| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
原页面:Sultanate of Aussa
The
奥萨苏丹国 is a minor country in East Africa with a population of 560.68 K. It is completely landlocked, bordered by
意大利's colony of Eritrea to the north,
法国 Somaliland to the east, and
埃塞俄比亚 to the west and south.
Despite being neutral at the start of the game, the small sultanate will usually not last long, as Italy will demand its annexation if they are winning in Ethiopia, which they almost always will in historical games.
The Sultanate of Aussa was a minor west African kingdom with roots back to the formation of the Imamate of Aussa that was formed in 1577 which, after its collapse in 1734, was replaced by the Sultanate of Aussa. The neighboring Ethiopian Empire nominally laid claim to the region but the harsh resistance of the Afar people meant that Aussa remained virtually independent. The Sultanate of Aussa met its end when its rulers agreed to cooperated with
意大利 during its invasion of
埃塞俄比亚 in 1935-1936. Aussa was subsequently annexed into Italian East Africa and was later incorporated into the Ethiopian Empire after World War II but was able to retain a considerable degree of autonomy until the rise of the Derg in the 1970s. After the fall of the Derg regime in 1991, the Aussa monarchy was reinstated and remains in place today within modern Ethiopia.
Aussa can, if they decide to keep their starting leader Mohammed Yayyo in power and conquer all of
埃塞俄比亚, gain access to decisions to displace Ethiopia and take over the region (Gain cores on all of Ethiopia and remove Ethiopia's cores) without the need to form another nation.
Through that same focus tree path, Aussa, like other countries in the region, may form the
Horn of Africa.
This focus tree is shared between
奥萨,
贝尼尚古尔-古穆兹,
甘贝拉,
哈勒尔埃米尔国,
奥罗米亚, The
凯曼特国, The
锡达莫王国, and
提格雷. Only
奥萨 being playable at the start of the game while the rest being releasable within
埃塞俄比亚.
非洲之角国策树可以分为 3 个分支:
奥萨 begins with 2 research slots available; 2 more can be unlocked through the national focus tree.
| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
|
「无」 |
「无」 |
|
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
|
奥萨 的装备没有任何独特外观名称。
奥萨 拥有 1 个州。
| 州 | 城市 | 地形(省份数) | 区域 | ||
|---|---|---|---|---|---|
| Afar | 奥萨 | 2 | 乡村区 | 560,000 |
奥萨 开局拥有以下政党:
当作为
中立主义附属国被
埃塞俄比亚释放时,它被称为阿法尔自治区
。作为法西斯主义附属国被
意大利拥有时,它被称为
奥萨总督区。
奥萨
的可能国家领袖。
| 意识形态 | 肖像 | 名称 | 党派 | 特质 | 效果 | 可用 |
|---|---|---|---|---|---|---|
专制 |
|
穆罕默德·亚约 | Kandhafo Dynasty |
富有的苏丹 |
起始领袖 |
奥萨 has a core on French Somaliland and the Ethiopian state of Wello.
奥萨
的部长与军事幕僚。
| 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|
| 随机 | 共产主义革命者 |
|
|
150 |
| 随机 | 民主改革者 |
|
|
150 |
| 随机 | 法西斯煽动家 |
|
|
150 |
| 随机 | 神秘绅士 |
|
|
150 |
| 随机 | 工业巨头 | – | 150 | |
| 随机 | 筑垒工程师 | – | 150 | |
| 随机 | 军工实业家 | – | 150 |
| 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|
| 随机 | 军事理论家 |
|
– | 50 |
| 随机 | 海军理论家 |
|
– | 50 |
| 随机 | 空战理论家 |
|
– | 50 |
| 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|
| 随机 | 陆军进攻(专精) |
|
– | 50 |
| 随机 | 陆军防御(专精) |
|
– | 50 |
| 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|
| 随机 | 决战(专家) |
|
– | 100 |
| 随机 | 反潜(专家) |
|
– | 100 |
| 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|
| 随机 | 地面支援(专家) |
|
– | 100 |
| 随机 | 全天候(专家) |
|
– | 100 |
| 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|
| 随机 | 火炮(专精) |
|
– | 50 |
| 随机 | 陆军后勤(专家) |
|
– | 100 |
| 随机 | 舰队后勤(专精) |
|
– | 50 |
| 随机 | 空战训练(专家) |
|
– | 100 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
穆罕默德·亚约 | 2 | 2 | 2 | 2 | 2 |
|
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
工业连 | 工业财团 | – | 150 | |
|
电子连 | 电子学财团 |
|
– | 150 |
奥萨
的设计公司。
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
装甲连 | 坦克设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
海军连 | 舰船设计商 |
|
– | 150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
轻型航空连 | 轻型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
|
中型航空连 | 中型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
|
重型航空连 | 重型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
|
海军空军连 | 海军飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
– | 150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
摩托化连 | 摩托化装备设计商 |
|
– | 150 |
|
轻武器公司 | 步兵装备设计商 |
|
– | 150 |
|
火炮连 | 火炮设计商 |
|
– | 150 |
奥萨 可使用这些军工产业组织。
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| 征兵法案 | 贸易法案 | 经济法令 |
|---|---|---|
|
|
|
年份 |
军用工厂 |
海军船坞 |
民用工厂 |
建筑槽位 |
|---|---|---|---|---|
| 1936 | 1 | 0 | 0 | 2 |
年份 |
石油 |
铝 |
橡胶 |
钨 |
钢铁 |
铬 |
煤 |
|---|---|---|---|---|---|---|---|
| 1936 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 类型 | # 1936 | # 1939 | |
|---|---|---|---|
| 非正规步兵 | 4 | 0 | |
| 师总数 | 4 | 0 | |
| 已用人力 | 16.00K | 0 |
| 师 | 名称列表 | # 1936 | # 1939 | 支援连 | 战斗营 |
|---|---|---|---|---|---|
| Afar Sefari | 4 | 0 | 4x | ||
| * 标记在 1939 年开局中已被移除的师。 | |||||
| 类型 | # 1936 | # 1939 | |
|---|---|---|---|
| 运输船队 | 10 | ||
| 舰船总数 | 0 | 0 | |
| 已用人力 | 0 | 0 | |
奥萨 没有空军。
Due to Sultanate of Aussa not having anything of value, it's advisable to release Aussa as 傀儡国 when playing as 意大利.
Surviving the inevitable war with Italy is possible, and can lead to the player going into WW2 with a very capable and elite fighting force. First you must withdraw your small starting army to your capital in the mountains as trying to defend in the desert will lead to equipment and manpower losses that you can not absorb. Your industry is non existent, with only a single military factory and no civilian factories. Take the military focus path beginning with "The Afar Armed Forces" for 35 days and once complete use the army XP to add four units of regular infantry to the irregulars template to bring it up to 16 width while also buffing the stats. Use the last 5 XP to add the infantry equipment MIO to your rifle design or paint over one of the irregular battalions with regular infantry in the division template, whichever you prefer. Use your first 50 pp to appoint the defensive chief of army and make sure everyone is dug in with max entrenchment, appoint your field marshal, give him the defensive trait as soon as the cp becomes available, and either charismatic or org first, again, your choice, as second trait. Once Italy sends you the ultimatum, reject, obviously, and after a day or two they will war dec you. Don't try to attack, your divisions will be under strength but if you stay dug in and rely on the entrenchment bonus you will lose very little material and manpower to Italy's attacks and can begin to build up. At this point it's simply up to you to manage the various aspects of the ongoing defense. Build more units and follow the army focus path taking the right hand branch to max out your manpower, conscription laws, free military factories and some free infantry units. You should be able to build around ten to twelve units of infantry throughout the Italian war, research mountaineers and paint over the irregulars in your division template with mountaineers or regular infantry. Use last stand only if things get bad, if you focus on building up and improving your division template, and number of divisions, you should never be in any real danger and can often take out ~400k Italians for 4-5k of your own people.
If you survive this, join the allies once Germany declares war on Poland and watch the British push the Italians out of Ethiopia, you can help if you want to speed things along but be careful not to over reach. Once Ethiopia is liberated you can send your now very elite army off anywhere you feel like helping out however until Vichy France joins the war you wont be able to get any naval bases. Your options are somewhat limited and Axis submarines combined with not having many transports make it hard to move around but you can still help out and have some fun. Keep one or two divisions at home as Vichy France just seems to join at random and can march straight into your capital. Eventually Ethiopia will leave the Allies and make their own Faction so if you want to take them out I'd advise getting the focus that gives you a war goal on them as it doesn't run out so it's handy to have for when you want it. If you use the war goal as soon as they flip the invasion will be very easy however it can become almost impossible if you let Ethiopia build up again. Do not invite any allies as they will always get a higher war score and steal some land, making the consolidate the Horn of Africa decision impossible.
| 非洲 |
| 非洲 |
|
| 非洲之角国家 |
|