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克罗地亚独立国

原页面:Independent State of Croatia

本页中文翻译进度 86%,未译部分暂保留英文原文。

 克罗地亚独立国 or just  克罗地亚 is a releasable state of  南斯拉夫和 意大利. When used with the Yugoslavia Fragmentation Status rule(which can be found in the custom game rules), it borders Slovenia to the northwest, Hungary to the northeast, Serbia to the east, Bosnia and Herzegovina and Montenegro to the southeast, and shares a maritime border with Italy to the west.

历史背景

In April 1941, Yugoslavia was occupied by Nazi Germany and Fascist Italy. Following the invasion, a German-Italian installed puppet state named the Independent State of Croatia (NDH) was established. Most of Croatia, Bosnia and Herzegovina, and the region of Syrmia were incorporated into this state. Parts of Dalmatia were annexed by Italy, Hungary annexed the northern Croatian regions of Baranja and Međimurje. The NDH regime was led by Ante Pavelić and ultranationalist Ustaše, a fringe movement in pre-war Croatia.

A resistance movement emerged. On 22 June 1941, the 1st Sisak Partisan Detachment was formed near Sisak, the first military unit formed by a resistance movement in occupied Europe.[82] That sparked the beginning of the Yugoslav Partisan movement, a communist, multi-ethnic anti-fascist resistance group led by Josip Broz Tito. In ethnic terms, Croats were the second-largest contributors to the Partisan movement after Serbs. In per capita terms, Croats contributed proportionately to their population within Yugoslavia.

国策

带有奥匈联合国策树分支的通用国策树。
主条目:通用国策树
主条目:Austro-Hungarian joint national focus tree branches

 克罗地亚, lacking a unique national focus tree, uses the generic national focus tree instead. However, should  奥地利 completes the focuses 多瑙河联邦 or Demand Hungarian Submission or if  匈牙利 completes the focuses The Lands of the Crown of Saint Stephen or 多瑙河联邦 as vassal, it gives Croatia a new branch.

通用国策树有5个主要分支:

陆军建设分支
提供陆军经验,并提供陆军科研的科研加成。
航空建设分支
提供空军经验、建造空军基地,并提供空军科研的科研加成。
海军建设分支
提供海军经验、建造海军船坞,并提供海军科研的科研加成。
工业建设分支
建造民用工厂与军用工厂(通常即使建造槽已满也可建造)、基础设施,并给予额外科研槽。
政治建设分支
让国家可以选择要走的政治路线。


The Austro-Hungarian branch can be divided into 4 sections:

Reforming the Common Army Sub-branch
Gives army experience and research bonuses to army research, and as well as national spirits for every type of infantry unit.
Economic Cooperation Policy Sub-branch
Gives economic experience and research bonuses in joint cooperations, as well as national spirits for economy.
Joint Industrial Planning Sub-branch
Builds civilian factories (usually even if building slots are already full), infrastructure and grants national spirits for the industry wise.
Convene the Imperial Diet/United in the Face of Danger Sub-branch
这由匈牙利或奥地利执行,会对每个成员的国家精神做最终修正,并给予少量政治点数,代价是每日损失自治度。


国家精神

 克罗地亚 does not have any national spirit.

科技

科研

 克罗地亚 starts with 2 research slots. As a releasable nation, when released it will inherit all technologies that the releasing nation had already researched.

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
学说

外观名称

 克罗地亚 does not have any unique cosmetic names.

地理

 克罗地亚 controls 2 states when released either by Italy or Yugoslavia. It also has cores on Zara and Istria which Italy controls them.

地形

Table
州 省份 地形(省份数) 区域
克罗地亚 11 丘陵 (1)
平原 (6)
森林 (3)
城市 (1)
Large Town
达尔马提亚 11 丘陵 (9)
平原 (2)
Large Town
扎拉 1 平原 (1) 飞地
伊斯特拉 2 丘陵 (2) Town

胜利点

Table
州 City
扎拉 扎拉 5
克罗地亚 Zagreb 3
达尔马提亚 拆分 3
达尔马提亚 Dubrovnik 3
伊斯特拉 Fiume 1
达尔马提亚 Dubrovnik 0

政治

Croatia will be released as a Fascist nation that does not have elections upon release.

政党

 克罗地亚 has the following political parties:

意识形态 政党 支持率 党派领袖 国家名称 是否执政?
民主主义 Croatian Peasant Party (HSS) 15% Vladko Maček Republic of Croatia No
共产主义 League of Communists of Croatia (KPH) 10% 身份不明的领袖 Socialist Republic of Croatia No
法西斯主义 Croatian Revolutionary Movement (Ustaša) 75% Ante Pavelic 克罗地亚独立国 No
法西斯主义 Croatian Revolutionary Movement (Ustaša) --- Aimone, Duke of Aosta 克罗地亚独立国 No
法西斯主义 Croatian Revolutionary Movement (Ustaša) --- Nikola Mandic 克罗地亚独立国 No
中立主义 中立主义 0% Vladko Maček Kingdom of Croatia No
中立主义 中立主义 --- Aimone, Duke of Aosta Kingdom of Croatia No
中立主义 中立主义 --- 约瑟夫·弗朗西斯 Kingdom of Croatia No
国家领袖
同上 肖像 名称 特质 效果 可用
Vladko Macek – – 起始领袖
身份不明的领袖 – – 起始领袖
Ante Pavelic Poglavnik 起始领袖
Nikola Mandic – – Via special events
Prince Aimone Tomislav II, King of Croatia
  • 稳定度:-25.00%
  • 政治点数获取:+15%
  • 舰队协同:+20%
  • Breakthrough against minor countries: +30%
 意大利 has completed decision Demand Tomislav's absolute reign
Josef Franz von Habsburg Ban of Croatia Slavonia
  • 稳定度:-10.00%
  • 战争支持度:+10.00%
  • 师在核心领土上的防御:+5.0%
Via the  匈牙利 focus The Triple-Monarchy and Decision Place a Habsburg on the Croatian Throne
Vladko Macek – – 起始领袖
Prince Aimone Tomislav II, King of Croatia
  • 稳定度:-25.00%
  • 政治点数获取:+15%
  • 舰队协同:+20%
  • Breakthrough against minor countries: +30%
 意大利 has completed decision Demand Tomislav's absolute reign

外交

 克罗地亚独立国 is prone to war by Italy via the Demand Dalmatia national decision. This can result in Dalmatia being ceded to Italy, should they accept their demands.
And it is also prone to war by Italy via the Send Ultimatum to Croatia national decision. This can result in Croatia being puppetted by Italy, should they accept their demands.
 克罗地亚独立国 is prone to Italian decisions via the Coronate Prince Aimone national decision. This can result in Croatia getting an event on accepting a king leader.
However, it can be also puppetted by Italy via the Demand Tomislav's absolute reign national decision, granting 1 Infantry unit, a new leader and also admiral depending on Italy's ideology. Usually in the scenario, it is always the fascist leader that obtains it.

参谋与设计商

人员

Ministers and military staff of  克罗地亚.

政治顾问
肖像 名称 特质 效果 Requirments () 花费
Ivan Horvat 共产主义革命者 150
Marko Antic 民主改革者 150
Ante Bilic 法西斯煽动家 150
Slavko Kovacic (R) 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
150

**Italic names indicate generic advisors.

海军总司令
肖像 名称 特质 效果 Requirments 花费
Duro Jakcin 海军机动(专家) – 100
20
最高统帅部
肖像 名称 特质 效果 Requirments 花费
Slavko Kvaternik 陆军重整(专家)
  • 师恢复速度:+8%
– 100
20
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Ante Pavelić 2 3 1 2 2 政治人脉
严厉领袖
缜密规划者
  • Ante Pavelić 是国家领袖
Slavko Kvaternik 3 4 2 2 3 严厉领袖
组织者
凶猛突击者
–
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Miroslav Friedrich Navratil 2 1 2 2 2 战争英雄
组织者
步兵将领
–
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Đuro Jakčin 2 2 1 2 2 突破封锁者
 Spotter
–
Prince Aimone 2 2 2 2 2  Gentlemanly
 Inshore Fighter
Italy has completed decision Demand Tomislav's absolute reign

公司

工业财团
标志 名称 类型 效果 要求 花费()
工业连 工业财团 – 150
电子连 电子学财团
  • 工厂能源消耗:-10.00%
  • 电子学科研速度:+15%
– 150

设计商

Design companies of  克罗地亚.

坦克设计商
标志 名称 类型 效果 要求 花费()
装甲连 坦克设计商
  • 装甲科技:
    • 可靠性:+5%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
舰船设计商
标志 名称 类型 效果 要求 花费()
海军连 舰船设计商 – 150
飞机设计商
标志 名称 类型 效果 要求 花费()
轻型航空连 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
中型航空连 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
重型航空连 重型飞机设计商
  • 战略轰炸机:
    • 战略轰炸:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
海军空军连 海军飞机设计商
  • 海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载战斗机:
    • 航程:+10%
    • 机动:+10%
  • 舰载近距空中支援:
    • 航程:+10%
    • 对海攻击:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
军用物资设计商
标志 名称 类型 效果 要求 花费()
摩托化连 摩托化装备设计商 – 150
轻武器公司 步兵装备设计商 – 150
火炮连 火炮设计商 – 150

组织

 克罗地亚 have access to these 军事工业组织.

坦克组织
坦克制造商
受影响装备: 研究类别:
所有轻型坦克装备、所有中型坦克装备 轻型装甲技术、中型装甲技术
特质(消歧义) 加成: 需求:
初始特质 标准化生产

装备:

  • 始终可用
简化悬挂

装备:

  • 可靠性:+5%
  • 「无」
乘员人机工程

装备:

  • 最大速度:+2%
  • 防御:+2%
  • 「无」
改进履带

装备:

  • 可靠性:+5%
  • 最大速度:+5%

需要以下全部:

视野改进

装备:

  • 突破:+5%

需要以下全部:

标准化部件

生产:

需要以下全部:

改进工装

生产:

需要以下全部:

大规模生产

生产:

需要以下全部:

与以下互斥:

质量改进

装备:

  • 装甲:+10%
  • 防御:+10%

需要以下全部:

与以下互斥:

枪架式武器

装备:

  • 软攻:+2%
  • 防御:+2%
  • 「无」
长管火炮

装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

反坦克专精

装备:

  • 装甲:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

步兵支援坦克

装备:

  • 软攻:+5%

生产:

  • 产出花费:-2.00%

需要以下全部:

与以下互斥:

舰船组织
护航舰制造商
受影响装备: 研究类别:
护航舰 全部屏卫舰科技
特质(消歧义) 加成: 需求:
初始特质 护航舰建造商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
反潜角色优化

装备:

  • 潜艇探测:+5%
  • 深水炸弹:+5%
  • 「无」
高速扫雷装备

装备:

  • 潜艇探测:+5%
  • 扫雷:+5%

需要以下全部:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

舰队护航角色

装备:

  • 防空:+5%
  • 轻型攻击:+5%
  • 「无」
防空舰

装备:

  • 防空:+5%

需要以下全部:

与以下互斥:

重兵护航

装备:

  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

优化的防空射击扇面

装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

改进型防空炮架设

装备:

  • 防空:+5%

需要以下之一:

大规模生产

生产:

  • 产出:+5.00%

需要以下之一:

改进型轻型火炮架设

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

飞机组织
通用飞机制造商
受影响装备: 研究类别:
所有小型与舰载机、所有中型机、战略轰炸机 飞机
特质(消歧义) 加成: 需求:
初始特质 通用飞机设计师

生产:

  • 产出:+3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
保守设计

装备:

  • 可靠性:+5%
  • 「无」
战斗机专家

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 航程:+5%

需要以下全部:

高速设计

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

敏捷机翼设计

仅适用于:Fighter, Heavy Fighter, Scout Plane 装备:

  • 机动:+5%

需要以下全部:

与以下互斥:

战斗机生产

仅适用于:Fighter, Heavy Fighter, Scout Plane 生产:

  • 产出:+5.00%

需要以下之一:

轰炸机专家

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 航程:+5%

需要以下全部:

炸弹卡车

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 对空防御:+3%

需要以下全部:

与以下互斥:

快速轰炸机

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

轰炸机生产

仅适用于:近距离空中支援、战术轰炸机、战略轰炸机 生产:

  • 产出:+5.00%

需要以下之一:

海军飞机专家

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 航程:+5%

需要以下全部:

对海打击

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 海军瞄准:+5%

需要以下全部:

与以下互斥:

海军空中巡逻

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 装备:

  • 水面探测:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

海军飞机生产

仅适用于:海军轰炸机、所有舰载机、海军巡逻轰炸机 生产:

  • 产出:+5.00%

需要以下之一:

装备组织
火炮制造商
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

步兵装备制造商
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

反车辆地雷

装备:

需要以下之一:

摩托化装备制造商
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

经济

法令

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
出口导向
  • +10% 建造速度
  • +5% 科研速度
  • +10% 工厂/船坞产出
  • 50% 出口到市场的资源
  • +20% 向他国民事情报
  • +10% 向他国海军情报
  • +10% 市场建造加成倍率
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 0 1 6 10

If released by Italy, Croatia gets 1 naval dockyard and 4 extra building slots

资源

 克罗地亚 has no resources in its territory.

军事

陆军

Army of  克罗地亚独立国.

陆军
师 # Focus Release # Decision Release
Yugoslavian Defense Force 4 0
Tomislav's Royal Guards 0 1
师总数 4 1
已用人力 33.2k 6k

 克罗地亚独立国 has no army, but depending by focus release it starts with one template that spawns with either 2 or 4 militia units. But with dedicated focuses, it increases in more unique templates.

Instead by Yugoslav focus release, and by Italian decision release as well, it gets one unique template by decision release.

As a releasable nation, when released it will inherit all templates that the releasing nation had already created.

Division composition list
师 名称列表 支援连 战斗营
Yugoslavian Defence Force 步兵 8x Infantry
Yugoslavian Defence Army 步兵 6x Infantry, 2x Artillery
Tomislav's Royal Guards 步兵 6x Infantry

海军

海军
类型 1936 1936
运输船队 5
舰船总数 0 0
已用人力 0k 0k

克罗地亚独立国 没有海军。

空军

克罗地亚独立国 没有空军。

策略与指南

以下是one of many玩家为克罗地亚独立国建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

As puppet

意大利 can release Independent State of Croatia as 傀儡国 while keeping Core states - since it just so happens what Independent State of Croatia has Core on Zara enclave. In that case, it's going to be limited to single enclave, without resources, without building slots, and spot for level 1 Naval Base. It won't have enough manpower to field even a single proper division. However, they can use 通用国策树 to buff their country and build up - so you could focus building up 意大利.

Better yet: release Independent State of Croatia as 傀儡国 while keeping Core states - annex it after 通用国策树 is complete (complete enough) - release 伦巴底-威尼西亚王国 as 傀儡国 while keeping Core states - annex it after 通用国策树 is complete (complete enough).

南斯拉夫分裂状态

It's no secret that Croatia starts in a stuck position with no army, but given some smart moves and cheese you should be able to form a pretty formidable Croatia, given some time, effort, and luck. It comes with compensation of having 6 civilian factories and 1 naval factory.

Now, the first thing you should do is take the first Political focus, which will give you 120 political power, plus the 70 you have already accumulated. Go for the fascist tree to boost up the manpower generation and political power further. Yes, I know, staying fascist is the go-to strategy for basically every minor, but if it works, it works. While at it, take some industrial focuses to get some free factories. Grab the two free civilian factories first, then get the three military factories. Use your excess political power to get war economy, and if you have any extra left, get some Improved Worker Conditions or Anti-Communist/Democratic raids. Otherwise, if your manpower is still an issue you can go communist to get to the weekly manpower army experience.

By now you should have a total of 14 or 15 factories- 11 civilian and 3 military. One of your civilian factories will be used for consumer goods, so use the remaining one to either build some more civs or trade for some steel. Use one of your 3 military factories to produce artillery, and use the other 2 to build guns. Set some factories to build support equipment as well once you get some more mils.

At this point, you should've flipped fascist already, so start justifying on Bosnia. At the same time start working on the political focuses. Make a template of one cavalry unit, and spam it out. You should also have a fair amount of political power at this point, so take some stability-increasing decisions. Should you declare on Slovenia, Austria, or god forbid, Czechoslovakia, Hungary or Romania aand win against them each other gives you the decision to form the nation of Austria-Hungary and gain extra cores, manpower and a fairly decent industry. It won't make you a superpower yet, but it'll give you a viable chance to expand, and possibly take the entirety of Balkans and if lucky, Europe.

Forming Austria Hungary as Croatia

Oddly enough, Croatia is another country, albeit releasable, that can form Austria Hungary. Historically enough, it has been contested by Croatians. In the history of Austria-Hungary, trialism was the political movement that aimed to reorganize the bipartite Empire into a tripartite one, creating a Croatian state equal in status to Austria and Hungary. Franz Ferdinand promoted trialism before his assassination in 1914 to prevent the Empire from being ripped apart by Slavic dissent. Croatia, can be released manually by Italy without resorting only to "Yugoslavia Fragmentation Status" rule. Unfortunately, all the factories and industries(except naval dockyards) that Croatia has in all cores are owned by Yugoslavia. Thus, nothing can be initiated. And, there is further hostility as both nations have cores on Croatian lands.

Initial Preparations

First stop is to make industry researches, in order to kickstart the quest of becoming an empire. And begin research with interwar planes and researching paratroopers. Take the military factories and prepare making guns, and transport airplanes. Justify War on Austria and Dutch East Indies, and spawn 10 Paratroopers (with one brigade) once they are researched. And as for the fighters, best way is to research solely one machine gun, in order to rush down to production. Once partially done with the industry, take one focus for the Air force, for some changes and updates on planes, and to have a starting airbase for the invasion. In meantime invest the political power onto raising the conscription law and changing the economy to war economy as well as adding an army command.

Picking valuable targets

Produce relatively 10 transport planes, and 1-3 fighters. Diplomatically wise, improve relations with Italy and Germany for a purpose to ask them for lend lease. Once the war justification in Austria is finished, declare war on them. And set the paratroopers to land in center of Austria and have the Austrian troops in disarray coming to supress the invading paratroopers. While at it, use 1 paratrooper to land on key cities like Vienna, Salzburg and rush to capture other key cities like Innsbruck to further their capitulation. Annex them on the spot, and join the Axis. This would make it easy to go closer to the Netherlands since the justification goal for the Dutch Indies is still going. Move the paratroopers and air force near their border. Once you declare war on the Dutch(without generating tensions), make sure to accept lend lease from Italy and Germany in terms of Transport planes and Fighters, even accepting some of their own domestic lease. The Dutch front will be as always with the same strategy as before. Land them in the centre, one paratrooper to capture the important city like one for Hague and one for Amsterdam, and slowly capitulate them. In this case, puppet them all, every Dutch domain and take resource rights, instead of annexing them.

No longer "Hungry"

Justify on Hungary, and utilize the East Indies manpower, as their amount can suffice enough to withstand a grand invading army. Hungary eventually will be guaranteed by France and Britain. And, inevitably they will gain superiority in the Austrian skies, so it is best advised to produce fighters instead of transport planes. In the meantime, set some troops to protect the coast as the allies will try to naval invade you. One for Istria and one for Zara. Whereas in the Hungarian front it is best to counterattack their troops and find the weakest link to encircle and make way to the capital. Once you capitulate the Hungarians, justify onto Czechoslovakia. Attack from the Slovakian front to make a significant push, and push all the way west to enter inside the Czechian soil, reaching Prague and with a big of fighting in the Sudetenland, capitulate them.

Disrupting the Serbian rule

Next in line to justify will be Romania, Yugoslavia and Belgium. All of them will join the Allies, and for Belgium be sure to call the Dutch onto war in order to capitulate them quickly. Once reaching the French borders, call the Italians to make the invasions easier and disrupt the forces north and south. The Germans on the other hand will join by themselves, thus lifting the pressure for the French front opened in the north. France will capitulate, and let the Germans take care of the occupied lands. Yugoslavia and Romania are next but to drag them in, just declare war on Yugoslavia. And Romania will enter to aid them. In this case, all of the troops in the French campaign will have to be stationed in the Yugoslav and Romanian borders. Declare war on Yugoslavia, and both them and Romania will join the Allies. With Romania, the troops should be provided in a defensive manner, as the main goal is to take down Yugoslavia first and then Romania. Italy and Germany will certainly come in aid, but unlike in their case, the required lands must go into Croatian hands, including Vojvodina. Thus, Yugoslavia will grind their troops mainly with Croatia and time to time try to outmaneuver them directly from the Slovene and Croatian soil, prior entering to Vojvodina. Italy will flank them from the left, thus making it easier to encircle them if the Croatian troops are faster. Push from Bosnia and spearhead into Moravia and Montenegro. The Axis will try to attack Belgrade, so it is better to pin down some troops before they reinforce the defense. With Moravia and Serbia onto the Axis hands, be sure to clean every enemy troop that is inside Yugoslavia and that their lands pass onto Croatia.

Final Destination Romania

With Yugoslavia out of the way, Romania is next. Unlike Yugoslavia, Romania doesnt require much to take, in order to form Austro Hungary. But it will require the player to fully capitulate them in order to form it safely. Push them away from Transylvania, until they are in Croatian hands and take the decision to form Austro-Hungary.

西欧

奥地利 比利时 丹麦 芬兰 法国 (自由法国) (维希法国) 德意志国 冰岛 爱尔兰 意大利 卢森堡 荷兰 挪威 葡萄牙 国民西班牙 共和西班牙 瑞典 瑞士 英国

东欧

阿尔巴尼亚 保加利亚 捷克斯洛伐克 爱沙尼亚 希腊 匈牙利 拉脱维亚 立陶宛 波兰 罗马尼亚 苏联 南斯拉夫

可释放国家

西欧

巴登-符腾堡 巴斯克地区 Bavaria 布列塔尼 Catalonia Corsica 加利西亚 Hesse 伦巴底-威尼西亚 Malta 梅克伦堡 北爱尔兰 奥克西塔尼亚 教宗国 Prussia 莱茵共和国 萨普米 Sardinia-Piedmont Saxony 苏格兰 石勒苏益格-荷尔斯泰因 Thuringia Tuscany 两西西里 威尔士 威斯特法伦

东欧 波斯尼亚-黑塞哥维那 克罗地亚 塞浦路斯 黑塞哥维那 卡舒比 科索沃 马其顿 摩尔多瓦 黑山 塞尔维亚 西里西亚 斯洛伐克 斯洛文尼亚 特兰西瓦尼亚
苏联

阿布哈兹 Bashkortostan 白俄罗斯 Chechnya-Ingushetia 楚瓦什 Crimea Dagestan Kabardino-Balkaria Kalmykia 卡累利阿 Komi 马里埃尔 涅涅茨 北奥塞梯-阿兰 Tatarstan 乌德穆尔特 乌克兰 伏尔加德意志

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