钢铁雄心 IV 中文离线资料库

智利

原页面:Chile

本页中文翻译进度 82%,未译部分暂保留英文原文。

 智利 is a minor country in South America with a population of 5.06 M. Occupying a long, narrow strip of land between the Andes and the Pacific Ocean, it borders  秘鲁 to the north,  玻利维亚 to the northeast, and  阿根廷 to the east.

历史背景

After having its economy plummeted by the Great Depression, and after a long period of political instability which was riddled with a series of coup d'etats, democracy was finally reinstated in 1932, placing Arturo Alessandri Palma as the President of the Republic of Chile. With an economy heavily reliant on the export of raw resources, primarily saltpeter, its economy suffered heavily with the invention of synthetic nitrates, which was aggravated with the beginning of the Great Depression period, during which Chile's GDP dropped to about a third of its value, thus plunging the country to poverty. After a 1932 coup by the Socialist Party (Partido Socialista), democracy was reinstated only 12 days after the coup, and Alessandri's task as the head of the newly reinstated Liberal Democracy was to get Chile's economy afloat by stimulating copper mining and agriculture, while also upbringing the national industry for supplying it's population's needs.

事件

主条目:Chilean events

决议

国策

智利国策树。
主条目:Chilean national focus tree

 智利 gets a unique national focus tree as part of the 效忠审判 expansion. Without the expansion, Chile utilizes the 通用国策树.

The Chilean national focus tree can be divided into 4 branches, 12 sub-branches and 1 shared branch section:

Look to Tradition Branch
This starts the 中立主义 path by installing Carlos Ibáñez del Campo as President.
  • Rule by Decree Sub-branch
The Monarchist path installs the Antoine III as King of Araucanía and Patagonia and invites  法国 nobility to the country. It also either makes Ibáñez the prime minister or make the country an absolute monarchy.
  • Address the Mapuche Conflict Sub-branch
This path allows the Mapuche to overthrow Chile in a civil war. It will then reconquer and liberate the Western Hemisphere and the Pacific from post-colonial governments to create countries ruled by native councils. It will then be possible to decide to annex and core all of the native governments under Mapuche or keep them as puppets for a national spirit.
  • Enlarge the Textile Industries Sub-branch
The first shared focus between the Monarchist和Mapuche sub-branches create 民用工厂 in the country.
  • The Patagonian Giants Sub-branch
The first shared focus between the Monarchist和Mapuche sub-branches give a military and manpower boost to Chile and declares war against  阿根廷 for former claimed territory.
  • An Imperial Capital Sub-branch
This section of the Monarchist path lets the player decide to move the capital, establish sattelite kingdoms of the  印加帝国,  苏里南共和国 or  海地, and declare war on neighboring countries. Chile may decide to ally with  法国 or conquer it and invade  墨西哥. Chile may keep Antoine III as king and conquer  Quebec or overthrow him and place Carlos Ibáñez del Campo as King to create the El Reino de la Patria Nueva.
Endorse the Constitution of 1925 Branch
This begins the 民主主义 branch and starts by enacting Arturo Alessandri's policies.
  • Elección Presidencial de Chile de 1938 Sub-branch
After the election of 1938, Chile will then have to choose which type of leadership it will have.
  • Increase Presidential Powers/Reapproach America/Return to the Parliamentary Era Sub-branch
Chile will then choose whether or not to change its type of government. It may align itself with the Allies or bring 共产主义 advisors to the government. It may request islands from the Allies in order to protect them from 法西斯主义 nations in the Pacific. It may also ally itself with  阿根廷 to the Allied faction, or go to war against it for the Tierra del Fuego.
  • The Future of Chile Sub-branch
This section of the tree converts Chile into a 共产主义 nation. It will allow the unification of all 共产主义 nations in the Americas to form the Federation of Hispanic Republics.
Denounce the State of Near Anarchy Branch
The 法西斯主义 branch starts by having the player choose focuses in order to mitigate 稳定度和战争支持度 debuffs when the coup begins.
  • Commence the Counter-Revolution Sub-branch
After the 法西斯主义 coup is triggered, these focuses build up the nation for future warfare. It also removes the The Mapuche Conflict and temporarily removes 阿劳卡尼亚 (950).
  • Cooperate with Operation Bolivar Sub-branch
This path aligns Chile with  德国 and brings other 法西斯主义 South American nations to the Axis. It also brings  葡萄牙和 西班牙 into the faction as well.
  • Revoke the Treaty of Lima Sub-branch
This shared path allows Chile to attack  阿根廷, form the Kingdom of Chile and create a Pacific empire.
  • Abide by the Francoist Model Sub-branch
This path allows Chile to create a Pan-Hispanic faction instead of aligning with  德国, and ally with other Hispanic and Latin nations in the Western Hemisphere. It will also allow the liberation of other colonial states in the region.
Dissolve COVENSA/Public Works Projects Branch
The industrial branch can be split into three sections. The leftmost section focuses on resource extraction and trade, while the rightmost section focuses on construction and infrastructure. The bottom section focuses on devaluing the currency in order to build up the industry.


Trial of Allegiance Shared Military Branches
The shared military branches give the nation special national spirits and bonuses for the military. There are special focuses based on which nation the player chooses.


国家精神

智利 开局拥有以下国家精神:

With the 效忠审判 DLC enabled, Chile also starts with the following national spirits:



科技

科研

 智利 begins with 2 research slots available; 2 more can be unlocked through the national focus tree.

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车
  • 山地步兵 I

  • 工兵连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮
  • 早期驱逐舰
  • 基础深水炸弹
  • 早期巡洋舰
  • 早期重型舰船
  • 基础潜艇
  • 岸防舰

  • 海军火炮
  • 基础鱼雷
  • 运输船
  • 触发水雷
  • 战间期小型机身
  • Bombs
  • 轻机枪
  • 空投鱼雷
  • 发动机 I

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期舰载战斗机
  • 战间期轰炸机

「无」

陆军学说 海军学说 空军学说

「无」

「无」

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 改进型步兵装备 I
  • 支援武器 I
  • 早期卡车
  • 山地步兵 I

  • 工兵连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮
  • 战间期火炮
  • 早期驱逐舰
  • 基础深水炸弹
  • 早期巡洋舰
  • 早期重型舰船
  • 基础潜艇
  • 岸防舰

  • 海军火炮
  • 基础鱼雷
  • 运输船
  • 触发水雷
  • 战间期小型机身
  • Bombs
  • 轻机枪
  • 空投鱼雷
  • 发动机 I

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期舰载战斗机
  • 近距离空中支援 I
  • 战术轰炸机 I
  • 高级机床
  • 分散工业 II
  • 建造 II
  • 燃料储存
  • 合成石油实验
  • 改进石油加工

  • 无线电
  • 计算机器
陆军学说 海军学说 空军学说
  • 大规模作战计划
  • 存在舰队
  • 战略毁灭

外观名称

智利 的装备没有任何独特外观名称。

地理

 智利 owns 8 states. Chilean states are composed mostly from mountains.

州列表
州 城市 地形(省份数) 区域
安托法加斯塔 安托法加斯塔 10 沙漠 (1)
山地 (4)
城市 (1)
发达乡村区 423,605
阿劳卡尼亚 Puerto Montt
Temuco
1
2
森林 (3)
山地 (2)
发达乡村区 1,300,000
阿里卡-塔拉帕卡 Arica
Iquique
2
1
沙漠 (1)
山地 (3)
乡村区 340,000
阿塔卡马 Copiapó 2 沙漠 (2)
山地 (2)
发达乡村区 283,605
艾森 Coyhaique 2 山地 (5)
平原 (1)
牧区 34,347
复活节岛 汉加罗阿 1 平原 (1) 小岛 6,600
麦哲伦 Punta Arenas
Punta Delgada
2
1
湖泊 (1)
山地 (3)
平原 (1)
牧区 34,346
圣地亚哥 Chillán
Concepción
Coquimbo
圣地亚哥
Valparaíso
1
2
3
15
5
森林 (1)
丘陵 (2)
山地 (3)
城市 (1)
密集城市区 2,635,146

政治

意识形态

Partido Liberal

  • 可在没有战争目标的情况下向同一意识形态组的国家宣战
  • 可保障其他意识形态
  • Lowers world tension with guarantees
  • 可将一个国家变为傀儡国
  • 可对没有产生世界紧张度的国家制造战争目标
  • 可建立合作政府

政党

Political parties, 1936
同上 政党 意识形态 支持率 党派领袖 国名 Ruling?
Partido Liberal 民主主义 98% 阿图罗·亚历山德里 智利
智利共产党(PCCh) 共产主义 2% 卡洛斯·孔特雷拉斯·拉巴尔卡 智利社会主义共和国
Vanguardia Popular Socialista (VPS) 法西斯主义 0% 豪尔赫·冈萨雷斯·冯·马雷斯 先锋智利
Partido Ibanista 中立主义 0% 卡洛斯·伊巴涅斯·德尔坎波 智利共和国

智利 的可能国家领袖。

国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

Despotism

卡洛斯·伊巴涅斯·德尔坎波 伊瓦尼斯塔党(PI) 总统将军
  • 抵抗度增长速度:-5%
  • 每日指挥点数获取倍率:+15%
  • 师在本土州上的攻击:+5%
  • 师在核心领土上的防御:+10%
can come to power via focus 伊巴涅斯的政变

Despotism
曼努埃尔·曼基莱夫 考波利坎阿劳卡尼亚保卫协会(考波利坎协会) Defender of Araucanía
  • 师在本土州上的攻击:+5%
  • 师在核心领土上的防御:+10%
  • 战争支持度:+5.00%
can come to power via focus Avenge the Pacification of Araucanía if he is chosen via event Electing an Axe Bearer

Despotism
埃斯特班·罗梅罗·桑多瓦尔 考波利坎阿劳卡尼亚保卫协会(考波利坎协会) 1881 年的遗产
  • 师攻击:+5%
  • 师防御:+10%
can come to power via focus Avenge the Pacification of Araucanía if he is chosen via event Electing an Axe Bearer

Despotism
贝南西奥·科纽埃潘·韦恩丘阿尔 考波利坎阿劳卡尼亚保卫协会(考波利坎协会) 现代阿巴希诺·隆科
  • 战争支持度:+15.00%
  • 稳定度:+5.00%
can come to power via focus Avenge the Pacification of Araucanía if he is chosen via event Electing an Axe Bearer

Despotism
安托万三世 奥雷利-安托万一世家族,阿劳卡尼亚与巴塔哥尼亚的开创者国王(奥雷利家族) Roi d'Araucanie et de Patagonie
  • 稳定度:-10.00%
  • 战争支持度:-10.00%
  • 每日中立主义支持度:+0.02
  • 师在核心领土上的防御:+5%
can come to power via focus 加冕安托万为君主国王
Roi d'Araucanie et de Patagonie
  • 稳定度:-5.00%
  • 战争支持度:-5.00%
  • 每日中立主义支持度:+0.06
  • 师在核心领土上的防御:+5%
Roi d'Araucanie et de Patagonie
  • 每日中立主义支持度:+0.08
  • 师在核心领土上的防御:+5%
  • 对主要国家的进攻:+5%
  • Defense against major countries: +10%

自由主义
阿图罗·亚历山德里 自由党(PL) León de Tarapacá
  • 稳定度:+5.00%
  • 政治点数获取:+10%
  • 意识形态偏移防御:+5%
起始领袖

社会主义
佩德罗·阿吉雷·塞尔达 人民阵线(FP) 治理即教育
  • 科研速度:+10.00%
  • 稳定度:+5.00%
可通过事件The Winds of Change上台

社会主义
埃利亚斯·拉费尔特·加维诺 社会民主党 The Workers' President can come to power via event The Winds of Change or via event The 1942 Presidential Election

保守主义

卡洛斯·伊巴涅斯·德尔坎波 人民自由联盟(APL) / 伊瓦尼斯塔党(PI) 总统将军
  • 抵抗度增长速度:-5%
  • 每日指挥点数获取倍率:+15%
  • 师在本土州上的攻击:+5%
  • 师在核心领土上的防御:+10%
can come to power via event The Winds of Change or via focus 伊巴涅斯的政变

社会主义
胡安·安东尼奥·里奥斯 民主联盟(AD) Spearhead of the Alianza Democrática de Chile 可通过事件The 1942 Presidential Election上台

保守主义
爱德华多·克鲁斯-科克 保守党(PC) 医疗卫生之友 can come to power via event The 1942 Presidential Election or via event The 1946 Presidential Election

自由主义
费尔南多·亚历山德里 自由党(PL) 受欢迎的律师 可通过事件The 1946 Presidential Election上台

社会主义

马马杜克·格罗韦·巴列霍 社会党(PS) 复活节岛社会主义者 可通过事件The 1942 Presidential Election上台

保守主义
加夫列尔·冈萨雷斯·魏地拉 激进党(PR) Anti-Communist 可通过事件The 1946 Presidential Election上台

马克思主义
埃利亚斯·拉费尔特·加维诺 智利共产党(PCCh) The Workers' President can come to power via Communist referendum

马克思主义

马马杜克·格罗韦·巴列霍 智利社会党(PS) 复活节岛社会主义者 can come to power via referendum or via event The Santiago Conference

斯大林主义
卡洛斯·孔特雷拉斯·拉巴尔卡 智利共产党(PCCh) 坚定的斯大林主义者 can come to power via referendum or via event The Santiago Conference

反修正主义
曼努埃尔·伊达尔戈·普拉萨 共产主义左翼-革命工人党(共产主义左翼) 虔诚的托洛茨基主义者
  • 战争支持度:+5.00%
  • 颠覆活动花费:-25%
can come to power via referendum or via event The Santiago Conference

纳粹主义

豪尔赫·冈萨雷斯·冯·马雷斯 国家社会主义运动(MNS) 首领 can come to power via focus via focus 发动反革命 or via event The Nacista Insurgency

纳粹主义

卡洛斯·伊巴涅斯·德尔坎波 国家社会主义运动(MNS) 总统将军
  • 抵抗度增长速度:-5%
  • 每日指挥点数获取倍率:+15%
  • 师在本土州上的攻击:+5%
  • 师在核心领土上的防御:+10%
可通过事件Leadership Disputes Plagues the Party上台

纳粹主义
胡安·戈麦斯·米利亚斯 国家社会主义运动(MNS) 可通过事件Leadership Disputes Plagues the Party上台

外交

The independence of  智利 is guaranteed by the  美国 via 门罗主义, and this gives  智利 a (+35) opinion towards the  美国.

As a 民主主义 country,  智利 has slightly positive relations with the same ideology (+10), and more stronger positive relations with countries that share the same ruling party (+20).  智利 has a slightly negative relationship with all 共产主义, 法西斯主义, and 中立主义 countries (-10).

参谋与设计商

人员

智利 的部长与军事幕僚。

政治顾问
名称 特质 效果 花费()
豪尔赫·冈萨雷斯·冯·马雷斯 首领 150
卡洛斯·孔特雷拉斯·拉巴尔卡 Communist Intellectual 150
佩德罗·阿吉雷·塞尔达 Father of Industrialization
  • 建造速度:+7%
  • 稳定度:+5.00%
150
Luis Álamos Barros Minister of Trade and Development
  • 贸易法案成本:-15%
  • 消费品工厂系数:-5%
  • 建造速度:+5%
150
Luis Álamos Barros 意识形态斗士
  • 同意识形态月度好感:+100%
  • 政党支持率稳定度修正:+10%
150
Miguel Cruchaga Tocornal President of the Senate 150
Miguel Cruchaga Tocornal 军工实业家 150
Gustavo Ross Santa María 财政大臣
  • 消费品工厂系数:-15%
150
Gustavo Ross Santa María 军备组织者 150
Elías Lafertte Gaviño The Miners' Representative 150
卡洛斯·伊巴涅斯·德尔坎波 Ibañismo
  • 每日中立主义支持度:+0.03
  • 师在本土州上的攻击:+5%
  • 师在核心领土上的防御:+10%
150
Carlos Keller Rueff Pan-Hispanic Theorist
  • 每日法西斯主义支持度:+0.02
  • 进攻师速度:+10%
  • 战争支持度:+10.00%
150
Juan Gómez Millas Harsh Propagandist 150
曼努埃尔·伊达尔戈·普拉萨 Minister of Public Works 150
Gabriel González Videla Anti-Communist Crusader 150
爱德华多·克鲁斯-科克 Minister of Public Health
  • 每月人口:+10%
  • 稳定度:+10.00%
150
曼努埃尔·曼基莱夫 Defender of Araucanían Sovereignty 150
埃斯特班·罗梅罗·桑多瓦尔 Mapuche Economist
  • 消费品工厂系数:-20%
  • 每日中立主义支持度:+0.05
150
吉列尔莫·巴里奥斯·蒂拉多 Minister of Defense 150
Francisco Javier Díaz Valderrama Defender of the Race
  • 每日法西斯主义支持度:+0.05
  • 师在核心领土上的防御:+15%
  • 战争支持度:+5.00%
150
Ricardo Fonseca Aguayo Militant Communist
  • 每日共产主义支持度:+0.05
  • 稳定度:-5.00%
  • 战争支持度:+15.00%
150
Humberto Arriagada Valdivieso 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
150
Ulk Face Licker 25
Elena Caffarena Women's Rights Activist 150
Pablo Neruda 社会主义作家 150
Jaime Alfonso Quintana Agricultural Capitalist
  • 消费品工厂系数:-15%
  • 每日中立主义支持度:+0.05
150
María de la Cruz Radical Suffragette 150
Marta Vergara Feminist Editor 150
Salvador Allende Reformist Minister of Health 150
Rayén Quitral Famous Soprano
  • 稳定度:+10.00%
150
Jorge Alessandri Conservative Businessman 150
Guido Benedikt Beck Apostolic Prefect of Araucania
  • 抵抗度增长速度:-10%
  • 顺从度增长速度:+5%
  • 工厂产出: +6%
150
Gabriela Mistral Popular Latinian Poet 150
Juan Bautista Rossetti 社会主义经济学家 150
Emilio Bello Codesido Minister of Defense
  • 军用工厂建造速度:+10%
  • 师在核心领土上的防御:+6%
150
Ernesto Barros Jarpa 外交大臣
  • 改善关系意见:+10%
  • 贸易协定意见系数:+10%
  • 驻军受到的伤害:-5%
  • 针对我方的制造战争目标时间:+20%
150
Francisco Antonio Encina Agricultural National Socialist
  • 消费品工厂系数:-10%
  • 贸易法案成本:-50%
  • 经济法案成本:-50%
  • 每日中立主义支持度:+0.02
  • 每日法西斯主义支持度:+0.05
150
José Santos Salas Morales Minister of Social Assistance 150
Ramón Subercaseaux Pérez President of the Central Bank 150
Manuel Aburto Panguilef Mapuche Traditionalist
  • 每日中立主义支持度:+0.08
  • 战争支持度:+5.00%
  • 稳定度:+5.00%
150
Óscar Schnake Anarcho-Socialist 150
Bernardo Leighton The National Falange 150
Tancredo Pinochet University Fascist 150
Emilio Zapata Diaz National Housing Front Champion
  • 每月人口:+15%
  • 单州最大工厂数:+20%
150
Radomiro Tomic Romero Influential Christian Democrat 150
Roberto Wachholtz Araya Transport Minister 150
Arturo Olavarría Chilean Anticommunist Action 150
Rolando Merino Reyes Minister of Lands and Colonization
  • 非核心人力:+4.00%
  • 建造速度:+5%
  • 单州最大工厂数:+15%
  • 每月人口:+10%
150
Jerónimo Méndez Minister of the Interior
  • 投降界限:+5%
  • 建造速度:+5%
  • 敌方特工被发现几率偏移:+0.10%
  • 改善关系维持花费:-30%
150
Jerónimo Méndez Minister of the Interior
  • 投降界限:+5%
  • 建造速度:+5%
  • 改善关系维持花费:-50%
  • 外国颠覆活动效率:-10%
150
Miguel Serrano Fernández National Socialist Occultist 150
Manuel Antonio Neculmán 教育改革者 150
Benjamín Matte Larraín Minister of Agriculture 150
Pedro Enrique Alfonso Minister of Economy and Commerce
  • 贸易法案成本:-25%
  • 经济法案成本:-25%
  • 消费品工厂系数:-15%
150
Guillermo Paulino Izquierdo Araya Agrarian Nationalist
  • 政治点数获取:+5%
  • 单州最大工厂数:+10%
  • 消费品工厂系数:-10%
150
Osvaldo Lira Pérez Fascist Theologian 150
Carlos Huayquiñir Mapuche Journalist
  • 抵抗度目标:-10%
  • 稳定度:+5.00%
  • 政治点数获取:+10%
150
理论家
名称 特质 效果 花费()
何塞·路易斯·桑切斯·贝萨 俯冲轰炸机
  • 空军学说花费:-10%
  • 近距空中支援:
    • 对地攻击:+10%
100
Carlos Fuentes Rabe 军事理论家 100
Dario Cellejas Rojas 海军理论家 100
阿里奥斯托·埃雷拉 军事理论家 100
阿里奥斯托·埃雷拉 空战理论家 100
吉列尔莫·巴里奥斯·蒂拉多 大战略专家
  • 大作战计划(大学说)精通获取:+15.00%
100
维森特·梅里诺·别利奇 海军理论家 100
阿图罗·梅里诺·贝尼特斯 空战理论家 100
陆军总司令
名称 特质 效果 花费()
Julio Allard Pinto 陆军机动(专家) 100
Óscar Novoa Fuentes 陆军防御(专家) 100
贝南西奥·科纽埃潘·韦恩丘阿尔 陆军进攻(专家) 100
Bartolomé Blanche 老卫队
  • 陆军经验 获取:每日 +0.20
  • 最大指挥点数上限提升:+10
100
Francisco Javier Díaz Valderrama Army Organization (Specialist) 100
Ricardo Fonseca Aguayo 陆军进攻(专家) 100
Arnaldo Carrasco 陆军操练(专家) 100
海军总司令
名称 特质 效果 花费()
C.J. de la Motte 海军机动(专家) 100
Francisco O'Ryan Orrego 决战(专家)
  • 主力舰攻击:+10%
  • 主力舰装甲:+10%
  • 护卫舰攻击:+10%
  • 屏卫舰防御:+10%
  • 海军经验 获取:每日 +0.30
100
维森特·梅里诺·别利奇 海军改革者(专家) 100
空军总司令
名称 特质 效果 花费()
马马杜克·格罗韦·巴列霍 老卫队
  • 空军经验 获取:每日 +0.30
  • 最大指挥点数上限提升:+10
50
Dario Mujica Gamboa 地面支援(专家) 100
Diego Aracena Aguilar 空军改革者(专家) 100
阿图罗·梅里诺·贝尼特斯 夜间作战(专家)
  • 夜间作战惩罚:-20%
  • 空军经验 获取:每日 +0.30
100
最高统帅部
名称 特质 效果 花费()
Oscar Escudero Otárola 火炮(专家)
  • 火炮攻击:+15%
  • 火炮防御:+10%
100
Julio Allard Pinto Naval Air Defense (Specialist)
  • 海军防空攻击:+8%
100
Gustavo Silva 海军防空(专家)
  • 海军防空攻击:+15%
100
何塞·路易斯·桑切斯·贝萨 战略轰炸(专家)
  • 轰炸机防御:+2%
  • 战略轰炸:+5%
100
Óscar Novoa Fuentes Army Regrouping (Genius)
  • 师恢复速度:+12%
200
Carlos Fuentes Rabe 骑兵(专家)
  • 骑兵攻击:+5%
  • 骑兵防御:+5%
100
Arturo Espinoza Mujica 工事(专家)
  • 工事构筑速度:+16%
100
Arturo Espinoza Mujica 火炮(专家)
  • 火炮攻击:+15%
  • 火炮防御:+10%
100
Carlos Puga Monsalve 海军打击(专家)
  • 海军轰炸:+3%
  • 对海瞄准:+3%
  • 海军敏捷:+3%
100
Ernesto M. Orlando 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
100
Gregorio Rodríguez Tascón 陆军后勤(专家)
  • 师损耗:-8%
100
Rafael Fernández Reyes Commando (Specialist)
  • 特种部队攻击:+5%
  • 特种部队上限:+3
100
Olegario Reyes Del Río Capital Ships (Specialist)
  • 主力舰攻击:+5%
  • 主力舰装甲:+5%
100
Emilio Daroch Soto 潜艇(专家)
  • 潜艇攻击:+10%
  • 潜艇防御:+5%
100
Jorge Videla Cobo 屏卫舰(专家)
  • 护卫舰攻击:+10%
  • 屏卫舰防御:+15%
100
阿图罗·梅里诺·贝尼特斯 Air Combat Training (Genius)
  • 王牌生成几率:+15%
100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
豪尔赫·冈萨雷斯·冯·马雷斯 2 3 1 1 2 政治人脉
严厉领袖
Óscar Novoa Fuentes 3 2 3 2 3 组织者
娴熟参谋
授权专家
  • Has 不 completed focus Address the Mapuche Conflict
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Augustin Moreno Ladron de Guevara 1 1 1 1 1 民兵军官
组织者
Alfredo Portales Mourgues 2 2 1 1 2 冬季专家
阿里奥斯托·埃雷拉 1 1 1 1 1 媒体名人
步兵将领
  • 当前执政党为不 共产主义
  • Has 不 completed focus Address the Mapuche Conflict
Arturo Espinoza Mujica 1 1 1 1 1 步兵将领
  • 当前执政党为不 共产主义
  • Has 不 completed focus Address the Mapuche Conflict
Augusto Pinochet 1 2 1 1 1 严厉领袖
  • 以下条件之一必须成立:
    • 已完成焦点Expand the Officer Corps
    • 已完成焦点Recruit Young Officers
Bartolomé Blanche 3 2 2 3 3 老卫队
骑兵将领
  • 以下条件之一必须成立:
Carlos Fuentas Rabe 2 2 1 1 2 骑兵将领
山地兵
卡洛斯·伊巴涅斯·德尔坎波 3 3 2 2 3 步兵将领
山地兵
Carlos Keller Rueff 2 2 1 2 1 组织者
步兵将领
Carlos Prats 1 1 1 1 1 组织者
  • 以下条件之一必须成立:
    • 已完成焦点Expand the Officer Corps
    • 已完成焦点Recruit Young Officers
Estoban Romero Sandoval 4 4 4 2 3 老卫队
组织者
  • 以下条件之一必须成立:
    • 已完成焦点Strike a Deal with the Mapuche
    • 已完成焦点Avenge the Pacification of Araucanía
Francisco Javier Díaz Valderrama 1 2 1 2 1 杰出战略家
Gregario Rodríguez Tascón 2 2 1 3 1 杰出战略家
组织者
  • 当前执政党为不 共产主义
  • Has 不 completed focus Address the Mapuche Conflict
  • Has 不 completed focus Denounce the State of Near Anarchy
吉列尔莫·巴里奥斯·蒂拉多 2 2 1 1 2 山地战士
Humberto Arriagada Valdivieso 2 1 2 2 1 民兵军官
冬季专家
曼努埃尔·曼基莱夫 1 1 1 1 1 步兵将领
  • 以下条件之一必须成立:
    • 已完成焦点Strike a Deal with the Mapuche
    • 已完成焦点Avenge the Pacification of Araucanía
Manuel Quintín Lame Chantre 4 3 2 4 4 诡计者
山地兵
 Scavenger
  • 以下条件之一必须成立:
    • 已完成焦点Establish the Royal Mountaineers
    • 已完成焦点美洲原住民联盟
Manuel Santiago Concha Pedregal 2 1 3 2 2 顽固战略家
步兵将领
  • 以下条件之一必须成立:
  • Has been recalled to service via decision
马马杜克·格罗韦·巴列霍 3 2 3 2 3 老卫队
组织者
Oscar Escudero Otárola 4 4 2 4 3 山地兵
Oscar Escudero Otárola 2 2 3 2 2 顽固战略家
山地兵
Oscar Reeves Leiva 1 1 1 1 1 民兵军官
诡计者
Pedro Dartnell 3 4 2 2 1 老卫队
杰出战略家
  • 以下条件之一必须成立:
  • Has been recalled to service via decision
Pedro Silva Calderón 1 1 1 1 1 民兵军官
骑兵军官
  • Has 不 completed focus Address the Mapuche Conflict
Peter Adolf Caesar Hansen 4 5 1 2 4 严厉领袖
装甲将领
Rafael Fernández Reyes 2 1 2 2 1 步兵将领
突击队
  • 当前执政党为不 共产主义
  • Has 不 completed focus Address the Mapuche Conflict
  • Has 不 completed focus Denounce the State of Near Anarchy
Ricardo Fonesca Aguayo 2 2 2 1 1 诡计者
突击队
René Schneider 1 1 1 1 1 诡计者
  • 以下条件之一必须成立:
    • 已完成焦点Expand the Officer Corps
    • 已完成焦点Recruit Young Officers
贝南西奥·科纽埃潘·韦恩丘阿尔 3 3 2 3 2 组织者
骑兵将领
  • 以下条件之一必须成立:
    • 已完成焦点Strike a Deal with the Mapuche
    • 已完成焦点Avenge the Pacification of Araucanía
Óscar Fuentes Pantoja 1 1 1 1 1 山地战士
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Emilio Daroch Soto 2 2 1 2 1 海狼
Jorgo Videla Cobo 3 3 1 3 2 炮术专家
舰队护卫者
Julio Allard Pinto 2 2 2 1 2  Cruiser Captain
苍蝇拍
Olegario Reyes Del Río 2 2 1 2 2  Gentlemanly
远洋专家
维森特·梅里诺·别利奇 3 2 3 2 2  Spotter
舰队护卫者
 Inshore Fighter

公司

Without the 效忠审判 DLC,  智利 uses generic concerns, designers and organizations.

工业财团
标志 名称 类型 效果 要求 花费() DLC
Compañia General de Electricidad 电子学财团
  • 工厂能源消耗:-10.00%
  • 「无」
150
Compañía Sudamericana de Vapores Merchant Marine Manufacturer
  • 已完成焦点Invest in Shipping
150
Vía Trans Radio Chilena Compañía de Radiotelegrafía Electronics Developer
  • 电子学科研速度:+15%
  • 科研速度:+5%
  • 已完成焦点电信发展
150
Banco Central de Chile 中央银行
  • 消费品工厂:-15.0%

Completing focus Inflation Control by the Banco Central de Chile will upgrade this designer with an additional:

  • 消费品工厂:-10.0%
  • 已完成焦点Strengthen the Central Bank
150
Compañía Electro-Siderúrgica e Industrial de Valdivia 工业财团
  • 煤: +6
  • 煤 获得效率:+5%
  • 「无」
150
Empresa de los Ferrocarriles del Estado 铁路公司
  • Has not completed focus Contract EFE
150
Compañía Manufacturera de Papeles y Cartones Forestry Company
  • 单州最大工厂数:+30%
  • Has not completed focus Expand the Forestry
150
Corporación de Fomento de la Producción de Chile 建筑公司
  • Has not completed focus Establish CORFO
50

设计商

智利 的设计公司。

坦克设计商
标志 名称 类型 效果 要求 花费() DLC
陆军坦克部 机动坦克设计商
  • 装甲科技:
    • 最大速度:+5%
    • 可靠性:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
舰船设计商
标志 名称 类型 效果 要求 花费() DLC
海军兵工厂 近海防御舰队设计商
  • 航空母舰:
  • 主力舰:
    • 生产花费: -25.00%
    • 装甲:-20%
    • 重型攻击:-20%
    • 最大航程:-50%
  • 护航舰:
  • 潜艇:

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「扩建海军兵工厂」
150
CSAV 护航舰队设计商
  • 护航舰:
    • 最大航程:+30%
    • 潜艇探测:+10%
    • 最大速度:+10%
    • 生产花费: +10.00%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「扩建海军兵工厂」
150
飞机设计商
标志 名称 类型 效果 要求 花费() DLC
FANAERO 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
ENAER 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
军用物资设计商
标志 名称 类型 效果 要求 花费() DLC
Fábricas y Maestranzas del Ejército 步兵装备设计商
  • 已完成焦点Utilize FAMAE
150
Willys FAMAE Corvo 摩托化装备设计商
  • 已完成焦点Domestic Production of the Willys MB
150
FAMAE - Rama de Artillería 火炮设计商
  • 已完成焦点Domestic Production of the Willys MB
150

组织

智利 可使用这些军工产业组织。

坦克组织
陆军坦克部
受影响装备: 研究类别:
装甲科技 所有装甲技术
特质(消歧义) 加成: 需求:
初始特质 步兵坦克设计商

装备:

  • 装甲:+5%
  • 最大速度:-5%
  • 始终可用
耐用发动机

装备:

  • 突破:+5%

与以下互斥:

可靠发动机

装备:

  • 可靠性:+5%

与以下互斥:

大直径负重轮

装备:

  • 最大速度:+10%

生产:

  • 产出花费:+5.00%

需要以下之一:

与以下互斥:

小直径负重轮

装备:

  • 防御:+5%

需要以下之一:

与以下互斥:

突破坦克规格

装备:

  • 装甲:+3%
  • 防御:+3%
  • 「无」
可调炮塔座圈

装备:

  • 软攻:+3%
  • 硬攻:+3%

需要以下全部:

改进型指挥塔视野

装备:

  • 软攻:+5%
  • 硬攻:+5%
  • 突破:+5%

需要以下全部:

近距支援角色

装备:

  • 软攻:+5%

需要以下全部:

与以下互斥:

反坦克角色

装备:

  • 硬攻:+5%
  • 穿透:+10%

需要以下全部:

与以下互斥:

可适配底盘

生产:

需要以下之一:

轻型坦克专精

仅适用于:All Light Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

中型坦克专精

仅适用于:All Medium Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

重型坦克专精

仅适用于:All Heavy Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

厚重装甲

装备:

  • 装甲:+5%

需要以下全部:

更厚的装甲

装备:

  • 装甲:+10%

需要以下全部:

舰船组织
海军兵工厂
受影响装备: 研究类别:
所有航空母舰、所有巡洋舰、所有驱逐舰 所有航空母舰技术、所有巡洋舰技术、所有驱逐舰技术
特质(消歧义) 加成: 需求:
初始特质 特遣舰队造船厂

装备:

  • 耐久:+5%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
远程巡航

装备:

  • 最大航程:+5%
  • 燃料消耗:+5%

与以下互斥:

高速巡航

装备:

  • 最大速度:+5%
  • 燃料消耗:+5%

与以下互斥:

防破片防护

仅适用于:All Carrier Ships, All Cruiser Ships 装备:

  • 装甲:+5%

需要以下之一:

流体动力学改进

装备:

  • 最大速度:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

海上补给装备

装备:

  • 最大航程:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

副射击指挥仪

仅适用于:Screens, Carrier 装备:

  • 防空:+5%
  • 轻型火炮命中率:+3%
  • 「无」
飞行甲板边缘防空炮架

仅适用于:All Carrier Ships 装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

速射火炮

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

高级装配厂

生产:

  • 产出:+5.00%

需要以下之一:

高级消防水泵

装备:

  • 耐久:+10%

需要以下全部:

主射击指挥仪

仅适用于:All Cruiser Ships 装备:

  • 重型攻击:+5%
  • 「无」
高初速火炮

仅适用于:All Cruiser Ships 装备:

  • 重型穿透:+5%

需要以下全部:

与以下互斥:

飞机组织
CSAV
受影响装备: 研究类别:
所有战列舰、所有巡洋舰 所有主力舰技术、所有巡洋舰技术
特质(消歧义) 加成: 需求:
初始特质 翻新修理制造商

仅适用于:Capital Ships, Screens, Submarine 装备:

  • 耐久:+3%

军工产业组织:

  • 军工组织科研加成:+1%
  • 始终可用
重装甲舰体

装备:

  • 装甲:+3%
  • 「无」
隔离式消防总管

装备:

  • 鱼雷伤害减免:+3%

需要以下全部:

反灌注系统

装备:

  • 敌方鱼雷暴击几率:-5%

需要以下全部:

防鱼雷隆起部

装备:

  • 敌方鱼雷暴击几率:-5%
  • 鱼雷伤害减免:+8%

需要以下全部:

泡沫灭火器

装备:

  • 可靠性:+3%
  • 「无」
舱壁支撑程序

装备:

  • 可靠性:+1%
  • 装甲:+2%

需要以下全部:

大功率操舵

装备:

  • 可靠性:+1%
  • 装甲:+2%

需要以下全部:

灌注边界

装备:

  • 耐久:+3%

需要以下全部:

受保护泵组

装备:

  • 耐久:+5%

需要以下全部:

先进扫描器

装备:

  • 潜艇探测:+5%
  • 水面探测:+5%

需要以下全部:

高初速火炮

仅适用于:Capital Ships 装备:

  • 重型穿透:+3%

需要以下全部:

主力舰用驱逐炮弹

仅适用于:Capital Ships 装备:

  • 重型穿透:+5%
  • 重型攻击:+10%
  • 最大航程:-15%
  • 最大速度:-8%

需要以下全部:

与以下互斥:

甲板炮

装备:

  • 防空:+6%

需要以下全部:

与以下互斥:

通用防御系统

仅适用于:Capital Ships 装备:

  • 防空:+3%
  • 装甲:+3%
  • 轻型攻击:+3%
  • 最大航程:-5%
  • 最大速度:-4%

需要以下全部:

与以下互斥:

ENAER
受影响装备: 研究类别:
所有小型与舰载机、所有中型机、战略轰炸机 飞机
特质(消歧义) 加成: 需求:
初始特质 通用飞机设计师

生产:

  • 产出:+3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
保守设计

装备:

  • 可靠性:+5%
  • 「无」
战斗机专家

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 航程:+5%

需要以下全部:

高速设计

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

敏捷机翼设计

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 机动:+5%

需要以下全部:

与以下互斥:

战斗机生产

仅适用于:Fighter, Heavy Fighter, Scout Plane 生产:

  • 产出:+5.00%

需要以下之一:

轰炸机专家

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 航程:+5%

需要以下全部:

炸弹卡车

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 对空防御:+3%

需要以下全部:

与以下互斥:

快速轰炸机

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

轰炸机生产

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 生产:

  • 产出:+5.00%

需要以下之一:

海军飞机专家

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 航程:+5%

需要以下全部:

对海打击

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 海军瞄准:+5%

需要以下全部:

与以下互斥:

海军空中巡逻

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 水面探测:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

海军飞机生产

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 生产:

  • 产出:+5.00%

需要以下之一:

Fanaero-Chile
受影响装备: 研究类别:
所有小型与舰载飞机、所有中型飞机、运输机 所有轻型飞机科技、所有中型飞机科技
特质(消歧义) 加成: 需求:
初始特质 航程优先飞机设计师

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%
  • 始终可用
大型方向舵与襟翼

仅适用于:All Medium Planes 装备:

  • 机动:+5%
  • 「无」
可变上反角

仅适用于:All Medium Planes 装备:

  • 航程:+10%
  • 可靠性:+10%
  • 「无」
大容量弹药

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 空中攻击:+10%
  • 「无」
额外货舱门

仅适用于:Transport Plane 生产:

  • 产出:+10.00%
  • 「无」
改进机体强度

仅适用于:All Medium Planes 装备:

  • 航程:+10%

需要以下全部:

滑翔机挂钩改装

仅适用于:Transport Plane 装备:

  • 航程:+10%

需要以下全部:

高级生产技术

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 可靠性:+7%

生产:

  • 产出:+10.00%
  • 拥有者:
    • 已研究:高级机床
低阻机翼

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%
  • 最大速度:+10%

需要以下全部:

扫射技术

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 对地攻击:+10%

需要以下全部:

远程改装

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%

需要以下全部:

反拦截战术

仅适用于:All Medium Planes 装备:

  • 最大速度:+10%

需要以下全部:

高爆战斗部

仅适用于:All Medium Planes 装备:

  • 对地攻击:+10%
  • 战略轰炸:+15%

需要以下全部:

远程战斗机

仅适用于:All Small and Carrier Planes 装备:

  • 航程:+15%
  • 机动:+15%

需要以下全部:

重型战斗机

仅适用于:All Medium Planes 装备:

  • 空中攻击:+15%
  • 航程:+10%

需要以下全部:

战术轰炸机

仅适用于:All Medium Planes 装备:

  • 战略轰炸:+15%
  • 航程:+10%

需要以下全部:

装备组织
FAMAE
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

反车辆地雷

装备:

需要以下之一:

FAMAE - Rama de Artillería
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

Willys FAMAE Corvo
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

经济

法令

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
出口导向
  • +10% 建造速度
  • +5% 科研速度
  • +10% 工厂/船坞产出
  • 50% 出口到市场的资源
  • +20% 向他国民事情报
  • +10% 向他国海军情报
  • +10% 市场建造加成倍率
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

*1936 年与 1939 年的法案相同。

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 2 4 8 (-4) 25

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 4 (-2) 1 0 96 (-48) 56 (-28) 6 (-4) 7 (-3)

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

陆军

智利 的陆军
类型 # 1936 # 1939
步兵 3
骑兵 1
师总数 4 4
已用人力 36.00K 38.30K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
División de Infanteria* 步兵师 3 0 9x
División de Infanteria^ 步兵师 0 3 9x
División de Caballería* 骑兵师 1 0 9x
División de Caballería^ 骑兵师 0 1 9x
* 标记的是在 1939 年开局中被移除的师。

^ 标记仅存在于 1939 年开局中的师。

海军

智利 的海军
类型 # 1936 # 1939
战列舰 1
重巡洋舰 1
轻巡洋舰 1
驱逐舰 8
潜艇 9
运输船队 50
舰船总数 20 20
已用人力 9.80K 9.80K
Naval units list
类型 Class Hull 发动机 # 1936 1936 # 1939 1939 设计说明
BB Almirante Latorre 早期重型舰船 重型 I 1 1 2x Heavy Battery I, 2x Secondary Battery I, Anti-Air I, Fire Control 0, Battleship Armor I, Floatplane Catapult I
CA O'Higgins 岸防舰 巡洋舰 I 1 1 Medium Battery I, Secondary Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I
CL Chacabuco 岸防舰 巡洋舰 I 1 1 Medium Battery I, Fire Control 0, Torpedo Launcher I
DD Almirante Lynch* 早期驱逐舰 轻型 I 2 2 轻型火炮 I、火控系统 0、鱼雷发射器 I
DD Serrano 早期驱逐舰 轻型 I 6 6 Light Battery I, Fire Control 0, Torpedo Launcher I, Depth Charge I, Minelaying Rails
SS Capitán O'Brien 早期潜艇 潜艇 I 3 3 2x 鱼雷发射管 I
SS H1* 早期潜艇 潜艇 I 6 6 鱼雷发射管 I
* 标记表示该变体「已过时」。

舰种术语:

  • BB - 战列舰
  • CA - 重型巡洋舰
  • CL - 轻型巡洋舰
  • DD - 驱逐舰
  • SS - 潜艇

空军

智利 的空军
类型 1936 1936 1939 1939
战斗机 18 18
近距空中支援 0 20
战术轰炸机 0 16
飞机总数 18 18 54 54
已用人力 360 360 1.40K 1.40K

 智利 has a small air force composed of a single wing of 18 P-6 fighters. In 1939, it owns 20 Close Air support wings and 16 Tactical Bombers.

策略与指南

以下是one of many玩家为智利建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

The situation in Chile

 智利 finds itself in an equally precarious position as  阿根廷和 巴西. While Argentina has to worry about its internal political stability, its unstable economy, its weak industry and military, opportunistic neighbors can threaten its holdings, it does have access to a decent amount of manpower, a decent navy, has enough industrial capacity to mount a workable (if desperate) defense and can, with enough effort, execute enough reforms to stabilize its government and economy, build up its industry and military and secure its own territorial holdings and national sovereignty.

Chile on the other hand has equally pressing issues at hand; while they do have have the same political and economic stability problems to worry about as Argentina, they control quite a thin territory, manpower, industry and material and are used and after series of events and will therefore be hard-pressed to hold their own in a direct confrontation with its neighbours, Argentina or even other prominent South American nations. In addition to all that, Chile also has a rather lofty "victory" condition to aim for: somehow, if it must survive through any supposed turmoil, take over all of South America before they can consider themselves truly successful.

That being said, Chile is not completely broken, for a thin nation it can be the most dangerous and maneuvering, as the rest of their neighbours will soon learn.

The Look upon Tradition

Chile, unlike all prominent South American nations, can actually decide what type of South American control to adhere to: Indigenous Mapuche Empire or to adopt to Kingdom of Aracunia and Patagonia.

The Look to Tradition national focus leads to a crossroads with paths to choose from. Each one allows the player to clean up the internal mess of the government and recover from the damage suffered in the hands of the imperialists or by seeking support from other obscure figures of Chilean history.

Rule by Decree

The Rule by Decree national focus and all focuses following it are based around the idea of adhering to the re-creation of the self proclaimed monarchy by drawing closer to the  French Monarchy and the solving of the Mapuche conflict and having to puppet the surrounding nations work together to spread the Francophone influence in the world. Electing this path will remove Carlos Ibanez from power and replace him with 安托万三世. However if reaching the final end, the player can revert the decision while in game, by bringing back Ibanez back to power and severing the idea of a global Francophone.

Address the Mapuche Conflict

The Address the Mapuche Conflict national focus and all focuses following it are based around the idea of creating an uniquely Chilean nation and having to oust Ibanez from power and take matters into their own hands and conquer its neighbours through using its own abilities and resources. Electing Manquilef, Sandoval or Huenchual depends on the players choice, however  Mapuche will not be able to join an alliance unless via national focus. Instead, it will form its own faction which can be used to invite other nations into, like  巴西 or any other southern American nation that decides to draw closer to the faction. Before that, it will have to face a during civil war that the new Mapuche state has to remerge victorious, albeit losing some manpower, advisors and goods in the process. But in the restoration of an indigenous American country. This is the hardest path as Chile will (in essence) be taking on Brazil and Canada, Mexico and the United States on its own. Chile will have to take maximum advantage of everything they have available for use utilizing spy agencies that can provide operations like infiltrating administrations and staging collaboration governments, among other things.

Crusade Against Imperialism

The Crusade Against Imperialism national focus opens up into decisions, a list that grants more unique puppet states as  Mapuche's industrial capacity and infrastructure improves in the players command, a standing manpower and gets rid of some of its occupation rule issues. With notable exceptions, notably as Brazil, Bolivia, Mexico, Canada and United States solely gaining a country rebranding being that their strength and country utility within themselves are usable for various battles to come.

First Nations for Libaration

Argentina paints as the first target, by decision focus. If feeling confident and having enough troops produced for the matter, Chile should push and outmanoeuvre the Argentine troops stationed in the border. The lengthy border shared between nations, border gaps that Argentina tends to let go, pose for a potential encirclement for the Argentinian troops, thus leaving Chile to its favour to control and seize territory. In countries to follow,  Mapuche will generate less tension, and will have less than 30 days to declare war to any upcoming nation after conquering Argentina. Starting with small and/or weaker targets: Uruguay, Paraguay, Bolivia and Peru. Make sure to request their forces once you release them as indigenous puppet nations. Since they will contribute mostly on your campaigns. Do not forget to utilize every puppet nations navy

Second Nations for Liberation

Brazil, being a big target has to be taken down immediately. Although, posing as a big nation can illusion the idea of concealing a large army in front of the frontline. It is advised to strike first, and with the small tension, small justify day limit goal, contributes to the conquest greatly. Reach for the dense populated areas, and deal with the Amazonian lands next. Puppet them first, and via decision reorganize them. With the big issue dealt for now, Peru follows next. Peru can be a tougher nation, justified of the fascist regime, it can spawn well built units. Same strategy followed, declare war, use your puppets coalition troops and navy, pin them in the border, and try for a naval invasion on the Peruvian soil. Follow up with Ecuador, being that it is an easy target to conquer, then finally form the Incan Empire.

Gran Colombian Conquest, and the Guyana

The tensions might have risen up at this point. Europe and the rest of the world plundered by World War,  马普切国 will find itself in a thin line next. As Communist or Democratic nations, (Non Aligned nations in occasion) will join the Allies or the Comintern, and the total war will soon mark its eyes on the South American continent. Starting with the declaration of war with Colombia. Colombia fully being a democrat state will join the Allies. Should  马普切国 finish swiftly Venezuela, with a bit of a struggle, and sending the Allied forces away from the Guyana states it will form the Kingdom of El Dorado.

At this point, the manpower has become limited, thanks to many occupied states that await formable decisions, and the population being unable to produce more. It is time to turn to your puppet states and use them to produce many troops as you can, just to protect any naval invasions perpetuated by Allied Forces (Notably the US) Trading resources with your puppets it isnt costly. And by one factory request, you can trade as much amount of resources needed to produce planes, motorized or support equipment in ease.

The Central American Campaign

Panama, and the rest of the central American nations do not pose a threat at any rate, with an exception of El Salvador which can try to resist for a bit. The Mapuche "Empire" can easily steamroll them all the way in front of the Mexican borders. By the time Guatemala falls into Mapuche control, the Mosquito Nation, The Nahua Nation and the Isthmo-Amerindian state should have been formed, losing the concern of the occupation laws in those states. Mexico should be in the same faction with USA, either the Allies or a domestic faction, and a chance of their troops stated in the Guatemalan border is low. It will catch them by surprise, and if any troop encountered, encircle them quick, along with their allied assisted troops. Once you enter in several southern Mexican core states, and British controlled Belize, be sure to seize and form Chichen Itza state and the Mayan state, instantly. And, depending the circumstances, request their troops to assist for the North American campaign.

North America and the Allied Last Stand

Most of the American troops have been dispersed, either focusing on the German or Japanese campaign, or maintaining closure on the East Coast. Rush the troops to occupy the entirety of the West Coast, albeit undefended, the more land occupied the better for the war campaign. Notably with Canada too, since they are already an Allied member nation. As followed, The Mapuche must have total control on the Western lands of North America. Afterwards, focus on rushing further East, consolidating the rest of the Canadian and US cores under the Mapuche control. The Allies have not been defeated yet, so the British Isles remain unoccupied for now. With an abundance of troops, and a large navy, it is time to plan an unopposed naval invasion. Or by miracle, should the Axis have done it first, ask them for access, and safely land your naval invading troops into Axis occupied British soil to finish the job. Finally when the Allies capitulate, be sure to take all Allied American lands, Greenland(Even with their navy if possible) and a couple of their possessions in Oceania. When done so, Mapuche can finally puppet release 8 more nations (3 by reorganization of nations, 5 as new), and core the Falkland and South Georgia islands.

Finally, by going by the national focus Unified by Will the Mapuche annexes and gains cores in all Amerindian and Polynesian subject states. In 70 in game days, the nation will be known as Grand Federation of Amerindian Peoples. With a massive amount of factories, resources, manpower that rivals China, and a large army totalling from North to South.

Dissolve COVENSA/Public Works Projects

The Dissolve COVENSA/Public Works Projects branch should be progressed down whenever the player has the opportunity to do so as Chile starts with only two Research Slots and can only unlock more by building up its industry and infrastructure. One is tempting with giving extra bound resources, that in South America are either hard to obtain or just scarce. And the other, can provide additional infrastructure, extra building slots and better factory output.

Several focuses that allow Chile to gradually get rid of several penalties within The Chilean Economy and it also presents them in bonuses and with a choice; Should Chile go for Construct New Hydroelectric Stations和Expand the Forestry it will worsen the relations with the Mapuche community. But giving them the rights done in the decision section will permanently lock them. Going with the focus Impose New Taxes it will continue for 360 days it will adjust the amount of factories allocated to Consumer Goods by 5% but will also apply a penalty which causes a -10% penalty. But at the same time it will give bonus to the Chilean economy spirit by Consumer Goods Factories factor by -10% and a 5% construction speed. Before going for the research slot, it will have to do the Devalue the Pesos/Franc focus, which will delay the rush for one year, but give Consumer Goods Factories factor: -15.0% for the one year in game.

Ejército de Chile (Military management)

Because Chile lacks a diverse amount of resources and manpower it can be quite challenging to build up and maintain a respectable military to contend with the other neighbouring nations. However, the steel resource abundance makes it up for massive gun producing to a maximum extend. As such, when it comes to military build-up, Chile should strive to collect all the low-hanging fruit that is within its reach to secure every advantage it can. In other words, try to focus on maximizing the utility of all options that you have access to resource-, factory- and manpower-wise.

In the early stages of the campaign, the Chilean player should first prioritize making sure that all of their units (Chile starts with 4 Infantry divisions) are almost equipped. It does not matter if the the equipment they are using is outdated, just make sure that every man has a rifle and ammunition at hand. It comes up with various paramilitary units, cavalry, and a mix of Infantry Cavalry units. Once the equipment issues are taken care of, the player can begin expanding their military;步兵 is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability. 骑兵 units can be of notable use as they are 1.8 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense. 火炮 can be quite a potent addition to Chile's arsenal as, aside from  阿根廷 and, to some extent,  巴西, most other South American nations employ usually only Infantry along with some occasional Cavalry units so artillery can allow Chile to score some decisive early victories against other nations. Beware that artillery is rather expensive to produce in the early game given your lack of other resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably. Make sure to produce convoys as in the early game they can be handy.

In addition to the base artillery, once sufficient industry and resources have been acquired, Chile can further improve on its fighting capabilities by diversifying its arsenal and introducing Anti-Tank Artillery和Anti-Air Artillery to the fray, granting them some means to effectively deal with tanks, trucks and planes, which can be a very valuable asset when facing  巴西 or  阿根廷, should they ever deploy such units.

Given the limited initial manpower and industry of Chile, if facing bigger opponents like Argentina or Peru, one possible strategy is to go for a more defensive approach by employing Fortifications和AA defenses. Take advantage of terrain features like rivers as well as any terrain that inflicts a penalty to attacking units, like mountains, hills etc., to maximize the effect of your fortifications. A strong and properly built defensive line (especially if built in layers of multiple successive fort lines) can allow the player to more easily hold off attacks by stronger opponents and inflict casualties to drain their manpower and equipment. When the enemy army is suffering from attrition and exhaustion launch a decisive counterattack to cut off the enemy's supply lines and maybe even encircle and destroy some of their units. One example includes building a defensive line through mountainous terrains and using it to hold off Peru to buy time, allowing Chile to build Synthetic Oil and Rubber Refineries, allowing it to then deploy 摩托化步兵, 机械化 or even Tank units to launch a counterattack and score a breakthrough.

When it comes to having an airforce, once again the lack of resources effectively prevents any sort of effective airplane production until Chile can secure enough resources and factories to allow it. Focus wise it can generate air experience to make better plane designs. Once those resources and factories have been acquired, one could start by producing Interwar Fighters and Interwar Bombers to create at least a basic airforce to work with. Chile will not be able to out-produce many of its opponents until later in the game, but having the means to acquire air superiority and bomb enemy units and buildings can go a long way in helping win the war. Be advised, though, that creating an airforce is a secondary priority; do not attempt it until you have the means to do it. Make sure that you are able to maintain a functional land army first.

成就

美国去殖民化!(America Decolonized!)
作为马普切智利,解放北美和南美的所有原住民
智利帝国(Chilean Empire)
控制南美洲、北美洲和亚洲所有濒临太平洋的大陆州
全世界的西班牙裔,联合起来!
作为智利,组建西班牙裔联盟并让至少 8 个“西班牙裔”国家加入你的阵营
哪门子国王?(King of What?)
让雅克·安托万·贝尔纳成为智利国王并控制巴黎
主动防御
作为任一共产主义南美或中美洲国家,占领华盛顿特区。
Reconquistadors
作为阿根廷或智利,在持有西班牙全部核心领土时激活征服者国家精神
红热智利辣椒
作为共产主义智利,控制加利福尼亚
丛林激斗
作为任一南美国家,拥有亚马逊地区的全部州。
真正的秃鹰军团
作为 CHL、BOL、PRU、ECU、VEN、COL——向德国派遣志愿军
URSAL
成为共产主义国家并拥有整个南美洲
北美洲

加拿大自治领 哥斯达黎加 古巴 多米尼加 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美国

南美洲

阿根廷 玻利维亚 巴西 智利 哥伦比亚 厄瓜多尔 巴拉圭 秘鲁 乌拉圭 委内瑞拉

大洋洲

澳大利亚 新西兰

可释放国家

Americas

Bahamas Belize 英属安的列斯 Cayenne 格陵兰 Guadeloupe Guyana Jamaica 荷属安的列斯 波多黎各 魁北克 里奥格兰德 苏里南 特立尼达和多巴哥 巴塔哥尼亚威尔士 尤卡坦

大洋洲

Bougainville 夏威夷 Mariana Melanesia Micronesia 帕劳 巴布亚新几内亚 拉帕努伊 萨摩亚 所罗门群岛 Tahiti Vanuatu

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