. Compared to Japan and Nationalist China, the warlords are considerably easier to conquer and should not post much of a challenge for Manchukuo. Once Manchukuo has successfully gained ownership and control of all Chinese core states, they can take the National Focus Reclaim the Mandate of Heaven and officially proclaim the restoration of the  清朝, thus restoring Aisin Gioro Puyi's rightful title of the Xuantong Emperor. As it reads on the lost Heirloom Seal of the Realm: Shòumìng yú tiān jì shòu yǒngchāng, "Having received the Mandate from Heaven, may the emperor lead a long and prosperous life."

Imperial Revitalization (Post-unification)

After Manchukuo has successfully unified all of China under its rule and evolved into Qing China, they will have to spend some time recovering from the endeavor and rebuilding and developing China after decades of chaos and anarchy since the fall of the Qing Dynasty in 1911. A massive industrialization program must be launched, and this will involve the mass 建造 of more factories and dockyards, the building of infrastructure and railways, establishment of air bases and naval bases as well as reorganizing and building up the imperial military to a modern standard, to defend the realm. Qing China needs to build a modern navy and airforce, and develop an army on par with that of other major powers, and possibly even venture into the realm of special projects. In many ways, Puyi's Imperial China will be embarking on a project similar to the Great Leap Forward initiated in our timeline's by Mao's Communist China (and the later economic reforms launched by Deng Xiaoping after Mao's death), but Puyi's Imperial Revitalization has the potential to go much further and yield far greater results.

As far as industry is concerned, China's growth potential is roughly equivalent to the other great powers, with China being in possession of multiple core states with a fair number of building slots each, so there is plenty of room to build up industry in. When fully industrialized, China can easily reach over well 100 factories in total in just its own core states. When deciding which industrial format to choose, the preferred option here would be 集中工业, as once the industrialization is well underway, Qing China will be able to field a proper airforce to defend its airspace and the higher production bonuses for Concentrated Industry are more useful, alongside the bonus to factory capacity in states. When it comes to the Imperial Military, the Navy and Airforce are more or less and blank slate, as Manchukuo initially did not possess either, so Qing China can choose to build up its forces from the ground up according to its own design while utilizing the newest and best available technologies.

Further Beyond (Late Game paths)

While this national reconstruction project is ongoing, one should also begin to look abroad and take stock of the situation. Depending on how long the reconquest and reunification of China took, the game will likely now be in the early 1940s, and World War II likely well underway. This gives Qing China many possible avenues of action (once they are sufficiently prepared).

  • They can decide to take the fight to  日本 and conquer them once and for all, to finish off their most immediate and long-standing rival for good.
  • 日本既已出局,再没有什么能阻止清中国效仿日本的作为,通过发动入侵并征服Thailand、Malaya和Indonesia以及更广阔的印太地区,复制他们的成果,把西方列强逐出东亚和南亚,将本地区资源据为己有,重建中国作为区域霸权的历史地位。从那里起,中国可以继续向非洲和中东推进,着手为自己开拓一个殖民帝国。既然欧洲人能做到,那么中华帝国当然也一定能做到。
    • Successfully annex  India and create a collaborationist government out of them, and Qing China will then be in control of nearly half of the world's population.
  • 作为一个法西斯国家,清中国可以决定拉近与德国的关系(尤其是如果他们已完成Mission to Germany和Closer Ties with Germany——二者位于Invite Foreign Investors分支)。一个完全统一且走法西斯路线的中华帝国,实力与德国相当,甚至可能更强,因此有可能通过站在轴心国一边来扭转战局。作为轴心国的一员,清中国或许终能向昔日羞辱它的列强复仇,并按自己的构想瓜分世界。
    • Qing China can aid Germany by launching an invasion of the  苏联 from the east, to apply additional pressure on the Russians to bring about their collapse, allowing Operation Barbarossa to succeed, inflicting a death blow to global communism. From there, the Axis Powers can turn their attention toward the Western Allies and focus their efforts on finally defeating them. This time, the perpetrators of China's Century of Humiliation shall burn!
    • Alternatively, if still at peace with the Western Allies, then Qing China could decide to betray and backstab the Axis powers once Russia is conquered and seek to conquer them as well. This will open up the possibility of allying with the west while also being in a position to conquer all of Eastern Europe and possibly Central Europe as well, depending on how much of the Axis powers' territory China seizes compared to the Allies before the Axis are defeated.
    • As with any fascist nation playthrough, if one's ambitions know no bounds, then there is theoretically nothing stopping Imperial China from embarking on a quest to finally make the Emperor of China the ruler of "all under heaven" both in name and in reality. Essentially a world conquest, with China united, Russia conquered and either Allied or Axis territories secured as well, Imperial China will be well positioned to continue its meteoric rise, indiscriminately invading, conquering, seizing and subjugating whatever it desires, and reshaping the entire world in its image, creating a New World Order of its own. The Sinosphere shall become global; the new Sinic world shall encompass the whole world. The Emperor of China shall become the God-Emperor of Mankind!
  • Alternatively, Qing China could also instead decide to play it safe, by staying neutral, and focusing purely on building up itself and fortifying/entrenching its position, potentially siding with the Allies if threatened. If played this way, then Imperial China would at long last succeed in bringing about an end to the Century of Humiliation and emerge from the war as an equal to the Western Powers. Additionally, if active enough in the war, then China could even have a chance to gain their share of the spoils and from there become one of the leading post-war great powers, potentially even putting Qing China on the path to becoming a possible future superpower, like China eventually did historically.

Miscellaneous tips

  • Be very careful about the border with China as a sufficient push from there can easily overwhelm the player without proper assistance from Japan. China's enormous manpower pool ensures that, should the player's military be sizable and well-equipped, China can simply outlast the player in a war of attrition.
  • 撇开中国不谈,你下一个最大的威胁是苏联,因为它有一个国策可以让它同日本开战;而且按 AI 的典型行为,任何日本傀儡国几乎肯定都会被拖入这场冲突,而苏联又以投入海量部队而闻名。如果日本此时还没有击败其他所有敌人,你们俩都会陷入大麻烦。
    • When taking the focus to declare independence from Japan, try to time it such that it will finish either before the Soviets finish the Far East Fortification focus, or after they complete the following one: Operation Zet. Between these two focuses, the Soviets will garrison Manchukuo's northern border, and the Japanese will divert troops to this border in turn. Once Operation Zet is completed, however, and the Soviets withdraw, Japan will return the troops on your northern border to the Chinese front line, handily reducing the number of fronts the player will need to fight on and eliminating the need to divert resources to hunting the Japanese in the north before they can eat too far into you from behind once the Independence War focus is done.
    • To increase the chances of survival, Manchukuo should invest time and resources into fortifying its borders (both Soviet and Chinese borders) with land forts combined with anti-air emplacements. In order to maximize efficiency, you should build in layers. Queue up level 1 forts in every border province and, once those forts are completed, queue up upgrades to level 2 for every fort, and so on. Do not queue up a batch of level 10 right away as this makes each individual fort very time-consuming to build and slows down the entire project. Once you have built up forts, start constructing anti-air emplacements in every state. Forts will be of no use if the Soviets can dismantle them with an endless barrage of bombers.
  • Manchukuo starts off very weak economically, and it is required that Manchukuo focus on Industry and Electronic research early on alongside the associated National Focuses.
  • Although the player will likely be offered an invitation into the Chinese United Front, it is not recommended that they join, as doing so will make it so that Japan will only offer Nationalist China the offer to end the war. If they take the offer, the player will not receive any of the Chinese territory held by the Japanese after the White Peace is signed.

成就

大清万岁(Hail to the Qing)
作为满洲国,复兴清朝。
巨龙吞日(The Dragon Swallowed the Sun)
作为满洲国,摆脱日本的控制并吞并你原先的宗主国,且不加入任何阵营。
好人、坏人和怪人
作为满洲国,让你拥有的每个州都拥有最高等级的基础设施,并产出至少 15 单位石油。
成吉思汗做不到(Genghis Khan't)
作为任一中国国家或满洲国,拥有并控制蒙古的全部核心州。
亚洲

阿富汗 不丹 英属缅甸 英属马来亚 英属印度 中国 中华苏维埃共和国 荷属东印度 日本 满洲国 蒙疆 蒙古 尼泊尔 菲律宾 暹罗 唐努乌梁海 西藏

中国军阀

甘马(马家军) 粤系 桂系 冀察 和田马家军 宁马(马家军) 东北军 青马(马家军) 鲁系 晋系 川系 新疆 滇系

中东

伊朗 伊拉克 约旦 科威特 黎巴嫩 阿曼 巴勒斯坦 沙特阿拉伯 叙利亚 土耳其 也门

可释放国家

亚洲

阿伊努共和国 Brunei 柬埔寨 占婆共和国 Champasak 虾夷共和国 Korea 哈密汗国 Laos Maldives 巴基斯坦 Ryukyu 新加坡 Sabah Sarawak 斯里兰卡 Taiwan Vietnam

中东

Assyria 巴林 Israel 库尔德斯坦 阿曼伊玛目国 卡塔尔 南阿拉伯 特鲁西尔诸邦

苏联

Altai 亚美尼亚 阿塞拜疆 布哈拉 Buryatia 楚科奇 Evenkia 远东共和国 佐治亚 Karakalpakstan Kazakhstan 哈卡斯 希瓦 Kyrgyzstan Ostyakia-Vogulia Sakha Tajikistan Taymyria Turkmenistan Uzbekistan 符拉迪沃斯托克 Yamalia

印度土邦

Balochistan Bangladesh 中印度诸邦 海得拉巴 卡拉特 克什米尔 卡利斯坦 科拉普尔与德干诸邦 马德拉斯诸邦 曼尼普尔 迈索尔 西北边境 Rajputana 锡金 Sindh 西印度诸邦

印度尼西亚土邦

Aceh Bali Gowa Pontianak Siak Ternate Timor-Leste 西巴布亚

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