| 美洲原住民国家 |
| 帝国专员辖区 |
|
| Miscellaneous |
|
| Unavailable |
原页面:Protektorat Böhmen-Mähren
波希米亚和摩拉维亚保护国 is a European fascist minor that is a puppet of Germany. When the decision, "The Reichskommissariats" is available for Germany from a series of focuses. The AI, or the player in this case, picks this decision when it has conquered the entirety of Czechoslovakia. If Czechoslovakia nation joins the Axis as a member, the decision that makes the country is unavailable for Germany. In the 1939 scenario,
波希米亚和摩拉维亚保护国 starts as a playable Reichskommissariat nation. It borders the
德意志国 to the north, west and south,
波兰 to the north east and
斯洛伐克 to the east.
The protectorate can be also formed in
我们时代的和平 via the
捷克斯洛伐克 focus
Complete Capitulation.
The military occupation of Czechoslovakia by Nazi Germany began with the German annexation of the Sudetenland in 1938, continued with the creation of the Protectorate of Bohemia and Moravia, and by the end of 1944 extended to all parts of Czechoslovakia.
Following the Anschluss of Austria in March 1938 and the Munich Agreement in September of that same year, Adolf Hitler annexed the Sudetenland from Czechoslovakia on 1 October, giving Germany control of the extensive Czechoslovak border fortifications in this area. The incorporation of the Sudetenland into Germany left the rest of Czechoslovakia with a largely indefensible northwestern border. Also a Polish-majority borderland region of Trans-Olza which was annexed by Czechoslovakia in 1919, was occupied and annexed by Poland following the two-decade long territorial dispute. Finally the First Vienna Award gave to Hungary the southern territories of Slovakia and Carpathian Ruthenia, mostly inhabited by Hungarians.
After the Munich Agreement of September 1938, the Third Reich had annexed the German-majority Sudetenland to Germany from Czechoslovakia in October 1938. Following the establishment of the independent Slovak Republic on 14 March 1939, and the German occupation of the Czech rump state the next day, German leader Adolf Hitler established the protectorate on 16 March 1939, issuing a proclamation from Prague Castle.The creation of the protectorate violated the Munich Agreement.
The protectorate remained nominally autonomous and had a dual system of government, with German law applying to ethnic Germans while other residents had the legal status of Protectorate subjects and were governed by a puppet Czech administration. During World War II (1939–1945), the well-trained Czech workforce and developed industry were forced to make a major contribution to the German war economy. Since the Protectorate was just out of the reach of Allied bombers based in Britain, the Czech economy was able to work almost undisturbed until the end of the war. The Protectorate administration became deeply involved in the Holocaust in Bohemia and Moravia.
The state's existence came to an end with the surrender of Germany to the Allies in May 1945. After the war, some Protectorate officials were charged with collaborationism, but according to the prevailing belief in Czech society, the Protectorate was not entirely rejected as a collaborationist entity.
波希米亚和摩拉维亚保护国 缺少专属国策树,因此改用通用国策树。
通用国策树有5个主要分支:
波希米亚和摩拉维亚保护国 does start with a few national spirits, starting in 1939:
波希米亚和摩拉维亚保护国 starts with 3 research slots. As a releasable nation, when released it will inherit all technologies that the releasing nation had already researched.
| 陆军科技 | 海军科技 | 空军科技 | 电子学 |
|---|---|---|---|
无
|
|
没有
|
未启用《抵抗运动》
|
| 陆军学说 | 海军学说 | 空军学说 | 工业 |
|
|
|
|
波希米亚和摩拉维亚保护国 has one number of unique names for various technologies and equipment, listed here. Note that generic names are not listed.
| 类型 | 1918 | 1936 | 1938 | 1939 | 1940 | 1942 | 1943 |
|---|---|---|---|---|---|---|---|
| 支援武器 | |||||||
| 步兵装备 | MP 38 A | ||||||
| 步兵反坦克 |
波希米亚和摩拉维亚保护国 controls the territories of the rump state of
捷克斯洛伐克 as it has been partitioned by its prominent neighbors. Notably of Sudetenland, Slovakia and Zaolzie. Although, it can obtain the entirety of Slovakia and Carpathian Ruthenia back via decision, if it doesnt go to the Reichskommisariat Balkan. Overall, the Protektorat has no cores on the occupied lands. But, through a decision, it can only core Böhmen and Mähren.
Protektorat Böhmen-Mähren will be released as a Fascist nation that does not have elections upon release.
波希米亚和摩拉维亚保护国拥有以下政党:
| 肖像 | 名称 | 特质 | 效果 | 可用 |
|---|---|---|---|---|
|
康斯坦丁·冯·纽赖特 | Reichsprotektor | 如果已完成「重整国防军」焦点。
| |
|
约翰内斯·布拉斯科维茨 |
If focus | ||
|
亚罗斯拉夫·克雷奇 | 如果
|
As a Fascist country,
波希米亚和摩拉维亚保护国 has a positive relationship with other Fascist countries (+20和+10) and a negative relationship with everyone else (-10).
波希米亚和摩拉维亚保护国 if released begins without any alliances and as a special puppet state of Germany. And depends on any alliance where Germany joins.
波希米亚和摩拉维亚保护国 is a
帝国保护国 of the
德意志国.
波希米亚和摩拉维亚保护国
的部长与军事幕僚。
| 肖像 | 名称 | 特质 | 效果 | Requirments | ( |
|---|---|---|---|---|---|
|
随机 | 筑垒工程师 | – | 150 | |
|
随机 | 工业巨头 | – | 150 | |
|
随机 | 军工实业家 | – | 150 | |
|
随机 | 共产主义革命者 |
|
150 | |
|
随机 | 民主改革者 |
|
150 | |
|
随机 | 法西斯煽动家 |
|
150 | |
|
随机 | 神秘绅士 |
|
|
150 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Stanislav Novotny | 海军理论家 |
|
– | 100 |
|
Frantisek Ferko | 空战理论家 |
|
– | 100 |
|
Jozef Dvorak | 军事理论家 |
|
– | 100 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Jan Majer | 陆军进攻(专精) |
|
– | 50 |
|
Matus Majer | 陆军防御(专精) |
|
– | 50 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Matus Machacek | 决战(专家) |
|
100 |
| 肖像 | 名称 | 特质 | 效果 | 要求 | 花费() |
|---|---|---|---|---|---|
|
Rostislav Kolar | 地面支援(专家) |
|
– | 100 |
|
Stanislav Havlicek | 全天候(专家) |
|
– | 100 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Erich Frederici | 1 | 1 | 1 | 1 | 1 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Jaroslav Eminger | 2 | 3 | 1 | 2 | 1 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
Elektra | 电子学财团 |
Completing focus
|
|
150 | |
|
Skoda | 工业财团 |
Completing focus
|
|
150 | |
|
Československé Státní Dráhy | 铁路公司 |
|
75 | ||
|
NBCS | Industrial Focused Central Bank |
Completing focus |
|
150 | |
|
Müller & Kapsa | 建筑公司 |
|
|
150 | |
|
Walter Co | Engine Manufacturing Company |
|
|
150 | |
|
Bat'a Corporation | Consumer Goods Conglomerate |
Effects on selection:
Effects when removed:
|
|
150 | |
|
Západoslovenská Elektrárna | 能源供应公司 |
|
150 | ||
|
Apollo | 炼油财团 |
Completing focus
|
|
150 | |
|
Třinec Ironworks | 工业钢厂 |
|
150 | ||
|
英捷与布拉格信贷银行 | 商业银行 |
|
显示条件:
|
150 |
波希米亚和摩拉维亚保护国
的设计公司。
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
CKD | 机动坦克设计商 |
完成焦点「TVP 计划」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Tatra | 中型坦克设计商 |
完成焦点「发展太脱拉能力」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
斯柯达装甲 | 步兵坦克设计商 |
完成焦点「加倍坦克研发努力」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
斯柯达装甲-比尔森 | 坦克歼击车设计师 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
斯柯达船厂 | 近海防御舰队设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
CKD-Praga | 多用途飞机设计师 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Avia | 轻型飞机设计商 |
完成焦点「继续 Avia 扩张」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Aero | 近距空中支援设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
LETOV | 重型飞机设计商 |
完成焦点「投资小型飞机工厂」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
贝内什-姆拉兹 | 专注航程的飞机设计师 |
完成焦点「投资小型飞机工厂」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
兹林飞机 | 飞机生产厂 |
完成焦点「投资小型飞机工厂」会使该设计师额外升级:
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
Zbrojovka Brno | 步兵装备设计商 |
|
|
150 | |
|
Skoda Artillery/Praga | 火炮设计商 |
Completing focus
|
|
150 | |
|
Praga | 摩托化装备设计商 |
Completing focus
|
|
150 | |
|
Ringhoffer-Tatra | 装甲车设计师 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Zbrojovka-Vsetín | 支援装备设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
CZ Uherský Brod | 自动武器设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
CKD-Plzen | 列车设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Praga Aviation | 直升机制造商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
波希米亚和摩拉维亚保护国 可使用这些军工产业组织。
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波希米亚和摩拉维亚保护国 starts with the following laws:
1939
| 征兵法案 | 贸易法案 | 经济法令 |
|---|---|---|
|
|
|
年份 |
军用工厂 |
海军船坞 |
民用工厂 |
建筑槽位 |
|---|---|---|---|---|
| 1939 | 5 | 0 | 5 | 11 |
波希米亚和摩拉维亚保护国 starts with the following resources:
年份 |
石油 |
铝 |
橡胶 |
钨 |
钢铁 |
铬 |
煤 |
|---|---|---|---|---|---|---|---|
| 1939 | 2 (-1) | 0 (-1) | 0 | 0 | 8 (-4) | 0 | 5 (-3) |
Army of
波希米亚和摩拉维亚保护国.
| 师 | # 1939 | |
|---|---|---|
| 步兵 | 1 | |
| 师总数 | 1 | |
| 已用人力 | 7.5k |
| 师 | 名称列表 | # 1939 | 支援连 | 战斗营 | |
|---|---|---|---|---|---|
| 骑兵师 | 0 | 6x | |||
| 步兵师 | 0 | 6x | |||
| 步兵师 | 1 | 7x | |||
| ^ 标记仅存在于 1939 年开局中的师。 | |||||
波希米亚和摩拉维亚保护国 starts with a tiny army which serves as a garrison division to supress the resistance in the country.
As a releasable nation, when released it will inherit all templates that the releasing nation had already created. But in 1939, it starts with different but unique templates.
| 类型 | |||||
|---|---|---|---|---|---|
| 运输船队 | 0 | ||||
| 舰船总数 | 0 | 0 | |||
| 已用人力 | 0k | 0k | |||
波希米亚和摩拉维亚保护国 没有海军。
| 类型 | |||||
|---|---|---|---|---|---|
| 战斗机 | 0 | ||||
| 飞机总数 | 0 | 0 | |||
| 已用人力 | 0k | 0k | |||
波希米亚和摩拉维亚保护国 没有空军。
The Protektorat Böhmen-Mähren, despite being an in-game "nation", by Ironman choices it is almost playable, so the player only benefits playing the nation is in the 1939 scenario, with its pros and cons as a protektorat. There's another way is to release them as a puppet, only in the default scenario when as Germany has researched the reichskommissariats focuses. But, it is unplayable that way. Playing this country is a challenge all about maintaining peace and order on the owned lands of the Czechs.
The "colony" nation can be released by historical Germany. As it is released with the available and inherited perks as possible, the national spirits that nearly cripple the chances, the instantly formed agency and a leader with two debuffs and three buffs, maintaining order and keeping the colony slightly stable. Fortunately, as stated earlier, the colony nation inherits most of Germany's technology, ranging from Tanks, planes, navy, electronics, industry and doctrines. Thus, opening opportunities to start and produce if needed necessary. However, being a colony state it has many draw backs. It has a decent amount of factories but some go to the colony's overlord, and some are unusable which have to be resorted to raise compliance above 70%. Therefore, independence and high compliance mean to get the great number of factories back up. Or with other means....
So the quickest way to spawn infantry units is to use Reichskommissariat template units as they have a 6 battalion divisions and a military police battalions. And focus nothing more but on producing guns, and building factories manually. Fortunately, you start with an infantry unit which has just a slightly better infantry than the one producing. The war in Europe will face the Protektorat having to put up with numeral campaigns done by the Germans in the West and East lands that border Germany. Try to assist and aid once their army lead the fight against the enemy nations, and try to outmanoeuvre their troops for a quick encirclement as the enemy troops attack in a thin line. This helps with the Polish Front up to the Baltics. Whereas for the western front push them around the maginot, taking down Belgium and the Netherlands and Luxembourg, as long as your forces follow and assist the German troops. Keep in mind, active participation and gains against enemy forces will certainly contribute to an independent Protektorat Böhmen-Mähren.
The Protektorat in order to get a faster and worthy won independence has has to follow and contribute to the capitulation of the Allies. If it has taken care of the situation in the European Campaign, The Protektorat has the liberty to move their expedition to the Easter Front, if the Germans declare war on the Soviets. Wait long enough, and USA will eventually join the Allies, which it will make it harder for the Axis.
This requires Germany(or any Axis member) to have capitulated France had has a foothold on the French soil. Produce Transport planes, and train paratroopers, and prepare to drop from Normandy on certain tiles that are undefended, favourable in East Anglia. Otherwise, train marines and maintain naval supremacy on the English Channel, and naval invade the East British coasts. Rush down to occupy every state in the British islands before Britain reinforces their defences and makes the invasion plans futile. If possible, the Germans will come in need to support the invasion once your troops have already landed. Once the Allies have capitulated, seize a few lands, some navies from minor Allies and reparations. Be sure to pay attention to the Protektorat's coring decision. As it will serve better to have two more cores than none. And unlike AOI or other Reichskommissariats, the Protektorat can legitimize itself in that aspect.
After the Allies have been taken care of, Germany will declare war on USSR. This requires to take the entirety of your available troops and set them in the frontline with the USSR. Make additional gains, push further into their lands with outmanoeuvres, until the crucial cities have been taken. If contributed more than enough, The Protektorat will gain independence by the player' decision.
| 美洲原住民国家 |
| 帝国专员辖区 |
|
| Miscellaneous |
|
| Unavailable |