| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
原页面:Albania
The
阿尔巴尼亚王国 is a minor country in Southern Europe with a population of 1 M. Located in the lower Balkans Region, it borders
南斯拉夫 to the north and east, and
希腊 to the south. Historically, it was attacked and militarily occupied by
意大利 from 1939-1943, and as a result only exists in the 1936 start. While not present at the start of 1939 scenario, Italy can release Albania by taking the "Establish Regno d'Albania" decision, available from the start in 1939. The AI almost always selects this decision, making the state effectively present from the outset in that start date.
阿尔巴尼亚 was a new nation formed after the First Balkan War. It was previously part of the
奥斯曼帝国. Its most notable leader was Ahmet Muhtar Zogolli, better known as King Zog. His title was, at first, Prime Minister, then President, and finally King. He ruled for 17 years. The Italian invasion and subsequent annexation of Albania ended his rule. Albania and
埃塞俄比亚 would end up being the only countries
意大利 would manage to defeat by itself.
阿尔巴尼亚 only had an army equipped with obsolete weapons and a tiny navy that was composed of two old German gunboats and four Italian torpedo boats. Its quick defeat was no surprise, yet the Italians had some trouble with such a small army. Fascist
意大利 set up Albania as its protectorate or puppet state. It was practically a union between
意大利 and Albania, officially led by Italian King Victor Emmanuel III and his government: Albania was led by Italian governors, after being militarily occupied by
意大利, from 1939 until 1943. During this time, Albania ceased to exist as an independent country and became an autonomous part of the Italian Empire.
When the Italians surrendered in 1943, the Germans took over control of Albania for a brief period, it's status similar to
斯洛伐克, a client state of
德意志国. The resistance was largely carried out by Communist groups against the Italian (until 1943) and then German occupation in Albania. At first independent, the Communist groups united in the beginning of 1942, which ultimately led to the successful liberation of the country in 1944.
阿尔巴尼亚 缺少专属国策树,因此改用通用国策树。
通用国策树有5个主要分支:
However, should
奥地利 completes the focuses
多瑙河联邦和
Take Albania or if
匈牙利 completes the focuses
The Lands of the Crown of Saint Stephen和
要求恢复维迪斯统治 which brings Albania as a vassal, it gives them a new branch.
The Austro-Hungarian branch can be divided into 4 sections:
阿尔巴尼亚 lacks national spirits. Although if released by
意大利 as Regno d'Albania decision, potentially in 1939 Scenario it gains one national spirit:
阿尔巴尼亚 starts with 2 research slots; 3 more can be unlocked through the national focus tree.
| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
阿尔巴尼亚 的装备没有任何独特外观名称。
Albania has large border on the Adriatic Sea. Its most important area is the border with
希腊, which is used as an attack point for
意大利 when invading
希腊.
阿尔巴尼亚 is mostly (over 70%) made up of rugged mountains and hills all over. The coasts have small plains and beaches. There are small lagoons and wetlands as well.
阿尔巴尼亚 拥有 3 个州。
| 州 | 城市 | 地形(省份数) | 区域 | ||
|---|---|---|---|---|---|
| 中阿尔巴尼亚 | Durrës Elbasan Korçë Tiranë Vlorë |
2 0 2 5 2 |
发达乡村区 | 493,867 | |
| 北伊庇鲁斯 | Gjirokastër | 1 | 牧区 | 262,200 | |
| 斯库台 | 斯库台 | 3 | 乡村区 | 246,933 |
阿尔巴尼亚的起始政党。
King Zog of the
中立主义 House of Zogu leads completely unopposed in the 1936 scenario, holding 100% popularity.
阿尔巴尼亚 no longer exists in the 1939 scenario, having been annexed by the
意大利王国 earlier that year. By
Blood Alone DLC it gives
意大利 the decision to release
阿尔巴尼亚 as Regno'd Albania depending if
意大利 is
中立主义 or
法西斯.
| 意识形态 | 肖像 | 名称 | 党派 | 特质 | 效果 | 可用 |
|---|---|---|---|---|---|---|
社会主义 |
|
埃克雷姆·贝利希 | Pavaur | – | – | Starting leader in 1936, can come to power via |
斯大林主义 |
|
恩维尔·霍查 | Partia e Punës e Shqipërisë | 坚定的斯大林主义者 |
|
1936 年的开局领袖,可通过 Alternatively, can come to power via |
法西斯主义 |
|
特菲克·姆博尔亚 | Partia Fashiste e Shqipërisë | 法西斯律师 | 1936 年的开局领袖,可通过 Alternatively, can come to power via | |
Despotism |
|
佐格国王 | 佐古家族 | – | – | 1936 年起始领袖 |
Despotism |
|
Prince Wilhelm of Wied | House of Wied-Neuwied | 斯坎德培二世 |
|
若 |
阿尔巴尼亚
的可能国名。
| 同上 | 国家名称 | Condition |
|---|---|---|
| 意大利 | ||
| Cisleithania | ||
| [宗主国] 的附属国 |
阿尔巴尼亚 is a mostly isolated country, with all diplomacy values revolving around "Different Ideology", "Same Ideology" and "Same Ruling Party". The only exception are
意大利, which starts with a -25 opinion because
意大利 claims Albanian provinces and
希腊 that also has a claim on 北伊庇鲁斯 (805), with a +5 opinion which eventually will deteriorate depending on Greece's focuses.
阿尔巴尼亚 does not have any alliances to begin with. It is guaranteed by
意大利. They are prone to focus based invasions notably by
希腊和
意大利.
阿尔巴尼亚 gains a core on
科索沃 (802)和Debar (970) when it is released as a puppet state by
意大利 through the decision Regno d'Albania.
By Italian focus,
阿尔巴尼亚 also gains claims on Yugoslavian provinces of 黑山 (105), 科索沃 (802), Debar (970) and Greece's province of 伊庇鲁斯 (185), costing -30.00 Autonomy in the process.
By other means, it can be influenced by abroad nations such as
保加利亚,
苏联和
Cisleithania by ideology or puppet subjugation. The latter can influence via its
要求恢复维迪斯统治 focus. This can result in Albania being puppeted or invaded, and should it accept subjugation, Albania will gain cores on
科索沃 (802)和Debar (970).
奥地利 paints Albania as a target with its
Take Albania focus. Although, unlike Italy, Austria's influence to annex Albania takes slightly longer: by focus days and decision.
南斯拉夫 may influence
阿尔巴尼亚 via its
"Invite Albania" focus. This can result in
阿尔巴尼亚 being invited to a faction.
阿尔巴尼亚
的部长与军事幕僚。
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
菲克里·迪内(Fiqri Dine) | 军工实业家 | – | 150 | |
|
米德哈特·弗拉舍里(Midhat Frashëri) | 受拥戴的傀儡领袖 |
|
– | 150 |
|
Jocelyn Percy | 恐怖亲王 |
|
– | 150 |
|
随机 | 共产主义革命者 |
|
150 | |
|
随机 | 民主改革者 |
|
150 | |
|
随机 | 法西斯煽动家 |
|
150 | |
|
随机 | 神秘绅士 |
|
|
150 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Hajre Fetahu | 海军理论家 |
|
– | 100 |
|
杰拉尔·米特罗维察 | 空战理论家 |
|
– | 100 |
|
切马尔·科马尼 | 军事理论家 |
|
– | 100 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Kol Bibë Mirakaj | 陆军防御(专家) |
|
– | 100 |
|
Prenk Pervizi | 陆军士气(专家) |
|
– | 100 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Ismael Ghaxa | 海军机动(专家) |
|
– | 100 |
|
Rexhep Mitrovica | 海军航空(专家) |
|
– | 100 |
|
Hasan Begolli | 破交作战(专家) |
|
– | 100 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Aziz Sulejmani | 空军改革者(专家) | – | 100 | |
|
Eqrem Libohova | 地面支援(专家) |
|
– | 100 |
|
Zuhdi Shabani | 航空安全(专家) |
|
– | 100 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Xhemal Aranitasi | 2 | 1 | 3 | 2 | 1 | – | – |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
工业连 | 工业财团 | – | 150 | |
|
电子连 | 电子学财团 |
|
– | 150 |
阿尔巴尼亚
的设计公司。
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
装甲连 | 坦克设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
海军连 | 舰船设计商 |
|
– | 150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
轻型航空连 | 轻型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
|
中型航空连 | 中型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
|
重型航空连 | 重型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
|
海军空军连 | 海军飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
摩托化连 | 摩托化装备设计商 |
|
– | 150 |
|
轻武器公司 | 步兵装备设计商 |
|
– | 150 |
|
火炮连 | 火炮设计商 |
|
– | 150 |
阿尔巴尼亚 可使用这些军工产业组织。
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 征兵法案 | 贸易法案 | 经济法令 |
|---|---|---|
|
|
|
年份 |
军用工厂 |
海军船坞 |
民用工厂 |
建筑槽位 |
|---|---|---|---|---|
| 1936 | 1 | 0 | 2 (-1) | 7 |
| Decision release (1939) | 0 | 0 | 2 (-1) | 9 |
**In 1939 scenario, if
阿尔巴尼亚 is released as
意大利, it will only have its civilian factory but no military factory, and instead it is given extra 2
「建筑位」.
阿尔巴尼亚 starts with the following resources:
年份 |
石油 |
铝 |
橡胶 |
钨 |
钢铁 |
铬 |
煤 |
|---|---|---|---|---|---|---|---|
| 1936 | 0* (-7) | 4 (-3) | 0 | 0 | 0 | 4 (-3) | 1 |
| Decision release (1939) | 6 (-5) | 4 (-3) | 0 | 0 | 0 | 4 (-3) | 1 |
**In 1936 scenario,
意大利 has access on
Albanias oil and extra amounts if
阿尔巴尼亚 upgrades its infrastructure and research.
**By Blood Alone Update, in 1939 scenario, if
阿尔巴尼亚 is released ny
意大利's decision, it will get the Oil access back. Should
意大利 take the Albanian related focuses,
阿尔巴尼亚 gains additional oil and gets 1 amount of Rubber.
**At this point, it would have 12 Oil, 1 Rubber, 4 Aluminium and 6 Chromium.
| 类型 | # 1936 | # 1939 | |
|---|---|---|---|
| 步兵 | 1 | 2 | |
| 师总数 | 1 | 2 | |
| 已用人力 | 9.50K | 10.0K |
| 师 | 名称列表 | # 1936 | # 1939 | 支援连 | 战斗营 |
|---|---|---|---|---|---|
| 步兵师 | 1 | 0 | 9x | ||
| 步兵师 | 0 | 2 | 5x | ||
| * 标记的是在 1939 年开局中被移除的师。 ^ marks a division only available via decision. | |||||
Albania has a tiny military. It starts with 1 unit in 1936, being an Infantry Division unit.
If released via an Italian decision, it gets two infantry units stationed in Tiranë and Korçë.
These unites have a unique template, which cannot be removed or switched. No new units of this template can be recruited.
| 类型 | # 1936 | # 1939 | |
|---|---|---|---|
| 运输船队 | 5 | ||
| 舰船总数 | 0 | 0 | |
| 已用人力 | 0 | 0 | |
阿尔巴尼亚 没有空军。
Though
阿尔巴尼亚 is in a better situation than
奥地利 (another nation under threat of annexation), the improvement of survivability is very thin. With a very small population, unlikely ever to expand, it's clear that interventionist branch of liberty ethos is completely inadequate at best and a burden at worst.
The best option to improve your army performance against
意大利 is to build coastal forts and just in case land forts (should
意大利 naval invade around the port). But even then
意大利 can simply go through
南斯拉夫, and there's very little
阿尔巴尼亚 can do unless it went to the nationalism branch. In every ideology, except Democratic,
意大利 will try to invade you.
So the best survival strategy is to turn fascist and try to join the
德意志国早于
意大利 either attacks or joins the Axis first. Once the Anschluss is done, both of them have a direct land border, so the war will probably end with
意大利 utterly defeated, thereby removing your only active threat. It is unlikely that you will be able to claim many Italian provinces though.
After that, if you're feeling lucky and world tension is still low, maybe try and declare war on
南斯拉夫 or
希腊. The rest of the Axis will do most of the heavy lifting, but with this being a land war you should be able to actually get some war score to make claims. Although it does have the potential to rope you into a war with the allies, so keep that in mind. Then you can leave the Axis and build your army. Being a fascist nation allows your to implement war economy on industry and higher conscription laws in peacetime, while the national focus provide massive manpower boosts.
希腊 is yet another nation that threatens with invasion. A lesser scenario compared to Italy's usual campaign. Again, like with Italy's case, in every ideology, except Democratic they will justify on you. And, this occurs when
意大利 hasn't declared war on you for a considerate amount of time, or has become Democratic.
First things first, start to build forts and just in case coastal forts, as
希腊 will try to attack from both south and from the west coast.
Like in the Italian strategy, you can turn fascist and try to join the
德意志国早于
希腊 attacks or joins the Allies or Axis. Since
希腊 has a tendency to join either, no matter the ideology. Or alternatively turn communist and try to join the
苏联. The latter is more beneficial, as the
苏联 will try to engage in naval invasion to distract
希腊 from the North Epirus campaign, and turn on the defensive.
After that, if you're feeling lucky try to make some pushing, being a land war you should be able to actually get some war score to make claims. And in this case, taking most of Epirus, Macedonia, Thrace and Athens.
One rare occurrence is if Bulgaria has completed 'Support Macedonian Organizations' and if Albania happens to own Central Macedonia and Thrace, take the decisions to suppress the IMRO activities and somehow you'll gain cores on those areas.
Another viable strategy is to turn communist after finishing 'Internationalism focus', where you hold a referendum into communism and rush until 'Indoctrination'. Though this will require either both
南斯拉夫和
罗马尼亚 to turn communist or
土耳其 to join the Comintern.
Though it has been annexed, as either as non aligned or fascist
意大利,
阿尔巴尼亚 gets a second chance to relive itself rather as a puppet state. But in this case, with extra features that as an independent country it doesn't have. A national spirit that helps with the manpower issue, two extra cores notably on
科索沃 (802)和Debar (970), two infantry units and regained oil access from
意大利. Should the player stay a bit longer as
意大利 just to complete Albanian focuses, territorial claims and extra oil with rubber resources, the thin improvement of the country is better than none. Considering that AI
意大利 will likely neglect the Albanian focuses and go with its own buffs. With a very small population, the situation as before annexation remains almost as same as before. Unlike annexation threat, the path of independence is the main priority as
阿尔巴尼亚 has to regain its independence by any of their means. Either remaining fascist, or by civil war.
As it has been done historically, one way to rebel from your overlord is to go communist. Since reinstating King Zog back to its throne is impossible and if the Axis campaign, or the Italian led faction, isn't progressing in their favour then it is better to continue with communist advisors. In 1939 scenario,
阿尔巴尼亚 inherits Italy's infantry templates, and has two starting infantry units, it has to start training the cheapest infantry unit to gain ground.
Do not spawn them yet until the civil war starts or/and the Axis is facing difficulties, and it is getting pushed by the
苏联. Focus on the political side before the industry, as losing building slots to the civil war will be a wasted focus. You gain Enver Hoxha, a leader with a decent trait, and enough ground to seize Tirana unopposed with your army at the ready. Join the Comintern and assist the
苏联 with the Balkan campaign. If Bashkimi Kombëtar decision was done by
意大利, then the focus is to gain the claimed lands in your domain notably if they are under Axis control.
Another historical dissidence but had insignificant support than the communist one, is the democratic resistance. Again, like with the communist scenario, it will have to resort to civil war. Unlike with Hoxha, the leader is rather generic without a trait, so the choice is completely inadequate at best. The sole benefit is diplomatically, as it gets to join the Allies, and if
美国 has joined the Allies, there is a chance that if
阿尔巴尼亚 capitulates to the Axis, it will be prone to naval invasion(in this case liberation) committed by Allied troops.
Although it is long and during, staying as fascist
阿尔巴尼亚 has its own features if the player doesn't wish to resort to civil war and change ideology. With a leader that vaguely contributes to less costly independence, two small units and a small industry, the first choice to focus first on industry. As producing guns and convoys, will certainly go to land lease to the overlord to gain independence points. Make sure to spawn enough infantry units to defend your coast as the Allied troops have a tendency to naval invade
阿尔巴尼亚 first, before going after
意大利. If it's assumed safety on the coast,
阿尔巴尼亚 can also train a few troops to assist with any major campaign that the
德意志国 or
意大利 are holding. This, the resource exporting and land lease to overlord will certainly contribute to independence, whether if it is slow.
In this case scenario, it happens when neither
希腊 or
意大利 don't threaten you with war for a long period, and they have taken "Democratic" paths that don't involve conquering
阿尔巴尼亚. With this much time given to
阿尔巴尼亚, all that you need to do is to rush down to either Fascism or Communism to assert control upon the Balkans. Otherwise, should the player opt for a peaceful gameplay then it can opt staying non-aligned or democratic and make slight improvements on the country that can take months.
Now, the first thing you should do is take the first Political focus, which will give you 120 political power, plus the 70 you have already accumulated. Use this to get a communist advisor. Yes, I know, going communist is the go-to strategy for basically every minor, but if it works, it works. While you wait for communist support to tick up, take some industrial focuses to get some free factories. Grab the two free civilian factories first, then get the three military factories. By this time you should be above fifty percent communist support, so hold a referendum to become Socialist Republic of Albania. Use your excess political power to get war economy, and if you have any extra left, get some Improved Worker Conditions or Anti-Communist/Democratic raids. Should you have any chief of army advisor, get it in order to boost some army experience, and get the "Ideological Loyalty" Spirit of the Army, and complete the "Indoctrination" Focus for extra manpower. Since Albania's population pales with the rest of the Balkans average population.
By now you should have a total of 5 or 6 factories- 3 civilian and 4 military. One of your civilian factories will be used for consumer goods, so use the remaining one to either build some more civs or trade for some steel. Use one of your 3 military factories to produce artillery, and use the other 2 to build guns. Set some factories to build support equipment as well once you get some more mils.
At this point, you should've flipped communist already, so start justifying on
希腊. At the same time start working on the political focuses. Make a template of one cavalry unit, and spam it out. You should also have a fair amount of political power at this point, so take some stability-increasing decisions. Should you declare on
保加利亚,
南斯拉夫, or god forbid,
土耳其 and win against them each other can give you enough expansion and access to some valuable resources and sea access for marine trade.
| 西欧 |
|
| 东欧 |
| 西欧 |
|
| 东欧 |
| 苏联 |
|