帝国影响力
原页面:Imperial influence
The Imperial Influence mechanic introduced in
不妥协,不投降 simulates
日本的 internal factions vying for control in the country and the influence of the Emperor. In this mechanic,
日本 is affected by a dynamic modifier containing bonuses and penalties pertaining to the influence each faction has in the nation. The factions are the Army, the Navy, the Zaibatsu and Civic factions. These factions gain or decrease influence through events, decisions and focuses.
Dynamic Modifier
The Influence the factions have over the country are visualized as the following national spirit. It shows the current level of the faction, as well as the modifiers each faction gives. It is represented by the Imperial Throne.
Imperial Influence will be changed to the following national modifier when the focus
废除《治安维持法》 is completed. It is represented by the speaker’s podium and dais in the House of Representatives chamber in the National Diet Building:
Rulers
| 领袖 | ![]() Hirohito |
![]() Yasuhito |
![]() Nobuhito |
![]() Nagako |
荒畑寒村 |
德田球一 |
|---|---|---|---|---|---|---|
| Title | Emperor | Emperor Sesshō |
Emperor | Empress | Chairman | Chairman |
| 要求 | 默认值 | Event chain from the focus Is Sesshō (regent) if Hirohito abdicates in favor of his son, Naruhito. Is Emperor if Hirohito is under house arrest or is assassinated. |
Event chain from the focus |
Event chain from focus |
Is 已完成焦点 |
Is Has 不 completed focus |
游戏机制
The Imperial Influence system is set up as a points system. In 1936, the army starts with 20 points, the navy starts with 15 points, the Zaibatsu start with 15 points, and the Civic Faction starts with 10 points.
There are four tiers of influence. From the lowest tier to the highest: Subdued, Meddling, Influential and Dominating. There can only be one Dominating faction at a time.
Generally, for small influence increases, the faction gains 5 points. For large influence increases, the faction gains 10 points.
For a small increase, the game checks if the faction level is less than the variable JAP_tier_4_minimum_limit which is 40 points. Then, for each tier below Dominating, the game checks if the faction's points are below a certain number. If it's below, it only gains 5 points. Otherwise, it increases in tier and then gains the points. The values required for an increase in tiers is as follows: Subdued to Meddling requires 5 points, Meddling to Influential requires 20 points, Influential to Dominating requires 35 points. Then if there is a faction that is already Dominating, it will then be demoted to Influential and will be set to 35 points.
For a large increase, the game does a similar check as the small increase, however the points required to increase tiers are different. Subdued to Meddling will automatically go up, Meddling to Influential requires 15 points, Influential to Dominating requires 30 points. It will then gain 10 points. Similarly, if there is a faction that is already Dominating, it will then be demoted to Influential and will be set to 35 points.
For a small decrease, the game checks if the faction level is less than the variable JAP_minimum_faction_level which is 0 points. Then, for each tier above Subdued, the game checks if the faction's points are above a certain number. if it is above, it only loses 5 points. Otherwise, it decreases in tier and then loses the points. The values required for a decrease in tiers is as follows: Dominating to Influential requires 44 points, Influential to Meddling requires 29 points, Meddling to Subdued requires 14 points.
For a large decrease, the game checks if the faction level is more than the variable JAP_tier_1_gate which is 9 points. If it is below 9 points, it only loses 5 points. If it is above 9 points, for each tier above Subdued, the game checks if the faction's points are above a certain number. If it is not above, it then gets demoted if it is not above a certain point limit. The values required for a decrease in tiers is as follows: Dominating to Influential requires 49 points, Influential to Meddling requires 34 points, Meddling to Subdued requires 19 points. It then loses 10 points.
The player may endorse or supress a faction by paying 75
政治点数, giving the selected faction either a large increase or a large decrease of influence. This will then be available again after 180 days.
Interservice Rivalry
This system represents the rivalry between the Army and the Naval factions. The dynamic modifier changes depending on the tier of either faction. The following shows what modifier
日本 gains depending on each faction's tier.
| 阵营等级 | ![]() Subdued |
![]() Meddling |
![]() Influential |
![]() Dominating |
|---|---|---|---|---|
![]() Subdued |
||||
![]() Meddling |
||||
![]() Influential |
||||
![]() Dominating |
When
日本 finishes the
End the Inter-service Rivalry focus, the Army and Navy factions will transfer over to the following modifiers:
陆军阵营
| 阵营等级 | ![]() Subdued |
![]() Meddling |
![]() Influential |
![]() Dominating |
|---|---|---|---|---|
| 修正项 |
| 阵营等级 | ![]() Subdued |
![]() Meddling |
![]() Influential |
![]() Dominating |
|---|---|---|---|---|
| 修正项 |
Zaibatsu Faction
The Zaibatsu faction represents the big four industrial and financial conglomerates: Mitsui, Mitsubishi, Sumitomo and Yasuda.
| 阵营等级 | ![]() Subdued |
![]() Meddling |
![]() Influential |
![]() Dominating |
|---|---|---|---|---|
| 修正项 |
Civic Faction
The civic faction represents the civilian section of Japanese politics as represented by the National Diet building.
| 阵营等级 | ![]() Subdued |
![]() Meddling |
![]() Influential |
![]() Dominating |
|---|---|---|---|---|
| 修正项 |
| 政治 | 意识形态 • 阵营 • 国策 • 理念 • 政府 • 傀儡国 • 流亡政府 • 外交 • 世界紧张度 • 内战 • 占领 • 力量均势 |
| 生产 | 贸易 • 生产 • 建造 • 装备 • 燃料 • 军工组织 • 国际市场 |
| 科研与科技 | 科研 • 步兵科技 • 支援连科技 • 装甲科技(也包括 未拥有绝不后退)• 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技(也包括 未拥有全民持枪)• 海军支援科技 • 海军学说 • 空军科技(也包括 未拥有以血盟誓)• 空军学说 • Engineering科技 • Industry科技 • 特殊项目 • 科学家 |
| 军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 师编制设计 • 坦克设计 • 陆军编制器 • 集团军 • 指挥官 • 作战计划 • 战斗战术 • 舰船 • 舰船设计(伦敦海军条约)• 海战 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 • 突袭 |
| 间谍活动 | 情报 • 情报机构 • 特工 • 任务 • 行动 |
| 地图 | 地图 • 省份 • 地形 • 天气 • 州 |
| 事件与决议 | 事件 • 决议 |




荒畑寒村
德田球一














