钢铁雄心 IV 中文离线资料库

美国

原页面:United States

本页中文翻译进度 82%,未译部分暂保留英文原文。

The  美国, also known as 美国, is a major country in North America with a population of 122.92 M (core) and an additional 2.14 M (non-core). It borders  加拿大 to the north, and  墨西哥 to the south. Despite its immense wealth in resources and industry, the U.S. is heavily restrained by its laws and national spirits at the start of the game. Should the country remove these restrictions and build up its military might, it can easily become a world superpower.

历史背景

The  美国 emerged from the First World War as the world's largest industrial power, having played a decisive role in securing the Allied victory. Yet despite this newfound status, American public opinion in the post-war years turned sharply inward. The Senate rejected membership in the League of Nations, and successive administrations embraced a policy of isolationism, focusing on domestic prosperity rather than foreign entanglements. The 1920s became an era of rapid economic growth and technological advancement, but this boom ended abruptly with the Wall Street Crash of 1929 and the onset of the Great Depression, the most severe economic downturn in the nation's history.

Throughout the 1930s, American foreign policy was dominated by the constraints of isolationist sentiment and economic hardship. Congress passed a series of Neutrality Acts intended to keep the United States out of overseas conflicts, while the Roosevelt administration concentrated on economic recovery through the New Deal. Nevertheless, the U.S. retained a formidable industrial base, though budgetary limits slowed military modernization.

Abroad, the global balance of power was shifting.  日本's expansion in East Asia,  意大利's aggression in Africa, and  德国's rise in Europe threatened the fragile peace. Though sympathetic to the  英国,  法国, and  中国, Washington avoided direct intervention, preferring to apply diplomatic pressure and economic sanctions. Yet as Axis ambitions grew, the United States quietly began rearming, passing the Naval Expansion Act of 1938 and strengthening its Pacific and Atlantic fleets.

The attack on Pearl Harbor on 7 December 1941 shattered any remaining isolationist resolve. In his now-famous "Day of Infamy" address to Congress, President Roosevelt declared war on Japan, and shortly thereafter on Germany and Italy, committing the United States fully to the global conflict. Mobilizing its vast economic and military resources, the nation became the "Arsenal of Democracy." By war's end, American forces had fought across North Africa, Europe, and the Pacific, emerging as one of the principal architects of the post-war order and a superpower in a world now defined by the rivalry between the United States and the  苏联.

事件

国策

美国国策树。
主条目:American national focus tree

The American national focus tree can be divided into 4 branches and 3 Sub-Branches and 1 Joint branch:

Continue the New Deal/ Reestablish the Gold Standard Branch
This branch allows the United States to begin removing the effects of the Great Depression in one of two ways, increase research, change political leanings, and/or increase production.
The national focuses in the center of the branch are all 民主主义 and thus broadly historical, but on either edge of the branch (gated behind the national focuses "Suspend the Persecution" and "America First", respectively, lie the 共产主义和法西斯主义 branches of the national focus tree, both of which will cause a civil war if progressed through.
The center branch diverges into two sub-branches: 有限干预和中立法案.
  • 有限干预 allows the United States to intervene in the approaching war in Europe or Asia earlier than historically by allowing them to send volunteers, guarantee independence, and provide lend-lease at less World Tension, in addition to improving espionage and eventually even permitting military action by enabling a decision for that, but this is supported by neither the House of Representatives nor the Senate (increasing opposition in both) and will make it harder to mobilize the economy.
  • 中立法案 does the opposite: It restricts the country's foreign policy by preventing the United States from intervening in either Europe or Asia and causes the country to turn inwards. However, this inwards focus allows the United States to address the Great Depression more effectively, and enables the US to begin building up its economy and mobilizing itself more gradually and more effectively, improving strength and readiness for when the time to go to war comes. This is the historical path.
  • 共产主义分支需要国策继续新政,而法西斯主义分支需要国策恢复金本位。两者互斥。
    Suspend the Persecution Sub-branch
This is the 共产主义 sub-branch. It focuses on gradually changing the political party to communism and implementing various socialist policies to dismantle capitalism to form the 美利坚共产主义国家. It then continues onwards to allying with other communist nations (either the  苏联 or  共产主义中国) and finally leads to forcefully demanding the decolonization of the Pacific, and declaring war on the European nations to end monarchism and shatter the colonial empires.
Taking either the 全面废除种族隔离 or 工会代表法国策will lead to a civil war.
  • America First Sub-branch
This is the 法西斯主义 sub-branch. It focuses on gradually changing the ideology to fascism by allying with the Silver Legion of America led by 威廉·达德利·佩利和查尔斯·林德伯格, having them recruit the German-American Bund and the Free Corps and acquiring foreign aid from other fascist powers to ultimately inaugurate the  Confederated States of America, thus allowing Pelley to seize power and install himself as "Chief" (an American equivalent to "Führer" and "领袖") of America, dismantling democracy in the process.
From there, the path becomes extremely aggressive, as the 战争权力法 opens up a set of national focuses that focus annexing  古巴, subjugating  墨西哥 and annexing British Columbia from  加拿大 to create a land connection to Alaska. After that, the path of aggression escalates ever further, beginning with the subjugation of the entire American continent, demands for subordination to Pacific countries (or their overlords) before culminating in the aptly named national focus Global Hegemony which tops it all off with War Goals against all major powers, with the intent to turn them into puppet states and achieve World Domination.
Taking both the Voter Registration Act和与银衫军结盟国策will lead to a civil war.
War Plans Division Branch
This Branch improves planning speed and enables United States to take decisions that give attack and defense bonuses against all major countries and certain others as well, though it does not give War Goals (but those can be gained from the War Powers Act sub-branch under the fascist branch). It will also allow the United States to form a faction and invite democratic Latin American countries into it, in addition to building coastal forts and naval bases in the Pacific.
War Department Branch
This Branch is a combined Army and Air Force Branch. It gives army and air technology research boosts as well as various production cost discounts to tanks and airplanes. It also allows the United States to increase it conscription law to Limited Conscription if it is below that and also adds 2% more recruitable manpower.
  • Two Ocean Navy Act Sub-branch
This Branch is the Navy Branch. It adds 10 Naval Dockyards to California and New York (5 each) and gives naval technology research boosts and production cost discounts to nearly every ship class except for submarines.
Establish the ABDACOM Branch
这是一个可供澳大利亚、荷属东印度、法国、荷兰、英国和美国使用的联合分支。当与日本交战时,发起起始国策的国家会邀请其他符合条件国家加入。随后它为成员国提供海军加成,并可能将成员资格扩展至英属马来亚、新西兰和暹罗,但后者无法获得该分支。


国家精神

美国 开局拥有以下国家精神:


科技

科研

The  美国 begins with 4 research slots available; 2 more can be unlocked through the national focus tree.

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 卡车
  • 海军陆战队 I

  • 工兵连 I
  • 侦察连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮

  • 基础轻型坦克
  • 基础引擎

无一步不退的装甲:

  • 大战坦克
  • 基础驱逐舰
  • 基础深水炸弹
  • 被动声呐
  • 基础巡洋舰
  • 倾斜舷侧装甲方案
  • 早期重型舰船
  • 基础型航空母舰
  • 基础潜艇

  • 基础轻型火炮
  • 基础重口径炮组
  • Basic Dual-Purpose Light Battery
  • 基础鱼雷
  • 运输船
  • 触发水雷
  • 布雷潜艇
  • 基础小型机身
  • 基础中型机身
  • 战间期运输机
  • Bombs
  • 轻机枪
  • 空投鱼雷
  • 飞机构造
  • 发动机 II

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期舰载战斗机
  • 近距离空中支援 I
  • 舰载近距空中支援 I
  • 海军轰炸机 I
  • 舰载海军轰炸机 I
  • 战间期轰炸机
  • 战间期运输机
  • 燃料储存
  • 燃料精炼 I
陆军学说 海军学说 空军学说
  • 优势火力
    • Assault Infantry (: 25)
  • 基地打击
    • Line of Battle (: 25)
  • 战略毁灭
陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 改进型步兵装备 I
  • 支援武器 II
  • 卡车
  • 海军陆战队 I

  • 工兵连 I
  • 侦察连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮
  • 战间期火炮
  • 牵引式反坦克炮

  • 基础轻型坦克
  • 基础引擎

无一步不退的装甲:

  • 大战坦克
  • 改进型驱逐舰
  • 基础深水炸弹
  • 主动声呐
  • 基础巡洋舰
  • 倾斜舷侧装甲方案
  • Improved Heavy Ship
  • 基础型航空母舰
  • 基础潜艇

  • 基础轻型火炮
  • 改进型重口径炮组
  • Basic Dual-Purpose Light Battery
  • 先进两用炮组
  • 改进型舰载鱼雷发射器
  • 运输船
  • 触发水雷
  • 布雷潜艇
  • 改进型小型机体
  • 基础中型机身
  • 战间期大型机体
  • 战间期运输机
  • Bombs
  • 轻机枪
  • 重机枪
  • 空投鱼雷
  • 飞机构造
  • 发动机 II

没有唯有鲜血时:

  • 战间期舰载战斗机
  • 战斗机 I
  • 舰载战斗机 I
  • 近距空中支援 II
  • 舰载近距空中支援 I
  • 海军轰炸机 I
  • 舰载海军轰炸机 I
  • 重型战斗机 I
  • 战术轰炸机 I
  • 战略轰炸机 I
  • 战间期运输机
  • 高级机床
  • 分散工业 III
  • 建造 III
  • 燃料储存
  • 合成石油实验
  • 石油加工
  • Fuel Refining III

  • 无线电
  • 计算机器

未启用《抵抗运动》:

  • 加密 - 多表替换密码
  • 解密 - 频率分析
陆军学说 海军学说 空军学说
  • 优势火力
    • Assault Infantry (: 25)
  • 基地打击
    • Line of Battle (: 25)
  • 战略毁灭

外观名称

美国 为各种科技与装备设有一些独特名称,列于此处。请注意,通用名称不在此列。

Infantry & motorized techs
类型 1918 1936 1938 1939 1940 1941 1942 1943 1944
支援武器 BAR & Stokes mortar M1917 Browning MG & M2 60 mm mortar M1919 Browning MG & M1 mortar M1941 Johnson MG & M2 4.2 inch mortar
步兵装备 M1903 Springfield M1 Garand M1 Thompson M2 Carbine
步兵反坦克 M1 Bazooka M20 recoilless rifle
摩托化步兵 GMC CCKW
机械化 M2 Half Track Car M3 Half-Track M5 Half-Track
两栖牵引车 LVT-2 LVT-4
装甲车 M1 M3 M8
Armor techs
科技年份 两栖 轻型(反坦克/自行火炮/防空) 中型(反坦克/自行火炮/防空) 现代(反坦克/自行火炮/防空) 重型(反坦克/自行火炮/防空) Super-Heavy
1918 NA
1934 M2 Light(M6 GMC/T30 HMC/无) T1 Heavy (M9 GMC / NA / NA)
1936 M3 Stuart (M3 GMC / M8 HMC / M13 MGMC)
1938 LVT-1(A) M3 Lee (M10 / M7 Priest / M15 MGMC)
1940 Sherman (M18 / M12 GMC / M16 MGMC) M6A1 (NA / M43 HMC / NA)
1941 Chaffee (T48 GMC / M41 HMC / M19 MGMC) T95
1943 T20(M36/M40 GMC/无) Pershing (NA / T92 HMC / NA)
1945 Patton (NA / NA / M42 Duster)
备注: Without 一步不退, Medium Tank I and II are unlocked one year later. Amphibious tanks are then unlocked in 1940 and 1942, the second one is called Sherman DD.
Artillery techs
科技年份 防空炮 火炮 火箭炮 反坦克炮
1934 75 mm Gun M1897
1936 37 mm Gun M1 37 mm Gun M3
1939 105 mm Howitzer M2A1
1940 40 mm Automatic Gun M1 M8 57 mm Gun M1
1942 155 mm Howitzer M1
1943 90 mm Gun M2 M16 3-inch Gun M5
Aircraft techs (without )
科技年份 近距空中支援(舰载) 战斗机(舰载) 海军轰炸机(舰载) 重型战斗机 战术轰炸机 战略轰炸机 侦察机 运输机
1933 P-1 Hawk B-18 Bolo NA DC-2
1936 A-17 (Northrop BT) P-40 Warhawk (F3F) Catalina (TBD Devastator) P-38 Lightning B-23 Dragon B-17 Flying Fortress F4
1940 A-20 (SBD-2 Dauntless) P-39 Airacobra (F4F Wildcat) Mariner (TBF-1C Avenger) P-47 Thunderbolt B-25 Mitchell B-24 Liberator F6 DC-3
1944 A-26 (SB2C-1s Helldiver) P-51 Mustang (F6F Hellcat) Privateer (BTD Destroyer) XP-58 Chain Lightning XB-28 Dragon B-29 Superfortress DC-47
喷气发动机技术
1945 P-80 Shooting Star NA
1950 F-86 Sabre XB-51 B-45 Tornado

地理

 美国 owns 42 core and 11 colonial states.

The United States of America is a vast nation in central and north North America. Bordering to the north and east via Alaska is the  加拿大自治领, a British dominion, and the south borders  墨西哥. The US has both Atlantic and Pacific coastlines, with Florida in the southeast of the nation just over  古巴, and the Aleutian Islands of Alaska in the northwest, very close to the USSR. The USA possesses the Panama Canal, which is used to transit ships.

州列表
州 城市 地形(省份数) 区域 是否核心州
亚拉巴马 Birmingham
Mobile
1
1
森林 (6)
丘陵 (1)
平原 (9)
城市区 2,646,247
阿拉斯加 Anchorage
Unalaska
3
1
森林 (2)
丘陵 (2)
山地 (8)
平原 (3)
乡村区 67,500
亚利桑那 Phoenix 3 沙漠 (3)
山地 (11)
乡村区 435,572
阿肯色 Little Rock 1 森林 (6)
丘陵 (2)
平原 (6)
发达乡村区 1,854,481
阿图岛 Attu 1 平原 (1) 微型岛屿 20
加利福尼亚 Los Angeles
Sacramento
San Diego
San Francisco
30
1
15
25
沙漠 (2)
森林 (1)
丘陵 (11)
山地 (29)
平原 (12)
城市 (2)
大都市区 5,677,248
科罗拉多 Denver 5 沙漠 (1)
丘陵 (1)
山地 (10)
平原 (5)
发达乡村区 1,035,790
佛罗里达 Miami 5 森林 (9)
沼泽 (3)
平原 (4)
城市区 1,468,210
佐治亚 Atlanta 10 森林 (3)
丘陵 (1)
山地 (1)
平原 (14)
城市区 2,908,504
Guam Hagatna 1 平原 (1) 小岛 75,153
夏威夷 希洛 檀香山 3
15
平原 (5) 发达乡村区 368,336
爱达荷 Boise 1 丘陵 (4)
山地 (9)
乡村区 445,031
伊利诺伊 Chicago 30 森林 (2)
丘陵 (5)
平原 (16)
城市 (1)
特大都市区 7,630,651
印第安纳 Indianapolis 5 森林 (1)
平原 (16)
密集城市区 3,238,501
艾奥瓦 Des Moines 3 丘陵 (5)
平原 (11)
城市区 2,470,938
约翰斯顿环礁 – – 平原 (1) 微型岛屿 100
堪萨斯 Topeka
Wichita
1
3
丘陵 (2)
平原 (13)
城市区 1,880,998
肯塔基 Louisville 1 森林 (4)
丘陵 (4)
平原 (6)
城市区 2,614,588
莱恩群岛 – – 平原 (3) 小岛 5,367
路易斯安那 New Orleans 10 森林 (6)
沼泽 (6)
平原 (2)
城市区 2,101,592
马里兰 Baltimore
华盛顿
5
40
森林 (1)
丘陵 (1)
山地 (1)
平原 (4)
城市 (1)
城市区 2,118,394
密歇根 Detroit 20 森林 (11)
湖泊 (4)
平原 (12)
城市 (1)
大都市区 4,842,323
中途岛 Midway 1 平原 (1) 微型岛屿 2,159
明尼苏达 Minneapolis 5 森林 (7)
丘陵 (3)
沼泽 (1)
平原 (9)
城市区 2,563,952
密西西比 Biloxi 1 森林 (7)
丘陵 (1)
平原 (6)
城市区 2,009,820
密苏里 Kansas City
Saint Louis
Springfield
10
10
1
森林 (6)
丘陵 (2)
平原 (9)
城市 (1)
密集城市区 3,629,365
蒙大拿 Great Falls 1 森林 (2)
丘陵 (7)
山地 (6)
平原 (8)
乡村区 537,605
内布拉斯加 Omaha 1 丘陵 (1)
平原 (12)
稀疏城市区 1,377,962
内华达 Las Vegas 5 沙漠 (8)
山地 (6)
乡村区 91,057
新英格兰 Bangor
Boston
Providence
1
20
1
森林 (13)
丘陵 (5)
湖泊 (1)
山地 (2)
平原 (10)
城市 (1)
大都市区 8,404,713
新泽西 Newark 5 森林 (4)
平原 (3)
城市 (1)
密集城市区 4,041,332
新墨西哥 Albuquerque 1 沙漠 (3)
山地 (9)
平原 (3)
乡村区 423,316
纽约 Buffalo
纽约
3
30
森林 (9)
丘陵 (15)
湖泊 (1)
山地 (2)
平原 (5)
城市 (2)
特大都市区 12,588,061
北卡罗来纳 Charlotte 3 森林 (4)
丘陵 (1)
沼泽 (2)
山地 (3)
平原 (9)
城市 (1)
城市区 3,170,274
北达科他 俾斯麦 1 丘陵 (2)
平原 (10)
乡村区 680,844
俄亥俄 Cleveland
Columbus
10
5
森林 (1)
丘陵 (7)
湖泊 (1)
平原 (15)
城市 (1)
大都市区 6,646,694
俄克拉何马 Tulsa 1 森林 (2)
丘陵 (4)
平原 (10)
城市区 2,396,039
俄勒冈 Portland 1 沙漠 (3)
森林 (3)
丘陵 (7)
山地 (9)
平原 (1)
发达乡村区 953,785
巴拿马运河 Colón 5 平原 (1) 飞地 39,467
宾夕法尼亚 Philadelphia
Pittsburgh
20
15
森林 (12)
丘陵 (12)
山地 (3)
平原 (6)
城市 (2)
特大都市区 9,631,346
菲尼克斯岛 – – 平原 (1) 微型岛屿 24
波多黎各 San Juan 1 平原 (2) 乡村区 1,543,913
南卡罗来纳 Charleston 1 森林 (1)
丘陵 (1)
沼泽 (1)
平原 (9)
城市区 1,738,764
南达科他 Rapid City 1 丘陵 (1)
平原 (11)
乡村区 692,849
田纳西 Nashville 3 森林 (1)
丘陵 (9)
山地 (2)
平原 (3)
城市区 2,616,555
德克萨斯 Dallas
Houston
San Antonio
10
10
1
森林 (10)
丘陵 (2)
沼泽 (1)
山地 (4)
平原 (31)
城市 (1)
大都市区 5,824,712
犹他 Salt Lake City 1 沙漠 (4)
湖泊 (1)
山地 (9)
乡村区 507,846
弗吉尼亚 Norfolk
Richmond
10
15
森林 (9)
丘陵 (1)
山地 (6)
平原 (2)
密集城市区 2,249,080
威克岛 Wake 1 平原 (1) 微型岛屿 150
华盛顿 Seattle
Spokane
10
1
森林 (4)
丘陵 (2)
山地 (11)
平原 (4)
城市 (1)
稀疏城市区 1,563,395
West Virginia Charleston 3 森林 (4)
丘陵 (1)
山地 (8)
发达乡村区 1,901,974
威斯康星 Milwaukee 5 森林 (7)
丘陵 (3)
平原 (8)
城市区 2,939,004
怀俄明 – – 沙漠 (3)
森林 (1)
山地 (5)
平原 (4)
乡村区 225,564

政治

USA starts with 75% and 0% base. These are changed to 89.8% and 5% after modifiers.

意识形态

USA starts 1936 as a democracy, with elections every four years. The ruling party is the Democratic Party led by Franklin Delano Roosevelt.

Elections are held every four years; in-game, this applies to 1936, 1940, and 1944. Each time, the player will be prompted to choose the outcome. FDR, as the incumbent, will run for the Democrats each time even if he has been unseated in a previous election. The Republicans run three candidates: Alf Landon in 1936, Wendell Willkie in 1940, and Thomas E. Dewey in 1944. Each grant different bonuses and the player can select them.

Note that the Republican candidate will not change if they won the previous election, as they will be running as the incumbent. For example, if the player were to choose Alf Landon in 1936, they will not be able to choose Wendell Willkie in 1940.

The Second American Civil War branch is available either by going down the "Suspend the Persecution" sub-branch or the "America First" sub-branch. Regardless of whichever branch is chosen, the same broad path begins as a timer starts ticking down to war - Industrialists begin moving factories to their preferred region (North or South), government arsenals are raided, tax income is withheld from the federal government, National Guard formations are mobilized and trained, until secession is declared.

Shortly after this point, unless a specific focus is taken, the states of Illinois, Indiana, Michigan, Minnesota, Wisconsin and Ohio declare "neutrality" in the war, becoming the "Neutral States of America". They will no longer be controlled by the player and will sell weapons and equipment to both sides while forming their own defence force and acting as a de facto independent faction. Once the Civil War ends, they will rejoin whichever side won.

政党

The  美国's starting political parties.

Political parties, 1936
同上 政党名称 支持率 领袖 Ruling
民主党 99% 富兰克林·德拉诺·罗斯福
美国共产党 1% 厄尔·白劳德
美国银色军团 0% 威廉·达德利·佩利
中立主义 0% 卡诺·惠勒
Political parties, 1939
同上 政党名称 支持率 领袖 Ruling
民主党 99% 富兰克林·德拉诺·罗斯福
美国共产党 1% 厄尔·白劳德
美国银色军团 0% 威廉·达德利·佩利
中立主义 0% 卡诺·惠勒

国家领袖

参见:United States of Native America

美国的可能国家领袖。

国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

自由主义
富兰克林·德拉诺·罗斯福 民主党 厌恶德国 AI Modifier: +200 to antagonize  德国

起始领袖


自由主义
哈里·S·杜鲁门 民主党 – –
  • 通过事件Roosevelt Passes Away

保守主义
阿尔夫·兰登 共和党 坚定的立宪主义者
  • 意识形态偏移防御:+50%
  • 通过事件Election of 1936

自由主义
温德尔·威尔基 共和党 – –
  • 通过事件Roosevelt vs Willkie (Election of 1940)

保守主义
托马斯·E·杜威 共和党 – –
  • 通过事件Roosevelt vs Dewey (Election of 1944)

保守主义
道格拉斯·麦克阿瑟 共和党 – –
  • 通过事件Roosevelt vs MacArthur (Election of 1944)

马克思主义
厄尔·白劳德 美国共产党 – –

起始共产主义领袖


法西斯主义
威廉·达德利·佩利 美国银色军团 – –

起始法西斯领袖


雷克斯主义
道格拉斯·麦克阿瑟 美国银色军团 美国的凯撒
  • 最高统帅部成本:-25%
  • 空军参谋长成本:-25%
  • 陆军参谋长成本:-25%
  • 海军参谋长成本:-25%
  • 师在本土州上的攻击:+10%
  • 师在核心领土上的防御:+10%
  • 通过事件MacArthur offers to lead the Government

法西斯主义
查尔斯·林德伯格 美国银色军团 著名飞行员
  • 战术轰炸机:
    • 航程:+5%
  • 战斗机:
    • 航程:+5%
  • 通过事件William Dudley Pelley challenges Douglas McArthur

纳粹主义
亚当·希尔特 美国银色军团 Great Architect
  • 建造速度:+1%
  • 事件后有 1% 概率 发现希特勒已死亡
    • William Dudley Pelley challenges Douglas McArthur

Oligarchy
卡诺·惠勒 中立主义 金融专家
  • 消费品工厂系数:-15%

起始中立制领袖


Despotism
道格拉斯·麦克阿瑟 中立主义 美国的凯撒
  • 最高统帅部成本:-25%
  • 空军参谋长成本:-25%
  • 陆军参谋长成本:-25%
  • 海军参谋长成本:-25%
  • 师在本土州上的攻击:+10%
  • 师在核心领土上的防御:+10%
  • 通过事件MacArthur offers to lead the Government

Despotism
沃利斯一世 中立主义 不受欢迎的君主 社交名流人脉 女王陛下沃利斯王后,

First of Her Name, by the Grace of God Queen of the Americas, Grand Admiral of the Royal American Navy, Duchess of Wallington, Duchess of Manhattan, Duchess of Long Island, Countess of Orange, Countess of O'ahu, Marquise of New Orleans, Baroness of Springfield, Baroness of Hollywood, Baroness of Central Park, Grand Socialite, Protector of Liberty, Northwest Vanguard of Alaska, Avenger of the Boston Tea Party, Terror of Wallington, D.C.


  • 贸易法案成本:-25%
  • 经济法案成本:-25%
  • 工厂产出: +10%

  •  英国决议宣告美国君主制
  •  英国决议Install American Monarchy

外交

The United States controls several islands in the Pacific such as Guam, Wake, and Midway to name a few. Puerto Rico, Alaska and Hawaii are treated as colony states at the start, However, the USA can take statehood decisions to grant them cores. The  菲律宾 is a U.S. puppet.

Every country in North, Central, and South America is guaranteed by the USA under the Monroe Doctrine.

On historical, the US will join the Allies after Japan declares war on the Philippines, largely due to Japan following said declaration with one on the  荷属东印度和 英属马来亚.

If the US takes the focus "Unholy Alliance", and the Soviets accept them into the faction, the US is granted a decision that, when the USSR is at war, allows them to annex the USSR if the USSR ever gets a surrender threshold of 20% or lower as long as the US is in the Comintern (the US needs to be communist if it wishes to join the Comintern by clicking the "Join Faction" button, but it can take the focus even if it's democratic).

Note that this decision does not core the USSR, it only occupies it (likely due to how overpowered said decision would be), although the US does not need to be in the same war as the USSR to take the decision, meaning that if one was to use the decision while the USSR, the nation that had been at war with the USSR would be forced to leave the territory that had previously belonged to the USSR.

Diplomatic rules

The rules are controlled by their 意识形态, the ideology of their 阵营 and their 国家精神(s). Due to 大萧条和不受干扰的孤立 the U.S. requires a higher amount of world tension to join a faction. The latter also raises the world tension limit for other diplomatic actions.

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No 民主主义
Can Guarantee other Ideologies 是 民主主义
Can join Factions led by another Ideology No National spirit: Home of the Free
Can create Factions 是 National spirit: Home of the Free
通过保障独立降低世界紧张度 是 民主主义
可将一个国家变为傀儡国 No 民主主义
Can justify wargoals against a country that have not generated world tension No 民主主义

参谋与设计商

人员

美国 的部长与军事幕僚。

政治顾问
名称 特质 效果 要求 花费()
厄尔·白劳德 共产主义革命者
  • Has 不 completed focus Suspend the Persecution
  • Has 不 started focus 中立法案
  • Has 不 started focus 有限干预
  • 是不 受监管国
  • 厄尔·白劳德是不国家领袖
150
Harry White 金融专家
  • 消费品工厂系数:-15%
  • 已完成焦点Reach out to the Ware Group
  • Henry Morgenthau Jr. 不 被聘为顾问
0
Victor Perlo 经济学家
  • 已完成焦点Reach out to the Ware Group
0
Whittaker Chambers 编辑
  • 已完成焦点Reach out to the Ware Group
0
Joseph Patterson 编辑
  • 已完成焦点美国优先
50
William H. Regnery 工业巨头
  • 已完成焦点美国优先
50
Harold L. Ickes 民主改革者 150
Charles Coughlin 法西斯煽动家
  • 已完成焦点美国优先
  • Has 不 started focus 中立法案
  • Has 不 started focus 有限干预
  • 是不 受监管国
150
Robert Taft 沉默的实干家 – 150
Joseph McCarthy Anti-Communist Crusader
  • 已完成焦点Empower the Huac
150
John Winant 仁慈绅士
  • 改善关系意见:+25%
  • 顺从度增长速度:+2%
  • 抵抗度目标:-5%
  • 稳定度:+5.00%
– 150
Cordell Hull 能说会道的魅力者
  • 改善关系维持花费:-50%
  • 贸易协定意见系数:+10%
  • 政治点数获取:+5%
– 150
Henry Morgenthau Jr. 金融专家
  • 消费品工厂系数:-15%
  • Harry White 不 被聘为顾问
150
Henry Stimson 军工实业家 – 150
Donald Nelson 军备组织者 – 150
William J. Donovan 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
  • More than 50% World Tension
150
理论家
名称 特质 效果 要求 花费()
乔治·S·巴顿 机动战专家
  • 机动战(大学说)精通获取:+15.00%
– 150
奥马尔·布莱德雷 优势火力专家
  • 优势火力(大学说)精通获取:+15.00%
– 150
德威特·克林顿·拉姆齐 海军理论家 – 100
马克·米切尔 海军航空先驱
  • 基地打击(大学说)精通获取:+15.00%
– 150
柯蒂斯·李梅 空权制胜
  • 战略毁灭(大学说)精通获取:+15.00%
– 150
哈罗德·麦克莱兰 空战理论家 – 100
陆军总司令
名称 特质 效果 要求 花费()
Dwight D. Eisenhower 陆军进攻(专家)
  • Has 不 been sent to China in the A new general for China event
100
道格拉斯·麦克阿瑟 陆军士气(专家)
  • 非战斗缺补给惩罚:-6%
  • 陆军经验 获取:每日 +0.30
  • Has 不 been sent to China in the A new general for China event
  • 道格拉斯·麦克阿瑟是不国家领袖
100
Walter Krueger Army Planning (Expert)
  • 已完成焦点War Plans Division
100
George Marshall 陆军操练(专家) – 100
海军总司令
名称 特质 效果 要求 花费()
Ernest King 海军改革者(专家) – 100
Chester W. Nimitz 破交作战(专家)
  • 运输船队袭击效率:+15%
  • 海军经验 获取:每日 +0.30
– 100
William Halsey, Jr. 海军航空(专家)
  • 舰载海军航空攻击:+6%
  • 舰载海军航空瞄准:+7%
  • 舰载海军航空敏捷:+8%
  • 海军经验 获取:每日 +0.30
– 100
空军总司令
名称 特质 效果 要求 花费()
Henry Arnold 空军改革者(天才) – 200
Carl Spaatz 夜间作战(专家)
  • 夜间作战惩罚:-20%
  • 空军经验 获取:每日 +0.30
– 100
George Kenney 航空安全(专家)
  • 飞行事故概率:-10%
  • 空军经验 获取:每日 +0.30
– 100
最高统帅部
名称 特质 效果 要求 花费()
Mark W. Clark 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
– 100
Courtney Hodges 突击队(专家)
  • 特种部队攻击:+10%
  • 特种部队上限:+6
– 100
Joseph Stilwell 陆军后勤(专家)
  • 师损耗:-8%
  • Has 不 been sent to China in the A new general for China event
100
Frank Jack Fletcher Carriers (Expert)
  • 出击效率:+15%
– 100
Raymond A. Spruance 海军防空(专家)
  • 海军防空攻击:+15%
– 100
查尔斯·林德伯格 Pilot Training (Genius)
  • 航空队训练经验获取:+15%
  • 已完成焦点Send Lindbergh To Germany
200
Jimmy Doolittle 战略轰炸(专家)
  • 轰炸机防御:+2%
  • 战略轰炸:+5%
– 100
John K. Cannon 近距离空中支援(专家)
  • 空中支援任务效率:+10%
  • 对地攻击系数:+5%
– 100
克莱尔·李·陈纳德 战术轰炸(专家)
  • 地面支援:+15%
– 100
Thomas C. Kinkaid 两栖突击(专家)
  • 两栖登陆速度:+10%
– 100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
道格拉斯·麦克阿瑟 4 6 3 5 2 杰出战略家
政治人脉
职业军官
媒体名人
进攻学说
–
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Alexander Patch 2 2 2 1 2 步兵军官
突击队
–
Alexander Vandegrift 3 3 1 3 3 入侵者
  • 已完成焦点Intervention In Asia
Clarence Huebner 1 2 1 1 1 老卫队
严厉领袖
–
Courtney Hodges 3 3 3 2 2 职业军官
步兵军官
装甲将领
–
Dwight D. Eisenhower 3 2 1 4 3 政治人脉
 Cautious
装甲军官
组织者
–
Edward Brooks 2 2 1 2 2  Reckless
装甲军官
–
Fritz Kuhn 2 2 3 1 1 政治人脉
  • 已完成焦点与德美同盟合作
    • The first state secedes (event)
Geoffrey Keyes 2 2 2 2 1 职业军官
装甲军官
–
乔治·S·巴顿 4 6 2 2 3  Reckless
装甲军官
战争英雄
诡计者
装甲将领
–
J. Lawton Collins 3 3 2 3 2 职业军官
诡计者
–
Jonathan Wainwright 1 1 1 1 1
Joseph Stilwell 1 2 1 1 1 政治人脉
职业军官
严厉领袖
步兵军官
–
Leonard Gerow 2 2 2 1 2 步兵军官 –
Leslie McNair 2 1 1 3 2 老卫队
职业军官
装甲军官
–
Lloyd Fredendall 1 1 2 1 2 老卫队
顽固战略家
步兵军官
–
Lucian Truscott 2 3 2 1 1 骑兵军官
工兵
突击队
–
Mark Clark 3 4 3 1 2  Reckless
步兵军官
–
Maurice Rose 2 4 1 3 1 杰出战略家
 Reckless
装甲军官
–
奥马尔·布莱德雷 4 4 4 5 3 杰出战略家
 Cautious
严厉领袖
工兵
–
Oscar Griswold 2 2 1 2 2 步兵军官 –
Russell Hartle 1 1 1 1 1 步兵军官 –
Walter Krueger 3 3 3 3 3 杰出战略家
职业军官
装甲军官
–
William Simpson 2 1 3 1 2 步兵军官 –
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Arleigh Burke 3 2 2 2 4 老卫队
 Bold
舰队护卫者
卓越战术家
–
Charles M. Cooke, Jr. 1 1 1 1 1 职业军官 –
Chester W. Nimitz 4 2 2 4 5  Gentlemanly
海军传承
卓越战术家
 Spotter
远洋专家
–
Ernest King 4 3 2 3 5 职业军官
航空爱好者
 Caustic Personality
突破封锁者
卓越战术家
–
Frank Jack Fletcher 2 2 1 2 2 炮术专家
卓越战术家
 Spotter
–
Harold Rainsford Stark 1 1 1 1 1  Cuts Corners
突破封锁者
 Spotter
–
Raymond A. Spruance 3 3 2 2 3  Gentlemanly
职业军官
卓越战术家
–
William Halsey, Jr. 3 4 2 2 2  Bold
航空爱好者
卓越战术家
 Spotter
–

公司

工业财团
标志 名称 类型 效果 要求 花费()
Standard Oil of California 炼油财团
  • 工业科研速度:+5%
  • Synthetic Resources Research Speed: +15%
– 150
General Electric 电子学财团
  • 工厂能源消耗:-10.00%
  • 电子科研速度:+15%
– 150
General Motors 工业财团
  • 煤: +6
  • 煤 获得效率:+5%
  • Factory Output: +5.00%
  • 工业科研速度:+15%
  • 已完成焦点Wartime Industry
150
General Motors 铁路公司 – 150

设计商

美国 的设计商。

坦克设计商
标志 名称 类型 效果 要求 花费()
Marmon-Herrington 机动坦克设计商
  • 装甲科技:
    • 最大速度:+5%
    • 可靠性:+10%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
Chrysler 中型坦克设计商
  • 装甲科技:
    • 可靠性:+5%
    • 软攻:+5%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
底特律兵工厂 –

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「主战坦克」
150
坦克歼击车委员会 –
  • 轻型坦克歼击车:
  • 中型坦克歼击车:
  • 重型坦克歼击车:
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「坦克歼击车学说」
150
陆军军械部 重型坦克设计商
  • 装甲科技:
    • 装甲:+5%
    • 硬攻:+5%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
舰船设计商
标志 名称 类型 效果 要求 花费()
诺福克海军船厂 近海防御舰队设计商
  • 航空母舰:
  • 主力舰:
    • 生产花费: -25.00%
    • 装甲:-20%
    • 重型攻击:-20%
    • 最大航程:-50%
  • 护航舰:
  • 潜艇:
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
电船公司 袭击舰队设计商
  • 航空母舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 主力舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
    • 重型攻击:-10%
  • 护航舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 潜艇:
    • 水下可见度:-10.0%
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
布鲁克林海军船厂 大西洋舰队设计商
  • 航空母舰:
    • 装甲:+50%
    • 耐久:+10%
  • 主力舰:
    • 装甲:+10%
    • 重型攻击:+10%
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
纽波特纽斯造船 太平洋舰队设计商
  • 航空母舰:
    • 甲板容量:+1
    • 装甲:-15%
    • 最大航程:+25%
  • 主力舰:
    • 最大航程:+25%
  • 护航舰:
    • 最大航程:+25%
  • 潜艇:
    • 最大航程:+25%
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
飞机设计商
标志 名称 类型 效果 要求 花费()
北美航空 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
Lockheed 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
道格拉斯飞机公司 近距空中支援设计商
  • 近距空中支援:
    • 对地攻击:+10%
    • 可靠性:+10%
  • 舰载近距空中支援:
    • 对地攻击:+10%
    • 可靠性:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
Boeing 重型飞机设计商
  • 战略轰炸机:
    • 战略轰炸:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
Grumman 海军飞机设计商
  • 海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载战斗机:
    • 航程:+10%
    • 机动:+10%
  • 舰载近距空中支援:
    • 航程:+10%
    • 对海攻击:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
军用物资设计商
标志 名称 类型 效果 要求 花费()
Springfield Armory 步兵装备设计商
  • 武器与装备研究速度:+15%
– 150
福特汽车公司 摩托化装备设计商 – 150
Rock Island Arsenal 火炮设计商 – 150

组织

美国可以使用这些军工产业组织。

坦克组织
Marmon-Herrington
受影响装备: 研究类别:
装甲科技 所有装甲技术
特质(消歧义) 加成: 需求:
初始特质 快速坦克设计师

装备:

  • 装甲:-5%
  • 可靠性:-5%
  • 最大速度:+10%
  • 始终可用
改进转向架车轮

装备:

  • 最大速度:+2%
  • 可靠性:+5%
  • 「无」
发动机优化

装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

燃料效率

装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

改进通风

装备:

  • 防御:+5%

需要以下之一:

改进履带与悬挂

装备:

  • 突破:+5%
  • 最大速度:+5%

需要以下全部:

倾斜装甲

装备:

  • 防御:+5%
  • 「无」
更轻材料

生产:

  • 生产资源惩罚:-10.00%

需要以下全部:

与以下互斥:

装甲硬化工艺

装备:

  • 装甲:+5%

需要以下全部:

与以下互斥:

改进高爆弹药

装备:

  • 软攻:+5%

需要以下之一:

炮手瞄具改进

装备:

  • 突破:+5%
  • 防御:+5%

需要以下全部:

质量保证流程

装备:

需要以下全部:

流线型生产

生产:

需要以下全部:

Chrysler
受影响装备: 研究类别:
全部中型坦克装备 中型装甲科技
特质(消歧义) 加成: 需求:
初始特质 Medium Tank Manufacturer

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
动力回转

装备:

  • 突破:+5%
  • 「无」
全向指挥塔

装备:

  • 突破:+5%

需要以下全部:

简化炮塔设计

生产:

  • 产出:+5.00%

需要以下全部:

APBC 弹药

装备:

  • 硬攻:+5%

需要以下全部:

改进火炮冶金

装备:

  • 穿透:+5%

需要以下全部:

APCR 弹药

装备:

  • 穿透:+5%

需要以下之一:

装甲大规模生产

生产:

  • 产出:+5.00%
  • 「无」
Strict Design Specifications

装备:

  • 可靠性:+10%

需要以下全部:

扩建的生产设施

生产:

  • 产出花费:-10.00%
  • 产出:+5.00%

需要以下全部:

间隔装甲

装备:

  • 装甲:+5%

需要以下全部:

与以下互斥:

乘员生存性

装备:

  • 防御:+5%

需要以下全部:

与以下互斥:

倾斜侧装甲

装备:

  • 突破:+5%

需要以下全部:

与以下互斥:

卡车发动机

装备:

  • 可靠性:+5%

与以下互斥:

飞机发动机

装备:

  • 最大速度:+5%

与以下互斥:

改进悬挂

装备:

  • 可靠性:+5%

需要以下之一:

陆军军械部
受影响装备: 研究类别:
全部中型坦克装备 中型装甲科技
特质(消歧义) 加成: 需求:
初始特质 中型坦克设计商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
动力回转

装备:

  • 突破:+5%
  • 「无」
全向指挥塔

装备:

  • 突破:+5%

需要以下全部:

Periscope Sights

装备:

  • 突破:+10%
  • 防御:+5%

需要以下全部:

简化炮塔设计

生产:

  • 产出:+5.00%

需要以下全部:

APBC 弹药

装备:

  • 硬攻:+5%

需要以下全部:

改进火炮冶金

装备:

  • 穿透:+5%

需要以下全部:

APCR 弹药

装备:

  • 穿透:+5%

需要以下之一:

装甲大规模生产

生产:

  • 产出:+5.00%
  • 「无」
Mass Production of Armor

生产:

需要以下全部:

间隔装甲

装备:

  • 装甲:+5%

需要以下全部:

与以下互斥:

乘员生存性

装备:

  • 防御:+5%

需要以下全部:

与以下互斥:

倾斜侧装甲

装备:

  • 突破:+5%

需要以下全部:

与以下互斥:

卡车发动机

装备:

  • 可靠性:+5%

与以下互斥:

飞机发动机

装备:

  • 最大速度:+5%

与以下互斥:

改进悬挂

装备:

  • 可靠性:+5%

需要以下之一:

底特律兵工厂
受影响装备: 研究类别:
所有轻型坦克装备、所有中型坦克装备 轻型装甲技术、中型装甲技术
特质(消歧义) 加成: 需求:
初始特质 Dedicated Tank Factory

装备:

生产:

 美国:

  • 已完成焦点「主战坦克」
简化悬挂

装备:

  • 可靠性:+5%
  • 「无」
乘员人机工程

装备:

  • 最大速度:+2%
  • 防御:+2%
  • 「无」
改进履带

装备:

  • 可靠性:+5%
  • 最大速度:+5%

需要以下全部:

视野改进

装备:

  • 突破:+5%

需要以下全部:

标准化部件

生产:

需要以下全部:

民主兵工厂(Arsenal of Democracy)

生产:

需要以下全部:

改进工装

生产:

需要以下全部:

大规模生产

生产:

需要以下全部:

与以下互斥:

质量改进

装备:

  • 装甲:+10%
  • 防御:+10%

需要以下全部:

与以下互斥:

枪架式武器

装备:

  • 软攻:+2%
  • 防御:+2%
  • 「无」
长管火炮

装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

反坦克专精

装备:

  • 装甲:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

步兵支援坦克

装备:

  • 软攻:+5%

生产:

  • 产出花费:-2.00%

需要以下全部:

与以下互斥:

坦克歼击车委员会
受影响装备: 研究类别:
装甲科技 所有装甲技术
特质(消歧义) 加成: 需求:
初始特质 Mobile Tank Destroyers

仅适用于:All Tank Destroyer Equipment 装备:

  • 可靠性:+5%
  • 硬攻:+5%
  • 穿透:+5%

 美国:

  • 已完成焦点「坦克歼击车学说」
改进转向架车轮

装备:

  • 最大速度:+2%
  • 可靠性:+5%
  • 「无」
发动机优化

装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

燃料效率

装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

改进通风

装备:

  • 防御:+5%

需要以下之一:

改进履带与悬挂

装备:

  • 突破:+5%
  • 最大速度:+5%

需要以下全部:

倾斜装甲

装备:

  • 防御:+5%
  • 「无」
更轻材料

生产:

  • 生产资源惩罚:-10.00%

需要以下全部:

与以下互斥:

装甲硬化工艺

装备:

  • 装甲:+5%

需要以下全部:

与以下互斥:

改进高爆弹药

仅适用于:All Tank Destroyer Equipment 装备:

  • 硬攻:+5%
  • 穿透:+10%

需要以下之一:

炮手瞄具改进

装备:

  • 突破:+5%
  • 防御:+5%

需要以下全部:

质量保证流程

装备:

需要以下全部:

流线型生产

生产:

需要以下全部:

舰船组织
诺福克海军船厂
受影响装备: 研究类别:
护航舰 全部屏卫舰科技
特质(消歧义) 加成: 需求:
初始特质 护航舰建造商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
反潜角色优化

装备:

  • 潜艇探测:+5%
  • 深水炸弹:+5%
  • 「无」
高速扫雷装备

装备:

  • 潜艇探测:+5%
  • 扫雷:+5%

需要以下全部:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

Shipyard Expansion

生产:

  • 产出:+5.00%
  • 「无」
Naval Station Norfolk

装备:

  • 可靠性:+10%
  • 最大航程:+10%

需要以下全部:

舰队护航角色

装备:

  • 防空:+5%
  • 轻型攻击:+5%
  • 「无」
防空舰

装备:

  • 防空:+5%

需要以下全部:

与以下互斥:

重兵护航

装备:

  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

优化的防空射击扇面

装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

改进型防空炮架设

装备:

  • 防空:+5%

需要以下之一:

大规模生产

生产:

  • 产出:+5.00%

需要以下之一:

改进型轻型火炮架设

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

电船公司
受影响装备: 研究类别:
潜艇 所有潜艇科技
特质(消歧义) 加成: 需求:
初始特质 潜艇建造者

装备:

  • 水下可见度:-5.0%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
远程袭击

装备:

  • 水下可见度:-3.0%
  • 最大速度:-1%

与以下互斥:

萘烷燃料鱼雷

装备:

  • 鱼雷攻击:+5%

与以下互斥:

高效燃油引擎

装备:

  • 最大航程:+5%

需要以下全部:

高效柴油-电力推进系统

装备:

  • 最大航程:+6%

需要以下之一:

与以下互斥:

大功率引擎

装备:

  • 水下可见度:+2.0%
  • 最大速度:+5%

需要以下全部:

Gould Centrifugal Pump

装备:

  • 水下可见度:-3.0%

需要以下之一:

开式循环推进

装备:

  • 最大速度:+5%

需要以下之一:

与以下互斥:

实验性消声瓦

装备:

  • 水面可见度:-5.0%
  • 水下可见度:-5.0%
  • 生产花费: +5.00%

需要以下之一:

改进鱼雷引信

装备:

  • 鱼雷攻击:+5%

需要以下之一:

Radar Experimentation

装备:

  • 水下可见度:-3.0%
  • 水面探测:+3%

需要以下全部:

 美国:

  • 已研究厘米波雷达
简化耐压壳设计

生产:

  • 产出:+10.00%

需要以下全部:

先进潜望镜

装备:

  • 水面探测:+3%

需要以下全部:

应急主压载水舱吹除

装备:

  • 耐久:+6%
  • 最大速度:+1%

需要以下全部:

雷达告警接收机

装备:

  • 水面探测:-3%
  • 水下可见度:-5.0%

需要以下全部:

紧急下潜注水舱

装备:

  • 耐久:+8%
  • 水下可见度:-1.0%

需要以下全部:

潜艇大规模生产

生产:

  • 产出:+7.00%

需要以下全部:

先进声纳

装备:

  • 水面探测:+6%
  • 水下可见度:+2.0%

需要以下全部:

甲板炮

装备:

  • 耐久:+8%

需要以下全部:

大型鱼雷发射管组

装备:

  • 鱼雷攻击:+5%

需要以下全部:

大容量水雷储存

装备:

  • 布雷:+20%

需要以下之一:


显示条件:
布鲁克林海军船厂
受影响装备: 研究类别:
所有战列舰、所有巡洋舰 所有主力舰技术、所有巡洋舰技术
特质(消歧义) 加成: 需求:
初始特质 战列线造船商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
垂直装甲带

装备:

  • 装甲:+5%

与以下互斥:

倾斜装甲带

装备:

与以下互斥:

强化关键部件

装备:

  • 敌方鱼雷暴击几率:-5%

需要以下之一:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

高级装甲设计

装备:

  • 装甲:+5%

需要以下全部:

与以下互斥:

The Can-Do Shipyard

生产:

  • 产出:+5.00%
  • 「无」
Drydock Expansion

仅适用于:Capital Ships 生产:

  • 产出:+5.00%

需要以下全部:

优化的防空射击扇面

装备:

  • 防空:+5%
  • 「无」
副炮布局

装备:

  • 轻型攻击:+5%
  • 「无」
陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

副射击指挥仪

装备:

  • 防空:+5%
  • 轻型火炮命中率:+3%

需要以下全部:

作战信息中心

装备:

  • 耐久:+10%

需要以下全部:

主炮塔布局

仅适用于:Capital Ships 装备:

  • 重型攻击:+5%
  • 「无」
防碎被帽

装备:

  • 重型攻击:+5%
  • 重型穿透:+5%

需要以下全部:

与以下互斥:

半穿甲弹

装备:

  • 轻型攻击:+5%
  • 轻型穿透:+5%

需要以下全部:

与以下互斥:

高初速火炮

装备:

  • 轻型穿透:+10%
  • 重型穿透:+10%
  • 生产花费: +5.00%

需要以下全部:

与以下互斥:

纽波特纽斯造船
受影响装备: 研究类别:
所有航空母舰、所有巡洋舰、所有驱逐舰 所有航空母舰技术、所有巡洋舰技术、所有驱逐舰技术
特质(消歧义) 加成: 需求:
初始特质 Carrier Specialists

仅适用于:Carrier 装备:

  • 耐久:+5%

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
远程巡航

装备:

  • 最大航程:+5%
  • 燃料消耗:+5%

与以下互斥:

高速巡航

装备:

  • 最大速度:+5%
  • 燃料消耗:+5%

与以下互斥:

防破片防护

仅适用于:All Carrier Ships, All Cruiser Ships 装备:

  • 装甲:+5%

需要以下之一:

流体动力学改进

装备:

  • 最大速度:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

海上补给装备

装备:

  • 最大航程:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

North Carolina Shipbuilding Company

仅适用于:Screens 生产:

  • 产出:+5.00%
  • 「无」
副射击指挥仪

仅适用于:Screens, Carrier 装备:

  • 防空:+5%
  • 轻型火炮命中率:+3%
  • 「无」
飞行甲板边缘防空炮架

仅适用于:All Carrier Ships 装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

速射火炮

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

高级装配厂

生产:

  • 产出:+5.00%

需要以下之一:

高级消防水泵

装备:

  • 耐久:+10%

需要以下全部:

主射击指挥仪

仅适用于:All Cruiser Ships 装备:

  • 重型攻击:+5%
  • 「无」
高初速火炮

仅适用于:All Cruiser Ships 装备:

  • 重型穿透:+5%

需要以下全部:

与以下互斥:

飞机组织
北美航空
受影响装备: 研究类别:
所有小型与舰载飞机、所有中型飞机、运输机 所有轻型飞机科技、所有中型飞机科技
特质(消歧义) 加成: 需求:
初始特质 Light Long-Range Aircraft

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%
  • 始终可用
大型方向舵与襟翼

仅适用于:All Medium Planes 装备:

  • 机动:+5%
  • 「无」
可变上反角

仅适用于:All Medium Planes 装备:

  • 航程:+10%
  • 可靠性:+10%
  • 「无」
大容量弹药

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 空中攻击:+10%
  • 「无」
额外货舱门

仅适用于:Transport Plane 生产:

  • 产出:+10.00%
  • 「无」
改进机体强度

仅适用于:All Medium Planes 装备:

  • 航程:+10%

需要以下全部:

滑翔机挂钩改装

仅适用于:Transport Plane 装备:

  • 航程:+10%

需要以下全部:

高级生产技术

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 可靠性:+7%

生产:

  • 产出:+10.00%
  • 拥有者:
    • 已研究:高级机床
Outsourced Engines

仅适用于:All Small and Carrier Planes 装备:

  • 机动:+5%
  • 最大速度:+5%

需要以下全部:

 美国:

低阻机翼

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%
  • 最大速度:+10%

需要以下全部:

扫射技术

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 对地攻击:+10%

需要以下全部:

Light Aircraft Development

仅适用于:All Small and Carrier Planes 装备:

  • 机动:+5%
  • 对地攻击:+5%
  • 空中攻击:+2%

需要以下全部:

远程改装

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%

需要以下全部:

反拦截战术

仅适用于:All Medium Planes 装备:

  • 最大速度:+10%

需要以下全部:

高爆战斗部

仅适用于:All Medium Planes 装备:

  • 对地攻击:+10%
  • 战略轰炸:+15%

需要以下全部:

远程战斗机

仅适用于:All Small and Carrier Planes 装备:

  • 航程:+15%
  • 机动:+15%

需要以下全部:

重型战斗机

仅适用于:All Medium Planes 装备:

  • 空中攻击:+15%
  • 航程:+10%

需要以下全部:

战术轰炸机

仅适用于:All Medium Planes 装备:

  • 战略轰炸:+15%
  • 航程:+10%

需要以下全部:

Lockheed
受影响装备: 研究类别:
所有中型机、运输机 全部中型飞机科技
特质(消歧义) 加成: 需求:
初始特质 Medium Long-Range Aircraft

仅适用于:All Medium Planes 装备:

  • 航程:+15%
  • 空中攻击:+5%
  • 始终可用
窄体构造

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%

生产:

  • 「无」
Mechanized Production

仅适用于:All Medium Planes 生产:

需要以下全部:

混合材料结构

仅适用于:All Medium Planes 生产:

  • 「无」
多用途运输机

仅适用于:Transport Plane 生产:

需要以下全部:

精炼发动机

仅适用于:All Medium Planes 装备:

  • 最大速度:+5%

需要以下全部:

Twin-Tail

仅适用于:All Medium Planes 装备:

  • 机动:+5%

与以下互斥:

强化机翼支撑

仅适用于:All Medium Planes 装备:

  • 对地攻击:+5%

与以下互斥:

加大座舱

仅适用于:All Medium Planes 装备:

  • 对地攻击:+5%
  • 战略轰炸:+5%

需要以下之一:

与以下互斥:

金属机鼻替换

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%

需要以下之一:

与以下互斥:

额外机枪

仅适用于:All Medium Planes 装备:

  • 「无」
流线型机身

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%
  • 最大速度:+5%

需要以下全部:

可适配构造

仅适用于:All Medium Planes 装备:

  • 航程:+5%

生产:

  • 产出:+5.00%

需要以下全部:

与以下互斥:

重型战斗机专精

仅适用于:All Medium Planes 装备:

  • 航程:+10%
  • 空中攻击:+5%

需要以下全部:

与以下互斥:

战术轰炸机专精

仅适用于:All Medium Planes 装备:

  • 航程:+5%
  • 对地攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

跳弹轰炸

仅适用于:All Medium Planes 装备:

  • 对海攻击:+3%
  • 「无」
高频测向

仅适用于:All Medium Planes 装备:

  • 潜艇探测:+5%
  • 对海攻击:+3%

需要以下全部:

道格拉斯飞机公司
受影响装备: 研究类别:
近距离空中支援、舰载近距离空中支援 全部近距空中支援科技
特质(消歧义) 加成: 需求:
初始特质 近距离空中支援飞机设计师

装备:

  • 对地攻击:+5%
  • 最大速度:-3%
  • 始终可用
选择性构造

生产:

  • 「无」
低空攻击

装备:

  • 对空防御:+5%
  • 「无」
Remote Controlled Turrets

装备:

  • 空中攻击:+10%

需要以下全部:

 美国:

  • 已研究计算机器
座舱盖与防火墙

装备:

  • 对空防御:+5%
  • 可靠性:+5%
  • 「无」
自动拉出

装备:

  • 对地攻击:+5%
  • 可靠性:+5%

需要以下全部:

一体化装甲设计

装备:

  • 对空防御:+5%

需要以下全部:

海鸥式机翼

装备:

  • 对地攻击:+10%

与以下互斥:

强化机翼

装备:

  • 对地攻击:+3%
  • 空中攻击:+3%
  • 对空防御:+3%

与以下互斥:

重武装飞机

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%

需要以下之一:

减速板

装备:

  • 对地攻击:+5%

需要以下全部:

机翼副油箱

装备:

  • 航程:+5%

需要以下全部:

Specialist Nose Configurations

装备:

  • 对地攻击:+10%

需要以下全部:

Bombs

装备:

  • 对地攻击:+10%

需要以下之一:

与以下互斥:

Rockets

装备:

  • 对地攻击:+5%
  • 机动:+5%

需要以下之一:

与以下互斥:

空心装药炸弹

装备:

  • 对地攻击:+5%
  • 「无」
集束炸弹

装备:

  • 对地攻击:+5%

需要以下全部:

Boeing
受影响装备: 研究类别:
战略轰炸机、海军巡逻轰炸机、运输机 全部重型飞机科技
特质(消歧义) 加成: 需求:
初始特质 重型飞机设计商

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%
  • 机动:-5%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
强化框架

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+5%
  • 「无」
标准化合金

生产:

需要以下全部:

运输机改装

仅适用于:Transport Plane 生产:

  • 产出:+10.00%

需要以下全部:

落锤合金应变处理

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+5%
  • 可靠性:+5%

需要以下全部:

精炼再生铝

仅适用于:Strategic Bomber, Naval Patrol Bomber 生产:

  • 产出:+5.00%
  • 生产资源需求:-15.00%

需要以下全部:

与以下互斥:

高品质铝合金

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 机动:+5%
  • 可靠性:+5%

需要以下全部:

与以下互斥:

增压座舱

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 航程:+5%

需要以下之一:

高级涡轮增压器

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 机动:+5%

需要以下全部:

加长后机身

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%
  • 对海攻击:+5%
  • 「无」
自动校平轰炸瞄准具

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%

需要以下全部:

与以下互斥:

空投声呐浮标

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 潜艇探测:+5%
  • 水面探测:+5%

需要以下全部:

与以下互斥:

座舱操控遥控炮塔

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 空中攻击:+5%

需要以下之一:

飞行堡垒

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+15%
  • 航程:+15%
  • 机动:-5%
  • 燃料消耗:+5%

需要以下全部:

与以下互斥:

Superfortress

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+10%
  • 航程:+10%
  • 机动:-5%
  • 燃料使用:+5%

需要以下全部:

高级仪表

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%
  • 海军瞄准:+5%

需要以下全部:

与以下互斥:

Grumman
受影响装备: 研究类别:
海军轰炸机、舰载战斗机、舰载近距离空中支援、舰载海军轰炸机 全部海军轰炸机科技
特质(消歧义) 加成: 需求:
初始特质 海军飞机设计商

装备:

  • 对海攻击:+5%

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
导航设备

装备:

  • 可靠性:+5%
  • 水面探测:+5%
  • 潜艇探测:+5%
  • 「无」
巡逻副油箱

仅适用于:Naval Bomber, Carrier Naval Bomber 装备:

  • 航程:+5%

需要以下全部:

与以下互斥:

内置鱼雷发射管

仅适用于:Naval Bomber, Carrier Naval Bomber 装备:

  • 最大速度:+5%
  • 对海攻击:+5%

需要以下全部:

与以下互斥:

高速鱼雷投放

仅适用于:Naval Bomber, Carrier Naval Bomber 装备:

  • 水面探测:+5%
  • 潜艇探测:+5%
  • 对海攻击:+5%
  • 海军瞄准:+5%

需要以下之一:

强化机身

装备:

  • 可靠性:+5%
  • 对空防御:+5%

需要以下全部:

Smooth Finish

仅适用于:All Carrier Aircraft, Naval Bomber 装备:

  • 机动:+5%
  • 最大速度:+5%

需要以下全部:

敏捷机翼设计

装备:

  • 航程:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

强度机翼设计

装备:

  • 航程:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

大容量弹药库

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%

需要以下全部:

更大载弹量

装备:

  • 对海攻击:+5%
  • 海军瞄准:+5%

需要以下全部:

风冷发动机

仅适用于:舰载战斗机、舰载近距离空中支援、舰载海军轰炸机 装备:

  • 可靠性:+5%
  • 对空防御:+5%

需要以下全部:

多级增压器

仅适用于:Carrier Fighter 装备:

  • 机动:+5%
  • 最大速度:+5%

需要以下全部:

注水加力

仅适用于:Carrier Fighter 装备:

  • 燃料消耗:-5%
  • 最大速度:+5%

需要以下全部:

高级材料

生产:

  • 产出花费:-10.00%
  • 生产资源需求:+10.00%

需要以下全部:

Jet Fighter Design

仅适用于:All Carrier Aircraft 装备:

  • 最大速度:+10%

需要以下全部:

装备组织
Springfield Armory
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

反车辆地雷

装备:

需要以下之一:

福特汽车公司
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

装备:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

Rock Island Arsenal
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

Sikorsky Aviation Corporation
受影响装备: 研究类别:
Helicopter Helicopters
特质(消歧义) 加成: 需求:
初始特质 直升机研发

装备:

纵列双旋翼创新

装备:

  • 硬度:+5%
  • 装甲:+10%

与以下互斥:

单旋翼创新

装备:

与以下互斥:

侧向排气

装备:

  • 可靠性:+5%
  • 「无」
改进型发动机

装备:

  • 可靠性:+5%
  • 最大速度:+10%

需要以下全部:

额外座位

装备:

  • 防御:+5%

需要以下全部:

共轴双旋翼

装备:

  • 最大速度:+10%

需要以下全部:

量产认证

生产:

需要以下全部:

经济

法令

The  美国 starts with the following laws: 1936

征兵法案 贸易法案 经济法令
解除武装的国家
  • 1% 可征召人口
自由贸易
  • +15% 建造速度
  • +10% 科研速度
  • +15% 工厂/船坞产出
  • 80% 出口到市场的资源
  • +40% 向他国民事情报
  • +20% 向他国海军情报
  • +5% 市场建造加成倍率
不受干扰的孤立
  • 50% 预计投入消费品生产的工厂数
  • +50% 工厂转换花费
  • +100% Generate war-goal tension limit
  • +20% Join faction tension limit
  • +50% 租借紧张度上限
  • +20% Send volunteers tension limit
  • +75% Guarantee tension limit
  • –30% 工厂能源消耗
  • –60% 每单位石油的燃料产量
  • –45% 燃料容量
  • +100%情报机构升级时间
  • –50% 工厂建造速度
  • –50% Dockyard construction speed

1939

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
自由贸易
  • +15% 建造速度
  • +10% 科研速度
  • +15% 工厂/船坞产出
  • 80% 出口到市场的资源
  • +40% 向他国民事情报
  • +20% 向他国海军情报
  • +5% 市场建造加成倍率
孤立主义
  • 40% 预计投入消费品生产的工厂数
  • +40% 工厂转换花费
  • +100% Generate war-goal tension limit
  • +20% Join faction tension limit
  • +10% 租借紧张度上限
  • +20% Send volunteers tension limit
  • +50% Guarantee tension limit
  • –30% 工厂能源消耗
  • –50% 每单位石油的燃料产量
  • –35% 燃料容量
  • +80%情报机构升级时间
  • –40% 工厂建造速度
  • –40% Dockyard construction speed

工业


年份

军用工厂

海军船坞

民用工厂

燃料筒仓

Refineries

建筑槽位
1936 10 22 128 (-90) 1 0 262

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 946* (-757) 230 (-184) 0 168 (-134) 692 (-554) 1 (-0) 654 (-523)

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

*The US gets half of  墨西哥's 石油.

军事

The  美国 military of 1936 boasts the second-largest navy in the world, behind only the Royal Navy, and has a sizable air force. However, its army is hampered by limited manpower and shortages of equipment.

陆军

美国 的陆军
类型 # 1936 # 1939
步兵 35 37
海军陆战队 0 2
骑兵 1
轻型坦克 0 1
师总数 36 41
已用人力 345.10K 374.70K

In 1936, 19 of the infantry divisions belong to the National Guard. These are composed of 12 infantry battalions whilst the regular army divisions are composed of 9 battalions. Four infantry divisions are forward-deployed to the Philippines, Alaska, Puerto Rico and the Panama Canal, with the garrison brigades stationed across several Pacific islands. The rest of the army is scattered throughout the continental United States.

Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
步兵师 步兵师 7 9 9x
National Guard Division 步兵师 19 19 12x
Cavalry Division* 骑兵师 1 0 8x
Cavalry Division^ 骑兵师 0 1 8x
Garrison Brigade 守备师 9 9 3x
Marine Brigade 陆战师 0 2 4x
Mechanized Cavalry^ 骑兵师 0 1 2x
* 标记的是在 1939 年开局中被移除的师。

^ 标记仅存在于 1939 年开局中的师。

Tank variants list
类型 Chassis Role 主武器 Turret Suspension 装甲(等级) 发动机(等级) 特殊模块
M1 Combat Car 基础轻型 轻型坦克 重机枪 双人 Bogie 铆接(2) 汽油(5) 基础无线电
M2A2 基础轻型 轻型坦克 重机枪 单人 Bogie 铆接(2) 汽油(4) Heavy Machine Gun, Basic Radio

海军

美国的海军
类型 # 1936 # 1939
航空母舰 4 5
战列舰 15
重巡洋舰 15 18
轻巡洋舰 12 20
驱逐舰 113 146
潜艇 71 96
运输船队 700
舰船总数 230 300
已用人力 142.55K 170.00K

The U.S. Navy in 1936 is one of the strongest navies in the game with a total of 230 vessels. It boasts a large variety of ship types, including 4 carriers, 15 battleships, 27 cruisers, 113 destroyers and 71 submarines. With 22 naval dockyards, the US has a strong shipbuilding industry. However, much of this starting potential is hobbled by the London Naval Treaty, which disables a number of the more recent designs.

Naval units list
类型 Class Hull 发动机 # 1936 1936 # 1939 1939 设计说明
CV Langley* 改装战列舰 重型 I 1 3x 机库空间、副炮 I、防空炮 I
CV Lexington* 改装战列舰 重型 II 2 2 3x 机库空间、副炮 I、防空炮 I
CV Ranger* 基础型航空母舰 航空母舰 I 1 1 3x Hangar Space, Anti-Air I
CV Yorktown 基础型航空母舰 航空母舰 II 2 2 3x Hangar Space, Secondary Battery II, Anti-Air I
CV Wasp^ 基础型航空母舰 航空母舰 I 1 3x Hangar Space, Secondary Battery II, Anti-Air I
BB Colorado* 早期重型舰船 重型 I 3 3 2x Heavy Battery II, 2x Secondary Battery I, 2x Anti-Air I, Fire Control 0, Battleship Armor II, Floatplane Catapult I
BB Nevada* 早期重型舰船 重型 I 2 2 2x Heavy Battery I, 2x Secondary Battery I, 2x Anti-Air I, Fire Control 0, Battleship Armor I, Floatplane Catapult I
BB New York* 早期重型舰船 重型 I 3 3 2x Heavy Battery I, 2x Secondary Battery I, Anti-Air I, Fire Control 0, Battleship Armor I, Floatplane Catapult I
BB Pennsylvania* 早期重型舰船 重型 I 5 5 2x Heavy Battery I, 2x Secondary Battery I, 2x Anti-Air I, Fire Control 0, Battleship Armor II, Floatplane Catapult I
BB Tennessee* 早期重型舰船 重型 I 2 2 Heavy Battery I, Heavy Battery II, 2x Secondary Battery I, 2x Anti-Air I, Fire Control 0, Battleship Armor II, Floatplane Catapult I
BB 北卡罗来纳 Improved Heavy Ship 重型 II 2x Heavy Battery III, 2x Dual-Purpose Secondary Battery II, Anti-Air I, Fire Control 0, Battleship Armor II, Floatplane Catapult I
CA New Orleans 基础巡洋舰 巡洋舰 I 5 2 7 2x Medium Battery II, Secondary Battery I, 2x Anti-Air I, Fire Control 0, Cruiser Armor II, Floatplane Catapult I
CA Pensacola* 基础巡洋舰 巡洋舰 II 8 8 2x Medium Battery I, Secondary Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I, Floatplane Catapult I
CA Portland* 基础巡洋舰 巡洋舰 II 2 2 2x Medium Battery I, Secondary Battery I, Anti-Air I, Fire Control 0, Cruiser Armor II, Floatplane Catapult I
CA Wichita 基础巡洋舰 巡洋舰 II 1 11 2x Medium Battery II, Dual-Purpose Secondary Battery I, 2x Anti-Air I, Fire Control 0, Cruiser Armor III, Floatplane Catapult I
CL Oglala 早期巡洋舰 巡洋舰 I 2 2 Dual-Purpose Main Battery I, Anti-Air I, Fire Control 0, Minelaying Rails
CL Omaha* 基础巡洋舰 巡洋舰 II 10 2x Light Cruiser Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I
CL Brooklyn^ 基础巡洋舰 巡洋舰 II 8 1 3x Light Cruiser Battery II, Dual-Purpose Secondary Battery I, 2x Anti-Air I, Fire Control 0, Cruiser Armor III, Floatplane Catapult I
DD Clemson* 早期驱逐舰 轻型 I 105 86 Light Battery I, Anti-Air I, Fire Control 0, 2x Torpedo Launcher I, Depth Charge I
DD Farragut 早期驱逐舰 轻型 II 8 13 32 Dual-Purpose Main Battery I, Anti-Air I, Fire Control 0, 2x Torpedo Launcher I, Depth Charge I, Sonar I
DD Benson & Gleaves 改进型驱逐舰 轻型 II Dual-Purpose Main Battery II, Anti-Air I, Fire Control 0, 2x Torpedo Launcher II, Depth Charge I, Sonar II
DD Sims^ 基础驱逐舰 轻型 II 28 7 Dual-Purpose Main Battery II, Anti-Air I, Fire Control 0, 2x Torpedo Launcher I, Depth Charge I, Sonar I
SS Barracuda* 基础潜艇 潜艇 I 9 9 鱼雷发射管 I
SS Porpoise 基础潜艇 潜艇 II 3 1 10 鱼雷发射管 I
SS S* 早期潜艇 潜艇 I 59 65 鱼雷发射管 I
SS Salmon^ 基础潜艇 潜艇 II 12 4 2x Torpedo Tubes II
* 表示某个变体已「过时」。

^ 标记仅存在于 1939 年开局中的变体。

舰种术语:

  • CV - 航空母舰
  • BB - 战列舰
  • CA - 重型巡洋舰
  • CL - 轻型巡洋舰
  • DD - 驱逐舰
  • SS - 潜艇

空军

美国 的空军
类型 1936 1936 1939 1939
战斗机 408 274 442
近距空中支援 138 253 248
海军轰炸机 132 24 256 82
重型战斗机 0 168 0
战术轰炸机 204 312 204 378
战略轰炸机 0 72
飞机总数 882 882 1227 1222
已用人力 21.72K 23.88K 36.30K 36.32K

The air force in 1936 consists of 882 aircraft, including 384 Boeing P-26A fighters, 96 Lockheed A-12 CAS aircraft, 108 Consolidated P2Y naval bombers, 108 Martin B-10 and 96 Keystone B-6 tactical bombers. The carriers operate 24 Boeing F4B fighters, 42 Vought SBU Corsair CAS aircraft and 24 Martin BM-2 naval bombers. There is an ongoing production line for Seversky P-35 fighters.

Aircraft variants list
类型 机体 Role 主武器 副武器 发动机 特殊模块
F3F Inter-War Carrier 战斗机 2x 轻机枪 1x 发动机 II
F4B* Inter-War Carrier 战斗机 2x 轻机枪 1x 发动机 I
PBY 基础中型 战术轰炸机 中型弹舱 轻型鱼雷挂架 2x 发动机 II Flying Boat Medium, Light MG Defense Turret
P2Y* 战间期中型 战术轰炸机 中型弹舱 炸弹挂锁 2x 发动机 II Flying Boat Medium, Light MG Defense Turret
B-18 基础中型 战术轰炸机 中型弹舱 2x 发动机 II 轻机枪防御炮塔
B-10 基础中型 战术轰炸机 中型弹舱 2x 引擎 I 轻机枪防御炮塔
B-6A* 战间期中型 战术轰炸机 中型弹舱 2x 引擎 I 轻机枪防御炮塔
P-36A 基础小型 战斗机 4x 轻机枪 2x 轻机枪 1x 发动机 II
P-35A 基础小型 战斗机 2x 轻机枪 2x 重型机枪 1x 发动机 II
A-17 基础小型 CAS 小型弹舱 4x 轻机枪 1x 发动机 II
A-12* 战间期小型 CAS 炸弹挂锁 4x 轻机枪 1x 发动机 I
BM-2* Inter-War Carrier 海军轰炸机 轻型鱼雷挂架 1x 发动机 I
SBU Corsair* Inter-War Carrier CAS 炸弹挂锁 1x 发动机 I 俯冲减速板
O2U* 战间期小型 CAS 炸弹挂锁 2x 轻机枪 1x 发动机 I
P-26A* 战间期小型 战斗机 2x 轻机枪 炸弹挂锁 1x 发动机 I
P-6* 战间期小型 战斗机 2x 轻机枪 1x 发动机 I
B-17^ 基础型大型舰船 战略轰炸机 大型弹舱 大型弹舱 4x 引擎 III 2x Heavy MG Defense Turret 2x, Bomb Sights 1
A-20^ 改进型小型 CAS 小型弹舱 Small Bomb Bay, 4x Heavy Machine Gun 2x 发动机 II 重型机枪防御炮塔
YA-19*^ 基础小型 CAS 炸弹挂锁 4x 轻机枪 1x 发动机 II
B-23^ 基础中型 战术轰炸机 中型弹舱 2x 发动机 II 轻机枪防御炮塔
Devastator^ 基础型航空母舰 海军轰炸机 轻型鱼雷挂架 1x 发动机 II
Vindicator^ 基础型航空母舰 CAS 炸弹挂锁 1x 发动机 II 俯冲减速板
F2A Buffalo^ 基础型航空母舰 战斗机 4x 重型机枪 1x 发动机 II
* 表示某个变体已「过时」。

^ 标记仅存在于 1939 年开局中的变体。

Air variants without 唯有鲜血
类型 型号 机体 #+可靠性 +Range +Engine +攻击 +Weapons +Bombing
FTR P-6 Inter-war 0 0 0 - 0 -
* 表示某个变体已「过时」。

^ 标记仅存在于 1939 年开局中的变体。

Airplane type terminology:

  • FTR - Fighter
  • HFTR - Heavy Fighter
  • CAS - Close air support
  • NAV - Naval bomber
  • TAC - Tactical bombers
  • STR - Strategic bomber
  • SCO - Scout

策略与指南

以下是one of many玩家为美国建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

Puppet juggling

You could release 波多黎各, 夏威夷王国, 马里亚纳联邦和巴拿马 as 傀儡国. They would complete their 通用国策树, getting goodies from it. They could also possibly make a few divisions, destroyers and surplus aircraft. Later, you would annex them, taking all that for you; each completed 通用国策树 should give 3 military factories, 4 civilian factories, and 3 Naval Dockyards - alongside whatever military they could have by that point. After annexing them, you can turn 波多黎各和夏威夷王国 from colonies into proper states.

You can set all 占领 laws to Local Autonomy, then release 马里亚纳联邦 as 傀儡国, then ask 菲律宾 for Garrison Support. On 1936 start, that will result in Manpower going from 247.78K to about 286.50K (+ 38.72K Americans) - as you both decrease amount of Garrisons needed, and replace Americans with Filipinos.

If you release 马里亚纳联邦 and set everything to Local Autonomy, 菲律宾 will give 30.11K garrisons; if you set everything to Forced Labor, ask 菲律宾 for Garrison support, and then release 马里亚纳联邦 and set everything to Local Autonomy, you'll get 100K Garrisons; 3 starting occupied territories on Local Autonomy need 10K. Whether or not to abuse 菲律宾 is your choice.

Waking the Sleeping Giant

 美国 has riches and resources that are the envy of any nation. However, it must find a way to get past crippling economic limitations caused by The Great Depression which result in shortages in manpower, reduced political power, and loss of production. They also start with only 10 军用工厂 so building land forces will be slow. Patience will be needed to overcome those obstacles.

To overcome the effects of the Great Depression, as early as possible go down the WPA line in the national focuses list. Please note that passing each stage, starting with Agricultural Adjustment Act, there is a 230 day wait period to pass the next stage. That means that you can pass three other national focuses and then will have to wait 20 days for the next stage to be available. It's worth the delay even though you are not continually running a national focus. The Republican path has no such delays between focuses, but it's necessary to wait over a year to get Landon in office.

The production limitations affect naval construction. Early construction should focus on 基础设施 along with civilian factories for the first two years. Repeat this cycle until the production issues can be solved and to grow your economy. The player will need to trade for 橡胶和铬 to start building battleships and carriers. Players may wish to cease submarine production as their fleet is quite extensive at the start of the game. Also, the maluses to building construction affect only factories and dockyards, so it's wise to build anything you anticipate needing for the wars ahead in the months right before you get rid of Undisturbed Isolation. You have the industrial capacity to build maximum-level coastal forts on all of the Pacific islands (including the Philippines' ports) which, with an infantry division or two each, makes them basically impossible for Japan to capture when they attack, putting you in a much better position for the Pacific War. There's a focus that gives you two levels of coastal fort on most of the Pacific islands, so because the cost of forts increases with level, you can also do well to build each island to two below maximum and then take that focus. Don't forget to build airfields on the islands so your planes can help with island defense and naval bombing.

Early research should include Destroyer II while relegating existing Destroyers and light cruisers to small fleets, perhaps 1 CL to 15 DD, to serve as flotillas for 护航 in safer zones. The older DDs will not be able to last long as screens against the Japanese Fleets. In the Atlantic the older Destroyers may be used as screens as combat with other fleets will be less likely. Build two main fleets in the Atlantic around battleship/heavy cruiser units and another around USS Ranger. These fleets do not need to be as large as the fleets in the Pacific. Do not include Submarines in these fleets.

In the Pacific, three main fleets should center on the Asiatic Fleet in the  菲律宾, a Hawaiian Fleet and one on the West Coast. Assign your best Admirals to those fleets, especially the Philippines. The goal is to make carrier groups of 2 CV, 3 BB, 4 CA, 4 CL and 15 DD. Try to avoid building larger fleets than that, or you will not be able to guard enough areas, South China/Philippines/Bismarck Seas plus enough to move onto new areas in an island-hopping campaign.

By the time the war starts you may have four or more of these fleets created. It should be more than sufficient especially if you have a mixture of level 2 ships in your Task Forces. A second reserve fleet may be needed in the Philippines to combat losses of ships and swell the ranks of the Asiatic Fleet.

Do not try to train troops until sufficient equipment is produced.

Preparation in the Pacific

When able, begin building air bases in the Pacific to ward off naval invasions. 115 each of strategic bombers and heavy fighters should do. Suggested locations would be Midway, Attu Island and Guam. Radar stations and coastal defences should be constructed as well.  日本 will especially attempt to take Guam but the naval bombers and defences should keep them at bay. Keeping a naval presence there is not suggested until the player plans to invade as Japan has their own significant air presence there.

While at peace it is a good strategy to occasionally send naval units to scout the Japanese islands to see which they are defending. If a single commander is chosen for all the defence brigades in the Pacific then extra units will be able to take those islands to save on the amount of time needed to take control in the Pacific. Wake Island and Palmyra make good staging areas for those invasions. A small amphibious force of say 9 divisions should be created to take the defended islands when war comes. Splitting them into small groups allows for faster planning and multiple assaults. It should only be necessary to leave a garrison on islands with an airbase or urban area.

The  菲律宾 is the lynchpin of the Pacific. A buildup of coast defences near ports, radar, anti-air, and a large buildup of strategic bombers and heavy fighters are needed to guard the South China and Philippine Seas against naval incursion. This will have the added effect of bringing the Philippines to direct autonomy. Keep in mind the Philippines will be generating units for its defence which will stop when annexed, although annexation will allow the player to build radar stations.

Once the war begins Japan will have their own formidable air presence in both the Philippine and South China Seas. Stay in port unless necessary. The problem in the Philippine Sea can be taken care of by taking the island of Peleliu to the southeast. Be careful when launching a naval assault from Manila as it will not show the route going through the South China Sea. If that portion of the trip is not defended an entire convoy of troops could be lost. Try to protect these convoys with 2x the number of DD than the number of divisions. It is necessary to move newly-trained divisions to defend the Philippines.

It is recommended to use your carrier and naval forces to help defend one's land. More divisions will have to be based, too. Note that this may NOT ward off formidable invasions.

Avoiding the Pacific War

The player can avoid going to war with  日本 entirely if one so wishes.

The usual war between the U.S. and Japan begins with the Japanese Focus Secure the Philippines, upon the completion of which Japan gets a war goal against the  菲律宾. The player can reduce the autonomy of the Philippines beforehand by building factories and/or sending lend-lease, and later annex them using the puppet system.

This can be done much earlier than the aforementioned Japanese Focus under historical AI, given the industrial capacity that the U.S. possesses. This way, Japan will get a war goal against the non-existent Philippines and therefore cannot declare war, thus allowing the U.S to focus entirely on the war in Europe.

It should also be noticed that this strategy does 不 stop Japan from declaring a war against the Allies (namely, it gets war goals against  荷属东印度和 英属马来亚 through the focus Strike on the Southern Resource Area), of which the U.S. is usually a member. However, The player can simply stay out of this war by refusing any call to arms.

Turning the U.S Red

While the US's democratic path is powerful, due to it's slow start usually requiring the player to, at the earliest, wait until the Panay Incident, the player can get to war much faster if it opts to abandon Democracy and embrace an alternate idea - in this case, Communism. Siding with Stalin and/or Mao is far more interesting of a game, and in the case of Mao, can hilariously derail the Sino-Japanese war by forcing the nationalists and Japanese to adjust to a third faction entering if one takes "Secure China".

First, one should do only industrial/electronics research up until after the Second American Civil war - while some military research every now and then is fine, what you research will be shared by the rebels (researching Fighter 1s is fine, but stick mostly to industrial and electronics research). Second, do not build any factories in the 11 states that will form the Confederacy - the states in question were the same ones that revolted in the original American Civil War (the Carolinas, Mississippi, Florida, Alabama, Georgia, Louisiana, Texas, Virginia, Arkansas, and Tennessee). While building a few factories there is fine for the missions to get congressional support for the focuses that require it, focus the majority of your development in the North.

The biggest threat to you in this war is not the Confederacy, but rather, the threat of running out of oil - train 10 cavalry units, station 5 near Texas, and 5 near Virginia - the former will be used to rush the victory points near Texas (securing the oil supplies) and the latter to rush the capital (which has a very good chance of being Richmond). In addition to these 10 cavalry units, divide up your starting army into 1 group of 24 units (station these along the border from the coast, along the Maryland-Virginia border, to the end of Tennessee on the same line), and 1 group of 12 units (station these along the Texas border).

For focuses, Rush the Agricultural Adjustment Act, hire the silent workhorse (you can ditch him later, but for now, we need Political Power) then take Suspend the Persecution and Reach out to the Wares Group. Hire Earl Browder to begin flipping to communism. While there are two branches that can lead to the US going to the inevitable Second American Civil War, you will have to take Union Representation Act to re-admit the Confederate States to the Union anyways, so go down that path. When you get the event about protests, don't back down - if you have been doing Small Lobbying Effort as soon as it's available, you'll be able to afford the hit in Congressional support.

Afterwards, rush Guarantee the American Dream - this will prevent the Midwest from forming a neutral block of states. Afterwards, take Worker Management Act to get rid of what's left of the Great Depression debuff. Save up at least 150 political power - thanks to the civil war, you'll be able to get rid of Undisturbed Isolation (if you flip to Communism during or shortly before the civil war, you could even go to War Economy) - if you take Selective Service Act, you can also go from Disarmed Nation to Limited Conscription (if you don't wish to take that focus, just save up 450 political power).

While you'll have removed the economic debuffs by the time you complete Re-Integration, you can still take Federal Housing Act for additional building slots if you haven't flipped to communism (you'll be able to bypass Fair Labor Standards Act thanks to the focuses you can access after Union Representation Act).

When the war kicks off, change your economic laws (and recruitment laws if you wish), then start pushing downwards - during the war, every time you capture a state's victory points, you'll gain 2 divisions. Either incorporate them or use them in your existing forces; just keep on pushing. Eventually, you should be able to capitulate the Confederates - annex everything. Re-integrate all the states as soon as you can, and flip to communism through "Democratic Socialism".

Decide if you want to Secure China or join the USSR - if you choose the former, either wait until Communist China forms its own faction, or instead, take the focus "Hemisphere Defense" to form your own faction and then take "Secure China" - unless you begin flipping other countries in South America communist, the only other members you'll have are the Phillipines and Paraguay , although since you won't have anyone else guaranteeing them, you could also just declare and puppet all other nations (you can also boost ideology if you wish).

If one opts to join the USSR, take the focus "Unholy Alliance" - while the USSR will accept your request to join the Comintern without the focus, if you take the focus, you'll be able to Join the Unions, which will annex them if they are more than 80% of the way to capitulation (even if not in the war - and if you join the unions but aren't in the war, whoever was close to capitulating the USSR will be pushed back to their starting borders; this can make it hilarious against the Axis).

While you can liberate the Philippines through a focus, one should hold off until the Philippines flips to communism - do this through the "Socialist Education" decision. After they flip, go ahead and liberate them.

By this time, you should have gotten the Panay Incident if you haven't already - while the historic thing would be to demand compensation, as we're already derailing history, instead use it to gain a war goal. Use either the Philippines (if you decided to Secure China) or Vladivostok (if you decided to join the Comintern) to naval invade mainland Japan. Because Japan is likely still involved in China, they won't have many forces in the Home Islands.

You can capitulate the Japanese and puppet them to have two of the most powerful navies at your control. Feel free to give Communist China Manchukuo to prepare them for their inevitable war with Nationalist China. With the threat in the Pacific dealt with, you can now focus on spreading the word of Marx in the European theater.

If you're playing single player and wish to go for Georgia on my Mind, take Unholy Alliance, and wait for the Germans to come close to capitulating the Soviets, but don't join the war - when the decision is available, Join the Unions; as you're not at war with Germany, you'll force them back to their borders. Then, take Monroe Doctrine and take the decision to ask for the British territories - if they agree, congrats, you get the achievement!

If not, station your fleet in the Baltic Sea and your troops in West Russia, and use the war goal to declare on the British and ask the Germans for Military Access - as you're at peace when this happens and are fighting a common enemy, you'll get it. Stage naval invasions from Wilhelmshaven to Hull or Newcastle, and the British should go down quickly. As you only really need South Georgia, odds are that you should be able to take the island (which the Germans will likely not take unless they can't take anything else).

If you wish to use this to go for the Arsenal of Democracy achievement, you must flip back to Democracy, but you don't have to worry about that - the US's Democratic Advisor, Harold L. Ickes, can be hired at any point, so after you get ahold of the required number of Military Factories (if you can join the Unions and annex Japan, you should have more than enough or at the very least, enough building spots to do so.

Alternatively if you manage to annex the 4 Major European Powers in a peace deal, you should have more than enough), hire Ickes and flip back to Democracy. Note that while the US can flip through having a high enough ideology, they can only do so in the regularly scheduled elections, meaning that if you don't have enough support by 1944, you'll have to wait until you get to 1948 to flip (as such, fire Earl Browder once you flip to communism).

Conquering the Americas

This guide is separate from the ones above as it assumes that the player wishes to go Fascist instead of Communist.

Upon starting the game, after doing all the regular things (i.e assigning divisions, beginning research, etc.), choose the focus War Plans Division. While that is going, begin building civilian factories and anti-air in the states bordering  墨西哥 (Texas, Arizona, New Mexico, California) as these will come in handy during your later invasion of your southern neighbor. You should be able to finish the War Plans Division focus before the 1936 Election, and when you do, don't pick another focus until after the event fires.

When the event "Election Day" fires, choose the Republicans, making Alf Landon your leader instead of FDR, and allowing you to pick the focus Return to the Gold Standard. While researching that, have all your armies (there should be five - one to guard the Pacific islands, one to invade  加拿大, one to invade Mexico, one to invade Cuba, and one defending the victory points of Washington, DC, San Francisco, and Los Angeles because if you lose those, you capitulate and lose the game) exercising until they reach trained.

Now once you take the Gold Standard focus, go down and take America First, which will start you on your path to Fascism. Save up Political Power so you can hire Charles Coughlin, the Fascist Demagogue, upon completion of the focus. Next, go take the War Powers Act and while you wait for that to finish, send some of your troops to Florida and begin preparations for a naval invasion of Cuba.

Make sure to research Naval Transport while you begin preparing your invasion of  古巴. Once the War Powers Act is finished, take the focus Manifest Destiny, which will lower your war goal justification time by 25%. After Manifest Destiny is finished and Seize Cuba is going, send about 5 to 10 divisions down to the Panama Canal so you can take the vital nation of  巴拿马 next. By the time Seize Cuba is finished, you should be ready to invade the island.

Cuba shouldn't offer much resistance to your invasion and it should be a very easy victory for you. After Cuba is annexed, declare on Panama and invade them. As you just need to take the capital, have five divisions head down to the capital and another five defend against their two divisions from the other side. During this time, take the focuses War Plan Green and War Plan Gray. While you're at war with Panama, justify on  哥斯达黎加和 尼加拉瓜 and invade them both after Panama falls. Justify on  萨尔瓦多和 洪都拉斯 while you finish off Costa Rica and Nicaragua. None of these countries should be a challenge to beat, and justify on  危地马拉 after taking the others. Once Guatemala falls, take the focus to puppet Mexico.

If Mexico accepts, begin construction until you can lower their autonomy to Integrated Puppet and later Annexed. If they don't, begin justifying on them immediately and line up your 10 divisions along their southern border and have your army in your border states up north begin preparations to invade.

Once you do, this shouldn't be too hard as most of Mexico's army is concentrated along their border with you and your Central American divisions can easily push up into Southern Mexico and take the capital with little hassle while your northern forces occupy most of their army. Once Mexico capitulates, be sure to puppet them in a state like Baja California so you can take their manpower and their armies and the annex the rest of their states.

Now prepare for war with South America. Unless the United Kingdom went with Edward VII and the Dominions broke away, ignore Canada for now. If they did break away, switch the below steps and invade Canada before South America.

Now, arrange your Mexican invasion army and your Central American divisions along the border with  哥伦比亚. As Colombia has a pretty weak army, this shouldn't be too hard. Quickly invade them and rush their capital with your divisions. While you invade Colombia, be sure to begin justifications on  厄瓜多尔. Don't justify on  秘鲁 or  委内瑞拉 as they could join the Axis, and don't justify on  巴拉圭 as they could join the Comintern. After Colombia falls, invade Ecuador and capitulate them. Now pause your expansion here for the moment and return to focusing internally.

As this point, begin preparing for the Second American Civil War. Take the focuses Ally with the Silver Shirts, and then rush the side of the focus tree that sends Lindenberg to  德国 and guarantees that the Midwest states will not break away and form the  不结盟的美利坚合众国. Then rush down the other side until you reach the focus The Voter Registration Act. Once you complete those, Fascism should rise enough that you can start a civil war.

Once the civil war begins, New England and Pennsylvania will break away first, usually followed by California, Oregon, and Washington. Quickly have your army on the East Coast invade and capture Boston. Have your Canadian invasion force turn and invade through Washington and Oregon to take Los Angeles and San Francisco.

Once those three cities fall, you will easily win the Second American Civil War and be able to transition to Fascist. Next, take the Focus Honor the Confederacy, which will unlock decisions to revive the Confederate States of America. During the war, General Douglas MacArthur should have volunteered to lead the nation and you should have accepted, replacing Alf Landon. After the war, an event will fire where the leader of the Fascist party, William Dudley Pelley, will challenge MacArthur's leadership. MacArthur will step down and Pelley will become the leader of the Confederates. Alternatively, you could also choose Lindenberg instead of Pelley as the new leader for the Fascists.

As you are now Fascist, you can join the Axis which will prevent  秘鲁, the  多米尼加, and  委内瑞拉 from joining when you declare on them. The rest of South America is really easy with low military and industry that the divisions you have should be more than enough to capitulate the nations in the south.

Naval invade  海地 and the Dominican Republic from Cuba and annex them both. Leave the Axis and then take the Destroyers for Bases focus, and the  英国, which will probably be at war with Germany right now, will probably agree.

Canada and the other Dominions, if playing on non-historical, will have broken away by now and you can easily invade Canada.  南非,  澳大利亚, and  新西兰 will all be in a faction with Canada called the Commonwealth of Nations, but once Canada falls, which is really easy to accomplish, they will capitulate too. Just be sure to send divisions to fight in South Africa, Australia, and New Zealand so you can annex Australia and New Zealand and puppet South Africa when the peace conference comes.  印度 may be in the faction too, but don't bother with them as they're too far away for you to control.

The Boston Rebellion

If the United States progresses down the fascist branch of its national focus tree and completes either the Voter Registration Act or 与银衫军结盟 national focuses, then an event titled "Protests in the Capital" will fire, eventually followed by another event titled "The Ten-Million-March". The latter event is the gatekeeper event, and once it fires, a 280-day countdown will start, culminating in the outbreak of civil war. If, however, both of the aforementioned focuses have been completed when the Ten-Million-March even fires, then the countdown is reduced to 180 days. Just as with the anti-communist version, a series of random events will trigger during the countdown, removing manpower, equipment, generals and moving factories. Additionally, sometimes worker strikes can occur, inflicting temporary penalties to industrial output and resources gain. Instead of mobilizing the National Guard, some states (that will revolt) will form citizen militias, which will then spawn divisions when the war breaks out.

Once the countdown reaches zero, the Boston Rebellion will break out. This will cause a civil war, started by the  Constitutional States of America (by way of a cosmetic tag), which will initially take control of New England (357), with its capital in Boston, and spawn 6 Local Volunteer divisions (each containing 6 Infantry Regiments). If the United States does not have any divisions deployed, then 20 additional divisions (each containing 7 infantry and 2 line artillery regiments along with recon, engineer and support artillery units) will be spawned for the rebels.

After this, the rebellion will quickly spread, with 3-day-intervals. Each state listed will spawn 4 Local Volunteer divisions;

  • After Boston, the West Coast will rebel (California(378), Oregon(385) and Washington(386))
  • This is followed by the rest of the East Coast (New York(358), Pennsylvania(360), New Jersey(359), and Maryland(361))
  • 此后,其余各州有 70% 的概率脱离、30% 的概率保持忠诚。每个地区都会生成 4 个地方志愿师:
    • The Northwest (Montana(388), Idaho(387), and Wyoming(381))
    • The West-Midwest North Dakota(389), South Dakota(390), Nebraska(384), Minnesota(391), and Iowa(392))
    • The Southwest (Nevada(379), Arizona(377), Utah(380), New Mexico(376), and Colorado(382))
  • Lastly, the Midwest (Missouri(373), Wisconsin(394), Illinois(395), Minnesota(261), Michigan (396), and Iowa(393)) will also secede if the national focus Work with the Bund has not been completed before the Boston Rebellion occurs, otherwise they will stay loyal. They will only spawn Local Volunteer divisions if they rebel.

Finally, every state that formed citizen militias will spawn Citizen Militia divisions, each containing 6 Infantry regiments. This means that the rebels could potentially spawn with up to 48 divisions (not counting Citizen Militia divisions) if all aforementioned regions defect and one disbanded all divisions before the Boston Rebellion occurred.

If the national focus 招募自由军团 has been completed before the Boston Rebellion occurs, then the US Loyalists will have the option to raise the Silver Legion, which will spawn one Free Corps division (each containing 9 Infantry regiments), in every loyal state in the South and the Midwest. A unit commander named Fritz Kuhn will also be created

成就

民主兵工厂(Arsenal of Democracy)
作为美国,拥有超过 300 座军用工厂。
我心中的乔治亚
作为美国,拥有并完全控制全部三个名为乔治亚的州。
历史再度重演
作为美国,战胜美利坚联盟国。又一次。
美国队
作为美国,向巴黎投下一枚核弹。
迪克西,拿起武器!
作为美国,以南方身份发动一场新的内战。
薪水过低、欲求不满,又归艾森豪威尔指挥
作为美国,担任盟国的阵营领袖,并拥有超过 50 个来自英国的远征师。
美国的普罗米修斯
作为美国,让罗伯特·奥本海默完成曼哈顿计划。
北美洲

加拿大自治领 哥斯达黎加 古巴 多米尼加 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美国

南美洲

阿根廷 玻利维亚 巴西 智利 哥伦比亚 厄瓜多尔 巴拉圭 秘鲁 乌拉圭 委内瑞拉

大洋洲

澳大利亚 新西兰

可释放国家

Americas

Bahamas Belize 英属安的列斯 Cayenne 格陵兰 Guadeloupe Guyana Jamaica 荷属安的列斯 波多黎各 魁北克 里奥格兰德 苏里南 特立尼达和多巴哥 巴塔哥尼亚威尔士 尤卡坦

大洋洲

Bougainville 夏威夷 Mariana Melanesia Micronesia 帕劳 巴布亚新几内亚 拉帕努伊 萨摩亚 所罗门群岛 Tahiti Vanuatu

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