修正项列表
原页面:List of modifiers
修正项 listed here are recognized by the game, but not necessarily used in any context.
The listed decimal places is for display only. All numbers support up to 3 decimal places.
| 名称 | In-game description | 备注 | |||
|---|---|---|---|---|---|
| agency_upgrade_time | 情报机构升级时间 | Number with 2 decimal places | |||
| civilian_intel_factor | 民用情报 | ||||
| army_intel_factor | 陆军情报 | ||||
| navy_intel_factor | Navy Intelligence | ||||
| airforce_intel_factor | 空军情报 | ||||
| crypto_department_enabled | Crypto Department Enabled | Boolean | |||
| crypto_strength | Cryptology Level | Number with 0 decimal places | |||
| decryption_power | Decryption Power | ||||
| decryption_power_factor | Decryption Power Factor | Number with 2 decimal places | |||
| civilian_intel_decryption_bonus | Decrypted Civilian Cipher Bonus | Number with 0 decimal places | |||
| army_intel_decryption_bonus | Decrypted Army Cipher Bonus | ||||
| navy_intel_decryption_bonus | Decrypted Navy Cipher Bonus | ||||
| airforce_intel_decryption_bonus | Decrypted Airforce Cipher Bonus | ||||
| operative_slot | 特工位 | ||||
| new_operative_slot_bonus | Operative recruitment choices | ||||
| female_random_operative_chance | Added Female Operative Chance: | ||||
| commando_trait_chance_factor | Chance of recruiting an Operative with the Commando trait | ||||
| enemy_operative_recruitment_chance | Enemy nationality recruit chance | Number with 2 decimal places | |||
| occupied_operative_recruitment_chance | Occupied friendly nationality recruit chance | ||||
| operative_death_on_capture_chance | Death chance of our Operative on capture | ||||
| intel_network_gain | Intel network strength gain | Number with 2 decimal places | |||
| intel_network_gain_factor | Intel network strength gain | ||||
| intel_from_operatives_factor | Intelligence gained from Operatives and Infiltrated Assets | ||||
| intelligence_agency_defense | 反情报 | ||||
| defense_impact_on_blueprint_stealing | Impact of enemy Counter Intelligence on Steal Blueprints operation | Number with 1 decimal places | |||
| boost_ideology_mission_factor | Boost Ideology mission effects | Number with 2 decimal places | |||
| control_trade_mission_factor | Control Trade mission effects | ||||
| propaganda_mission_factor | Propaganda mission effects | ||||
| diplomatic_pressure_mission_factor | Diplomatic Pressure mission effects | ||||
| boost_resistance_factor | Strengthen Resistance efficiency | ||||
| root_out_resistance_effectiveness_factor | Root Out Resistance mission effects | ||||
| <land/air/naval>_doctrine_cost_factor | 改变购买指定类型新学说的成本。 | land_doctrine_cost_factor = -0.05 |
百分比型。 | 1.11 | |
| operation_cost operation_outcome operation_risk |
Operation <parameter> | Number with 2 decimal places | |||
| operation_fake_intel_cost operation_fake_intel_outcome operation_fake_intel_risk |
False Intelligence <parameter> | ||||
| operation_rescue_operative_cost operation_rescue_operative_outcome operation_rescue_operative_risk |
Rescue Operative <parameter> | ||||
| operation_make_resistance_contacts_cost operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk |
Make Resistance Contacts <parameter> | ||||
| operation_boost_resistance_cost operation_boost_resistance_outcome operation_boost_resistance_risk |
Strengthen Resistance <parameter> | ||||
| operation_collaboration_government_cost operation_collaboration_government_outcome operation_collaboration_government_risk |
Prepare Collaboration Government <parameter> | ||||
| operation_coup_government_cost operation_coup_government_outcome operation_coup_government_risk |
Stage Coup <parameter> | ||||
| operation_capture_cipher_cost operation_capture_cipher_outcome operation_capture_cipher_risk |
Capture Cipher <parameter> | ||||
| operation_coordinated_strike_cost operation_coordinated_strike_outcome operation_coordinated_strike_risk |
Coordinated Strike <parameter> | ||||
| operation_infiltrate_cost operation_infiltrate_outcome operation_infiltrate_risk |
Infiltration <parameter> | ||||
| operation_infiltrate_armed_forces_army_cost operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk |
Infiltrate Army <parameter> | ||||
| operation_infiltrate_armed_forces_navy_cost operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk |
Infiltrate Navy <parameter> | ||||
| operation_infiltrate_armed_forces_airforce_cost operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk |
Infiltrate Airforce <parameter> | ||||
| operation_infiltrate_civilian_cost operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk |
Infiltrate Civilian Administration <parameter> | ||||
| operation_steal_tech_cost operation_steal_tech_outcome operation_steal_tech_risk |
Steal Blueprint <parameter> | ||||
| operation_steal_tech_army_cost operation_steal_tech_army_outcome operation_steal_tech_army_risk |
Steal Military Blueprints <parameter> | ||||
| operation_steal_tech_navy_cost operation_steal_tech_navy_outcome operation_steal_tech_navy_risk |
Steal Naval Blueprints <parameter> | ||||
| operation_steal_tech_airforce_cost operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk |
Steal Aviation Industry Blueprints <parameter> | ||||
| operation_steal_tech_civilian_cost operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk |
Steal Industrial Blueprints <parameter> | ||||
| target_sabotage_cost target_sabotage_factor target_sabotage_risk |
Sabotage <parameter> | ||||
| operation_targeted_sabotage_industry_cost operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk |
Sabotage Industry <parameter> | ||||
| operation_targeted_sabotage_infrastructure_cost operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk |
Sabotage Infrastructure <parameter> | ||||
| operation_targeted_sabotage_resources_cost operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk |
Sabotage Resources <parameter> | ||||
| ai_focus_defense_factor | AI Modifier: Focus on Defense | Number with 1 decimal places; see AI_focuses#Modding | |||
| ai_focus_aggressive_factor | AI Modifier: Focus on Offense | ||||
| ai_focus_war_production_factor | AI Modifier: Focus on War Production | ||||
| ai_focus_military_advancements_factor | AI Modifier: Focus on Military Advancements | ||||
| ai_focus_peaceful_factor | AI Modifier: Focus on Peace | ||||
| ai_focus_naval_factor | AI Modifier: Focus on Navy | ||||
| ai_focus_naval_air_factor | AI Modifier: Focus on Naval Air | ||||
| ai_focus_aviation_factor | AI Modifier: Focus on Aviation | ||||
| ai_focus_military_equipment_factor | AI Modifier: Focus on Military Equipment | ||||
| ai_badass_factor | AI Modifier: Threat receptivity | Number with 1 decimal places | |||
| ai_desired_divisions_factor | Factor on how many divisions the country aims to produce. | ||||
| ai_get_ally_desire_factor | AI Modifier: Desire to be in or expand a faction | Number with 0 decimal places | |||
| ai_call_ally_desire_factor | AI Modifier: Call Ally Desire | ||||
| ai_join_ally_desire_factor | AI Modifier: Join Ally Desire | ||||
| ai_license_acceptance | Acceptance when requesting to buy license | ||||
| offence | 攻击 | Number with 2 decimal places | |||
| 防御 | 防御 | ||||
| attack_bonus_against | Attack bonus against country | Number with 1 decimal places | |||
| attack_bonus_against_cores | Attack on their core territory | ||||
| defense_bonus_against | Defense bonus against country | ||||
| land_night_attack | 陆上夜袭 | ||||
| army_attack_factor | 师攻击 | Number with 2 decimal places | |||
| army_defence_factor | 师防御 | ||||
| army_core_attack_factor | Division Attack on core territory | ||||
| army_core_defence_factor | Division Defense on core territory | ||||
| army_speed_factor | 师速度 | ||||
| army_speed_factor_for_controller | 师速度 | Number with 2 decimal places; state modifier | |||
| army_org | 师组织度 | Number with 1 decimal places | |||
| army_org_factor | 师组织度 | ||||
| army_org_regain | Army Organization Regain | Number with 2 decimal places | |||
| org_loss_when_moving | 移动时的组织度损失 | Number with 1 decimal places | |||
| army_morale | Division Recovery Rate | ||||
| army_morale_factor | Division Recovery Rate | ||||
| 突破 | 突破 | Number with 2 decimal places; must be used in an land eq. category | |||
| breakthrough_factor | 突破 | Number with 2 decimal places | |||
| breakthrough_bonus_against | Breakthrough bonus against country | Number with 1 decimal places | |||
| armor_value | 装甲 | Number with 2 decimal places; must be used in an eq. category | |||
| dig_in_speed | 构筑工事速度 | Number with 0 decimal places | |||
| dig_in_speed_factor | 构筑工事速度 | Number with 1 decimal places | |||
| max_dig_in | 最大构筑工事 | Number with 1 decimal places. Can be applied to a state | |||
| max_dig_in_factor | 最大构筑工事 | ||||
| dont_lose_dig_in_on_attack | No Entrenchment Lose On Attack | Boolean | |||
| recon_factor | 侦察(消歧义) | Number with 1 decimal places | |||
| recon_factor_while_entrenched | Recon Bonus While Entrenched | ||||
| max_planning | Max planning | ||||
| max_planning_factor | Max planning factor | ||||
| planning_speed | 计划速度 | ||||
| supply_consumption_factor | 补给消耗 | ||||
| out_of_supply_factor | Out of Supply | ||||
| no_supply_grace | 补给宽限 | ||||
| extra_marine_supply_grace | Extra Marine Supply Grace | ||||
| extra_paratrooper_supply_grace | Extra Paratrooper Supply Grace | ||||
| 损耗 | Division Attrition | ||||
| attrition_for_controller | Division Attrition | Number with 1 decimal places; state modifier | |||
| winter_attrition | 冬季损耗 | Number with 1 decimal places | |||
| winter_attrition_factor | 冬季损耗 | Number with 2 decimal places | |||
| heat_attrition | 炎热损耗 | Number with 1 decimal places | |||
| heat_attrition_factor | 炎热损耗 | Number with 2 decimal places | |||
| unit_upkeep_attrition_factor | Unit Upkeep | Number with 0 decimal places | |||
| land_reinforce_rate | Reinforce Rate | Number with 1 decimal places | |||
| combat_width_factor | Own Combat Width | ||||
| minimum_training_level | Minimum training level | Number with 0 decimal places | |||
| max_training | Max training | Number with 2 decimal places | |||
| training_time_factor | 训练时间 | ||||
| training_time_army | 师训练时间 | Number with 1 decimal places | |||
| training_time_army_factor | 师训练时间 | ||||
| river_crossing_factor | River Crossing Speed Penalty | Number with 2 decimal places | |||
| terrain_penalty_reduction | Terrain Penalty Reduction | Number with 1 decimal places | |||
| pocket_penalty | Encirclement penalty | ||||
| fortification_damage | Fort Damage from Combat | ||||
| fortification_collateral_chance | Fort Combat Damage Chance | ||||
| acclimatization_cold_climate_gain_factor | 寒冷适应度获取系数 | ||||
| acclimatization_hot_climate_gain_factor | 炎热适应度获取系数 | ||||
| special_forces_min | Special Forces Minimum Capacity | Number with 0 decimal places | |||
| special_forces_cap | Special Forces Capacity Multiplier | Number with 1 decimal places | |||
| special_forces_training_time_factor | Special Forces Division training time | ||||
| special_forces_no_supply_grace | Special Forces Supply Grace | ||||
| special_forces_out_of_supply_factor | Special Forces Out of Supply | Number with 2 decimal places | |||
| 装甲部队的攻击、防御与速度修正:army_armor_attack_factor army_armor_defence_factor army_armor_speed_factor army_infantry_attack_factor army_artillery_attack_factor cavalry_attack_factor motorized_attack_factor mechanized_attack_factor special_forces_attack_factor <unit_type>_attack_factor |
<unit_type> <stat> | Number with 1 decimal places | |||
| military_leader_cost_factor | 军事领袖花费 | Number with 1 decimal places | |||
| army_leader_cost_factor | 陆军领袖花费 | ||||
| female_random_army_leader_chance | Added Female Army Leader Chance: | Number with 0 decimal places | |||
| army_leader_start_level | Starting level of new army leaders | ||||
| army_leader_start_attack_level | Starting Attack skill level of new army leaders | ||||
| army_leader_start_defense_level | Starting Defense skill level of new army leaders | ||||
| army_leader_start_logistics_level | Starting Logistics skill level of new army leaders | ||||
| army_leader_start_planning_level | Starting Planning skill level of new army leaders | ||||
| cannot_use_abilities | Cannot Use Combat Abilities | Boolean | |||
| skill_bonus_factor | Leader Skill Bonuses | Number with 1 decimal places | |||
| reassignment_duration_factor | Army reassignment duration | ||||
| sickness_chance | Chance to Get Sick | Number with 2 decimal places | |||
| wounded_chance_factor | Chance to get wounded in combat | ||||
| promote_cost_factor | Promotion Cost | Number with 1 decimal places | |||
| max_commander_army_size | General Max Army Size | Number with 0 decimal places | |||
| max_commander_army_group_size | General Max Army Group Size | ||||
| max_marshal_army_size | Field Marshal Max Army Size | ||||
| max_marshal_army_group_size | Field Marshal Max Army Group Size | ||||
| experience_gain_factor | 将领经验获取 | Number with 1 decimal places | |||
| experience_gain_army | Army Experience Gain | Number with 2 decimal places | |||
| experience_gain_army_factor | Army Experience Gain | Number with 1 decimal places | |||
| experience_gain_army_unit | 师经验获取 | ||||
| experience_gain_army_unit_factor | 师经验获取 | ||||
| experience_loss_factor | Experienced soldier losses | ||||
| disable_strategic_redeployment | Strategic Redeployment Disabled | Boolean | |||
| disable_strategic_redeployment_for_controller | Strategic Redeployment Disabled | Boolean; state modifier | |||
| exiled_divisions_attack_factor | Exiled Divisions Attack | Number with 2 decimal places | |||
| exiled_divisions_defense_factor | Exiled Divisions Defense | ||||
| own_exiled_divisions_attack_factor | Own Exiled Divisions Attack | ||||
| own_exiled_divisions_defense_factor | Own Exiled Divisions Defense | ||||
| paratrooper_count_per_plane | Paratrooper per Plane | Number with 1 decimal places | |||
| paradrop_organization_factor | Paratrooper Organization Factor | ||||
| paratrooper_aa_defense | Paratrooper Anti Air Defense | ||||
| army_bonus_air_superiority_factor | 制空权 | Number with 2 decimal places | |||
| enemy_army_bonus_air_superiority_factor | 敌方空中支援 | ||||
| air_superiority_bonus_in_combat | Air Superiority Bonus in Combat | Number with 1 decimal places | |||
| cas_damage_reduction | Damage Reduction Against CAS | ||||
| shore_bombardment_bonus | Shore Bombardment Bonus | ||||
| air_attack | 对空攻击 | Number with 0 decimal places; must be used in an air eq. category | |||
| air_attack_factor | 对空攻击 | Number with 2 decimal places | |||
| air_defence | 对空防御 | Number with 0 decimal places; must be used in an air eq. category | |||
| air_defence_factor | 对空防御 | Number with 2 decimal places | |||
| air_agility | 机动性 | Number with 0 decimal places; must be used in an air eq. category | |||
| air_agility_factor | 机动性 | Number with 2 decimal places | |||
| maximum_speed | 最大空军速度 | Number with 0 decimal places; must be used in an air eq. category | |||
| air_maximum_speed_factor | 最大空军速度 | Number with 2 decimal places | |||
| air_accidents | 飞行事故几率 | Number with 1 decimal places | |||
| air_accidents_factor | 飞行事故几率 | Number with 2 decimal places | |||
| air_range | Air Range | Number with 0 decimal places; must be used in an air eq. category | |||
| air_range_factor | Air Range | Number with 2 decimal places | |||
| air_weather_penalty | Bad Weather Penalty | ||||
| air_night_penalty | Night Operations Penalty | ||||
| air_detection | 空中探测 | ||||
| air_fuel_consumption_factor | Air Fuel Consumption | Number with 2 decimal places | |||
| experience_gain_air | Air Experience Gain | ||||
| experience_gain_air_factor | Air Experience Gain | Number with 1 decimal places | |||
| air_training_xp_gain_factor | Air Wing Training Experience Gain | Number with 0 decimal places | |||
| air_mission_xp_gain_factor | Air Wing Mission Experience Gain | ||||
| air_ace_generation_chance_factor | 王牌生成概率 | Number with 2 decimal places | |||
| air_wing_xp_loss_when_killed_factor | Air Wing Experience loss when killed | Number with 0 decimal places | |||
| air_mission_efficiency | 空中任务效率 | Number with 1 decimal places | |||
| air_superiority_efficiency | 制空权任务效率 | Number with 2 decimal places | |||
| air_intercept_efficiency | 拦截任务效率 | ||||
| air_cas_efficiency | 空中支援任务效率 | ||||
| air_escort_efficiency | 护航效率 | ||||
| air_nav_efficiency | 海军任务效率 | ||||
| 空中截击的攻击、防御、机动与侦测修正:air_interception_attack_factor air_interception_defence_factor air_interception_agility_factor air_interception_detect_factor air_air_superiority_attack_factor air_close_air_support_attack_factor air_strategic_bomber_attack_factor naval_strike_attack_factor |
<Mission> <stat> | ||||
| air_paradrop_attack_factor air_paradrop_defence_factor air_paradrop_agility_factor |
Paradrop <stat> | Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. | |||
| air_superiority | 制空权 | Number with 1 decimal places; must be used in an air eq. category | |||
| air_cas_present_factor | 对地支援 | Number with 2 decimal places | |||
| ground_attack | Ground attack | ||||
| ground_attack_factor | Ground attack factor | ||||
| air_bombing | Ground Bombing | Number with 1 decimal places; must be used in an air eq. category | |||
| air_bombing_targetting | 对地轰炸瞄准 | Number with 1 decimal places | |||
| strategic_bomb_visibility | Strategic bombing visibility | Number with 2 decimal places | |||
| naval_strike_attack_factor | Naval Bombing | Number with 0 decimal places | |||
| naval_strike_targetting_factor | 对海瞄准 | ||||
| naval_strike_agility_factor | Naval Agility | ||||
| mines_planting_by_air_factor | Aerial minelaying efficiency | ||||
| mines_sweeping_by_air_factor | Aerial minesweeping efficiency | ||||
| modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | ||||
| rocket_attack_factor | Rocket Damage | Number with 1 decimal places | |||
| naval_damage_factor | Damage | Number with 2 decimal places | |||
| naval_defense_factor | 防御 | ||||
| navy_org | Navy Organization | Number with 1 decimal places | |||
| navy_org_factor | Navy Organization | ||||
| naval_morale | Ship Recovery Rate | ||||
| naval_morale_factor | Ship Recovery Rate | ||||
| naval_speed_factor | 海军速度 | Number with 0 decimal places | |||
| navy_max_range | Naval max range | ||||
| navy_max_range_factor | 海军最大航程系数 | Number with 2 decimal places | |||
| navy_fuel_consumption_factor | Navy Fuel Consumption | ||||
| naval_attrition | 损耗 | ||||
| navy_visibility | Visibility | ||||
| spotting_chance | Spotting Chance | Number with 0 decimal places | |||
| ships_at_battle_start | Number of ships in the first contact | ||||
| positioning | Positioning | Number with 1 decimal places | |||
| naval_coordination | Fleet Coordination | Number with 0 decimal places | |||
| naval_detection | 海军探测 | ||||
| naval_strike | 对海打击 | ||||
| naval_hit_chance | 海军命中几率 | ||||
| strike_force_movement_org_loss | Strike Force Org loss | Number with 2 decimal places | |||
| naval_has_potf_in_combat_attack | Attack when in combat alongside the Pride of the Fleet | ||||
| naval_has_potf_in_combat_defense | Defense when in combat alongside the Pride of the Fleet | ||||
| navy_casualty_on_hit | Casualties factor on hit | ||||
| navy_casualty_on_sink | Casualties on sink | ||||
| naval_accidents_chance | Accident chance | ||||
| critical_receive_chance | Chance to Receive Critical Hit | Number with 1 decimal places | |||
| naval_critical_effect_factor | Effects of sustained Critical Hits | Number with 2 decimal places | |||
| naval_critical_score_chance_factor | Chance to score Critical Hit | ||||
| 潜艇的攻击、防御与侦测修正:navy_submarine_attack_factor navy_submarine_defence_factor navy_submarine_detection_factor navy_screen_attack_factor navy_capital_ship_attack_factor navy_carrier_air_attack_factor |
<ship_role> <stat> | ||||
| screening_efficiency | Screening Efficiency | Number with 1 decimal places | |||
| convoy_escort_efficiency | 护航效率 | ||||
| submarine_attack | Submarine Attack | ||||
| convoy_raiding_efficiency_factor | Convoy Raiding Efficiency | Number with 2 decimal places | |||
| sortie_efficiency | 出击效率 | Number with 0 decimal places | |||
| fighter_sortie_efficiency | Fighters sortie efficiency | ||||
| carrier_traffic | 航母起降 | ||||
| carrier_capacity_penalty_reduction | 航空母舰拥挤 | Number with 1 decimal places | |||
| port_strike | 港口打击 | ||||
| naval_mine_hit_chance | Chance to hit naval mine | Number with 2 decimal places | |||
| naval_mines_damage_factor | Naval mines damage | Number with 0 decimal places | |||
| naval_mines_effect_reduction | Naval mines avoidance | ||||
| mines_planting_by_fleets_factor | Naval minelaying efficiency | ||||
| mines_sweeping_by_fleets_factor | Naval minesweeping efficiency | ||||
| naval_torpedo_hit_chance_factor | 鱼雷命中几率 | Number with 2 decimal places | |||
| naval_torpedo_reveal_chance_factor | 鱼雷暴露概率 | ||||
| naval_torpedo_screen_penetration_factor | Torpedo screen penetration | ||||
| naval_torpedo_cooldown_factor | Torpedo cooldown | ||||
| navy_anti_air_attack | 海军防空攻击 | Number with 1 decimal places | |||
| navy_anti_air_attack_factor | 海军防空攻击 | Number with 2 decimal places | |||
| naval_retreat_chance | Retreat Decision Chance | Number with 0 decimal places | |||
| naval_retreat_speed | Fleet speed while retreating | ||||
| sub_retreat_speed | Submarine speed while retreating | ||||
| convoy_retreat_speed | Convoy speed while retreating | ||||
| naval_enemy_retreat_chance | Enemy retreat chance | Number with 2 decimal places | |||
| naval_enemy_fleet_size_ratio_penalty_factor | 敌方舰队规模惩罚 | ||||
| navy_leader_cost_factor | Navy Leader Cost | Number with 1 decimal places | |||
| female_random_admiral_chance | Added Female Admiral Chance: | Number with 0 decimal places | |||
| navy_leader_start_level | Starting level of new navy leaders | ||||
| navy_leader_start_attack_level | Starting Attack skill level of new navy leaders | ||||
| navy_leader_start_defense_level | Starting Defense skill level of new navy leaders | ||||
| navy_leader_start_maneuvering_level | Starting Maneuvering skill level of new navy leaders | ||||
| navy_leader_start_coordination_level | Starting Coordination skill level of new navy leaders | ||||
| experience_gain_navy | Naval Experience Gain | Number with 2 decimal places | |||
| experience_gain_navy_factor | Naval Experience Gain | Number with 1 decimal places | |||
| experience_gain_navy_unit_factor | Ship Experience Gain | ||||
| experience_gain_navy_unit | Ship Experience Gain | ||||
| production_cost_max_convoy production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> |
<hull> Max Cost | Number with 0 decimal places | |||
| refit_speed | Naval Equipment Refitting Speed | ||||
| refit_ic_cost | Naval Equipment Refitting Cost | ||||
| repair_speed_factor | Ship Repair Speed | ||||
| transport_capacity | Troop convoy requirements | Number with 2 decimal places | |||
| invasion_preparation | Invasion Preparation Time | Number with 1 decimal places | |||
| naval_invasion_prep_speed | Invasion Preparation Speed | ||||
| naval_invasion_capacity | Naval Invasion Capacity | Number with 0 decimal places | |||
| naval_invasion_penalty | Invasion Penalty | Number with 0 decimal places. Can be applied to a state | |||
| amphibious_invasion | 两栖入侵速度 | Number with 1 decimal places | |||
| amphibious_invasion_defence | 入侵防御 | Number with 0 decimal places. Can be applied to a state | |||
| democratic_drift communism_drift fascism_drift neutrality_drift <ideology_group>_drift |
Daily <ideology_group> Support | Number with 2 decimal places | |||
| democratic_acceptance communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance |
Acceptance of <ideology_group> Diplomacy | ||||
| drift_defence_factor | Ideology drift defense | Number with 1 decimal places | |||
| master_ideology_drift | Master Ideology Drift | Number with 2 decimal places | |||
| female_random_country_leader_chance | Added Female Country Leader Chance: | Number with 0 decimal places | |||
| political_power_cost | Daily Political Power Cost | ||||
| political_power_gain | Daily Political Power Gain | Number with 2 decimal places | |||
| political_power_factor | Political Power Gain | ||||
| stability_factor | 稳定度 | ||||
| stability_weekly | Weekly Stability | ||||
| stability_weekly_factor | Weekly Stability Gain | ||||
| party_popularity_stability_factor | Party Popularity Stability Modifier | ||||
| war_stability_factor | War Penalty Stability Modifier | ||||
| defensive_war_stability_factor | Defensive War Penalty Stability Modifier | ||||
| offensive_war_stability_factor | Offensive War Penalty Stability Modifier | ||||
| war_support_factor | 战争支持度 | ||||
| war_support_weekly | Weekly War Support | ||||
| war_support_weekly_factor | Weekly War Support Gain | ||||
| command_power_gain | Daily Command Power Gain | ||||
| command_power_gain_mult | Daily Command Power Gain Multiplier | Number with 0 decimal places | |||
| max_command_power | Maximum Command Power Increase | ||||
| max_command_power_mult | Maximum Command Power Increase Multiplier | ||||
| surrender_limit | Surrender Limit | Number with 2 decimal places | |||
| forced_surrender_limit | Surrender Limit | ||||
| max_surrender_limit_offset | Minimum Surrender Limit | ||||
| monthly_population | Monthly Population | Number with 1 decimal places | |||
| conscription | 可征召人口 | Number with 2 decimal places | |||
| conscription_factor | Recruitable Population Factor | Number with 0 decimal places | |||
| recruitable_population | Additional Recruitable Population | Number with 3 decimal places | |||
| recruitable_population_factor | 可征召人口 | Number with 2 decimal places | |||
| non_core_manpower | Non-core Manpower | ||||
| weekly_manpower | Weekly Manpower | Number with 0 decimal places | |||
| mobilization_speed | Mobilization speed | Number with 2 decimal places | |||
| research_speed_factor | 科研速度 | ||||
| research_sharing_per_country_bonus | Technology sharing bonus | ||||
| research_sharing_per_country_bonus_factor | Technology sharing bonus | ||||
| encryption | 加密 | ||||
| encryption_factor | 加密 | ||||
| decryption | 解密 | ||||
| decryption_factor | 解密 | ||||
| civilian_factory_use | Civilian Factory Use | Number with 0 decimal places | |||
| consumer_goods_factor | 消费品工厂 | Number with 2 decimal places | |||
| min_export | 市场资源输出 | ||||
| trade_opinion_factor | Trade deal opinion factor | Number with 2 decimal places | |||
| faction_trade_opinion_factor | 阵营贸易协定意见系数 | ||||
| trade_cost_for_target_factor | Target country trade cost | ||||
| extra_trade_to_target_factor | Extra trade to overlord | ||||
| overlord_trade_cost_factor | Overlord trade cost | ||||
| extra_trade_to_overlord_factor | Extra trade to overlord | ||||
| autonomy_gain_trade | Freedom gain by trade | ||||
| autonomy_gain_trade_factor | Freedom gain by trade | ||||
| improve_relations_maintain_cost_factor | Improve relations maintain cost | Number with 0 decimal places | |||
| opinion_gain_monthly | Improve relations opinion | Number with 1 decimal places | |||
| opinion_gain_monthly_factor | Improve relations opinion | Number with 2 decimal places | |||
| opinion_gain_monthly_same_ideology | Same ideology monthly opinion | Number with 1 decimal places | |||
| opinion_gain_monthly_same_ideology_factor | Same ideology monthly opinion | Number with 2 decimal places | |||
| guarantee_cost | Guarantee Cost | Number with 0 decimal places | |||
| guarantee_tension | Guarantee tension limit | Number with 1 decimal places | |||
| join_faction_tension | Join faction tension limit | ||||
| subversive_activites_upkeep | Subversive activities cost | Number with 0 decimal places | |||
| foreign_subversive_activities | Foreign subversive activities efficiency | ||||
| justify_war_goal_time | Justify war goal time | Number with 1 decimal places | |||
| justify_war_goal_when_in_major_war_time | Justify war goal time when at war with a major | ||||
| generate_wargoal_tension | Generate war goal tension limit | ||||
| generate_wargoal_tension_against | Generate war goal tension limit against country | ||||
| civil_war_involvement_tension | Civil war involvement tension | ||||
| enemy_justify_war_goal_time | Justify war goal time on us | ||||
| enemy_declare_war_tension | Declare war tension on us | ||||
| send_volunteer_divisions_required | Divisions required for sending volunteer force | Number with 1 decimal places | |||
| send_volunteer_size | Max volunteer force divisions | Number with 0 decimal places | |||
| send_volunteer_factor | Max volunteer force divisions | Number with 1 decimal places | |||
| send_volunteers_tension | Send volunteers tension limit | ||||
| air_volunteer_cap | Air volunteer cap | Number with 0 decimal places | |||
| no_compliance_gain | No Compliance Gain | Boolean | |||
| starting_compliance | Starting Compliance | Number with 0 decimal places | |||
| required_garrison_factor | 所需驻军 | Number with 0 decimal places; state modifier | |||
| compliance_gain | Daily Compliance Gain | Number with 3 decimal places; state modifier | |||
| compliance_growth | 顺从度增长速度 | Number with 0 decimal places; state modifier | |||
| compliance_growth_on_our_occupied_states | Compliance Growth Speed in our states occupied by the enemy; state modifier | ||||
| resistance_activity | Resistance Activity Chance | Number with 1 decimal places; state modifier | |||
| resistance_garrison_penetration_chance | Garrison Penetration Chance | Number with 2 decimal places; state modifier | |||
| resistance_growth | 抵抗度增长速度 | Number with 0 decimal places; state modifier | |||
| resistance_growth_on_our_occupied_states | Resistance Growth Speed in our states occupied by the enemy | ||||
| resistance_decay | Resistance Decay Speed | ||||
| resistance_decay_on_our_occupied_states | Resistance Decay Speed in our states occupied by the enemy | ||||
| resistance_target | 抵抗度目标 | ||||
| resistance_target_on_our_occupied_states | Resistance Target in our states occupied by the enemy | ||||
| resistance_damage_to_garrison | 驻军所受伤害 | Number with 2 decimal places; state modifier | |||
| resistance_damage_to_garrison_on_our_occupied_states | Damage to Enemy Garrisons in our states occupied by the enemy | ||||
| legitimacy_daily | Daily Legitimacy Gain | Number with 2 decimal places | |||
| targeted_legitimacy_daily | Daily Legitimacy Gain | Number with 1 decimal places | |||
| legitimacy_gain_factor | Legitimacy Gain | Number with 0 decimal places | |||
| exile_manpower_factor | Daily Exile Manpower | Number with 2 decimal places | |||
| puppet_cost_factor | 傀儡化花费 | Number with 1 decimal places | |||
| occupation_cost | Occupation Cost | Number with 2 decimal places | |||
| annex_cost_factor | 吞并花费 | Number with 1 decimal places | |||
| subjects_autonomy_gain | Master impact | Number with 1 decimal places | |||
| autonomy_gain | Daily autonomy progress gain | ||||
| autonomy_gain_global_factor | All autonomy gain | ||||
| autonomy_gain_warscore | Freedom gain by war score | Number with 2 decimal places | |||
| autonomy_gain_ll_to_subject | Freedom gain by subject from lend lease from overlord | ||||
| autonomy_gain_ll_to_subject_factor | Freedom gain by subject from lend lease from overlord | ||||
| autonomy_gain_ll_to_overlord | Freedom gain by lend lease to overlord | ||||
| autonomy_gain_ll_to_overlord_factor | Freedom gain by lend lease to overlord | ||||
| autonomy_manpower_share | Subject manpower requirement | ||||
| license_subject_master_purchase_cost | License cost between subject and master | ||||
| can_master_build_for_us | 宗主国可在附属国领土上建造建筑 | Boolean | |||
| master_build_autonomy_factor | Autonomy from building | ||||
| cic_to_overlord_factor | Civilian industry to overlord | Number with 2 decimal places | |||
| mic_to_overlord_factor | Military industry to overlord | ||||
| cic_to_target_factor | Civilian industry to target country | ||||
| mic_to_target_factor | Military industry to target country | ||||
| production_oil_factor | 合成石油 | Number with 0 decimal places | |||
| fuel_cost | 燃料花费 | ||||
| base_fuel_gain | 燃料获取 | Number with 2 decimal places | |||
| base_fuel_gain_factor | 燃料获取 | ||||
| fuel_gain | Fuel Gain per Oil | Number with 0 decimal places | |||
| fuel_gain_factor | Fuel Gain per Oil | Number with 2 decimal places | |||
| fuel_gain_from_states | Fuel Gain from Refineries | ||||
| fuel_gain_factor_from_states | Fuel Gain from Refineries | ||||
| max_fuel | Fuel Capacity (K) | ||||
| max_fuel_building | Fuel Capacity (K) | ||||
| max_fuel_factor | 燃料容量 | ||||
| army_fuel_capacity_factor | Army Fuel Capacity | ||||
| army_fuel_consumption_factor | 陆军燃料消耗 | ||||
| air_fuel_consumption_factor | Air Fuel Consumption | ||||
| navy_fuel_consumption_factor | Navy Fuel Consumption | ||||
| refit_speed | Refitting Speed | Number with 0 decimal places | |||
| refit_ic_cost | Refitting Cost | ||||
| industrial_factory_donations | Industrial Factory Donations | ||||
| military_factory_donations | Military Factory Donations | ||||
| dockyard_donations | Dockyard Donations | ||||
| global_building_slots | 单州最大工厂数 | ||||
| global_building_slots_factor | 单州最大工厂数 | ||||
| production_speed_buildings_factor | 建造速度 | Number with 2 decimal places | |||
| production_speed_infrastructure_factor production_speed_rail_way_factor production_speed_supply_node_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor |
<building_type> construction speed | ||||
| conversion_cost_civ_to_mil_factor | Civilian to Military Factory conversion cost | ||||
| conversion_cost_mil_to_civ_factor | Military to Civilian Factory conversion cost | ||||
| industrial_capacity_factory | 工厂产出 | ||||
| industrial_capacity_dockyard | 船坞产出 | ||||
| production_factory_start_efficiency_factor | 生产效率基础 | ||||
| production_factory_max_efficiency_factor | 生产效率上限 | ||||
| production_factory_efficiency_gain_factor | 生产效率增长 | ||||
| production_lack_of_resource_penalty_factor | 资源匮乏惩罚 | ||||
| line_change_production_efficiency_factor | 生产效率保持 | ||||
| repair_speed_infrastructure_factor repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor |
<building_type> Repair Speed | ||||
| industry_free_repair_factor | Free repair | ||||
| industry_repair_factor | Factory Repair Speed | ||||
| industry_air_damage_factor | Factory Bomb Vulnerability | ||||
| tech_air_damage_factor | Anti-Air Bombing Damage Reduction | ||||
| static_anti_air_damage_factor | Static Anti Air damage factor | ||||
| static_anti_air_hit_chance_factor | Static Anti Air hit chance factor | ||||
| nuclear_production | Allows Nuclear Bomb | Boolean | |||
| nuclear_production_factor | Nuclear Production | Number with 0 decimal places | |||
| local_building_slots | Max Factories in State | Number with 0 decimal places; state modifier | |||
| local_building_slots_factor | Max Factories in State | ||||
| local_factories | 本地工厂 | ||||
| local_factory_sabotage | Chance to Sabotage Constructions | ||||
| local_intel_to_enemies | Intel to Enemies | ||||
| local_manpower | Local Manpower | ||||
| local_non_core_manpower | Local Non-core Manpower | Number with 2 decimal places; state modifier | |||
| local_org_regain | 组织度恢复 | ||||
| local_supplies | Local Supplies | Number with 0 decimal places; state modifier | |||
| local_supplies_for_controller | Local Supplies | ||||
| local_resources | 本地资源 | ||||
| local_resources_factor | 资源获取效率 | Number with 2 decimal places | |||
| state_resources_factor | Local Available Resources | Number with 0 decimal places; state modifier | |||
| state_resource_aluminium state_resource_chromium state_resource_oil state_resource_rubber state_resource_steel state_resource_tungsten state_resource_<resource> |
<资源> | ||||
| temporary_state_resource_aluminium temporary_state_resource_chromium temporary_state_resource_oil temporary_state_resource_rubber temporary_state_resource_steel temporary_state_resource_tungsten temporary_state_resource_<resource> |
<资源> | ||||
| state_resource_cost_aluminium state_resource_cost_chromium state_resource_cost_oil state_resource_cost_rubber state_resource_cost_steel state_resource_cost_tungsten state_resource_cost_<resource> |
<Resource> Consumption | ||||
| country_resource_aluminium country_resource_chromium country_resource_oil country_resource_rubber country_resource_steel country_resource_tungsten country_resource_<resource> |
<资源> | Number with 0 decimal places | |||
| country_resource_cost_aluminium country_resource_cost_chromium country_resource_cost_oil country_resource_cost_rubber country_resource_cost_steel country_resource_cost_tungsten country_resource_cost_<resource> |
<Resource> Consumption | ||||
| state_production_speed_buildings_factor | Local Construction Speed | Number with 0 decimal places; state modifier | |||
| state_production_speed_infrastructure_factor state_production_speed_industrial_complex_factor state_production_speed_arms_factory_factor state_production_speed_dockyard_factor state_production_speed_fuel_silo_factor state_production_speed_synthetic_refinery_factor state_production_speed_naval_base_factor state_production_speed_radar_station_factor state_production_speed_air_base_factor state_production_speed_anti_air_building_factor state_production_speed_bunker_factor state_production_speed_coastal_bunker_factor state_production_speed_rocket_site_factor state_production_speed_nuclear_reactor_factor state_production_speed_<building_type>_factor |
Local <building_type> construction speed | Number with 2 decimal places; state modifier | |||
| state_repair_speed_infrastructure_factor state_repair_speed_industrial_complex_factor state_repair_speed_arms_factory_factor state_repair_speed_dockyard_factor state_repair_speed_fuel_silo_factor state_repair_speed_synthetic_refinery_factor state_repair_speed_naval_base_factor state_repair_speed_radar_station_factor state_repair_speed_air_base_factor state_repair_speed_anti_air_building_factor state_repair_speed_bunker_factor state_repair_speed_coastal_bunker_factor state_repair_speed_rocket_site_factor state_repair_speed_nuclear_reactor_factor state_repair_speed_<building_type>_factor |
Local <building_type> Repair Speed | ||||
| equipment_upgrade_xp_cost | Equipment Experience Cost | Number with 0 decimal places; country modifier | |||
| land_equipment_upgrade_xp_cost | Land Equipment Experience Cost | ||||
| naval_equipment_upgrade_xp_cost | Naval Equipment Experience Cost | ||||
| air_equipment_upgrade_xp_cost | Air Equipment Experience Cost | ||||
| equipment_conversion_speed | Conversion speed bonus | Number with 1 decimal places | |||
| equipment_capture | Equipment Capture Ratio Gain | ||||
| equipment_capture_factor | Equipment Capture Ratio Modifier | ||||
| lend_lease_tension | Lend-lease tension limit | ||||
| license_purchase_cost | License purchase cost | Number with 0 decimal places | |||
| license_production_speed | License production speed | ||||
| license_tech_difference_speed | License production speed from technology difference | ||||
| license_infantry_purchase_cost license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost |
<archetype> license purchase cost | ||||
| license_infantry_eq_cost_factor license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor |
License purchase cost for <archetype> | ||||
| license_infantry_eq_production_speed_factor license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor |
License production speed for <archetype> | ||||
| license_infantry_eq_tech_difference_speed_factor license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor |
License production speed from technology difference for <archetype> | ||||
| political_advisor_cost_factor economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor |
<idea_group> Cost | ||||
| 步兵、山地兵、海军陆战队、伞兵、自行车营、骑兵、装甲车、装甲车侦察、摩托化、摩托化火箭旅、机械化与两栖机械化部队的训练与战斗经验获取修正:experience_gain_infantry_training_factor experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor experience_gain_amphibious_mechanized_combat_factor experience_gain_engineer_training_factor experience_gain_artillery_training_factor experience_gain_light_armor_training_factor experience_gain_submarine_training_factor experience_gain_fighter_training_factor experience_gain_<unit_type>_training_factor |
<sub_unit> Training/Combat Experience Gain |
| 文档 | 效果 • 触发器 • 定义文件 • 修正项 • 修正项列表 • 作用域 • 本地化文件 • 事件钩子 • 数据结构(标记、事件目标、国家标签别名、变量、数组) |
| 脚本 | 成就 • AI • AI 焦点 • 自治领 • 力量均势 • 书签/剧本 (游戏规则) • 建筑 • 角色与特质 • 外观标签 • 国家 • 师 • 决议 • 学说 • 装备 • 事件 • 阵营 • 理念 • 意识形态 • 军事工业组织 • 国策 • 资源 • 脚本化 GUI • 科技与学说 • 单位 |
| 地图 | 地图 • 州 • 补给区域 • 战略区域 |
| 图形 | 界面 • 图形资源 • 实体 • 后期特效 • 粒子 • 字体 |
| 外观 | 肖像 • 名称列表 • 音乐 • 音效 |
| 其他 | 控制台指令 • 疑难排查 • 模组结构 • 模组 • 地图编辑器 |