科学家
原页面:Scientist
Scientists were introduced with the release of
诸神黄昏 and the accompanying 补丁 1.15 alongside experimental facilities和special projects. A scientist can be employed in an experimental facility to help conduct basic research and to pursue special projects. For a list of scientists by 国家, see list of scientists.
Hiring
Scientist can be recruited at any time for
25 for a nation's first scientist,
50 for the second,
75 for the third, and
100 for all subsequent scientists[1]. This can be done through the special projects section of the research screen, even if the nation has no experimental facilities to be manned. Scientists cannot normally die, and they can only be dismissed through certain choices that can be taken during a special project's prototyping phase.
When recruiting a new scientist, nations are presented with a list containing one randomly generated scientist per special project category. These are: Nuclear Research, Naval Engineering, Aerodynamics and Avionics, and Land Warfare. Each scientist has a 35%[2] of being generated with a random trait. Newly recruited scientists all start with a skill level of 1.
技能
All scientists have a skill level that corresponds to how effective they are at their research. In order to increase their skill, scientists need to gain enough 经验, either by performing basic research or by pursuing special projects.
| 等级 | 描述 | Experience Required[3] | Effects when Performing Basic Research | Special Project Speed[4] | |
|---|---|---|---|---|---|
| Daily Breakthrough Progress[5] | Research Speed to Associated Technologies[6] | ||||
| 0 | Inadequate | – | 0% | 0% | 0x |
| 1 | Inexperienced | 100 | +0.05% | +2% | 0.95x |
| 2 | Skilled | 100 | +0.1% | +4% | 1.05x |
| 3 | Experienced | 300 | +0.15% | +6% | 1.1x |
| 4 | 大师 | 700 | +0.2% | +8% | 1.15x |
| 5 | Mastermind | 1500 | +0.25% | +10% | 1.25x |
特质
Each scientist can have one or more traits. Traits specific to a scientist's field of expertise are represented with medal-like icons, while generic traits that are available to all scientists regardless of their field are represented with magnifying glass-like icons.
| 特质(消歧义) | Specialization | 效果 | 备注 |
|---|---|---|---|
| – | Special Project Research Speed: 1.10x Daily Breakthrough Progress from Passive Research: 1.05x Research Speed Bonus from Passive Research: 1.05x |
||
| – | Special Project Research Speed: 1.05x Daily Breakthrough Progress from Passive Research: 1.02x |
||
| – | Special Project Research Speed: 1.05x Research Speed Bonus from Passive Research: 1.02x |
||
| – | Special Project Research Speed: 1.05x Scientist Experience Gain: +5% |
||
| – | Scientist Experience Gain: +10% | ||
| – | Special Project Facility Supply Consumption: -10% | ||
| – | Scientist Experience Gain: +10% Scientist Experience Gain: -10% |
Purely flavor, the listed modifiers are only visual | |
| Aerodyonamics and Avionics | Aircraft Special Project Research Speed: 1.05x | ||
| Aerodyonamics and Avionics | Rocket Special Project Research Speed: 1.05x | ||
| Aerodyonamics and Avionics | Radar Special Project Research Speed: 1.05x | ||
| Aerodyonamics and Avionics | Helicopter Special Project Research Speed: 1.15x | Only appears if | |
| Aerodyonamics and Avionics | Jet Special Project Research Speed: 1.10x | ||
| Aerodyonamics and Avionics | Bombs Special Project Research Speed: 1.10x | Only appears if | |
| Aerodyonamics and Avionics | Guided Bomb Special Project Research Speed: 1.10x | ||
| 陆战 | Tank Special Project Research Speed: 1.05x | ||
| 陆战 | Artillery Special Project Research Speed: 1.05x | Only appears if | |
| 海军工程 | Submarine Special Project Research Speed: 1.05x | ||
| 海军工程 | Surface Ship Special Project Research Speed: 1.05x | ||
| 核研究 | Nuclear Special Project Research Speed: 1.05x | ||
| 核研究 | Nuclear Warfare Special Project Research Speed: 1.10x | ||
| 核研究 | Nuclear Power Special Project Research Speed: 1.10x |
Injury
Scientists can become temporarily injured through certain prototype outcomes obtained while they are pursuing a special project. Injured scientists provide no progress towards special projects while they are injured.
经验
Scientists employed in an experimental facility can gain experience by pursuing and completing special projects or by performing basic research. When they are pursuing a special project, scientists can gain experience with each prototype iteration, and they also gain an additional 192[7] experience upon completion of any special project. When they are performing basic research, a scientist will gain 0.28[8] experience every day.
Tasks
Scientist employed in an experimental facility can either perform basic research or research a special project in their field.
Performing Basic Research
Scientists performing basic research will generate some amount of scientific breakthrough progress every day depending on their skill. They will also add bonus 科研速度 to researching 科技 associated with their field, with this bonus also increasing with skill. If there are multiple scientists performing basic research in the same field, both the 突破 progress effect and the 科研速度 bonus of each scientist beyond the first is progressively multiplied by 0.5 倍.[9]
科技 that gain 科研速度 from having an employed scientist performing basic research can be identified by one or more ribbons in the lower right-hand corner of their icons. Nuclear Research scientists will give bonuses to those with a yellow ribbon, Naval Engineering scientists will give bonuses to those with a blue ribbon, Aerodynamics and Avionics scientists will give bonuses to those with a red ribbon, and Land Warfare scientists will give bonuses to those with a green ribbon. 科技 with multiple ribbons can gain bonuses from multiple fields simultaneously.
研究特殊项目
- 主条目:Special project
Once enough scientific breakthroughs have been generated in their field, scientists can be made to pursue special projects. These are long projects that can require a lot of time and 资源 to complete, and often go through multiple prototype stages with varying random effects. Once complete, they can potentially unlock new 装备, unlock new 科技, unlock future special projects, unlock new construction options, and/or provide passive bonuses to existing units.
参考资料
- ↑
NDefines.NProject.RECRUIT_SCIENTIST_COST = { 25, 50, 75, 100 }中的 定义文件 - ↑
NDefines.NProject.RECRUIT_SCIENTIST_ONE_TRAIT_CHANCE = 0.35中的 定义文件。 - ↑
NDefines.NProject.SCIENTIST_SKILL_LEVEL_THRESHOLDS = { 100, 100, 300, 700, 1500 }中的 定义文件 - ↑
NDefines.NProject.SCIENTIST_SKILL_LEVEL_SPEED_MODIFIER = { -1, -0.05, 0.05, 0.1, 0.15, 0.25 }中的 定义文件 - ↑
NDefines.NProject.BREAKTHROUGH_DAILY_SCIENTIST_SKILL_GAIN = 5中的 定义文件 - ↑
NDefines.NProject.BASIC_RESEARCH_TECHNOLOGY_BONUS_FACTOR = 0.02中的 定义文件 - ↑
NDefines.NProject.DEFAULT_PROJECT_COMPLETION_SCIENTIST_EXPERIENCE_GAIN = 192中的 定义文件。 - ↑
NDefines.NProject.SCIENTIST_BASIC_RESEARCH_DAILY_XP_GAIN = 0.28中的 定义文件。 - ↑
NDefines.NProject.BASIC_RESEARCH_TECHNOLOGY_BONUS_DIMINISHING_RETURN_FACTOR = 0.5中的 定义文件
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