| 美洲原住民国家 |
| 帝国专员辖区 |
|
| Miscellaneous |
|
| Unavailable |
原页面:Carpatho-Ukraine
喀尔巴阡乌克兰 is a releasable country in the
Czech region of Carpathian Ruthenia. It can be released via a focus. It cannot be released manually, but can be released in a peace deal if its cores still exist.
20 years earlier, by the 1920 Treaty of Trianon, the region, which had historically belonged to Hungary, had been detached from the Kingdom of Hungary and attached to newly created Czechoslovakia. Subsequently Hungary had sought revision of the Treaty of Trianon and the restoration of her historical borders.
On 2 November 1938 the First Vienna Award separated territories from Czechoslovakia, including southern Carpathian Rus', that were mostly Hungarian-populated and returned them to Hungary.
After the breakup of the Second Czechoslovak Republic, Carpatho-Ukraine on 15 March 1939 proclaimed itself an independent republic, headed by President Avgustyn Voloshyn.
However, Nazi Germany sided with Hungary against Ukrainian independence, and the short-lived state was invaded by the Kingdom of Hungary and Poland, crushing all local resistance by 18 March 1939. The region remained under Hungarian control until the end of World War II in Europe, after which it was occupied and annexed by the Soviet Union. The territory is now administered as the Ukrainian Zakarpattia Oblast.
喀尔巴阡乌克兰 缺少专属国策树,因此改用通用国策树。
通用国策树有5个主要分支:
喀尔巴阡乌克兰 does start with a national spirit:
Carpatho-Ukraine starts the game with 3 Research slots though it can gain up to 3 additional slots through the generic national focus tree. As a releasable nation, when released it will inherit all technologies that the releasing nation had already researched.
After the Czechoslovakian dissolution
喀尔巴阡乌克兰 controls and cores 外喀尔巴阡鲁塞尼亚(Podkarpatská Rus) (73). Although, it gains cores in Polish states of 利沃夫 (91), 斯坦尼斯瓦沃夫 (89)和Wołyn (93).
When released, Carpatho-Ukraine will be a
民主主义 nation with elections, held every 4 years.
Carpatho-Ukraine has the following political parties:
| 意识形态 | 肖像 | 名称 | 党派 | 特质 | 效果 | 可用 |
|---|---|---|---|---|---|---|
保守主义 |
|
Augustin Voloshyn | Ukranian National Union | Independence Minded Priest |
|
Starting Democratic leader in 1936 |
斯大林主义 |
|
Vasil Bilak | 共产主义 | – | – | Starting Communist leader in 1936 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Sergei Fedorovich Efremov | 2 | 2 | 2 | 1 | 2 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Vasily Zakharovich Filonovich | 3 | 3 | 2 | 2 | 3 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
工业连 | 工业财团 |
|
|
150 | |
|
电子连 | 电子学财团 |
|
|
150 | |
|
Zapadoslovenska Elektrama | 能源供应公司 |
|
150 |
As a releasable, Carpatho-Ukraine starts without an army, but has a considerate amount of manpower and unused equipment. Overall, it has to start from the Czechoslovakian templates to which Carpatho-Ukraine oddly obtains as a Munich Event releasable.
| 师 | # Event Only | |
|---|---|---|
| 民兵 | 2 | |
| 师总数 | 2 | |
| 已用人力 | 14k |
| 师 | 名称列表 | # Event Release | 支援连 | 战斗营 | |
|---|---|---|---|---|---|
| 步兵师 | 0 | 6x | |||
| 山地师 | 0 | 6x | |||
| 守备师 | 0 | 1x | |||
| 骑兵师 | 0 | 3x | |||
| 装甲师 | 0 | 2x | |||
| 民兵师 | 2 | 7x | |||
| * 标记的是在 1939 年开局中被移除的师。 ^ marks a division only available via event. | |||||
Initially, The
喀尔巴阡乌克兰 doesn't have an army but as stated, it starts with a few division templates that inherits from Czechoslovakia. But, if the Munich event occurs and gets the nation released, then
喀尔巴阡乌克兰 will start independently with 2 green trained militia divisions stationed in Mukachevo and Uzhhorod.
| 类型 | # 1936 | # 1939 | |
|---|---|---|---|
| 运输船队 | 5 | ||
| 舰船总数 | 0 | 0 | |
| 已用人力 | 0k | 0k | |
Carpatho-Ukraine doesn't have a navy.
| 类型 | |||||
|---|---|---|---|---|---|
| 战斗机 | 0 | 0 | |||
| 飞机总数 | 0 | 0 | 0 | 0 | |
| 已用人力 | 0k | 0k | 0k | 0k | |
Carpatho-Ukraine doesn't have an air force.
Carpatho-Ukraine can only be played with Ironman turned off, as since it cannot be spawned without using console commands. However, it can spawn via an event through phases of the partition of Czechoslovakia. Right after Slovakia's independence.
In order to play as early as Carpatho-Ukraine, you would have to spawn it via console commands with either manually adding cores to release it with its tag
RUT, have it own states by manually doing the setowner RUT command then tag RUT to switch, or by annexing any country to Carpatho-Ukraine with the command annex CZE RUT to annex Czechoslovakia.
Otherwise, by historical or random scenarios, wait until Germany starts the Sudetenland crisis. With the Carpatho-Ukraine independent, it starts with a few cores on the Polish states of Ukraine. And with the Carpathian Rus state as their independent state.
Unlike ![]()
some releasable nations, Carpatho-Ukraine doesn't get to core all of Ukrainian lands. As mentioned above that the nation starts as an OPM, with cores on Polish states of Ukraine. And with a democratic government, it wont last much. So the options here are switching to communist or fascist ideologies. With the fascist case, and TAOG DLC, add an HQ command unit to get one extra (but weak) unit to secure the border with Hungary. Watch for any Transylvanian events, as Hungary will try to go around you to capture your capital and small towns. Work on the political branch through the fascist path, make haste in order to have Germany accept you into their faction before Hungary does. Then, research and build land forts in order to endure and resist any attacks by the Hungarian army. It will take time for the Germans to accept you to the faction, but as long as your government is fascist, it will invite you to their faction. But, with the war going on with the Hungarians, they'll reluctantly join the war. But if there are allies such as Italy, Protektorat Bohmen or Romania, accept their offer and they'll provide the heavy lifting.
The same can also apply with communism, discard the government, build land forts, hold an referendum and finally become a communist OPM nation. And subsequently join the Comintern. Another bonus that works on the minor nation's favor is the weekly manpower. It fills the militia units manpower. As with the Hungarian menace, calling the soviet union when in war, they'll rush in to lift up the siege. The only thing that remains is if Hungary joins or doesn't join the Axis. Ideally, if Hungary doesn't join the Axis, yet, then the entire Comintern will do the work with you.
Perhaps to make up for the lack of decision you can console command core Ukrainian lands in Poland, Soviet Union and Romania. Depending on your pick the fascist or communist and rely on your allies, the idea is to reunite all of the Ukrainian cores under the Carpatho-Ukraine rule. If in Axis, Carpatho-Ukraine should take the Ukrainian cores from Poland. And in war with the Soviet Union, go for the Ukrainian cores, including Bucovina and Southern Bessarabia, if they've taken them from the Romanians.
| 美洲原住民国家 |
| 帝国专员辖区 |
|
| Miscellaneous |
|
| Unavailable |