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波兰

原页面:Poland

本页中文翻译进度 81%,未译部分暂保留英文原文。

 波兰 is a regional power in Central Europe. They have a population of 31.97 M. It is between two major powers, the  德意志国 and the  苏联. It is arguably the 6th strongest country in Europe during World War II. Their leader is Ignacy Moscicki, leader of the Sanacja (Non-Aligned).

Finding themselves in the rather unfortunate position of being caught between 2 superpowers who are coveting their land, Poland has an extremely hard time defending themselves should a war on 2 fronts happen. Their industry, while decent and having a fairly good potential, fails to keep up with either the rapidly militarizing Germans to the West or the expeditiously industrializing Soviets to the East, let alone both of them combined together.

Although their allies of  法国和 英国 can come to their aid, their low support for war and indecisive measures meant that Poland will have to stand for itself more than anyone else.

Alternatively, rather than risking a war on 2 fronts, they could also halt their policy of neutrality and make concessions to either the Germans or the Soviets to hope to appease (or even ally) one of them and focus on the other side of conflict to make defensive measures easier and retain some degree of independence.

Their problems are not only external threats, however, internal strifes are also taking shape in Poland. The elites in the country are jockeying for power in vital positions in the government, and would require either appeasement or neutralization to make sure they won't become a threat to the ruling party. While simultaneously the impoverished masses are about to go on strikes and riots over anger at the high food prices and lack of measures to fix the issue, could Poland suppress them long enough before the issue is solved?

Appeasement or resistance? Independence or collaboration? Economical prosperity or desperate defense? These are vital questions that Poland has to contemplate, not only because it determines their fate, but also because it would not be long until they have to be answered.

历史背景

The Second Polish Republic (Pol: Druga Rzeczpospolita) was perhaps the sixth most powerful country in Europe in 1936, but was caught between two rising superpowers —  德国 under the fanatical Nazis, and the  苏联, the epicenter of Communism. Due largely to limited economic resources, Poland was unable to keep pace with the intense armament efforts of its neighbors. After being the target of Hitler's political machinations, becoming Poland's friend while weakening the country's independence and ties with  法国, the Molotov-Ribbentrop Pact between the Soviet Union and Germany paved the way for territorial demands and, soon, war.

World War II is most often considered to have begun on 1 September 1939 with the invasion of Poland by the German Reich. Both the  英国, the leader of the 同盟国, and  法国 guaranteed Poland's independence, and did declare war on Germany. However, no real pressure was brought against the Third Reich. Almost 100 French divisions invaded Germany, but were ordered to halt 1 km from the thin and undermanned Siegfried Line and withdraw to their original positions in the Maginot Line. For 8 months after, the “Phoney War” of minor skirmishes and almost unreal quiet held sway as the allies did nothing. After the war, a German officer remarked that had the allies pressed their offensive then, Germany could only have held out for a few weeks.

The last divisions of the Polish Army capitulated after a month, on the 6th of October; but the Polish Government never officially surrendered. Indeed, their resistance was one of the best organized in Europe, complete with schools and a postal service. The Polish struggle continued on the Western Front with the Polish Fleet and Polish army brigades who evacuated through  罗马尼亚 to France and thence to England.

Polish soldiers played key roles in the war including the Battle of Britain, the Battle of Narvik, and the Battle of Monte Cassino. However, the rise of the “Iron Curtain” and the West-East division of Europe negotiated between the allies and 共产国际 left Poland a Soviet satellite state, its true independence not to return until the fall of the USSR decades later.

Poland was soon divided between Germany and the Soviet Union since the last divisions surrendered, with brutal occupation methods used to suppress the populace into submission, crush resistance movements, and eradicate their culture and/or people. The estimated death toll of Polish citizens between 1939 - 1945 amount to ~6 Million (roughly 1/5th of their Population). in August 2009, the Polish Institute of National Remembrance puts the cause of deaths at around 5.47 M ~ 5.62 M (caused by Germans) and 150 K (caused by Soviets).

The division between the 2 superpowers was, however, short-lived (roughly a year and a half). After Germany invaded France in 10 May 1940 (and successfully conquering France in 25 June), they've begun to set their eyes on the Soviet Union and would launch an invasion into the Soviet Union in 22 June 1941 and take Poland whole, until Soviet counteroffensives and joint efforts with the Allied forces successfully defeated the Nazis in 1945 May. However, the division of land between the 2 powers meant that Poland will remain a satellite state to the Soviet Union and will not gain full independence until the latter's dissolution in 1991.

事件

国策

波兰国策树。
主条目:Polish national focus tree

 波兰 gets a unique national focus tree as part of a free DLC. With the 一步不退 DLC, this tree is expanded. If neither DLC is enabled, Poland will use the generic national focus tree instead.

The Polish national focus tree can be divided into 10 branches and 9 sub-branches:

The Four Year Plan Branch
The industrial branch gives Poland factories, research slots, railways and infrastructure. It also removes and delays the Peasant's Strike penalties.
Develop Polish Ship Building/ Clamp Down on Danzig Branch
This allows either the subjugation of Danzig or transfer of industry to Gdynia. It also boosts Poland's naval capacity by building dockyards and giving it naval tech bonuses.
Prepare For The Next War Branch
This gives bonuses to army and airforce technologies. It also allows the modification of foreign materiel designers to not require consumer goods factories.
  • Plan East/ Plan West Sub-branch
This allows Poland to prepare for a future invasion from the  苏联 and/or the  德意志国 depending of the side of the sub-branch. Until the player has completed one side of the sub-branch, the other side cannot be started.
Complete the April Constitution Branch
The historical branch forces Poland balance between the Sanation Left, Sanation Right factions in the government with the risk of a civil war.
  • The Sanation Left Sub-branch
The upper part of the sub-branch gives concessions to the Sanation Left faction whilst making the Sanation Right side unhappy. The middle focus aligns Poland to the Sanation Left, thus removing the possibility of chosing other Sanation Right or the Castle focuses. The lower focuses allows the creation of a Baltic Alliance and allows for a 民主主义 Poland.
  • The Sanation Right Sub-branch
The upper part of the sub-branch gives concessions to the Sanation Right faction whilst making the Sanation Left side unhappy. The middle focus aligns Poland to the Sanation Right, thus removing the possibility of chosing other Sanation Left or the Castle focuses. The lower focuses allows the creation of a Baltic Alliance and allows for a 法西斯主义 Poland.
  • The Castle Sub-branch
The upper part of the sub-branch appeases both the Sanation Left and Sanation Right and keeping 中立主义 support. The middle focus keeps the Castle as head of the government, thus removing the possibility of chosing other Sanation Left or the Sanation Right focuses. The lower part of the sub-branch is allowed to be selected if the other Sanation factions are chosen. It allows Poland to align with the Allies and asks or demands alignment from  立陶宛 or  罗马尼亚
Restore the Sejm Branch
This branch allows Poland to choose either 民主主义, 法西斯主义 or 共产主义 ideologies. It is only available if the DLC 一步不退 is disabled.
Organize the Peasant's Strike Branch
This allows Poland to side with the Peasant Revolt and either go 民主主义 or 共产主义 after a civil war. The 共产主义 path gives Poland the choice to align with the  苏联 or go independent. If Poland chooses to go 民主主义, it has the choice to join the Allies or form a new faction with  法国. It also allows Poland to gain colonial holdings in  利比里亚 or Madagascar.
Assemble the Regency Council Branch
This branch allows Poland to form a Monarchy and elect a King.
  • The Habsburg Sub-branch
This elects Karl Albrecht I as King of Poland and allowing him to become a field marshal. It creates a 共主邦联 with  捷克斯洛伐克 with the possibility of annexation and coring. It installs Otto von Habsburg as King of  匈牙利 giving Poland a choice to make an alliance. It also gives cores and a war goal to several  德国 states.
  • The Hohenzollern/ The Commonwealth Claimant Sub-branch
This elects either Michael I of Romania or Friedrich Christian as King of Poland. The Hohenzollern side allows Poland to create a 共主邦联 with  罗马尼亚和 匈牙利 with the possibility of creating the  波兰-罗马尼亚王国. The Commonwealth side mirrors several focuses from the Lithuanian national focus tree and allows Poland to form the  波兰-立陶宛联邦
  • The Romanov Sub-branch
This secret sub-branch is only available if the player elects "Anastasia Romanov" as King of Poland through events. It gives war goals against the  苏联和 南斯拉夫. It also allows the creation of the Slavic Union formable nation.
  • The Cossack-King Sub-branch
This elects Pavel Bermondt-Avalov as King of Poland, allows him to become a field marshal and switches the ruling party to 法西斯主义. It gives war goals for the Baltic and Slovakian States and gives the player the choice between getting claims on and going to war with  德国 or becoming its 帝国保护国 for claims on the  苏联. Completing Complete the Bermontian Mission focus allows the creation of the  顿河军 and the  库班军 as independent nations or puppets of Poland.
A Nationalist Constitution Branch
The 法西斯主义 branch allows Poland to become a 帝国保护国 of  德国 and give them land for a chance to gain territory in a future war with the  苏联 and it may allow Poland to declare a war for independence. Part of this side is shared with the Cossack-King Sub-branch. The player may also chose for Poland to be independent of  德国 and make its own faction with other Falangist nations.
The Between The Seas Concept Branch
The Międzymorze branch of the tree allows Poland to ally  芬兰,  丹麦,  瑞典,  挪威,  爱沙尼亚,  拉脱维亚,  立陶宛,  捷克斯洛伐克,  奥地利,  匈牙利,  南斯拉夫,  希腊 or  土耳其, and  意大利.
Prepare for the Inevitable Branch
These focuses allow Poland to continue the war effort even if it has capitulated with off map factories and manpower increases.
  • Expand Polish Intelligence Sub-branch
These focuses allow the expansion of the Polish intelligence agency. It is available if the 抵抗运动 DLC is enabled.


国家精神

 波兰 starts with these national spirits if the 波兰:团结与准备 DLC is enabled:


科技

科研

波兰开局拥有 3 个可用科研槽;另有 2 个可通过国策树解锁。

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 早期卡车
  • 山地步兵 I

  • 工兵连 I
  • 侦察连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮

  • 战间期坦克研发

无一步不退的装甲:

  • 大战坦克
  • 早期驱逐舰
  • 基础深水炸弹
  • 基础潜艇

  • 海军火炮
  • 基础鱼雷
  • 触发水雷
  • 布雷潜艇
  • 基础小型机身
  • Bombs
  • 轻机枪
  • 机炮 I
  • 发动机 I

没有唯有鲜血时:

  • 战间期战斗机
  • 近距离空中支援 I
  • 战间期轰炸机
  • 燃料储存
  • 合成石油实验
陆军学说 海军学说 空军学说
  • 大规模作战计划

「无」

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 支援武器 I
  • 卡车
  • 山地步兵 I

  • 工兵连 I
  • 侦察连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮
  • 战间期火炮

  • 基础轻型坦克

无一步不退的装甲:

  • 轻型坦克 I
  • 基础驱逐舰
  • 基础深水炸弹
  • 基础潜艇

  • 基础轻型火炮
  • 基础鱼雷
  • 触发水雷
  • 布雷潜艇
  • 改进型小型机体
  • 基础中型机身
  • 战间期运输机
  • Bombs
  • 轻机枪
  • 机炮 I
  • 发动机 II

没有唯有鲜血时:

  • 战间期战斗机
  • 近距离空中支援 I
  • 战术轰炸机 I
  • 战间期运输机
  • 高级机床
  • Concentrated Industry IV
  • 建造 IV
  • 燃料储存
  • 合成石油实验
  • 改进石油加工

  • 无线电
  • 计算机器
陆军学说 海军学说 空军学说
  • 大规模作战计划
  • 存在舰队
  • 战略毁灭

外观名称

波兰 为各种科技与装备设有一些独特名称,列于此处。请注意,通用名称不在此列。

Infantry & motorized techs
类型 1918 1936 1938 1939 1940 1942 1943 1944
支援武器 Ckm wz. 25 & Moździerz wz. 18 Rkm Browning wz.1928 & Granatnik wz. 36 Ckm wz.32 & Moździerz wz. 31 Nkm wz. 38 FK & Moździerz wz. 40 ST
步兵装备 Kb Mauser wz.98a Kbsp wz.38M wz. 38 Mors wz. 43 Błyskawica
步兵反坦克 Kb Ppanc wz. 35 Ur ET-38 anti-tank grenade
摩托化步兵 Polski Fiat 621
机械化 C4P C2P C7P
Armor techs
科技年份 轻型 中等 Modern 重型 Super-Heavy
1918 Renault FT
1934 TKS 27TP
1936 7TP
1938 10TP
1940 14TP 32TP
1941 9TP Behemot
1943 Husarz Bestia
1945 Ułan
备注:若无一步不退,中型坦克 I 与 II 将推迟一年解锁。
Artillery techs
科技年份 防空炮 火炮 反坦克炮
1934 75mm wz. 1897
1936 40mm wz. 36 37mm wz. 36
1939 Haubica 100 mm wz. 14/19
1940 Armata plot. 75mm wz. 36 Armata ppanc. 47mm wz. 39
1942 Armata 155 mm wz. 40
1943 NA Armata ppanc. 76mm wz. 43
Aircraft techs (without )
科技年份 近距空中支援(舰载) 战斗机(舰载) 海军轰炸机(舰载) 重型战斗机 战术轰炸机 战略轰炸机
1933 PZL.11 Żubr NA
1936 Karaś (Karaś Floty) Jastrząb (Jastrząb Floty) Foka (Foka Floty) Wilk Łoś Pszczoła
1940 Sum (Sum Floty) Kania (Kania Floty) Lew Morski (Lew Morski Floty) Ryś Miś Osa
1944 Okoń (Okoń Floty) Pustułka (Pustułka Floty) Mors (Mors Floty) Lis Dzik Szerszeń
喷气发动机技术
1945 Orzeł Borsuk
1950 Sęp Rosomak Komar

地理

 波兰 owns 18 states.

州列表
州 城市 地形(省份数) 区域
Białystok Białystok
Suwałki
3
1
森林 (6)
平原 (3)
乡村区 1,157,200
但泽 但泽 10 城市 (1) 城市区 366,730
格丁尼亚 Bydgoszcz
格丁尼亚
Toruń
1
5
5
森林 (4)
平原 (4)
城市区 713,370
Katowice Katowice 5 森林 (1)
城市 (1)
城市区 1,000,000
Kielce Kielce
Ostrowiec
Radom
5
0
5
森林 (2)
丘陵 (3)
平原 (2)
发达乡村区 1,835,700
克拉科夫 克拉科夫
Tarnów
Zamość
20
3
1
森林 (2)
丘陵 (6)
山地 (1)
平原 (3)
城市 (2)
密集城市区 3,692,800
Lublin Biała Podlaska
Lublin
0
1
平原 (9) 发达乡村区 2,464,600
利沃夫 利沃夫
Tarnopol
3
0
森林 (3)
平原 (6)
城市 (1)
城市区 3,227,800
Łódz Łódź 10 森林 (1)
平原 (5)
城市 (1)
发达乡村区 2,632,000
Nowogródek Baranowicze
Grodno
1
3
森林 (7)
沼泽 (2)
平原 (2)
乡村区 1,598,900
Płock Płock 5 森林 (5)
平原 (4)
乡村区 1,412,100
Polesie Brześć Litewski
Pińsk
1
1
森林 (5)
沼泽 (8)
平原 (2)
城市 (1)
乡村区 1,232,200
Poznań Poznań 10 森林 (3)
平原 (5)
城市 (1)
城市区 2,106,500
斯坦尼斯瓦沃夫 Drohobych
斯坦尼斯瓦沃夫
0
1
森林 (3)
山地 (4)
发达乡村区 2,180,300
Vilna Wilno 3 森林 (2)
平原 (1)
城市 (1)
乡村区 517,081
Warsaw Siedlce
Warsaw
1
25
森林 (1)
平原 (7)
城市 (1)
密集城市区 3,089,000
Wilejka Mołodeczno 1 森林 (6)
平原 (1)
乡村区 726,000
Wołyn Kowel
Kowel
Łuck
Równe
3
0
0
1
森林 (3)
沼泽 (3)
平原 (4)
发达乡村区 1,985,600

政治

政党

政党 意识形态 支持率 党派领袖 国名 是否执政?
Polskie Stronnictwo Ludowe 民主主义 18% 斯坦尼斯瓦夫·米科瓦伊奇克 波兰共和国 No, but can come to power by coup
Polskie Stronnictwo Ludowe 民主主义 --- 斯坦尼斯瓦夫·米科瓦伊奇克 波兰农民联盟 No, but can come to power via picking him in event after the focus Elect a PSL Leader .
Polskie Stronnictwo Ludowe 民主主义 --- 文岑蒂·维托斯 波兰共和国 No, but can come to power via picking him in event after the focus Elect a PSL Leader .
Powszechna Organizacja Społeczeństwa 民主主义 --- 瓦莱雷·斯瓦韦克 波兰复兴共和国 No, but can come to power via focus 城堡中的新国王 .
Partia Liberalno-Demokratyczna 民主主义 --- 瓦迪斯瓦夫·拉奇凯维奇 波兰共和国 No, but can come to power via event if Poland capitulates.
Komunistyczna Partja Polski 共产主义 2% 瓦迪斯瓦夫·哥穆尔卡 Polish People's Republic No, but can come to power by coup or via picking him in event after the focus 组建左翼内阁 .
Komunistyczna Partja Polski 共产主义 --- 玛丽亚·科舒茨卡 波兰农民共和国 No, but can come to power via picking her in event after the focus 组建左翼内阁 .
Oboz Narodowo Radykalny-Falanga 法西斯主义 15% 博莱斯瓦夫·皮亚塞茨基 Falangist Poland (If Independent or a puppet)/The Generalgovernement (If is specifically a German Puppet) No, but can come to power by coup or via focus 华沙暴动 .
Narodowa Democracja 法西斯主义 --- 罗曼·德莫夫斯基 波兰民族共和国 No, but can come to power via focus 重启全国选举 .
Obóz Zjednoczenia Narodowego 法西斯主义 --- 爱德华·雷兹-希米格维 Polish Sanation Junta No, but can come to power via focus OZN 的胜利 .
别尔蒙托夫党 法西斯主义 --- 帕维尔·别尔蒙特-阿瓦洛夫 别尔蒙托夫波兰王国 No, but can come to power via picking him in event after the focus 履行十一月五日法案 .
Sanacja 中立主义 65% 伊格纳齐·莫希齐茨基 波兰 是
Powszechna Organizacja Społeczeństwa 中立主义 --- 瓦莱雷·斯瓦韦克 复兴派波兰 No, but can come to power via focus 城堡中的新国王 .
Obóz Zjednoczenia Narodowego 中立主义 --- 爱德华·雷兹-希米格维 复兴派波兰 No, but can come to power via focus OZN 的胜利 .
Sanacja 中立主义 --- 瓦迪斯瓦夫·西科尔斯基 波兰 No, but can come to power via event if Poland capitulates.
Sanacja 中立主义 --- 博莱斯瓦夫·维尼亚瓦-德武戈绍夫斯基 波兰 No, but can come to power via event if Poland capitulates.
罗曼诺夫家族 中立主义 --- Anna Andersson ("Anastasia Romanov") 波兰王国会议 No, but can come to power via picking her in event after the focus 履行十一月五日法案 .
哈布斯堡家族 中立主义 --- 卡尔·阿尔布雷希特一世 波兰王国 No, but can come to power via picking him in event after the focus 履行十一月五日法案 .
霍亨索伦-锡格马林根家族 中立主义 --- 米哈伊一世 波兰王国 No, but can come to power via picking him in event after the focus 履行十一月五日法案 .
韦廷家族 中立主义 --- 弗里德里希·克里斯蒂安 波兰王国 No, but can come to power via picking him in event after the focus 履行十一月五日法案 .

波兰 的可能国家领袖。

国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

寡头

伊格纳齐·莫希齐茨基 复兴运动 / 社会总组织(POS) / 民族统一阵营(OZN) 起始领袖

寡头
瓦迪斯瓦夫·西科尔斯基 复兴运动 / 社会总组织(POS) / 民族统一阵营(OZN) 爱国游击队员
  • Weekly Exiled Government 人力: +700
  • Daily Legitimacy Gain: +0.10
  • 师攻击:+10%
  • 师防御:+10%
can come to power via capitulation if Ignacy Mościcki is country leader or focus 为不可避免之事作准备 if focus 完成四月宪法 is complete while hosted in exile by a Democratic country and current ruling party is Fascist or Non-Aligned.

寡头
博莱斯瓦夫·维尼亚瓦-德武戈绍夫斯基 复兴运动 / 社会总组织(POS) / 民族统一阵营(OZN) 波兰军团成员
  • Weekly Exiled Government 人力: +700
  • 师在本土州上的攻击:+15%
  • 师在核心领土上的防御:+15%
can come to power via capitulation if Ignacy Mościcki is country leader or focus 为不可避免之事作准备 if focus 完成四月宪法 is complete while hosted in exile by a Democratic country and current ruling party is Fascist or Non-Aligned.

寡头
瓦莱雷·斯瓦韦克 社会总组织(POS) 民主复辟派
  • Weekly Exiled Government 人力: +700
  • Daily Legitimacy Gain: +0.10
  • 每日民主主义支持度:+0.10
can come to power via focus 城堡中的新国王

Oligarchism
爱德华·雷兹-希米格维 民族统一阵营(OZN) 卫生派军国主义者 can come to power via focus OZN 的胜利

Despotism
Sejmik Regency 摄政会议 can come to power via focus 召集摄政会议

Despotism
弗里德里希·克里斯蒂安 韦廷家族 王室正统派
  • 政治点数获取:+10%
  • 每日顺从度增长:+0.05%
  • 稳定度:+5.00%
可通过事件Friedrich Christian Claims the Throne上台

Despotism
卡尔·阿尔布雷希特一世 哈布斯堡家族 爱国国王
  • 稳定度:+5.00%
  • 战争支持度:+10.00%
can come to power via event The Habsburg Candidate or via the  匈牙利 focus 哈布斯堡治下的波兰 or via the  Austrian决议Install a Habsburg Monarch in Austrian Poland

Despotism
米哈伊一世 霍亨索伦-锡格马林根家族 可通过事件Crown Prince Michael of Romania上台

Despotism
阿纳斯塔西娅·罗曼诺娃 罗曼诺夫家族 最后的罗曼诺夫?
  • 稳定度:-20.00%
可通过事件Anastasia Romanov Arrives in Poland上台

Despotism
Wojtek 罗曼诺夫家族 承负王座之人
  • 稳定度:+20.00%
  • 战争支持度:+20.00%
  • 意识形态偏移防御:+50%
can come to power via event The Fate of Anastasia Romanov if Wojtek is a commander

Despotism
明道加斯三世 乌拉赫家族 King of Lithuania
士兵国王
  • 稳定度:+10.00%
  • 战争支持度:+5.00%

  • 师恢复速度:+10%
可通过事件Mindaugas III Supporters Demand Abdication上台

社会主义
斯坦尼斯瓦夫·米科瓦伊奇克 波兰人民党(PSL) 农民英雄 can come to power via mission The Peasant’s Strike!

自由主义
瓦迪斯瓦夫·拉奇凯维奇 自由民主党(PLD) 民主复辟派
  • Weekly Exiled Government 人力: +700
  • Daily Legitimacy Gain: +0.10
  • 每日民主主义支持度:+0.10
can come to power via capitulation if Ignacy Mościcki is country leader or focus 为不可避免之事作准备 if focus 完成四月宪法 is complete while hosted in exile by a Democratic country and current ruling party is Fascist or Non-Aligned.

社会主义
瓦莱雷·斯瓦韦克 社会总组织(POS) 左翼大臣 can come to power via focus 城堡中的新国王

社会主义
文岑蒂·维托斯 波兰人民党(PSL) 莫尔日阵线捍卫者
  • 战争支持度:+10.00%
  • 训练时间:-10%
  • 征兵法案成本:-10%
可通过事件领导权问题上台

列宁主义
瓦迪斯瓦夫·哥穆尔卡 波兰共产党(KPP) Pro-Soviet
  • 意识形态偏移防御:+15%
  • Daily 自治度 progress gain: +0.50
can come to power via focus 组建左翼内阁

马克思主义
玛丽亚·科舒茨卡 波兰共产党(KPP) 独立左派
  • 师恢复速度:+10%
  • 师在本土州上的攻击:+5%
  • 师在核心领土上的防御:+5%
can come to power via focus 组建左翼内阁

长枪党主义
博莱斯瓦夫·皮亚塞茨基 民族激进阵营-长枪队(ONR-Falanga) 桀骜不驯的长枪党人
  • 生成战争目标紧张度上限:-50%
  • 制造战争目标时间:-25%
  • 战争支持度:+5.00%
can come to power via focus 华沙暴动

长枪党主义
爱德华·雷兹-希米格维 民族统一阵营(OZN) 卫生派军国主义者 can come to power via focus OZN 的胜利

纳粹主义
帕维尔·别尔蒙特-阿瓦洛夫 别尔蒙托夫党 哥萨克国王
  • 制造战争目标时间:-25%
  • 骑兵攻击:+15%
  • 骑兵防御:+15%
可通过事件哥萨克国王上台

法西斯主义
罗曼·德莫夫斯基 民族民主党(ND) 波兰民族主义之父 can come to power via focus 重启全国选举

外交

Poland starts as non-aligned, but with their unique focus tree can easily join any of the main ideologies or even try and remain neutral through the war by starting their own faction.

In the 1936 opening, Poland has to make a decision on what faction to join. In 1936, the Polish Army is stronger than the Wehrmacht so an preemptive attack can be considered especially if  法国 declares war after the reoccupation of the Rhine event. If Poland chooses to join the 同盟国 it needs to be aware of the fact that the brunt of the German war effort will be placed on it. If Poland chooses to join the 轴心国 it has the potential to destroy the USSR. If Poland decides to join the 共产国际 it will be able to knock out  德国 very early on and prevent the  苏联 from claiming its eastern states. This course of action can be problematic if Poland joins the Axis and Germany takes the "Molotov Ribbentrop Pact" focus.

In 1936, Poland was not a member of any alliances. However, it was able to form an alliance with France via a decision made in late 1938. In terms of national focus, Poland has the potential to establish its own faction called "Międzymorze" (mid-sea/between-seas).

参谋与设计商

人员

波兰 的部长与军事幕僚。

政治顾问
名称 特质 效果 花费()
伊格纳齐·莫希齐茨基 The King of the Castle 150
瓦莱雷·斯瓦韦克 左翼大臣 100
罗曼·德莫夫斯基 法西斯煽动家 100
Józef Haller 军工实业家 150
Wanda Wasilewska Communist Intellectual 100
Jan Mosdorf National Propagandist 150
Irena Anders Resistance Artist
  • 稳定度:+10.00%
  • Weekly Exiled Government 人力: +700
  • Legitimacy Gain: +25%
150
Mieczysław Michałowicz Democratic Reformist 150
Mieczysław Michałowicz 民主改革者 150
Henryk Floyar-Rajchman Right Industrialist 150
Bolesław Bierut Socialist Autocrat 150
Edward Osóbka-Morawski 爱国社会主义者
  • 每日共产主义支持度:+0.05
  • 战争支持度:+10.00%
150
Kazimierz Świtalski Leftist Legionary
  • 每日民主主义支持度:+0.10
  • 特种部队攻击:+15%
  • Special forces Defense: +15%
150
Józef Beck 能说会道的魅力者
  • 改善关系维持花费:-50%
  • 贸易协定意见系数:+10%
  • 政治点数获取:+5%
150
Zdzisław Lubomirski Staunch Aristocrat
  • 消费品工厂系数:-20%
  • 意识形态偏移防御:+15%
150
Tadeusz Bielecki Nationalist Journalist 150
Joachim Stefan Bartoszewicz National Determinist
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:-2.00%
  • 可招募人口系数:+5%
150
Aleksander Kakowski Autocratic Archbishop 150
Stanisław Radkiewicz 共产主义革命者 150
Eugeniusz Kwiatkowski 工业巨头 150
Stanisław Wojciechowski Noble Bureaucrat 150
Jerzy Rutkowski Falangist Militarist
  • 每日法西斯主义支持度:+0.05
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
150
Marian Rejewski Mastermind Codebreaker
  • 解密能力:+15
150
Jan Kowalewski 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
150
理论家
名称 特质 效果 花费()
爱德华·雷兹-希米格维 卫生派军国主义者 100
托米斯瓦夫·乌帕什科 军事理论家 100
瓦迪斯瓦夫·卡尔库斯 空战理论家 100
陆军总司令
名称 特质 效果 花费()
Kazimierz Sosnkowski 陆军防御(专家) 100
海军总司令
名称 特质 效果 花费()
Józef Unrug 海军机动(专家) 100
Xawery Czernicki 老卫队
  • 海军经验 获取:每日 +0.30
  • 最大指挥点数上限提升:+10
100
空军总司令
名称 特质 效果 花费()
Józef Zając 空军改革者(专家) 100
Ludomił Rayski 地面支援(专家) 100
最高统帅部
名称 特质 效果 花费()
Władysław Anders 骑兵(专家)
  • 骑兵攻击:+5%
  • 骑兵防御:+5%
100
Zygmunt Bohusz-Szyszko 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
100
Stanisław Maczek 装甲(专家)
  • 装甲攻击:+10%
  • 装甲防御:+10%
100
Stanisław Pawluć 制空(专家)
  • 制空任务效率:+10%
100
Jan Zumbach Air Combat Training (Specialist)
  • 王牌生成几率:+5%
50
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
爱德华·雷兹-希米格维 4 4 2 4 3 老卫队
政治人脉
 Sanation Right Leader
缜密规划者
–
卡尔·阿尔布雷希特一世 3 4 3 2 2 步兵军官
战争英雄
  • 已完成焦点士兵国王
帕维尔·别尔蒙特-阿瓦洛夫 3 4 1 2 4  Reckless
骑兵军官
  • 已完成焦点Restore the Bermontians
瓦迪斯瓦夫·西科尔斯基 3 2 3 2 3  Sanation Left Leader
防御学说
–
Rüdiger von der Goltz 3 2 1 3 4 老卫队
缜密规划者
  • 已完成焦点Restore the Bermontians
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
博莱斯瓦夫·维尼亚瓦-德武戈绍夫斯基 2 2 2 2 1 政治人脉
骑兵军官
战争英雄
–
Józef Haller 3 2 3 3 2 老卫队
 Sanation Left Leader
–
Kazimierz Sosnkowski 3 2 4 4 2 防御学说 –
Lucjan Żeligowski 3 3 2 3 2 老卫队
步兵军官
 Sanation Left Leader
–
Marian Kukiel 3 2 4 2 2 步兵军官 –
Roman Abraham 4 3 4 3 3  Sanation Right Leader –
Stanisław Kopański 2 3 2 2 1  Sanation Right Leader
进攻学说
–
Stanisław Sosabowski 3 2 2 2 4  Sanation Left Leader
突击队
–
Tadeusz Kutrzeba 2 1 3 1 2 防御学说 –
Wincenty Kowalski 3 3 2 2 3  Sanation Right Leader
诡计者
–
维托尔德·皮莱茨基 2 1 3 2 1 骑兵军官
 Sanation Left Leader
–
Władysław Anders 4 4 3 3 3 装甲军官 –
Władysław Bortnowski 2 1 2 3 1  Sanation Right Leader
缜密规划者
–
Wojtek 1 1 1 1 1 火炮持有者(Bearer of Artillery)
  • Has gotten the event Wojtek Never Drops a Crate
Vladislav Korchits 3 2 4 3 2 老卫队
 Communist Sympathizer
  • 已完成焦点Soviet Military Staff
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Józef Unrug 4 3 5 1 2 战争英雄 –
Karol Korytowski 4 4 3 1 1 职业军官
卓越战术家
–
Stefan Frankowski 3 2 4 1 2 职业军官 –

公司

工业财团
标志 名称 类型 效果 要求 花费() DLC
PKP 工业财团
  • 煤: +6
  • 煤 获得效率:+5%
  • 「无」
150 P
AVA 电子学财团
  • 工厂能源消耗:-10.00%
  • 「无」
150 P
Československé Státní Dráhy 铁路公司
  • 已完成焦点Unite the Railways
75
Walter Co Engine Manufacturing Company
  • 摩托化科研速度:+5%
  • 空军研究速度:+5%
  • 已完成焦点Join Czech Industry
150
Třinec Ironworks 工业钢厂
  • 钢铁: +10
  • 工业科研速度:+5%
  • Reduces the penalties from lack of power: +10%
  • 控制州泰申地区(Tešínsko) (72)
150

设计商

波兰 的设计公司。

坦克设计商
标志 名称 类型 效果 要求 花费() DLC
PZinż 坦克设计商
  • 装甲科技:
    • 可靠性:+5%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150 P
斯柯达装甲-比尔森 坦克歼击车设计师
  • 轻型坦克歼击车:
    • 硬攻:+5%
    • 穿透:+5%
    • 装甲:+5%
    • 可靠性:+5%
  • 中型坦克歼击车:
    • 硬攻:+5%
    • 穿透:+5%
    • 装甲:+5%
    • 可靠性:+5%
  • 重型坦克歼击车:
    • 硬攻:+5%
    • 穿透:+5%
    • 装甲:+5%
    • 可靠性:+5%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「加入捷克军队」
150
舰船设计商
标志 名称 类型 效果 要求 花费() DLC
格丁尼亚船厂 舰船设计商

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150 P
飞机设计商
标志 名称 类型 效果 要求 花费() DLC
PWS 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150 P
PZL 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150 P
重型航空连 重型飞机设计商
  • 战略轰炸机:
    • 战略轰炸:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
海军空军连 海军飞机设计商
  • 海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载战斗机:
    • 航程:+10%
    • 机动:+10%
  • 舰载近距空中支援:
    • 航程:+10%
    • 对海攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
军用物资设计商
标志 名称 类型 效果 要求 花费() DLC
FB 步兵装备设计商
  • 「无」
150 P
LRL 摩托化装备设计商
  • 「无」
150 P
SMPA 火炮设计商
  • 「无」
150 P
福特汽车公司 摩托化装备设计商
显示条件:
  • 拥有国家标志POL_ford_motors
  • Has not completed focus Adaptive Designs
150 P
Vauxhall Poland 摩托化装备设计商
  • 摩托化科研速度:+15%
  • 卡车:
    • 最大速度:+5%
  • 机械化:
    • 最大速度:+5%
  • 消费品工厂:+5.0%

显示条件:
  • 拥有国家标志POL_vauxhall_motors
  • Has not completed focus Adaptive Designs
150 P
SOMUA 摩托化装备设计商
  • 摩托化科研速度:+15%
  • 卡车:
    • 硬度:+5%
  • 机械化:
    • 硬度:+5%
  • 消费品工厂:+5.0%

显示条件:
  • 拥有国家标志POL_somua_motors
  • Has not completed focus Adaptive Designs
150 P
Zbrojovka-Vsetín 支援装备设计商

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • Controls or subject controls 波希米亚 (9)

显示条件:
  • 已完成焦点Unite the Railways
150
CZ Uherský Brod 自动武器设计商

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


显示条件:
  • 已完成焦点「加入捷克军队」
150
CKD-Plzen 列车设计商

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • Controls or subject controls 波希米亚 (9)

显示条件:
  • 已完成焦点Unite the Railways
150

组织

波兰 可使用这些军工产业组织。

坦克组织
Vauxhall
受影响装备: 研究类别:
装甲科技 所有装甲技术
特质(消歧义) 加成: 需求:
初始特质 步兵坦克设计商

装备:

  • 装甲:+5%
耐用发动机

装备:

  • 突破:+5%

与以下互斥:

可靠发动机

装备:

  • 可靠性:+5%

与以下互斥:

大直径负重轮

装备:

  • 最大速度:+10%

生产:

  • 产出花费:+5.00%

需要以下之一:

与以下互斥:

小直径负重轮

装备:

  • 防御:+5%

需要以下之一:

与以下互斥:

突破坦克规格

装备:

  • 装甲:+3%
  • 防御:+3%
  • 「无」
可调炮塔座圈

装备:

  • 软攻:+3%
  • 硬攻:+3%

需要以下全部:

改进型指挥塔视野

装备:

  • 软攻:+5%
  • 硬攻:+5%
  • 突破:+5%

需要以下全部:

近距支援角色

装备:

  • 软攻:+5%

需要以下全部:

与以下互斥:

反坦克角色

装备:

  • 硬攻:+5%
  • 穿透:+10%

需要以下全部:

与以下互斥:

可适配底盘

生产:

需要以下之一:

轻型坦克专精

仅适用于:All Light Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

中型坦克专精

仅适用于:All Medium Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

重型坦克专精

仅适用于:All Heavy Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

厚重装甲

装备:

  • 装甲:+5%

需要以下全部:

更厚的装甲

装备:

  • 装甲:+10%

需要以下全部:

Państwowe Zakłady Inżynierii
受影响装备: 研究类别:
装甲科技 所有装甲技术
特质(消歧义) 加成: 需求:
初始特质 Multi Role Tank Designer

装备:

  • 装甲:-5%
  • 最大速度:-5%
  • 可靠性:+5%
  • 始终可用
耐用发动机

装备:

  • 突破:+5%

与以下互斥:

可靠发动机

装备:

  • 可靠性:+5%

与以下互斥:

大直径负重轮

装备:

  • 最大速度:+10%

生产:

  • 产出花费:+5.00%

需要以下之一:

与以下互斥:

小直径负重轮

装备:

  • 防御:+5%

需要以下之一:

与以下互斥:

突破坦克规格

装备:

  • 装甲:+3%
  • 防御:+3%
  • 「无」
可调炮塔座圈

装备:

  • 软攻:+3%
  • 硬攻:+3%

需要以下全部:

改进型指挥塔视野

装备:

  • 软攻:+5%
  • 硬攻:+5%
  • 突破:+5%

需要以下全部:

近距支援角色

装备:

  • 软攻:+5%

需要以下全部:

与以下互斥:

反坦克角色

装备:

  • 硬攻:+5%
  • 穿透:+10%

需要以下全部:

与以下互斥:

可适配底盘

生产:

需要以下之一:

轻型坦克专精

仅适用于:All Light Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

中型坦克专精

仅适用于:All Medium Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

重型坦克专精

仅适用于:All Heavy Tank Equipment 生产:

  • 产出花费:-5.00%

需要以下全部:

与以下互斥:

厚重装甲

装备:

  • 装甲:+5%

需要以下全部:

更厚的装甲

装备:

  • 装甲:+10%

需要以下全部:

Cruiser Tanks

仅适用于:Medium Tank, Heavy Tank 装备:

  • 最大速度:+10%
  • 突破:+5%

需要以下之一:

舰船组织
格丁尼亚船厂
受影响装备: 研究类别:
所有航空母舰、所有巡洋舰、所有驱逐舰 所有航空母舰技术、所有巡洋舰技术、所有驱逐舰技术
特质(消歧义) 加成: 需求:
初始特质 特遣舰队造船厂

装备:

  • 耐久:+5%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
远程巡航

装备:

  • 最大航程:+5%
  • 燃料消耗:+5%

与以下互斥:

高速巡航

装备:

  • 最大速度:+5%
  • 燃料消耗:+5%

与以下互斥:

防破片防护

仅适用于:All Carrier Ships, All Cruiser Ships 装备:

  • 装甲:+5%

需要以下之一:

流体动力学改进

装备:

  • 最大速度:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

海上补给装备

装备:

  • 最大航程:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

副射击指挥仪

仅适用于:Screens, Carrier 装备:

  • 防空:+5%
  • 轻型火炮命中率:+3%
  • 「无」
飞行甲板边缘防空炮架

仅适用于:All Carrier Ships 装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

速射火炮

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

高级装配厂

生产:

  • 产出:+5.00%

需要以下之一:

高级消防水泵

装备:

  • 耐久:+10%

需要以下全部:

主射击指挥仪

仅适用于:All Cruiser Ships 装备:

  • 重型攻击:+5%
  • 「无」
高初速火炮

仅适用于:All Cruiser Ships 装备:

  • 重型穿透:+5%

需要以下全部:

与以下互斥:

飞机组织
Podlaska Wytwórnia Samolotów
受影响装备: 研究类别:
战斗机与舰载战斗机、近距离空中支援、舰载近距离空中支援 所有战斗机技术、所有近距离空中支援技术
特质(消歧义) 加成: 需求:
初始特质 轻型飞机设计商

装备:

  • 机动:+5%
  • 最大速度:+5%
  • 空中攻击:+5%
  • 始终可用
扩建的生产设施

生产:

  • 「无」
固定式尾轮

装备:

  • 可靠性:+5%

需要以下全部:

可拆卸机翼

装备:

  • 可靠性:+5%

生产:

需要以下全部:

液冷发动机

装备:

  • 最大速度:+5%
  • 机动:+5%
  • 「无」
海事勤务

装备:

  • 航程:+5%
  • 对海攻击:+5%

需要以下全部:

高级空气动力学

装备:

  • 最大速度:+5%
  • 机动:+5%
  • 「无」
机身武器挂架

装备:

  • 最大速度:+5%
  • 机动:+5%

需要以下全部:

持续开发升级

生产:

军工产业组织:

  • 军工组织科研加成:+5%

需要以下全部:

更重机身

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%
  • 对海攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

最大翼载

装备:

  • 最大速度:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

机炮吊舱

装备:

  • 对地攻击:+10%
  • 机动:-3%
  • 空中攻击:+5%

需要以下全部:

与以下互斥:

多用途飞机

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%
  • 对海攻击:+5%

需要以下之一:

与以下互斥:

战斗机专精

装备:

  • 空中攻击:+5%
  • 机动:+3%
  • 最大速度:+5%

需要以下之一:

与以下互斥:

近距离空中支援专精

装备:

  • 对地攻击:+5%
  • 对空防御:+5%

需要以下之一:

与以下互斥:

灵活设计

装备:

  • 航程:+5%
  • 对空防御:+5%
  • 空中攻击:+2%
  • 对地攻击:+2%

需要以下全部:

战斗机专精

装备:

  • 航程:+5%
  • 最大速度:+5%
  • 空中攻击:+5%

需要以下全部:

近距离空中支援专精

装备:

  • 对地攻击:+5%
  • 航程:+5%
  • 对空防御:+5%

需要以下全部:

Państwowe Zakłady Lotnicze
受影响装备: 研究类别:
所有中型机、运输机 全部中型飞机科技
特质(消歧义) 加成: 需求:
初始特质 中型飞机设计商

仅适用于:All Medium Planes 装备:

  • 水面探测:+5%
  • 对地攻击:+5%
  • 始终可用
窄体构造

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%

生产:

  • 「无」
混合材料结构

仅适用于:All Medium Planes 生产:

  • 「无」
多用途运输机

仅适用于:Transport Plane 生产:

需要以下全部:

精炼发动机

仅适用于:All Medium Planes 装备:

  • 最大速度:+5%

需要以下全部:

Twin-Tail

仅适用于:All Medium Planes 装备:

  • 机动:+5%

与以下互斥:

强化机翼支撑

仅适用于:All Medium Planes 装备:

  • 对地攻击:+5%

与以下互斥:

加大座舱

仅适用于:All Medium Planes 装备:

  • 对地攻击:+5%
  • 战略轰炸:+5%

需要以下之一:

与以下互斥:

金属机鼻替换

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%

需要以下之一:

与以下互斥:

额外机枪

仅适用于:All Medium Planes 装备:

  • 「无」
流线型机身

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%
  • 最大速度:+5%

需要以下全部:

可适配构造

仅适用于:All Medium Planes 装备:

  • 航程:+5%

生产:

  • 产出:+5.00%

需要以下全部:

与以下互斥:

重型战斗机专精

仅适用于:All Medium Planes 装备:

  • 航程:+5%
  • 空中攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

战术轰炸机专精

仅适用于:All Medium Planes 装备:

  • 航程:+5%
  • 对地攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

跳弹轰炸

仅适用于:All Medium Planes 装备:

  • 对海攻击:+3%
  • 「无」
高频测向

仅适用于:All Medium Planes 装备:

  • 潜艇探测:+5%
  • 对海攻击:+3%

需要以下全部:

装备组织
Vauxhall
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

装备:

  • 最大速度:+5%

军工产业组织:

  • 军工组织科研加成:+5%
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

SOMUA
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

军工产业组织:

  • 军工组织科研加成:+5%
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

Fabryka Broni "Łucznik" – Radom
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

反车辆地雷

装备:

需要以下之一:

Lilpop, Rau i Loewenstein
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

SMPA
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

福特汽车公司
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

装备:

军工产业组织:

  • 军工组织科研加成:+5%
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

经济

法令

波兰 开局拥有以下法案:

1936

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
禁运经济
  • 5% 预计投入消费品生产的工厂数
  • 25% 出口到市场的资源
  • +40% 向他国民事情报
  • +40% 向他国海军情报
  • +15%情报机构升级时间
  • +15% 基础建造线速度提升
Set the rule
  • Can access international market (傀儡国和宗主国 can always access each other's market)
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

*Without the free "Poland: United and Ready" DLC, Poland starts with Export Focus.

1939

征兵法案 贸易法案 经济法令
有限征兵
  • 2.5% 可征召人口
禁运经济
  • 5% 预计投入消费品生产的工厂数
  • 25% 出口到市场的资源
  • +40% 向他国民事情报
  • +40% 向他国海军情报
  • +15%情报机构升级时间
  • +15% 基础建造线速度提升
Set the rule
  • Can access international market (傀儡国和宗主国 can always access each other's market)
部分动员
  • 25% 预计投入消费品生产的工厂数
  • −10% 工厂转换花费
  • –10% 每单位石油的燃料产量
  • +10% 军用工厂建造速度

*Without the free "Poland: United and Ready" DLC, Poland starts with Limited Exports.

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 9 0 17 (-10) 78

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

Additional factories are located in Gdansk, but are unavailable to Poland at the start of the game due to a state modifier.

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 5 (-1) 12 (-3) 0 0 56 (-14) 0 59 (-15)

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

陆军

波兰 的陆军
类型 # 1936 # 1939
步兵 28 45
山地兵 2 5
骑兵 10 11
摩托化步兵 0 2
轻型坦克 0 1
师总数 40 64
已用人力 320.00K 482.70K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
Dywizja Piechoty 步兵师 28 37 9x
Dywizja Piechoty Górskiej 山地师 2 2 9x
Brygada Kawalerii Cavalry Brigade 10 11 3x
Brygada Piechoty Górskiej^ 山地师 0 3 3x 3x
Brygada Motorowej^ 摩托化师 0 2 2x
Grupa Pancerna^ Cavalry Brigade 0 1 2x
Brygada Ochrony Pogranicza^ Border Guard Brigade 0 8 6x
^ 标记仅存在于 1939 年开局中的师。
Tank variants list
类型 Chassis Role 主武器 Turret Suspension 装甲(等级) 发动机(等级) 特殊模块
TKS* 战间期轻型 轻型坦克 重机枪 Superstructure Bogie 铆接(1) 汽油(1)
7TP dw 战间期轻型 轻型坦克 重机枪 单人 Bogie 铆接(2) Diesel (2) 重机枪
7TP jw 战间期轻型 轻型坦克 高速加农炮 双人 Bogie 铆接(2) Diesel (3)
TKS* 战间期轻型 轻型坦克 重机枪 Superstructure Bogie 铆接(1) 汽油(1)
7TP dw 战间期轻型 轻型坦克 重机枪 单人 Bogie 铆接(2) Diesel (2) 重机枪
7TP jw 战间期轻型 轻型坦克 高速加农炮 双人 Bogie 铆接(2) Diesel (2)
* marks a variant as "outdated".

海军

波兰 的海军
类型 # 1936 # 1939
驱逐舰 2 5
潜艇 3 5
运输船队 10
舰船总数 5 10
已用人力 1.10K 2.40K
Naval units list
类型 Class Hull 发动机 # 1936 1936 # 1939 1939 设计说明
DD Wicher 早期驱逐舰 轻型 I 2 2 轻型火炮 I、防空炮 I、火控系统 0、鱼雷发射器 I、深水炸弹 I、布雷轨
DD Grom^ 基础驱逐舰 轻型 II 2 Light Battery II, Anti-Air I, Fire Control 0, Torpedo Launcher I, Depth Charge I, Minelaying Rails
DD Gryf^ 基础驱逐舰 轻型 I 1 Light Battery II, Anti-Air I, Fire Control 0, 2x Minelaying Rails
SS Wilk 基础潜艇 潜艇 I 3 3 鱼雷发射管 I、布雷管
SS Orzel^ 基础潜艇 潜艇 II 2 2x Torpedo Tubes II
^ 标记表示该变体仅在 1939 年开局时可用。

舰种术语:

  • DD - 驱逐舰
  • SS - 潜艇

空军

波兰 的空军
类型 1936 1936 1939 1939
战斗机 162 164
近距空中支援 22 50
战术轰炸机 0 36
飞机总数 184 184 250 250
已用人力 3.68K 3.68K 5.72K 5.72K
Aircraft variants list
类型 机体 Role 主武器 副武器 发动机 特殊模块
PZL P.23 基础小型 CAS 炸弹挂锁 1x 发动机 I 轻机枪防御炮塔
PZL P.23 基础小型 CAS 炸弹挂锁 1x 发动机 I 轻机枪防御炮塔
PZL P.24 战间期小型 战斗机 2x 机炮 I 2x 轻机枪 1x 发动机 II
PZL P.11* 战间期小型 战斗机 4x 轻机枪 1x 发动机 I
PZL P.46 改进型小型 CAS 炸弹挂锁 4x 轻机枪 1x 发动机 II 轻机枪防御炮塔
PZL P.37 基础中型 战术轰炸机 中型弹舱 中型弹舱 2x 发动机 II 轻机枪防御炮塔
PZL P.43* 基础小型 CAS 炸弹挂锁 2x 轻机枪 1x 发动机 I
* marks a variant as "outdated".

策略与指南

以下是one of many玩家为波兰建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

Before going down political paths (except for Organise the peasant's strike), it is highly recommended to rush to the focus "Agrarian reform," which removes the Looming Peasants Strike National Spirit. Also, complete the "Clamp down on Danzig" focuses down to "Integrate Gdańsk Industries" as quickly as possible, since Danzig will give you 7 factories and remove the awful Embargoed Economy law. In fact it is probably best to choose "Clamp down on Danzig" as your first focus regardless of what political direction you wish to take. After "Clamp down on Danzig" is complete, immediately do the decision "unification propaganda" with the 75PP you are given. After that, choose "raid Nazi resistance" when you regained your PP. Finally, doing "unification propaganda" one more time should give you enough compliance and low enough resistance to do "Ban the Nazi Party". Meanwhile, complete the focuses "The Four Year Plan" and then "Polish School of Mathematics" for an extra research slot. After getting the research slot you should be able to Ban the Nazi party. After this, immediately do "Integrate Gdańsk Industries" to remove Embargoed economy, and after this rush down for Agrarian Reform. Finally, before doing any political focuses, complete "National Defense Fund" which gives you -15% consumer goods for 2 years. It's best to do this focus early because, after getting attacked by the USSR and Germany, you'll likely be on War Economy or Total Mobilisation for the rest of the game and the focus will no longer be necessary. Additionally it gives you crutial industrial capacity to build up your country in preperation for the fascist and communist onslaught.

It may be a good idea to turn off Historical AI Focuses if you have Waking the Tiger and No Step Back DLCs, since it makes it likely for either Germany or the USSR (often times both) to have a civil war and significantly weakening themselves, making your game a lot easier. However, do note that countries around you going a-historical may ruin your game; for example, Hungary may restore Austria-Hungary and take over Czechoslovakia before you can do so in your Habsburg path, or Lithuania may go monarchist and incite a civil war in your country (in this case, just save up 100 political power when you see Lithuania becomes a kingdom; when the "Lithuania claims our throne" event pops up, you should be able to take a decision called "end the monarchist question" for 100PP which removes the threat and gives Lithuania a war goal on you. You can pull all of your divisions off the Lithuanian border to bait them to declare war on you, allowing you to annex them). Additionally the Baltic States are very likely to incite a communist civil war and become a Soviet puppet, and Czechoslovakia going to war with Germany over the Sudetenland (very likely in ahistorical) can screw up a lot of focuses in the two Monarchist paths involving Czechoslovakia. For these reasons it may be beneficial to set Hungary, Czechoslovakia, and the Baltic States to go historical to prevent them from doing wacky stuff. You can actually do this whilst still be able to get achievements.

Sanationist Poland - Complete the April Constitution path

If the player wishes to have a somewhat historical WW2 and dislikes the mindless territorial expansion of the monarchist paths, this would be the ideal choice. Sanationist Poland is arguably the strongest path for Poland in terms of national spirits, as it gives the player a lot of buffs to political power, stability, war support, factory output, building slots (in the case of Sanation Left) and especially recruitable manpower, but it does not give extra cores other than the decision to form Poland-Lithuania available to all versions of Poland. The first focus, Complete the April Constitution, will activate the Sanation irritation mechanics, which means the Sanation left and right factions will get more irritated every 180 days, therefore it is recommended to not do this focus until you have dealt with the Peasant strike and Danzig. Once you do the focus, rush through the tree as fast as possible until you have sufficiently dealth with one or both Sanation factions and the sanation irritation mechanics is removed, and only after that do you go back to doing industrial expansions. You should do every single focus in both the Sanation Left and Sanation Right branches - all of them gives lots of bonuses. Modus Vivedi gives you two very good advisors: Stanisław Wojciechowski, a silent workhorse (+15%PP) that also gives you 5% stability, and Wanda Wasilewska, who gives you +5% research speed (basically another Electronic tech), but she does also give +0.05 communist support daily, which can be dealt with if you repeatedly spam anti-communist raids. The Legion of Merit gives you Experienced soldier losses: -25.0%, which is like a free Field Hospital. Draft a new constitution, which I think is superior to Codify the Camp of National Unity, gives +15% PP and +10% stability. Department for Home Defence gives 2x 50% Cost reduction for Land Doctrine, (basically the equivalent of giving you 100 army XP), and finally, Support Right-Wing Paramilitarism gives you +2% recruitable population. Only the Castle give nothing significant - these focuses are only here to reduce Sanation irritation.

When you have completed all the focuses, it's time to choose what leader you want - Sławek (Sanation Left), Rydz-Śmigły (Sanation Right), or maintain Moscicki's dictatorship. Moscicki is the weakest out of the three - his buffs are weak compared to the Left and the Right (apart from the ones you've already got), and his path of joining the Allies can be accessed by both Rydz-Śmigły and Sławek. Rydz-Śmigły gives you an option to switch to fascism or stay non-aligned. Non aligned is slightly better, since non-aligned Śmigły gives you a -10% land doctrine cost (which can be stacked on top of another Miltary theorist, including Śmigły himself - you can apparently hire him twice and he will give double the benefit), and swiching to fascist does not remove all the non-aligned bonuses you get earlier (likely an oversight by Paradox) so your country's stability will be ruined by the non-aligned horde. Śmigły's unique path is Polish Revanchism. The only thing worth getting here is the -15% resistance target and -25% justification war goal. All the claims are pointless because they aren't cores, and you can simply right click and press "justify war goal" to go to war. Sławek's Sanation Left is arguably the best out of all three: while his Baltic security path doesn't offer anything good (it is often better to go "Align with the West" and then "Demand Lithuanian Ultimatum"), he has an extra focus "Common organisation of society", which gives you two extra building slot in every single state you own and core (totalling to some 30 building slots) as well as more factory output and civillian construction speed. As a leader he gives you an extra 10% stability, and after completing "A New king in the Castle" you have an option to switch to democracy or stay non aligned. Non-aligned is better for aggressive expansion, but the previous focus also gives you +0.1 weekly democracy support which is very annoying. Hiring Henryk Floyar-Rajchman and Edward Rydz-Śmigły as theorist should give plenty of non-aligned support, and along with the Amended April constitution should be enough to stamp out democratic influence. Turning democratic also gives you the same problem with non-aligned as does fascist Śmigły, but less problematic since the previous focus gives weekly democracy support.

Monarchism in Poland

It should be noted that while turning historical AI off has a chance to lock you out of some focus trees due to the Baltics becoming a puppet of the Soviets, historical AI on is likely to doom you even more as the Soviets will not have an otherwise somewhat likely revolution and will demand land or justify on you relatively soon.

There are 5 subpaths in the monarch tree. If one looks at the focus trees of Poland, it seems there are only 4, but the 5th is secret and will be exposed when the monarch is selected.

To start the Monarchist campaign, first go down the first 2 focuses of the monarch tree. When you complete the 5th of November Act, every 35 days an event appears in which you can either crown a king or pass to the next option. The events will show the rulers in the order of (Commonwealth, Habsburg, Poland - Romania, Cossack King, Commonwealth, Habsburg, Poland - Romania, Cossack King, Romanov, Commonwealth, Habsburg, etc). You want to do this first because it takes some time to get some kings, and it removes the political power penalty, allowing you to select partial mobilization as soon as possible.

After doing the 5th of November Act, while waiting for your desired ruler start doing the industrial part of your focus tree. Make sure to do Agrarian Reform relatively quickly (otherwise the peasants will revolt), although there is no need to rush it as you have 2 or 3 focuses of room. Good options are the early extra research slot, 2 extra civilian factories, and -15% consumer goods. It should be noted that some focuses are 35 days while others are 70. Once you proceed down the railroads and agrarian reform, doing Investing in Eastern Poland is recommended as it gives and extra 3 civs and 1 mil.

After finishing 5-6 industrial focuses, you should choose to rush down your political path that you selected, as most require annexing land from countries which both Germany and the Soviets will be annexing in 1938 and 1939.

For the Commonwealth, Habsburg, or Romanian monarch paths, it is relatively simple. Rush down the focus that allows you to start making the monarch decisions in the country you want. I suggest saving political power 1 or 2 focuses before that focus, as you will need around 350 political power in total in making the decisions without spending any of your industrial power. Try to limit yourself to using the 50 political power decision for the first few, and then when the 25 command power and 25 political power decision becomes available use that in conjunction with the 50 political power. If it seems Germany or the Soviets may be annexing it earlier than expected, you can use the other decisions to quicken up the pace. If you get the politcal power needed and do the focus, the AI sometimes tries to counter this by using decisions that allow them to decrease monarch support thus canceling your focus. It can then be recommended to do monarchy support while doing your focus, even if it is somewhat wasted. Annex them as quick as possible.

For the Cossack or Romanov paths, just rush down the focus that allows you to annex land. I believe improving relations does help the country saying yes to your demands, so do that when you start the focus to demand something.

After you have gathered all the annexations possible, there are several options for Poland to do. At this point, all will be dependent on the state of the game. However, I believe there are 4 good options, and the order is best determined by a players playstyle. If you are not ready for war it is usually beneficial to give up Danzig, although I would work with the Soviets diplomatically in the event that comes afterward, due to fascist support ruining stability. If you really want, you can give up the East to the Soviets, although you will run out of space to build factories really fast after that.

1: If you still have political focuses in your tree that you can do, those are generally good if they provide benefits you need at the moment. You can attack countries if you like, but make sure not to do it while a greater power is about to declare war on you.

2: The industrial tree is crucial to making Poland more than just a stepping stone. If one really focuses on the industrial tree while annexing land, a player can have more industrial power than France.

3: The plan west and plan east focuses after preparing for the next war. This gives you access to forts, some quality troops (not really worth 70 days so should not take priority), it allows you to sabotage all industry, which is good if you are allied to the allies as it dampens Germany's military potential, and finally it allows local western plans and eastern plans. These give you access to 50 pp decisions that give a boost to defense and a small boost to attack and breakthrough within a state.

4: The Between the Seas Concept is probably the most fun of the bunch, allowing you to invite Romania, Hungary, Sweden, Finland, Norway, Denmark, Czechoslovakia, Yugoslavia, the Baltics, and either Greece or Turkey. You can invite Italy if you are fascist, even if they have joined Germany by this point. Improving relations definitely helps them join, so do that as much as possible to almost guarantee them joining. It can be also noted that you can sometimes invite other AI countries depending on the state of the world. I have gotten Monarchist UK, China, mid civil war USSR, Spain and Bulgaria in my faction before. You need a good amount of Factories and 700k men to start doing this.

A few notes on each path:

Poland-Romania: Probably the easiest path to "win", as you can give Germany Danzig and use a large frontline and a good industrial base to focus on Russia, then turn back on Germany,

The Greater Commonwealth: If you want to do the focus at the bottom of your tree, you will need half of the Ussr and East Prussia, thus it is much of the gameplay from above, but instead of the Romanians at the start you will only have Lithuania and maybe Latvia. It can be recommended that you wait for the Baltics to do the industrial focuses as much as possible, as you can annex a sizeable industry.

The Habsburg: A slightly harder campaign but probably more useful against a player Germany that wants to kill Poland as fast as possible, since the Habsburg revolves around fighting Germany first, not Russia. Russia is of course harder after 1941, but before 1940 Germany is a much harder person to beat compared to the other 2 campaigns. If Germany pushes you past Krakow, you can do desperate defense much earlier than usual since a lot of your victory points are in Czechia and Krakow. If you let them push more, you can do Prepare for the Inevitable and many other focuses below it without actually capitulating once, gaining 20% core defense and attack, as well as numerous other benefits.

The Cossack King: You can actually do 1 or 2 industrial focuses at the start here, as by the time you get Pavel, world tension will probably be above 0%, and you can be on war economy early game. You are going to probably not want to make yourself a puppet, so the territorial benefits of this route is Slovakia and Lithuania, both of which are not guaranteed nor cores, although if you do garrison the Lithuanians you get cores on them in 1941 - 1942 due to the Restore the Commonwealth focus. Ignore the assert Western Campaigns, as Germany will always be more ready for war than you, and they will justify on you eventually. Instead, rush down the Alliance tree preferably as fast as possible, as if you can finish both the Yugoslavian focus and the Greek/turkey focus, you can invite Italy to the faction before they go to war. This seems really good, but your alliance will be declared on by both Germany and Russia, and Italy will probably declare war on the allies. Thus, winning the war quite literally against the entire world is difficult, so this is probably the hardest campaign. However, it is fun and challenging, and can be good for a multiplayer coop with a Poland and an Italy.

The Romanov: The secret path of coring Russia is also fun, although not so much challenging. Again, it is similar to gameplay as the first 2, as you fight Russia before it industrializes (and probably is in a civil war). Also, if the Soviets have no troops on your border because they are fighting in Siberia, be careful not to capitulate them before you do claim Russia, as it will cancel the focus and lock you out of getting cores. Finally, you can get Wojtek the Bear as your country leader (and the "Bearer of Artillery" achievement) if you have Wojtek as a general by triggering this event while controlling Moscow. It sounds more difficult than it actually is, because the order of events don't matter - you can get Wojtek after beating Russia; you don't need to get him before taking Moscow. You'll get Iran into your faction when the Soviet Union declares war on Iran in late '41 or '42, and then, when the Soviet Union is beaten and you move on to fighting the Axis, you just need to send one of your units to Italy and walk around central Italy until the event fires. Afterwards, if you have "No Step Back" DLC, another event ("Fate of Anastasia Romanov") fires (conditions: your ruler is Anastasia Romanov, you are not in faction with the Soviet Union, you have Wojtek, and Moscow is held by you or by someone from your faction), informing you that your "king" is basically an impostor and you have a choice between burying that knowledge for 100 political power or replacing Anastasia with Wojtek.

After taking Russia, you are basically Russia with a massive industry and unlimited manpower, with an overpowered leader that gives you 20% stability, 10% war support and 15% political power, so it should not be too difficult to take down the Axis.

Habsburgs' Last Stand

This is a fun way to play against historical AI. Go straight down the Habsburg focuses with the objective of finishing "Unite with Bohemia" by July 1938 and "A Habsburg Alliance" by January 1939. This is a tight schedule and it does not allow more than a few focuses from other branches (take "The Four Year Plan", "Fill the Railways Gaps", "Polish School of Mathematics", and "Agrarian Reform" in 1936, and possibly a couple more later on). Aggressively recruit but watch your stockpiles. You'll get a large quantity of infantry equipment when you annex Czechoslovakia, but the rest (support equipment, artillery) will remain tight. Restructure the military into three groups.

  • One full army of 24 relatively cheap units (say, 7 inf + support engineers) along the border between Czechoslovakia and Germany (there are level 6 or 7 forts there, so all you need is one division on every tile and they'll hold).
  • Fully equipped infantry divisions (say, 7 inf + support engineers, support artillery, recon, anti-air).
  • Either fully equip all your cavalry (you get some country-specific cavalry bonuses) or convert them into infantry too.

You can start working on tanks, but you won't have the industrial capacity to field more than a couple of divisions before the action kicks off.

If Hungary refuses to install their Habsburg monarch ("Press the Habsburg Claim"), don't hesitate to go to war and puppet them, they have a small army and no allies.

You should have 30-ish strong divisions along your western border and another 30-ish along the border with East Prussia, in addition to 24 in Czechoslovakia.

At some point (could be as early as July 1938 or as late as March 1939), Germany will demand Sudetenland. Refuse. (Note: you have 14 days to answer. You can leave the pop-up open while you make last preparations, stop exercises, maybe even build a couple of forts.) Then it takes a few more days before Germany declares war. Set your tiny navy on convoy raiding (it'll be sunk within two weeks, but it'll help while it is still there.) It might help to build one shipyard in Gdynia early on (otherwise, you don't have any shipyards and your navy can't even repair.)

You should be able to take East Prussia with relative ease (it's not uncommon for the AI to have it practically empty at that point) and to push back on Germany, once their initial assault is stopped and you have East Prussia.

You'll end up either in your own faction or as part of the Allies (if you complete "A Habsburg Alliance" after the beginning of the war, you'll leave the Allies and start your own faction.) Either way, you'll likely have at least one Baltic state fighting alongside you before long. Don't count on any help from Western Europe - they'll happily sit and watch, or, at best, send a navy to the Baltic. You can start working on "Between The Seas" focuses while you're fighting, to add more allies to your faction (though many of them will be reluctant.)

Now the challenge is to capitulate Germany without depleting your army too drastically before the summer of 1940, which is when the Soviet Union is going to declare on Latvia and/or Lithuania and you'll have to fight the Soviets. By then you should have all your forces already at the eastern border (with one army guarding the Baltic coast against naval invasions.)

Make sure to insist on annexing or puppeting the entire Germany if you want "No more Partitions" achievement (leaving even a single state free will make it very difficult to complete the achievement later.)

Organise the Peasant's Strike

On the surface they seem to be the weakest paths excluding the puppet paths as they necessitate a civil war which significantly slows you down before the actual WW2. Indeed, the democratic PSL path is inferior to Sanation Poland for the most part, and the ability to buy colonies is from the Allies is almost never relevant, since Africa in game is a desolate wasteland with few resources and industry. However, the independent Communist path has the focus "Support Colonial Workers' Strike", which gives you +0.15 extra daily compliance. For this reason alone this path, in some sense, is the strongest path in the whole game; since as a Communist government you will have access to the "Liberated Workers" occupation law, which when coupled with the daily compliance, means that you will have full access to every region's industry and resources within a year of occupying its territory, akin to coring them, only without the extra manpower. This also mean you can usually pop out a collaboration government within a year of occupation, making peace deals very favourable to you; and you can always milk your collaboration puppet of their manpower before re-annexing them. The problem is that this is also likely the hardest path to play in the game, since you have to fight a civil war and there is no free land to be given in the tree except for Liberia, so you will have to fight for every piece of land you own. Additionally you will have few allies, as this path antagonises the Soviet Union and essentially everyone around you. Depending on luck, you might still be able to join the Comintern, but it is not rare for the USSR to have "strategic reasons not to invite you to their faction."

As a puppet of giants

The Fascist and Communist republican approaches have two sub-branches each: independent and dependent - 4 branches in total. The independent branches are not that different from Sanation branch - to defend against Germany and Soviet Union at the same time. Features are, that the communist and democratic independent branches makes the player able to get some colony from Ally powers, while the fascist independent branch makes the player able to form a faction against Germany, with a powerful potential ally Italy, which will help the player to defeat Germany before the Soviet invasion.

The dependent branches, technically are separated into two smaller sub-branches each: keeping being dependent and declaring independence. No matter the side Poland decides to pick, the German-Soviet war will always break earlier than expectation, and Poland will be the battle field. Both branches would force Poland to cede some territories to giants: for Germany, it's the border of former Kaiserreich, while for Soviet Union, Eastern Poland.

As a puppet of Germany, Poland won't face much pressure because Germany always advances in the beginning, so it needs only to prepare for rebellion, unless the player decide to keep being as a puppet of Germany. Note that even Poland has engaged a war against its former overlord Germany, it can not end its war status with Germany's enemy before: Allies, and Russia.

As a puppet of Soviet Union, Poland may retake its ceded territories (and perhaps more, together with Lithuania) while maintain a comparatively positive relation with its overlord. The challange is, that Soviet army can not defeat Germans in the beginning, so some construction of forts, and especially anti-air, can effectively weaken the advance of German troops.

Others

Finally a few notes on Poland itself:

Poland's biggest problem beside it being between Russia and Germany is resources. When at war with Germany, Poland will be starved of almost all resources. It can actually be very useful not to upgrade your equipment, as doing so leads to more steel being used up. Even doing this, when fighting Germany, it is not useful to build more than 30 or 40 military factories as building more will lead to equipment that you have no resources to produce. For the same reason, you must protect Katowice at all costs when fighting the Germans. This is because Katowice holds the majority of your country's steel. Losing Katowice effectively means your country's industry will grind to a halt and soon after you will no longer have guns to arm your soldiers.

You can ally Germany if they go monarchist. You are actually more useful to Germany than Italy, so making the November Alliance is mutually beneficial to both of you, as Poland can invite many other countries. It also rules out the possibility of being attacked by monarchist Germany whilst at war with the Soviet Union. Unlike with fascist Germany (to whom you can give up Danzig in exchange for peace), monarchist Germany may just justify war on you without any prior warning.

Use anti-air. The allies will be of no use to you, at least in the early war, so you cannot expect to win the air war easily.

Once you are almost capitulated, you can finally do Prepare for the Inevitable. This focus tree will give you many bonuses and some factories to keep you occupied while capitulated, and you will eventually be able to form a very sizable revolt late game.

30 Minutes of Hel; 1939

Ironically, attempting this achievement almost certainly necessitates abandoning the original Hel fortified area (which, in the in-game map, would be at the very thin line of land off the top of Gdynia) and concentrating all units in three tiles from Warsaw to Lódź. Although, theoretically the better position would be to somehow occupy the 5 tiles of Katowice to Tarnów through Kraków (maintain control of the steel produced in those states for equipment production), it would require perfect conditions to hold in comparison to 3 tiles, a herculean task for the forces Poland has in the 1939 start; and the loss of any victory point in those tiles would be an instant capitulation.

All units should become infantry units despite the equipment deficit, as 1939 start Poland does not have the industrial capacity to maintain sufficient equipment for a diverse army, and much less when the invasion begins. It simplifies what equipment will be needed, and maximizes the production efficiency if practically all factories are put on infantry equipment before the game is unpaused. (game mechanic: putting factories on existing production lines at the start date does not lower efficiency)

Construction should focus on constructing forts in the tile of Lodz and Warsaw; these tiles would be the constant target of unceasing attack by the overwhelming army of the Reich. Without fortifications, the incompletely-equipped divisions Poland has would lose organization and break too quickly and be too slow to cycle back into the tile after retreating from the damage of constant battle against German land artillery, and more crucially enemy air on Close Air Support missions.

In all, it would likely be a desperate struggle for two or even three years between the dregs of factories remaining under control while paying constant attention to cycle units back into tiles constantly under attack, as Poland somehow equips and even increases its army size to hold.

However, Poland may still not be lost. Should it survive long enough to construct at least level 7 forts, the German offence should peter off. During this time, the casualties sustained by Germany would likely be quite far from the 1.8 million required by the achievement, but now with a solid defense, the breathing room gives Poland the space to prepare to strike back. And even if Germany does not commence operation Barbarossa (with historical focuses enabled) due to not capitulating Poland, who is to say that the Soviet Union will not go after Germany, or one of it's other Axis members?

This presents the opportunity to strike, and by now Poland should have an experienced army land army. To push, Artillery (high soft attack) is crucial, since Poland would find it difficult to field armored or air units. When the enemy lines are thinned from the inactiveness of the Polish lines, diversion to fight the Soviets, when Poland is prepared, a big push. encircling as many units as possible and then digging in at a new front line after re-occupying more of the country should result in the requisite casualties for the achievements, even if total victory cannot be achieved by Polish land forces alone.

Some tricks may be employed to make it easier. One trick is that the player can queue all units they can when they start the game to "store" manpower when the invasion begins. This stored manpower is saved even as Germany takes control of Polish states, which would ordinarily reduce manpower. This stored manpower may then be released when Poland only has it's 3 tiles remaining by un-queuing those in-training divisions; one may imagine that it had drawn all its eligible men into training centres and thus being able to call upon them compared to them being lost in occupied states.

Note that the Allied airforce will be able to use an airfield in Poland, removing some pressure from enemy aircraft; do not forget to invest in airfields as you prepare for your counterattack.

With DLC, spy operations, cypher-cracking and the Polish Focus tree can make it easier to make a more powerful offense.

成就

地狱三十分钟(30 Minutes of Hel)
作为波兰在 1939 年「闪击战」剧本开局,给德国造成超过 1,800,000 伤亡,以击败 2018 年 PDXCON 的 HOI4 挑战。如果你在 30 分钟内完成,还有额外的吹嘘资本!
火炮持有者(Bearer of Artillery)
获得「佛伊泰克」作为指挥官。
波兰能上太空
作为波兰完成所有火箭科技。
十字军之王 III
作为波兰,加冕一位国王(或女王)并夺取耶路撒冷。
哈布斯堡。到处都是哈布斯堡
作为波兰,拥立一位哈布斯堡君主,并与另一位哈布斯堡君主同处一个阵营。
不再有瓜分(No more Partitions)
作为波兰,保持独立,并确保德国与苏联要么都在你的阵营中,要么都不存在。
波兰农民革命
作为波兰,让农民罢工推翻政府。
西欧

奥地利 比利时 丹麦 芬兰 法国 (自由法国) (维希法国) 德意志国 冰岛 爱尔兰 意大利 卢森堡 荷兰 挪威 葡萄牙 国民西班牙 共和西班牙 瑞典 瑞士 英国

东欧

阿尔巴尼亚 保加利亚 捷克斯洛伐克 爱沙尼亚 希腊 匈牙利 拉脱维亚 立陶宛 波兰 罗马尼亚 苏联 南斯拉夫

可释放国家

西欧

巴登-符腾堡 巴斯克地区 Bavaria 布列塔尼 Catalonia Corsica 加利西亚 Hesse 伦巴底-威尼西亚 Malta 梅克伦堡 北爱尔兰 奥克西塔尼亚 教宗国 Prussia 莱茵共和国 萨普米 Sardinia-Piedmont Saxony 苏格兰 石勒苏益格-荷尔斯泰因 Thuringia Tuscany 两西西里 威尔士 威斯特法伦

东欧 波斯尼亚-黑塞哥维那 克罗地亚 塞浦路斯 黑塞哥维那 卡舒比 科索沃 马其顿 摩尔多瓦 黑山 塞尔维亚 西里西亚 斯洛伐克 斯洛文尼亚 特兰西瓦尼亚
苏联

阿布哈兹 Bashkortostan 白俄罗斯 Chechnya-Ingushetia 楚瓦什 Crimea Dagestan Kabardino-Balkaria Kalmykia 卡累利阿 Komi 马里埃尔 涅涅茨 北奥塞梯-阿兰 Tatarstan 乌德穆尔特 乌克兰 伏尔加德意志

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