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阿尔巴尼亚

原页面:Albania

本页中文翻译进度 86%,未译部分暂保留英文原文。

The  阿尔巴尼亚王国 is a minor country in Southern Europe with a population of 1 M. Located in the lower Balkans Region, it borders  南斯拉夫 to the north and east, and  希腊 to the south. Historically, it was attacked and militarily occupied by  意大利 from 1939-1943, and as a result only exists in the 1936 start. While not present at the start of 1939 scenario, Italy can release Albania by taking the "Establish Regno d'Albania" decision, available from the start in 1939. The AI almost always selects this decision, making the state effectively present from the outset in that start date.

历史背景

 阿尔巴尼亚 was a new nation formed after the First Balkan War. It was previously part of the  奥斯曼帝国. Its most notable leader was Ahmet Muhtar Zogolli, better known as King Zog. His title was, at first, Prime Minister, then President, and finally King. He ruled for 17 years. The Italian invasion and subsequent annexation of Albania ended his rule. Albania and  埃塞俄比亚 would end up being the only countries  意大利 would manage to defeat by itself.

 阿尔巴尼亚 only had an army equipped with obsolete weapons and a tiny navy that was composed of two old German gunboats and four Italian torpedo boats. Its quick defeat was no surprise, yet the Italians had some trouble with such a small army. Fascist  意大利 set up Albania as its protectorate or puppet state. It was practically a union between  意大利 and Albania, officially led by Italian King Victor Emmanuel III and his government: Albania was led by Italian governors, after being militarily occupied by  意大利, from 1939 until 1943. During this time, Albania ceased to exist as an independent country and became an autonomous part of the Italian Empire.

When the Italians surrendered in 1943, the Germans took over control of Albania for a brief period, it's status similar to  斯洛伐克, a client state of  德意志国. The resistance was largely carried out by Communist groups against the Italian (until 1943) and then German occupation in Albania. At first independent, the Communist groups united in the beginning of 1942, which ultimately led to the successful liberation of the country in 1944.

国策

带有奥匈联合国策树分支的通用国策树。
主条目:通用国策树
主条目:Austro-Hungarian joint national focus tree branches

阿尔巴尼亚 缺少专属国策树,因此改用通用国策树。

通用国策树有5个主要分支:

陆军建设分支
提供陆军经验,并提供陆军科研的科研加成。
航空建设分支
提供空军经验、建造空军基地,并提供空军科研的科研加成。
海军建设分支
提供海军经验、建造海军船坞,并提供海军科研的科研加成。
工业建设分支
建造民用工厂与军用工厂(通常即使建造槽已满也可建造)、基础设施,并给予额外科研槽。
政治建设分支
让国家可以选择要走的政治路线。

However, should  奥地利 completes the focuses 多瑙河联邦和Take Albania or if  匈牙利 completes the focuses The Lands of the Crown of Saint Stephen和要求恢复维迪斯统治 which brings Albania as a vassal, it gives them a new branch.

The Austro-Hungarian branch can be divided into 4 sections:

Reforming the Common Army Sub-branch
Gives army experience and research bonuses to army research, and as well as national spirits for every type of infantry unit.
Economic Cooperation Policy Sub-branch
Gives economic experience and research bonuses in joint cooperations, as well as national spirits for economy.
Joint Industrial Planning Sub-branch
Builds civilian factories (usually even if building slots are already full), infrastructure and grants national spirits for the industry wise.
Convene the Imperial Diet/United in the Face of Danger Sub-branch
这由匈牙利或奥地利执行,会对每个成员的国家精神做最终修正,并给予少量政治点数,代价是每日损失自治度。


国家精神

 阿尔巴尼亚 lacks national spirits. Although if released by  意大利 as Regno d'Albania decision, potentially in 1939 Scenario it gains one national spirit:

科技

科研

 阿尔巴尼亚 starts with 2 research slots; 3 more can be unlocked through the national focus tree.

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车

  • 侦察连 I

「无」

「无」

「无」

陆军学说 海军学说 空军学说

「无」

「无」

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车

  • 侦察连 I

「无」

「无」

「无」

陆军学说 海军学说 空军学说

「无」

「无」

「无」

外观名称

阿尔巴尼亚 的装备没有任何独特外观名称。

地理

Albania has large border on the Adriatic Sea. Its most important area is the border with  希腊, which is used as an attack point for  意大利 when invading  希腊.  阿尔巴尼亚 is mostly (over 70%) made up of rugged mountains and hills all over. The coasts have small plains and beaches. There are small lagoons and wetlands as well.

阿尔巴尼亚 拥有 3 个州。

州列表
州 城市 地形(省份数) 区域
中阿尔巴尼亚 Durrës
Elbasan
Korçë
Tiranë
Vlorë
2
0
2
5
2
森林 (1)
丘陵 (2)
山地 (1)
平原 (3)
发达乡村区 493,867
北伊庇鲁斯 Gjirokastër 1 丘陵 (2)
山地 (1)
牧区 262,200
斯库台 斯库台 3 丘陵 (2)
山地 (1)
乡村区 246,933

政治

意识形态

佐古家族

  • 可以强迫另一个国家的政府采纳相同的意识形态。
  • Can puppet a country.
  • 制造战争目标紧张度限制:+50%
  • 租借紧张度上限:+40%
  • 派遣志愿军的紧张度限制:+40%
  • 保障独立紧张度上限:+40%
  • 加入阵营紧张度上限:+40%
  • 意识形态偏移防御:-30%

政党

阿尔巴尼亚的起始政党。

政党 意识形态 支持率 党派领袖 国名 是否执政?
House of Zog 中立主义 100% 佐格国王 阿尔巴尼亚王国 是
维德家族 中立主义 --- 维德的威廉 阿尔巴尼亚公国 No
Pavarur 民主主义 0% 埃克雷姆·贝利希 阿尔巴尼亚共和国 No
Partia Komuniste e Shqipërisë 共产主义 0% 恩维尔·霍查 阿尔巴尼亚社会主义共和国 No
Partia Fashiste e Shqipërisë 法西斯主义 0% 特菲克·姆博尔亚 大阿尔巴尼亚 No

King Zog of the 中立主义 House of Zogu leads completely unopposed in the 1936 scenario, holding 100% popularity.  阿尔巴尼亚 no longer exists in the 1939 scenario, having been annexed by the  意大利王国 earlier that year. By Blood Alone DLC it gives  意大利 the decision to release  阿尔巴尼亚 as Regno'd Albania depending if  意大利 is 中立主义 or 法西斯.

国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

社会主义
埃克雷姆·贝利希 Pavaur – – Starting leader in 1936, can come to power via 民主主义 referendum

斯大林主义
恩维尔·霍查 Partia e Punës e Shqipërisë 坚定的斯大林主义者 1936 年的开局领袖,可通过Italian焦点「与阿尔巴尼亚谈判」作为傀儡国上台;

Alternatively, can come to power via 共产主义 referendum


法西斯主义
特菲克·姆博尔亚 Partia Fashiste e Shqipërisë 法西斯律师 1936 年的开局领袖,可通过Italian决议上台(Establish Regno d'Albania);

Alternatively, can come to power via 法西斯 referendum


Despotism
佐格国王 佐古家族 – – 1936 年起始领袖

Despotism

Prince Wilhelm of Wied House of Wied-Neuwied 斯坎德培二世
  • 稳定度:+5.00%
  • 战争支持度:+10.00%
  • 师在核心领土上的防御:+10%
  • 可招募人口: +1.50%
若匈牙利已完成焦点「要求维德复辟」,则晋升
  • Promoted if the decision Place Prince Wilhlem of Wied on the Albanian Throne is completed by  匈牙利
  • Promoted via event if the focus Demand Wiedist Restoration is completed by  匈牙利

国名

阿尔巴尼亚 的可能国名。

同上 国家名称 Condition
阿尔巴尼亚共和国
阿尔巴尼亚社会主义共和国
大阿尔巴尼亚
Protectorate of Albania 意大利的附属国
阿尔巴尼亚王国
阿尔巴尼亚公国 Cisleithania的附属国
[宗主国的]阿尔巴尼亚 [宗主国] 的附属国

外交

 阿尔巴尼亚 is a mostly isolated country, with all diplomacy values revolving around "Different Ideology", "Same Ideology" and "Same Ruling Party". The only exception are  意大利, which starts with a -25 opinion because  意大利 claims Albanian provinces and  希腊 that also has a claim on 北伊庇鲁斯 (805), with a +5 opinion which eventually will deteriorate depending on Greece's focuses.
 阿尔巴尼亚 does not have any alliances to begin with. It is guaranteed by  意大利. They are prone to focus based invasions notably by  希腊和 意大利.

 阿尔巴尼亚 gains a core on 科索沃 (802)和Debar (970) when it is released as a puppet state by  意大利 through the decision Regno d'Albania.
By Italian focus,  阿尔巴尼亚 also gains claims on Yugoslavian provinces of 黑山 (105), 科索沃 (802), Debar (970) and Greece's province of 伊庇鲁斯 (185), costing -30.00 Autonomy in the process.
By other means, it can be influenced by abroad nations such as  保加利亚,  苏联和 Cisleithania by ideology or puppet subjugation. The latter can influence via its 要求恢复维迪斯统治 focus. This can result in Albania being puppeted or invaded, and should it accept subjugation, Albania will gain cores on 科索沃 (802)和Debar (970).
 奥地利 paints Albania as a target with its Take Albania focus. Although, unlike Italy, Austria's influence to annex Albania takes slightly longer: by focus days and decision.
 南斯拉夫 may influence  阿尔巴尼亚 via its "Invite Albania" focus. This can result in  阿尔巴尼亚 being invited to a faction.

参谋与设计商

人员

阿尔巴尼亚 的部长与军事幕僚。

政治顾问
肖像 名称 特质 效果 要求 花费()
菲克里·迪内(Fiqri Dine) 军工实业家 – 150
米德哈特·弗拉舍里(Midhat Frashëri) 受拥戴的傀儡领袖
  • 稳定度:+15.00%
– 150
Jocelyn Percy 恐怖亲王
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
– 150
随机 共产主义革命者 150
随机 民主改革者 150
随机 法西斯煽动家 150
随机 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
150
理论家
肖像 名称 特质 效果 要求 花费()
Hajre Fetahu 海军理论家 – 100
杰拉尔·米特罗维察 空战理论家 – 100
切马尔·科马尼 军事理论家 – 100
陆军总司令
肖像 名称 特质 效果 要求 花费()
Kol Bibë Mirakaj 陆军防御(专家) – 100
Prenk Pervizi 陆军士气(专家)
  • 非战斗缺补给惩罚:-6%
  • 陆军经验 获取:每日 +0.30
– 100
海军总司令
肖像 名称 特质 效果 要求 花费()
Ismael Ghaxa 海军机动(专家) – 100
Rexhep Mitrovica 海军航空(专家)
  • 舰载海军航空攻击:+6%
  • 舰载海军航空瞄准:+7%
  • 舰载海军航空敏捷:+8%
  • 海军经验 获取:每日 +0.30
– 100
Hasan Begolli 破交作战(专家)
  • 运输船队袭击效率:+15%
  • 海军经验 获取:每日 +0.30
– 100
空军总司令
肖像 名称 特质 效果 要求 花费()
Aziz Sulejmani 空军改革者(专家) – 100
Eqrem Libohova 地面支援(专家) – 100
Zuhdi Shabani 航空安全(专家)
  • 飞行事故概率:-10%
  • 空军经验 获取:每日 +0.30
– 100
最高统帅部
肖像 名称 特质 效果 要求 花费()
Halil Nergutti 主力舰(专家)
  • 主力舰攻击:+10%
  • 主力舰装甲:+10%
– 100
Selim Moishiou 火炮(专家)
  • 火炮攻击:+15%
  • 火炮防御:+10%
– 100
Alexander Mori 陆军重整(专家)
  • 师恢复速度:+8%
– 100
Kristo Cajupi 隐蔽(专家)
  • 敌方空中支援:-10.00%
– 100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Xhemal Aranitasi 2 1 3 2 1 – –

公司

工业财团
标志 名称 类型 效果 要求 花费()
工业连 工业财团 – 150
电子连 电子学财团
  • 工厂能源消耗:-10.00%
  • 电子学科研速度:+15%
– 150

设计商

阿尔巴尼亚 的设计公司。

坦克设计商
标志 名称 类型 效果 要求 花费()
装甲连 坦克设计商
  • 装甲科技:
    • 可靠性:+5%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
舰船设计商
标志 名称 类型 效果 要求 花费()
海军连 舰船设计商 – 150
飞机设计商
标志 名称 类型 效果 要求 花费()
轻型航空连 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
中型航空连 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
重型航空连 重型飞机设计商
  • 战略轰炸机:
    • 战略轰炸:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
海军空军连 海军飞机设计商
  • 海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载战斗机:
    • 航程:+10%
    • 机动:+10%
  • 舰载近距空中支援:
    • 航程:+10%
    • 对海攻击:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
军用物资设计商
标志 名称 类型 效果 要求 花费()
摩托化连 摩托化装备设计商 – 150
轻武器公司 步兵装备设计商 – 150
火炮连 火炮设计商 – 150

组织

阿尔巴尼亚 可使用这些军工产业组织。

坦克组织
坦克制造商
受影响装备: 研究类别:
所有轻型坦克装备、所有中型坦克装备 轻型装甲技术、中型装甲技术
特质(消歧义) 加成: 需求:
初始特质 标准化生产

装备:

  • 始终可用
简化悬挂

装备:

  • 可靠性:+5%
  • 「无」
乘员人机工程

装备:

  • 最大速度:+2%
  • 防御:+2%
  • 「无」
改进履带

装备:

  • 可靠性:+5%
  • 最大速度:+5%

需要以下全部:

视野改进

装备:

  • 突破:+5%

需要以下全部:

标准化部件

生产:

需要以下全部:

改进工装

生产:

需要以下全部:

大规模生产

生产:

需要以下全部:

与以下互斥:

质量改进

装备:

  • 装甲:+10%
  • 防御:+10%

需要以下全部:

与以下互斥:

枪架式武器

装备:

  • 软攻:+2%
  • 防御:+2%
  • 「无」
长管火炮

装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

反坦克专精

装备:

  • 装甲:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

步兵支援坦克

装备:

  • 软攻:+5%

生产:

  • 产出花费:-2.00%

需要以下全部:

与以下互斥:

舰船组织
护航舰制造商
受影响装备: 研究类别:
护航舰 全部屏卫舰科技
特质(消歧义) 加成: 需求:
初始特质 护航舰建造商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
反潜角色优化

装备:

  • 潜艇探测:+5%
  • 深水炸弹:+5%
  • 「无」
高速扫雷装备

装备:

  • 潜艇探测:+5%
  • 扫雷:+5%

需要以下全部:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

舰队护航角色

装备:

  • 防空:+5%
  • 轻型攻击:+5%
  • 「无」
防空舰

装备:

  • 防空:+5%

需要以下全部:

与以下互斥:

重兵护航

装备:

  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

优化的防空射击扇面

装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

改进型防空炮架设

装备:

  • 防空:+5%

需要以下之一:

大规模生产

生产:

  • 产出:+5.00%

需要以下之一:

改进型轻型火炮架设

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

飞机组织
通用飞机制造商
受影响装备: 研究类别:
所有小型与舰载机、所有中型机、战略轰炸机 飞机
特质(消歧义) 加成: 需求:
初始特质 通用飞机设计师

生产:

  • 产出:+3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
保守设计

装备:

  • 可靠性:+5%
  • 「无」
战斗机专家

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 航程:+5%

需要以下全部:

高速设计

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

敏捷机翼设计

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 机动:+5%

需要以下全部:

与以下互斥:

战斗机生产

仅适用于:Fighter, Heavy Fighter, Scout Plane 生产:

  • 产出:+5.00%

需要以下之一:

轰炸机专家

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 航程:+5%

需要以下全部:

炸弹卡车

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 对空防御:+3%

需要以下全部:

与以下互斥:

快速轰炸机

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

轰炸机生产

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 生产:

  • 产出:+5.00%

需要以下之一:

海军飞机专家

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 航程:+5%

需要以下全部:

对海打击

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 海军瞄准:+5%

需要以下全部:

与以下互斥:

海军空中巡逻

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 水面探测:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

海军飞机生产

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 生产:

  • 产出:+5.00%

需要以下之一:

装备组织
火炮制造商
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

步兵装备制造商
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

反车辆地雷

装备:

需要以下之一:

摩托化装备制造商
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

经济

法令

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
出口导向
  • +10% 建造速度
  • +5% 科研速度
  • +10% 工厂/船坞产出
  • 50% 出口到市场的资源
  • +20% 向他国民事情报
  • +10% 向他国海军情报
  • +10% 市场建造加成倍率
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 1 0 2 (-1) 7
Decision release (1939) 0 0 2 (-1) 9

**In 1939 scenario, if  阿尔巴尼亚 is released as  意大利, it will only have its civilian factory but no military factory, and instead it is given extra 2 「建筑位」.

资源

 阿尔巴尼亚 starts with the following resources:


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 0* (-7) 4 (-3) 0 0 0 4 (-3) 1
Decision release (1939) 6 (-5) 4 (-3) 0 0 0 4 (-3) 1

**In 1936 scenario,  意大利 has access on  Albanias oil and extra amounts if  阿尔巴尼亚 upgrades its infrastructure and research.

**By Blood Alone Update, in 1939 scenario, if  阿尔巴尼亚 is released ny  意大利's decision, it will get the Oil access back. Should  意大利 take the Albanian related focuses,  阿尔巴尼亚 gains additional oil and gets 1 amount of Rubber.

**At this point, it would have 12 Oil, 1 Rubber, 4 Aluminium and 6 Chromium.

军事

陆军

阿尔巴尼亚 的陆军
类型 # 1936 # 1939
步兵 1 2
师总数 1 2
已用人力 9.50K 10.0K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
Këmbësori Pjesëtim* 步兵师 1 0 9x
Milicia Fashiste Shqiptare^ 步兵师 0 2 5x
* 标记的是在 1939 年开局中被移除的师。

^ marks a division only available via decision.

Albania has a tiny military. It starts with 1 unit in 1936, being an Infantry Division unit.

If released via an Italian decision, it gets two infantry units stationed in Tiranë and Korçë.

These unites have a unique template, which cannot be removed or switched. No new units of this template can be recruited.

海军

阿尔巴尼亚 的海军
类型 # 1936 # 1939
运输船队 5
舰船总数 0 0
已用人力 0 0

空军

阿尔巴尼亚 没有空军。

策略与指南

以下是one of many玩家为阿尔巴尼亚建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

The War of Defense

Though  阿尔巴尼亚 is in a better situation than  奥地利 (another nation under threat of annexation), the improvement of survivability is very thin. With a very small population, unlikely ever to expand, it's clear that interventionist branch of liberty ethos is completely inadequate at best and a burden at worst.

Surviving against Italian Invasion

The best option to improve your army performance against  意大利 is to build coastal forts and just in case land forts (should  意大利 naval invade around the port). But even then  意大利 can simply go through  南斯拉夫, and there's very little  阿尔巴尼亚 can do unless it went to the nationalism branch. In every ideology, except Democratic,  意大利 will try to invade you.

So the best survival strategy is to turn fascist and try to join the  德意志国早于 意大利 either attacks or joins the Axis first. Once the Anschluss is done, both of them have a direct land border, so the war will probably end with  意大利 utterly defeated, thereby removing your only active threat. It is unlikely that you will be able to claim many Italian provinces though.

After that, if you're feeling lucky and world tension is still low, maybe try and declare war on  南斯拉夫 or  希腊. The rest of the Axis will do most of the heavy lifting, but with this being a land war you should be able to actually get some war score to make claims. Although it does have the potential to rope you into a war with the allies, so keep that in mind. Then you can leave the Axis and build your army. Being a fascist nation allows your to implement war economy on industry and higher conscription laws in peacetime, while the national focus provide massive manpower boosts.

Surviving against Greek Invasion

 希腊 is yet another nation that threatens with invasion. A lesser scenario compared to Italy's usual campaign. Again, like with Italy's case, in every ideology, except Democratic they will justify on you. And, this occurs when  意大利 hasn't declared war on you for a considerate amount of time, or has become Democratic. First things first, start to build forts and just in case coastal forts, as  希腊 will try to attack from both south and from the west coast.

Like in the Italian strategy, you can turn fascist and try to join the  德意志国早于 希腊 attacks or joins the Allies or Axis. Since  希腊 has a tendency to join either, no matter the ideology. Or alternatively turn communist and try to join the  苏联. The latter is more beneficial, as the  苏联 will try to engage in naval invasion to distract  希腊 from the North Epirus campaign, and turn on the defensive. After that, if you're feeling lucky try to make some pushing, being a land war you should be able to actually get some war score to make claims. And in this case, taking most of Epirus, Macedonia, Thrace and Athens.

One rare occurrence is if Bulgaria has completed 'Support Macedonian Organizations' and if Albania happens to own Central Macedonia and Thrace, take the decisions to suppress the IMRO activities and somehow you'll gain cores on those areas.

Another viable strategy is to turn communist after finishing 'Internationalism focus', where you hold a referendum into communism and rush until 'Indoctrination'. Though this will require either both  南斯拉夫和 罗马尼亚 to turn communist or  土耳其 to join the Comintern.

Regno d'Albania

Though it has been annexed, as either as non aligned or fascist  意大利,  阿尔巴尼亚 gets a second chance to relive itself rather as a puppet state. But in this case, with extra features that as an independent country it doesn't have. A national spirit that helps with the manpower issue, two extra cores notably on 科索沃 (802)和Debar (970), two infantry units and regained oil access from  意大利. Should the player stay a bit longer as  意大利 just to complete Albanian focuses, territorial claims and extra oil with rubber resources, the thin improvement of the country is better than none. Considering that AI  意大利 will likely neglect the Albanian focuses and go with its own buffs. With a very small population, the situation as before annexation remains almost as same as before. Unlike annexation threat, the path of independence is the main priority as  阿尔巴尼亚 has to regain its independence by any of their means. Either remaining fascist, or by civil war.

The Hoxhaist Insurrection

As it has been done historically, one way to rebel from your overlord is to go communist. Since reinstating King Zog back to its throne is impossible and if the Axis campaign, or the Italian led faction, isn't progressing in their favour then it is better to continue with communist advisors. In 1939 scenario,  阿尔巴尼亚 inherits Italy's infantry templates, and has two starting infantry units, it has to start training the cheapest infantry unit to gain ground. Do not spawn them yet until the civil war starts or/and the Axis is facing difficulties, and it is getting pushed by the  苏联. Focus on the political side before the industry, as losing building slots to the civil war will be a wasted focus. You gain Enver Hoxha, a leader with a decent trait, and enough ground to seize Tirana unopposed with your army at the ready. Join the Comintern and assist the  苏联 with the Balkan campaign. If Bashkimi Kombëtar decision was done by  意大利, then the focus is to gain the claimed lands in your domain notably if they are under Axis control.

The Democratic Dissidence

Another historical dissidence but had insignificant support than the communist one, is the democratic resistance. Again, like with the communist scenario, it will have to resort to civil war. Unlike with Hoxha, the leader is rather generic without a trait, so the choice is completely inadequate at best. The sole benefit is diplomatically, as it gets to join the Allies, and if  美国 has joined the Allies, there is a chance that if  阿尔巴尼亚 capitulates to the Axis, it will be prone to naval invasion(in this case liberation) committed by Allied troops.

Fascist Independence

Although it is long and during, staying as fascist  阿尔巴尼亚 has its own features if the player doesn't wish to resort to civil war and change ideology. With a leader that vaguely contributes to less costly independence, two small units and a small industry, the first choice to focus first on industry. As producing guns and convoys, will certainly go to land lease to the overlord to gain independence points. Make sure to spawn enough infantry units to defend your coast as the Allied troops have a tendency to naval invade  阿尔巴尼亚 first, before going after  意大利. If it's assumed safety on the coast,  阿尔巴尼亚 can also train a few troops to assist with any major campaign that the  德意志国 or  意大利 are holding. This, the resource exporting and land lease to overlord will certainly contribute to independence, whether if it is slow.

The Albanian Conquest

In this case scenario, it happens when neither  希腊 or  意大利 don't threaten you with war for a long period, and they have taken "Democratic" paths that don't involve conquering  阿尔巴尼亚. With this much time given to  阿尔巴尼亚, all that you need to do is to rush down to either Fascism or Communism to assert control upon the Balkans. Otherwise, should the player opt for a peaceful gameplay then it can opt staying non-aligned or democratic and make slight improvements on the country that can take months.

Now, the first thing you should do is take the first Political focus, which will give you 120 political power, plus the 70 you have already accumulated. Use this to get a communist advisor. Yes, I know, going communist is the go-to strategy for basically every minor, but if it works, it works. While you wait for communist support to tick up, take some industrial focuses to get some free factories. Grab the two free civilian factories first, then get the three military factories. By this time you should be above fifty percent communist support, so hold a referendum to become Socialist Republic of Albania. Use your excess political power to get war economy, and if you have any extra left, get some Improved Worker Conditions or Anti-Communist/Democratic raids. Should you have any chief of army advisor, get it in order to boost some army experience, and get the "Ideological Loyalty" Spirit of the Army, and complete the "Indoctrination" Focus for extra manpower. Since Albania's population pales with the rest of the Balkans average population.

By now you should have a total of 5 or 6 factories- 3 civilian and 4 military. One of your civilian factories will be used for consumer goods, so use the remaining one to either build some more civs or trade for some steel. Use one of your 3 military factories to produce artillery, and use the other 2 to build guns. Set some factories to build support equipment as well once you get some more mils.

At this point, you should've flipped communist already, so start justifying on  希腊. At the same time start working on the political focuses. Make a template of one cavalry unit, and spam it out. You should also have a fair amount of political power at this point, so take some stability-increasing decisions. Should you declare on  保加利亚,  南斯拉夫, or god forbid,  土耳其 and win against them each other can give you enough expansion and access to some valuable resources and sea access for marine trade.

西欧

奥地利 比利时 丹麦 芬兰 法国 (自由法国) (维希法国) 德意志国 冰岛 爱尔兰 意大利 卢森堡 荷兰 挪威 葡萄牙 国民西班牙 共和西班牙 瑞典 瑞士 英国

东欧

阿尔巴尼亚 保加利亚 捷克斯洛伐克 爱沙尼亚 希腊 匈牙利 拉脱维亚 立陶宛 波兰 罗马尼亚 苏联 南斯拉夫

可释放国家

西欧

巴登-符腾堡 巴斯克地区 Bavaria 布列塔尼 Catalonia Corsica 加利西亚 Hesse 伦巴底-威尼西亚 Malta 梅克伦堡 北爱尔兰 奥克西塔尼亚 教宗国 Prussia 莱茵共和国 萨普米 Sardinia-Piedmont Saxony 苏格兰 石勒苏益格-荷尔斯泰因 Thuringia Tuscany 两西西里 威尔士 威斯特法伦

东欧 波斯尼亚-黑塞哥维那 克罗地亚 塞浦路斯 黑塞哥维那 卡舒比 科索沃 马其顿 摩尔多瓦 黑山 塞尔维亚 西里西亚 斯洛伐克 斯洛文尼亚 特兰西瓦尼亚
苏联

阿布哈兹 Bashkortostan 白俄罗斯 Chechnya-Ingushetia 楚瓦什 Crimea Dagestan Kabardino-Balkaria Kalmykia 卡累利阿 Komi 马里埃尔 涅涅茨 北奥塞梯-阿兰 Tatarstan 乌德穆尔特 乌克兰 伏尔加德意志

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