钢铁雄心 IV 中文离线资料库

日本

原页面:Japan

本页中文翻译进度 76%,未译部分暂保留英文原文。

The  日本帝国 was the leader of the Axis powers in the Pacific Theater. They have a population of 64.86 M (core) and an additional 33.19 M (non-core). Japan seeks to further expand its dominion in East Asia, its "Greater East Asian Co-Prosperity Sphere" at the expense of all caught in its way. Its military has countless plans drawn up for its conquest of Asia, some involve an invasion of the Chinese mainland and splitting up  中国 into loyal puppets, others calling for an invasion of  印度 and others involve invading European possessions in Indonesia and Indochina. Even more tenuous plans call for an invasion of Soviet Siberia, to claim its vast resources and wealth, another plan involves targeting  澳大利亚和 新西兰 with Japan's biggest ambition being the concept of an invasion of the  美国 in order to secure the nation's resources and industry and to topple Japan's perhaps biggest rival in the Pacific.

历史背景

After Japan's unification during the Meiji Restoration of 1868, the Japanese Empire had undergone a period of rapid westernization and industrialization, with the goal of making Japan a power on par with the other western nations. With its newfound power, Japan sought to make up for its lack of resources by securing them overseas, through invading neighboring nations, starting with its invasion of Korea in 1895, the First Sino-Japanese War in 1894-1895, where Japan conquered Taiwan. Succeeding in this, Japan later fought and won the Russo-Japanese War against the Russian Empire in 1904-1905, cementing itself as one of the world's great powers and first non-European nation to achieve this status. Allying itself with the United Kingdom in 1902, Japan joined World War I on the side of the Entente, conquering Germany's possessions in the Pacific and China.

During the Great Depression, the Japanese government had become increasingly militaristic, leading to the conquest of Manchuria in 1931, creating the puppet state of  满洲国. In 1933, further Chinese border territories were also conquered, leading to further puppet states, like  蒙疆.

Some consider that World War II actually began with the invasion of  中国 by Japan, first by taking Manchuria and installing their 傀儡国 the  满洲国 regime. In 1937, after the Marco Polo Bridge Incident, Japan declared war on China, beginning the Second Sino-Japanese War in which Japan invaded and conquered much of eastern China, installing additional puppet regimes along the way, including  蒙疆 and the "Reorganized National Government of the Republic of China". After invading China, Japan struck southwards, invading and conquering  英属马来亚 and the  荷属东印度 (Indonesia), in hopes of securing their resources, followed by an invasion of the  英属印度.

On August 6, 1945, the  美国 dropped a nuclear bomb on Hiroshima, flattening the center of the city. Late in the evening of August 8, according to the Yalta agreements, the  苏联 declared war on Japan, and shortly after midnight on August 9, attacked Manchukuo and Mengjiang. Only hours later, the Americans dropped a second nuclear bomb on Nagasaki, destroying a small portion of it. The total shock of these events forced Emperor Hirohito to intervene and compel the big six to agree on the terms of ending the war, taken by the Allies in the Potsdam Conference. After several days of backroom negotiations and failed attempts to destroy the stockpiles of biological and chemical weapons of Unit 731 in Manchuria, which were captured by Soviet paratroopers, and the collapse of the Kwantung Army, in August 15, Hirohito addressed the nation by radio and announced the surrender of Japan. The signing ceremony of the Act of Capitulation took place on September 2 aboard the United States Navy battleship USS Missouri (BB-63).

事件

主条目:Japanese事件

国策

日本国策树。
主条目:Japanese national focus tree

 日本, as one of the seven major powers, has a unique national focus tree. It is set to receive its own unique expansion of their national focus tree in the "No Compromise, No Surrender" Expansion Pack DLC.

The Japanese national focus tree can be divided into 6 branches and 20 sub-branches, with 3 additional branches enabled if the DLC 不妥协,不投降 is disabled:

The following branches are only available if the 不妥协,不投降 DLC is 不 enabled:

The Unthinkable Option Branch
The 共产主义 branch is based around the idea of establishing a Communist state in Japan with the possibility of either joining the  Soviets or forming a faction with  中华苏维埃共和国.
This is the hardest path in the focus tree, as it causes a civil war to erupt in the country. Even if the communists win, it will cause the entire Japanese Navy, all of Japan's colonial possessions ( Korea和 蒙疆) and most of the generals and field marshals to revert to  满洲国, which becomes independent.
Strengthen the Civilian Government Branch
The 民主主义 branch starts a civil war with the fascists and installs a Constitutional Monarchy. It allows Japan either join the Allies or form its own faction; the West Pacific Treaty Organisation. It also makes Japan liberate  Korea和 满洲国 but, in exchange, allows Japan to puppet or annex the  菲律宾, the  荷属东印度,  英属马来亚 and Indochina.
Similar to the Communist above, this path will cause a civil war to erupt in the country and will cause  满洲国 to become independent and gain control over  Korea和 蒙疆, however, Japan will retain control of both its navy and army.
Support the Kodoha Faction Branch
The 中立主义 Monarchist Branch is focused on deposing the fascists and either empowering the Emperor of Japan or restoring the Japanese Shogunate in a modern form. Furthermore, it focuses on preparing for war with the  苏联 and joining the  德意志国's faction. This path notably militarises  满洲国 even further, by giving them Infantry Equipment and Aircraft Research Bonuses and it also creates a Non-Aggression Pact with China, however, it also requires Japan to join the London Naval Treaty, thus restricting their Ship sizes. It also accelerates economy laws, mobilises more manpower and gives a Research Slot. It also enables Kamikaze Strikes and unlocks a unique type of aircraft; the Suicide Bomb Craft, which are essentially flying human-guided missiles that deal extremely high damage, but both the pilot and the aircraft are lost in the endeavour.


The following branches are available if the 不妥协,不投降 DLC is enabled:

Okada's Military Purge Speech Branch
This branch sets up a civil war in order to install a 共产主义 or 民主主义 form of government by infiltrating states and swaying military officers. The player may decide to depose Emperor Hirohito and install his brother Nobuhito as Emperor Eian if Gather Royal Pacifists' Support is completed.
  • Appoint New Generals/Implement Army Reforms Sub-branch
These focuses are available when the civil war starts, but are unavailable if the player finishes The Red Sun Rises for a New Era focus. It modifies the Imperial Army和 State Shintoism.
  • The Red Sun Rises for a New Era Sub-branch
For the 共产主义 sub-branch, after the civil war, Japan may choose a leader, and depending on the leader, will then follow one of two paths. The leftmost path installs the Lecture Group, who gets their influence from Marxist-Leninist ideology. They focus on building industry in urban regions and establish a five year plan to build that industry. The rightmost path installs the Labor-Farmer Faction into power which focuses on investing in rural regions, reform the economy and unlocks the 战时共产主义 economy law.
  • Revitalize the Spirit of the Ikko Ikki Sub-branch
The hidden Buddhist Socialism branch is available when Japan hires both Girō Seno'o from the Incorporate Buddhist Socialism focus, Jun Tsuji from the Cooperate with Anarchists focus as political advisors. Japan must also have Kanson Arahata as the country leader from the 劳农派得势 focus. Once finishes the Raise the Red Flag High focus, it gets an event that allows 妹尾义郎 as the country's leader. Then, these hidden focuses will become available. Japan can become the 净土佛国(Jobukkokudo) or the Pure Land as well as military bonuses.
  • Socialism in One State Sub-branch
This path is available only if Japan selects a leader from the Lecture Group to power. This path focuses on the annexation of territory and the creation of the Fifth International to rival the  苏联's Comintern. It creates the Pacific Union of Soviet Socialist Republics in order to fight and defeat the  苏联.
  • Guide the Lesser States Sub-branch
This path is only available if Japan selects a leader from the Labor-Farmer Faction to power. It focuses on creating puppets from Asian and Pacific countries and integrates their economies in order to declare war against the  苏联,  美国 and the  英国.
  • Organize a General Election Sub-branch
The 民主主义 path sets Japan towards a constitutional monarchy. It may decide to select the Rikken Minseitō or the Rikken Seiyūkai as the ruling political party. Japan may then select a prime minister with various different bonuses.
  • Crush the Internal Factions Sub-branch
This section in the 民主主义 path builds Japan's economic and industrial capacity.
  • Safeguard the Shanghai Settlement/Finish the Fight/Rekindle the Old Alliance Sub-branch
This section focuses on creating or joining 民主主义 factions, expansion and requesting control over Asian colonies and economic integration with faction members. It may then fully integrate puppets in order to form the Greater East Asian Federation.
Revere the Emperor, Destroy the Traitors Branch
This path sets Japan to follow the old ways after a coup. Emperor Hirohito may support this coup or be forced into house arrest or assassinated. His brother Yasuhito may then become Sesshō or the regent to Emperor Naruhito, or he may take the throne as Emperor Genka. The branch is then split into six paths. From left to right, these paths focus on gaining advisors, industrial bonuses, stability and political power, war against communist nations, and military bonuses including the annexation of several of Japan's puppets.
  • Embrace the Kokutai Sub-branch
The middle path would then either place a shogun or the Emperor into power. It will then propagandize Japan's history for bonuses and opportunities to expand and integrate other Asian states.
  • Embodying Empress Jingu/Yatagarasu's Guidance Sub-branch
These focuses require Empress Nagako, Emperor Hirohito's wife, as the country leader. In order to unlock these focuses, Hirohito has to be in house arrest. In order to get this, when the focus 尊皇讨奸 is complete, an event trying to convince the Emperor to support the new government will happen. Hirohito must not support the new government when selecting the "We have other candidates in mind". In order to definitely get this outcome, there must be at least 4 cavalry units in 关东 (282). Then Hirohito will need to be placed in house arrest via the next event. This will put his brother, Yasuhito, on the throne. When the player finishes the focus The Yamato Spirit. Japan will then follow an event chain that has the Emperor assassinated and then follow the chain to where Empress Nagako seeks revenge. Japan will be able to gain special project research bonuses and leader bonuses for Empress Nagako.

The following branches are available whether or not if the 不妥协,不投降 DLC is enabled:

  • Hokushin-ron Sub-branch
Japan follows the policy to expand north into Siberia from Manchuria. It gives bonuses to  满洲国, allows a temporary peace with  中国, and declares war against the  苏联 for Siberia. Once complete, it gives resource bonuses in the newly conquered territory.
  • Nanshin-ron Sub-branch
Japan follows the policy to expand south into Indochina, Indonesia and then into  澳大利亚和 新西兰. It allows a temporary peace with the  苏联. Once complete, it gives resource bonuses in the newly conquered territory.
  • Revisit the Twenty-One Demands Sub-branch
In this section, Japan expands into the Asian mainland. The leftmost section puppets  蒙疆 and expands into  Mongolian and Inner Mongolian territory. The rightmost section expands into  中国, launch offenses into Chinese states and creates the  中华民国南京国民政府. It also pushes the country farther into Asia, either declaring war on or inviting  西藏,  不丹,  尼泊尔和 阿富汗 to the faction.
Purge the Kodoha Faction Branch
The historical path starts by choosing to support the civilian government which gives Japan to temporarily ally  中国 against the Communists or the military which makes an expansionist faction. It will then be able to build up State Shintoism和

Showa Statism. Japan may then propose the Tripartite Pact with the 法西斯主义 majors of Europe.

  • The Imperial Rule Assistance Association Sub-branch
Japan will then become a 法西斯主义 nation. It may then choose either to have Hideki Tōjō from the Army, Isoroku Yamamoto from the Navy as Prime Minister, or have the country directly ruled by Emperor Showa. Japan may build up the Greater East Asia Co-Prosperity Sphere and integrate the members' economies. Japan can then become the Empire of Great Japan and core various Pacific Islands.
  • Solidify Tohokai Rule Sub-branch
This hidden focus is only available when Japan takes the Empower the Thought Police focus and the Civic Faction is at least influential. Then when it takes the 大政翼赞会 focus, Japan gets an event where the Thought Police demands Seigō Nakano as the Prime Minister. Choosing their candidate will make this focus available.
The Koiso Cabinet Branch
This hidden branch deals with Japan losing their offensive war and the chaos associated with it. It is available via an event with specific requirements. Japan must: exist, has not capitulated, is not in a civil war, is fully independent, is in an offensive war, and the current country leader must either be Hideki Tōjō, Isoroku Yamamoto or Seigō Nakano. Japan must have either lost Okinawa (526), 硫磺岛 (645), 塞班 (646), Taiwan (524), or Kuril Islands (555) or if Japan is nuked. It replaces the leader with Kuniaki Koiso. Next, sets off The Kyūjō Incident event which either makes Japan surrender in accordance to the will of the Emperor and accept the Potsdam Declaration and keep the Home Islands, or continue the war until the end with bonuses defending in core territory. Naruhiko Higashikuni or Prince Yasuhiko Asaka, members of the Imperial Family will then become the country's leader. If Japan accepts the Potsdam Declaration, 片山哲 will become the Prime Minister under a 民主主义 government.
Ministry of Commerce and Industry Branch
The economy branch builds Japan's industrial capacity and upgrades the dynamic modifier Early Industrialization Efforts or The Economic Miracle. It gives influence to the if Japan decides to approach the big four Zaibatsu: Mitsui, Mitsubishi, Sumitomo or Yasuda for support. Those focus' time requirement may be cut in half if the player takes either Guide the Zaibatsus or Work With the Zaibatsus focuses.
  • Ministry of Colonial Affairs Sub-branch
This section gives Japan's colonies:  Manchuria, Taiwan, its Pacific islands and  Korea industrial bonuses.
The Imperial Defense Plan Branch
The military branch of the focus tree. It starts with bonuses when Japan declares war against a neighboring country or a country with capital ships.
  • Expand Kawagoe Army Arsenal Sub-branch
This section of the tree modifies the Imperial Army, gives bonuses to army technology as well as increase the 陆军阵营's influence.
  • Establish Showa Aircraft Industry Sub-branch
This section modifies the Army and Naval Air Services gives bonuses to air force technologies and then consolidates research and creates the Japanese Air Force.
  • Expand Hiratsuka Navy Ammunitions Arsenal Sub-branch
This section of the tree modifies the Imperial Navy, gives bonuses to naval technology as well as increase the 海军阵营's influence.
  • Combined Nuclear Research Efforts Sub-branch
The final two focuses of the military branch gives nuclear research bonuses as well as end the Interservice Rivalry between the Army and Navy.


国家精神

日本 开局拥有以下国家精神:



Imperial Influence

国策树界面中的「帝国影响力」窗口。
主条目:帝国影响力

The Imperial Influence mechanic introduced in 不妥协,不投降 simulates  日本的 internal factions vying for control in the country and the influence of the Emperor. In this mechanic,  日本 is affected by a dynamic modifier containing bonuses and penalties pertaining to the influence each faction has in the nation. The factions are the Army, the Navy, the Zaibatsu and Civic factions. These factions gain or decrease influence through events, decisions and focuses.

科技

科研

日本开局拥有 3 个可用科研槽;另有 2 个可通过国策树解锁。

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 卡车
  • 战间期装甲车
  • 伞兵 I
  • 海军陆战队 I
  • 自行车步兵
  • The Silver Wheels

  • 工兵连 I
  • 侦察连 I
  • 民用列车
  • 军事警察 I

  • 牵引火炮

  • 改进型轻型坦克
  • Lightweight Tank Designs

无一步不退的装甲:

  • 轻型坦克 II
  • 基础驱逐舰
  • 基础深水炸弹
  • 基础巡洋舰
  • 基础巡洋舰装甲方案
  • 基础型重型舰船
  • 基础型航空母舰
  • 基础潜艇
  • 岸防舰

  • 基础轻型火炮
  • 基础重口径炮组
  • Basic Dual-Purpose Light Battery
  • 改进型舰载鱼雷发射器
  • 运输船
  • 触发水雷
  • 布雷潜艇
  • 基础小型机身
  • 战间期中型机身
  • 战间期运输机
  • Bombs
  • 轻机枪
  • 空投鱼雷
  • 飞机构造
  • 发动机 II

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期舰载战斗机
  • 近距离空中支援 I
  • 舰载近距空中支援 I
  • 海军轰炸机 I
  • 舰载海军轰炸机 I
  • 战间期轰炸机
  • 战间期运输机
  • 燃料储存
  • 合成石油实验
  • 燃料精炼 I
陆军学说 海军学说 空军学说
  • 大规模作战计划
  • 基地打击

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 卡车
  • 战间期装甲车
  • 伞兵 I
  • 海军陆战队 I
  • 自行车步兵
  • The Silver Wheels

  • 工兵连 I
  • 侦察连 I
  • 民用列车
  • 军事警察 I

  • 牵引火炮

  • 改进型轻型坦克
  • 基础中型坦克
  • Lightweight Tank Designs

无一步不退的装甲:

  • 轻型坦克 II
  • 中型坦克 I
  • 改进型驱逐舰
  • 基础深水炸弹
  • 改进型巡洋舰
  • 基础巡洋舰装甲方案
  • 基础型重型舰船
  • Improved Carrier
  • 改进型潜艇
  • 岸防舰

  • 基础轻型火炮
  • 基础重口径炮组
  • Basic Dual-Purpose Light Battery
  • 改进型舰载鱼雷发射器
  • 运输船
  • 触发水雷
  • 布雷潜艇
  • 基础小型机身
  • 基础中型机身
  • 战间期运输机
  • Bombs
  • 轻机枪
  • 空投鱼雷
  • 飞机构造
  • 航程改进
  • 发动机 II

没有唯有鲜血时:

  • 战间期舰载战斗机
  • 战斗机 I
  • 舰载战斗机 I
  • 近距离空中支援 I
  • 舰载近距空中支援 I
  • 海军轰炸机 I
  • 舰载海军轰炸机 I
  • 战术轰炸机 I
  • 战间期运输机
  • 高级机床
  • 集中工业 III
  • 建造 III
  • 燃料储存
  • 合成石油实验
  • 石油加工
  • 燃料精炼 II

  • 无线电
  • 计算机器

未启用《抵抗运动》:

  • 加密 - 多表替换密码
  • 解密 - 频率分析
陆军学说 海军学说 空军学说
  • 大作战计划
    • Defensive Postures (: 200)
    • Infiltration Tactics (: 200)
    • Field Engineering (: 150)
  • 基地打击
    • Massed Carrier Fleet (: 200)
  • 作战完整性

外观名称

 日本 has a number of unique names for various technologies and equipment, listed here. Note that generic names are not listed.

Infantry & motorized techs
类型 1918 1936 1938 1939 1940 1941 1942 1943 1944
支援武器 Type 3 Heavy Machine Gun & Type 11 mortar Type 11 LMG & Type 10 grenade discharger Type 99 LMG & Type 94 mortar Type 1 HMG & Type 2 12 cm Mortar
步兵装备 Type 38 Type 99 Type 100/40 Type 100/44
步兵反坦克 Type 2 Rifle Grenade Type 4 AT Rocket Launcher
摩托化步兵 Isuzu Type 94
机械化 Type 1 Ho-Ki Type 1 Ho-Ha Type 4 Ka-Tsu
两栖牵引车 Ka-Tsu Ka-Tsu Kai
装甲车 Osaka Chiyoda Kokusan
Armor techs
科技年份 两栖 轻型(反坦克/自行火炮/防空) 中型(反坦克/自行火炮/防空) Modern 重型(反坦克/自行火炮/防空) Super-Heavy
1918 Ko-Gata
1934 Type 94 Type 95(Ka-To/Ji-Ro/无)
1936 Ha-Go (NA / Ke-Nu / Ko-Hi AA)
1938 Type 2 Ka-Mi Chi-Ha(Ho-Ni I/Ho-I/无)
1940 Chi-Nu(Ho-Ni III/Ho-Ro/无) Iwakuro (Ho-Ri / Ho-Chi / NA)
1941 Ke-Ni (Ho-Ru / Ku-Se / Ta-Se) Type 2604
1943 Chi-Ri(Na-To/Ha-To/无) O-I
1945 Type 61
备注: Without 一步不退, Medium Tank I and II are unlocked one year later. Amphibious tanks are then unlocked in 1940 and 1942, the second one is called Type 3 Ka-Chi.
Artillery techs
科技年份 防空炮 火炮 火箭炮 反坦克炮
1934 Type 38 75 mm
1936 Type 98 20 mm Type 94 37 mm
1939 Type 91 10 cm
1940 Type 2 20 mm Type 4 20 cm Type 1 37 mm
1942 Type 96 15 cm
1943 Type 99 88 mm Type 4 40 cm Type 1 47 mm
Aircraft techs (without )
科技年份 近距空中支援(舰载) 战斗机(舰载) 海军轰炸机(舰载) 重型战斗机 战术轰炸机 战略轰炸机 侦察机 运输机
1933 Type 91 G3M Rikko NA Ki-56
1936 Ki-32 (D1A2) Ki-27 (A5M) G3M1 (B5N) Ki-38 Ki-21 Ki-20 Ki-46
1940 Ki-51 (D3A) Ki-43 Hayabusa (A6M Zero-sen) G4M (B6N) Ki-45 Toryu Ki-48 Ki-49 Donryu J1N1-C Ki-57
1944 Ki-66 (D4Y Suisei) Ki-84 Hayate (A7M Reppu) P1Y Ginga (B7A) Ki-102 Ki-67 G8N Renzan Ki-74
喷气发动机技术
1945 Kikka NA
1950 J7W Shinden-Kai NA NA

地理

Japan is located in the far east of Asia. It is mainly made up of the four major islands: Kyushu, Shikoku, Honshu, and Hokkaido. Japan also owns the Korean peninsula, East Hebei, the city of Dalian, South Sakhalin and a lot of strategic islands in the Pacific including: Taiwan, Okinawa, Saipan, Guam and Iwo Jima. Japan also controls the puppet states of  满洲国和 蒙疆 (1939 only).

Mainland Japan is dominated by mountains, which run through almost the entire country. It has a couple of urban areas, namely Tokyo, Hiroshima, and Nagasaki. Flat, arable land can be found around the major cities of Japan.

Japan borders with the  苏联, both directly through the Sakhalin island and the northern Korean border as well as the northern border of their puppet  满洲国. They also border  冀察 through East Hebei. Mainland Japan is surrounded by sea, with the Sea of Japan to the west, the East China Sea to the south, and the Pacific Ocean to the east.

 日本帝国 owns 19 core and 12 colonial states.

州列表
州 城市 地形(省份数) 区域 是否核心州
加罗林群岛 特鲁克 雅浦 5
1
平原 (11) 小岛 42,357
Chungcheong-Jeolla Gunsan
Jeju
Kōshū
Seishū
Taiden
Zenshū
0
0
1
1
1
1
丘陵 (3)
平原 (7)
乡村区 3,761,368
Dalian Ryojun
Zhuanghe
1
0
丘陵 (1)
城市 (1)
稀疏城市区 1,034,074
冀东 Tangshan
Tongzhou
1
2
森林 (2)
平原 (5)
发达乡村区 6,960,000
Gangwon Shunsen 1 丘陵 (8) 乡村区 1,328,410
Gyeonggi Keijō 3 平原 (3)
城市 (1)
发达乡村区 6,961,368
Gyeongsang Fuzan
Taikyū
5
1
丘陵 (7)
城市 (1)
发达乡村区 4,761,368
Hamgyong Kankō
Seishin
1
1
森林 (1)
丘陵 (12)
山地 (7)
乡村区 2,258,066
Hokkaido Asahikawa
Hakodate
Nemuro
Sapporo
Wakkanai
5
2
0
15
0
丘陵 (9)
平原 (3)
乡村区 3,012,000
Hokuriku Kanazawa 15 丘陵 (3)
平原 (1)
城市区 3,871,000
硫磺岛 硫磺岛 5 平原 (1) 小岛 1,018
Kansai Himeji
Ise
Kushimoto
Kyoto
Maizuru
Osaka
Suzuka
Wakayama
0
0
0
20
1
40
0
0
丘陵 (9)
城市 (2)
大都市区 12,015,000
关东 Chiba
Hitachi
Iwaki
Saitama
Takasaki
Tokyo
Utsunomiya
Yokohama
0
0
0
0
0
50
0
25
丘陵 (1)
山地 (3)
平原 (5)
城市 (2)
特大都市区 15,773,000
Kita-Tohoku Akita
Aomori
Hachinohe
Morioka
Mutsu
2
5
0
1
0
森林 (3)
丘陵 (6)
平原 (2)
发达乡村区 4,266,278
Kitakyūshū Aso
Beppu
Fukuoka
Kokura
Kumamoto
Kurume
Nagasaki
Oita
Sasebo
Tsushima
0
0
5
10
5
0
15
0
0
0
丘陵 (5)
平原 (3)
城市 (2)
城市区 6,046,000
Koshinetsu Nagano
Niigata
Sado
Toyama
10
10
0
1
丘陵 (3)
山地 (3)
平原 (1)
城市区 2,064,402
Kuril Islands – – 平原 (3) 微型岛屿 15,000
Marcus Island – – 平原 (1) 微型岛屿 42
马绍尔群岛 埃内韦塔克 夸贾林 1
3
平原 (9) 小岛 52,517
南九州 Kagoshima
Miyazaki
15
2
丘陵 (7)
平原 (1)
乡村区 3,023,000
Minami Tohoku Fukushima
Sakata
Sendai
2
0
15
丘陵 (3)
山地 (2)
城市 (1)
发达乡村区 2,796,521
Okinawa Naha 10 平原 (4) 小岛 578,000
帕劳 科罗尔 恩加拉尔德 2
1
平原 (2) 小岛 12,100
Pyongan-Hwanghae Heijō
Kaishū
Shingishū
3
1
1
森林 (4)
丘陵 (6)
山地 (2)
平原 (6)
城市 (1)
发达乡村区 4,516,134
塞班 塞班 1 平原 (3) 小岛 21,657
San'in Matsue
Tottori
0
1
丘陵 (5) 乡村区 1,111,000
San'yo Fukuyama
Hiroshima
Okayama
Shimonoseki
Taishakugawa Dam
Yamaguchi
0
20
10
2
0
0
丘陵 (5)
平原 (1)
城市 (1)
密集城市区 4,431,000
Shikoku Kochi
Matsuyama
Takamatsu
Tokushima
8
10
0
0
丘陵 (7) 发达乡村区 3,310,000
South Sakhalin Shikuka
Toyohara
0
1
丘陵 (2)
平原 (1)
乡村区 331,943
Taiwan Taihoku
Takao
5
1
丘陵 (4)
山地 (2)
平原 (4)
稀疏城市区 5,291,537
Tokai Hamamatsu
Nagoya
Ōi Dam
Shizuoka
0
25
0
3
丘陵 (4)
山地 (3)
平原 (1)
城市 (1)
密集城市区 7,174,000

政治

意识形态

Non-Aligned (Despotic)

  • 可以把自己的意识形态强加于其他国家
  • 可派遣志愿军
  • 可以傀儡国一个国家
  • 可以筹备合作政府

政党

政党 意识形态 支持率 党派领袖 国名 是否执政?
国民同盟 法西斯主义 35% 足立谦三 大日本帝国 No
日本共产党(JCP) / 讲座派 共产主义 2% 德田球一 Japanese People's Republic No
立宪民政党 民主主义 23% 片山哲 日本国 No
举国一致内阁 中立主义 40% 冈田启介 日本帝国 是

国家领袖

日本 的可能国家领袖。

国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

自由主义
片山哲 立宪民政党 坚定的社会民主主义者 起始领袖

保守主义
冈田启介 立宪民政党 温和派政治家 Can power via focus 冈田的军队肃军演说

自由主义
町田忠治 立宪民政党 / 立宪政友会 / 举国一致内阁 Rikken Minseitō Leader
Popular Liberal

Can come to power via focus 町田忠治的内阁 or via event The Emperor Nominates a new Prime Minister or via event Conclusion of the 1936 General Election

社会主义
Isoo Abe 立宪民政党 / 立宪政友会 / 举国一致内阁 社会主义政治家
Shakai Taishūtō Leader

Can come to power via focus 安部矶雄的内阁 or via event The Emperor Nominates a new Prime Minister

保守主义
德川家达 立宪民政党 / 立宪政友会 / 举国一致内阁 Popular Diplomat
The Tokugawa Heir

Can come to power via focus 德川家达的内阁 or via event The Emperor Nominates a new Prime Minister

自由主义
鸠山一郎 立宪政友会 / 自由民主党 Rikken Seiyūkai Leader
Jimintō Leader

Can come to power via focus 鸠山一郎的内阁

保守主义
米内光政 立宪政友会 温和的海军领袖 Can come to power via focus 米内光政的内阁

马克思主义
德田球一 日本共产党(JCP) / 讲座派 日本共产党首任主席 起始领袖

马克思主义
野坂参三 讲座派 Counter Insurgency Expert
First Secretary of the Japanese Communist Party

Can can come to power via event A leader for the Kōza-ha

马克思主义
Hitoshi Yamakawa 劳农派 社会主义革命者 可以通过事件A leader for the Rōnō-ha上台

马克思主义
山川菊荣 劳农派 女权主义革命者 可以通过事件A leader for the Rōnō-ha上台

佛教社会主义
妹尾义郎 新兴佛教青年同盟 日莲马克思主义者
  • 稳定度:+10.00%
  • 战争支持度:-10.00%
  • 政治点数获取:+10%
  • 制造战争目标时间:-25%
可以通过事件The Revitalization of Buddhism上台

法西斯主义
足立谦三 国民同盟 – – 起始领袖

天皇法西斯主义
Hirohito 皇道派 / 大政翼赞会 Emperor Shōwa
  • 意识形态偏移防御:+20%
  • 稳定度:+5.00%
  • 战争支持度:+5.00%
  • 政治点数获取:+5%
Can come to power via focus 赋予天皇权力 if he isn't assassinated and the nation has become Fascist or via focus The Chrysanthemum Throne

天皇法西斯主义
Yasuhito 皇道派 元化天皇
  • 战争支持度:+10.00%
  • 政治点数获取:+10%
  • 制造战争目标时间:-10%
Can come to power via focus 赋予天皇权力 if Hirohito is assassinated and the nation has become 法西斯主义

天皇法西斯主义
山本五十六 大政翼赞会 日本海军出身的首相
  • 每日法西斯主义支持度:+0.05
  • 海军学说花费:-15%
  • 基地打击(大学说)精通获取:+15.00%
  • 战争支持度:+5.00%
Can come to power via focus 山本的内阁

天皇法西斯主义
东条英机 大政翼赞会 日本陆军出身的首相 Can come to power via focus 东条的内阁

天皇法西斯主义
田吾作征五 大政翼赞会 / 东方会 东方会领袖 可以通过事件A Joint Demand from the Tokkō and the Bureaucrats上台

天皇法西斯主义
荒木贞夫 皇道派 Staunch Traditionalist
Sōtō

可以通过事件The Question of Morality, Bushido and Fascism上台

天皇法西斯主义
宇垣一成 大政翼赞会 外交派首相 Can come to power via focus 大政翼赞会 if he is the leader previously

天皇法西斯主义
近卫文麿 大政翼赞会 贵族首相 Can come to power via focus 大政翼赞会 if he is the leader previously

军国主义
冈田启介 举国一致内阁 温和派政治家
  • 对民主主义外交的接受度:+20
  • 意识形态偏移防御:-15%
  • 战争支持度:-5.00%
  • 政治点数获取:+10%
起始领袖

军国主义
Hirohito 皇道派 / 大政翼赞会 Emperor Shōwa
  • 意识形态偏移防御:+20%
  • 稳定度:+5.00%
  • 战争支持度:+5.00%
  • 政治点数获取:+5%
Can come to power via focus 赋予天皇权力 if he isn't assassinated and the nation has remained Non-Aligned or via event Young Officer Coup (NCNS Disabled)

Despotism
Nagako 皇道派 – – 可以通过事件Kōdōha Officers Indicted for Hirohito's Murder上台

Despotism
Yasuhito 皇道派 元化天皇
  • 战争支持度:+10.00%
  • 政治点数获取:+10%
  • 制造战争目标时间:-10%
Can come to power via focus 赋予天皇权力 if Hirohito is assassinated and the nation has remained 中立主义

军国主义
岬甚三郎 皇道派 军人首相
Sōtō

Can come to power via focus 尊皇讨奸

军国主义
林铣十郎 联合政府 军人首相 Can come to power via focus 切腹辩论

军国主义
广田弘毅 举国一致内阁 反共首相 Can come to power via focus 军部大臣现役武官制

军国主义
荒木贞夫 皇道派 Staunch Traditionalist
Sōtō

可以通过事件Question of the Military Clique Leadership上台

军国主义
宇垣一成 举国一致内阁 外交派首相 Can come to power via focus 惩戒滨田国松

军国主义
近卫文麿 联合政府 贵族首相 Can come to power via focus 近卫第一次内阁

国名

日本 的可能国名。

同上 国家名称 Condition
日本国
Japanese People's Republic
大日本帝国
日本帝国
Occupied Japan 美国的附属国

外交

傀儡国: Japan has a puppet at the start of the 1936 startup;  满洲国 and by 1939 it also has  蒙疆 as a puppet. Both of these countries are located in Northern China and are quite lackluster in terms of industry and military.

参谋与设计商

人员

日本 的部长与军事幕僚。

政治顾问
肖像 名称 特质 效果 要求 花费()
Sanzo Nosaka 共产主义革命者 150
Kijuro Shidehara 民主改革者
  • 已完成焦点Strengthen Civilian Government
  • 是不 受监管国
150
Kingoro Hashimoto 法西斯煽动家 150
米内光政 沉默的实干家 – 150
Hiroshi Oshima 恐怖亲王
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
– 150
Chiune Sugihara 仁慈绅士
  • 改善关系意见:+25%
  • 顺从度增长速度:+2%
  • 抵抗度目标:-5%
  • 稳定度:+5.00%
– 150
Takuo Godo 军工实业家 – 150
Tsugumichi Arisugawa (R) 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
150
理论家
肖像 名称 特质 效果 要求 花费()
山下奉文 大战略专家
  • 大作战计划(大学说)精通获取:+15.00%
– 150
寺内寿一 军事理论家 – 100
山本五十六 海军航空先驱
  • 基地打击(大学说)精通获取:+15.00%
– 150
源田实 海军理论家 – 100
德川好敏 突击航空
  • 作战完整性(大学说)精通获取:+15.00%
– 150
Hino Kumazo 空战理论家 – 100
仁科芳雄 核科学家
  • 核能 Research Speed: +15%
– 100
糸川英夫 火箭科学家
  • Rocket Research Speed: +15%
– 100
陆军总司令
肖像 名称 特质 效果 要求 花费()
Prince Kan'in Kotohito 陆军进攻(专精) – 50
Hajime Sugiyama Army Drill (Genius)
  • 已完成焦点Enact the National Conscription Law
200
东条英机 陆军士气(专家)
  • 非战斗缺补给惩罚:-6%
  • 陆军经验 获取:每日 +0.30
– 100
海军总司令
肖像 名称 特质 效果 要求 花费()
Prince Fushimi Hiroyasu 海军航空(专家)
  • 舰载海军航空攻击:+6%
  • 舰载海军航空瞄准:+7%
  • 舰载海军航空敏捷:+8%
  • 海军经验 获取:每日 +0.30
– 100
Osami Nagano 破交作战(专家)
  • 运输船队袭击效率:+10%
  • 海军经验 获取:每日 +0.20
– 50
Shigetaro Shimada 决战(专家)
  • 主力舰攻击:+10%
  • 主力舰装甲:+10%
  • 护卫舰攻击:+10%
  • 屏卫舰防御:+10%
  • 海军经验 获取:每日 +0.30
– 100
空军总司令
肖像 名称 特质 效果 要求 花费()
Torashiro Kawabe Night Operations (Specialist)
  • 夜间作战惩罚:-10%
  • 空军经验 获取:每日 +0.20
– 50
Korechika Anami Ground Support (Specialist) – 50
Kenji Doihara All-Weather (Specialist)
  • 恶劣天气惩罚:-10%
  • 空军经验 获取:每日 +0.20
– 50
最高统帅部
肖像 名称 特质 效果 要求 花费()
Hitoshi Imamura 陆军后勤(专家)
  • 师损耗:-8%
– 100
Yasuji Okamura 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
– 100
Shunroku Hata 隐蔽(专家)
  • 敌方空中支援:-10.00%
– 100
Mitsuo Fuchida 战术轰炸(专家)
  • 地面支援:+15%
– 100
Tateo Kato Air Combat Training (Genius)
  • 王牌生成几率:+15%
– 200
Chuichi Nagumo Carriers (Expert)
  • 出击效率:+15%
– 100
Nishizo Tsukahara Naval Strike (Specialist)
  • 海军轰炸:+2%
  • 对海瞄准:+2%
  • 海军敏捷:+2%
– 50
Soemu Toyoda Capital Ships (Specialist)
  • 主力舰攻击:+5%
  • 主力舰装甲:+5%
– 50
Matome Ugaki 海军防空(专家)
  • 海军防空攻击:+15%
– 100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Prince Kan'in Kotohito 4 5 3 3 3 政治人脉
 Royal Lineage
 Samurai Lineage
进攻学说
–
Prince Nashimoto Morimasa 4 4 4 3 4 老卫队
顽固战略家
政治人脉
 Royal Lineage
 Samurai Lineage
–
Yasuhito 3 4 2 3 2 政治人脉
步兵将领
 Royal Lineage
 Samurai Lineage
进攻学说
  • Yasuhito 是国家领袖
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Akira Mutō 2 2 2 2 1 职业军官 –
Asaichi Isobe 1 1 1 1 1  Reckless
骑兵军官
 Kodoha Sympathiser
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
Harukichi Hyakutake 3 2 2 3 3 步兵军官 –
Hatazō Adachi 2 1 2 2 2  Reckless
步兵军官
 Samurai Lineage
诡计者
–
Hayao Tada 3 3 2 2 3 步兵将领
 Samurai Lineage
  • Has completed the decision Promote Hayao Tada to Lieutenant General
Hideki Tōjō 3 4 2 4 2 杰出战略家
职业军官
步兵军官
 Samurai Lineage
–
Hideo Iwakuro 2 2 2 2 1 装甲军官
工兵
–
Hitoshi Imamura 3 3 1 3 3 职业军官
步兵军官
突击队
–
寺内寿一 4 4 4 3 2 政治人脉
装甲军官
 Samurai Lineage
–
Isamu Chō 2 2 1 2 2 骑兵将领
  • 已完成焦点Contact Former Sakurakai Members
Iwane Matsui 1 1 1 1 1 老卫队
 Reckless
–
Jinzaburō Masaki 2 2 1 2 2 政治人脉
 Kodoha Sympathiser
诡计者
  • 已完成焦点尊皇讨奸
Jō Iimura 2 1 2 2 2 职业军官 –
Kanji Ishiwara 1 1 1 1 1  Samurai Lineage –
Keisuke Fujie 3 1 3 3 3 政治人脉
职业军官
要塞破坏者
–
Kenji Doihara 1 1 1 1 1 职业军官
 Substance Abuser
–
Kenkichi Ueda 4 3 2 4 4 老卫队
 Reckless
骑兵军官
–
Kiichirō Higuchi 2 2 2 2 1 职业军官
 Cautious
–
Kingoro Hashimoto 2 2 1 2 2 政治人脉
民兵军官
  • 以下条件之一必须成立:
    • 已完成焦点Integrate the Great Japan Youth Party
    • 已完成焦点Contact Former Sakurakai Members
Kiyosada Koda 2 3 2 1 1  Kodoha Sympathiser
组织者
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
Kuniaki Koiso 2 2 2 2 1 老卫队
政治人脉
 Samurai Lineage
–
Masaharu Homma 2 2 2 1 2  Cautious
媒体名人
–
Masakazu Kawabe 3 3 2 2 3 职业军官
步兵军官
诡计者
–
Masanobu Tsuji 2 3 1 2 2  harsh Leader
组织者
–
Masatane Kanda 2 2 2 1 2  Cautious –
Michitarō Komatsubara 2 2 2 1 2 骑兵将领
诡计者
–
Naruhiko Higashikuni 3 3 3 2 2 政治人脉
 Royal Lineage
 Samurai Lineage
–
Otozō Yamada 3 3 1 3 3 职业军官
骑兵军官
–
Prince Tsuneyoshi Takeda 2 2 1 2 2 政治人脉
步兵军官
 Royal Lineage
 Samurai Lineage
–
Prince Yasuhiko Asaka 3 3 1 3 3 政治人脉
步兵军官
步兵将领
 Royal Lineage
 Samurai Lineage
–
Rikichi Andō 3 1 3 3 3 职业军官 –
Saburō Aizawa 2 2 1 2 2  Reckless
 Kodoha Sympathiser
组织者
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
荒木贞夫 2 1 2 2 2 老卫队
 Kodoha Sympathiser
 Samurai Lineage
组织者
  • Has 不 completed focus 清洗皇道派
Seishirō Itagaki 3 3 4 2 3 顽固战略家
 Reckless
 Samurai Lineage
–
林铣十郎 3 3 2 3 2 政治人脉
步兵将领
诡计者
Shigeru Honjō 1 1 1 1 1 老卫队
战争英雄
 Kodoha Sympathiser
  • Has 不 completed focus 清洗皇道派
Shirō Nonaka 2 2 2 2 1 步兵军官
 Kodoha Sympathiser
诡计者
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
Shizuichi Tanaka 4 4 3 2 4 职业军官
诡计者
–
Shunroku Hata 4 4 4 3 4 杰出战略家
 Samurai Lineage
–
Tadaichi Wakamatsu 3 2 2 3 3 职业军官
步兵将领
–
Takaji Muranaka 1 1 1 1 1  Kodoha Sympathiser
游骑兵
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
Takashi Sakai 3 2 2 3 3  Reckless
步兵军官
–
Teruzō Andō 2 2 1 2 2 政治人脉
 Kodoha Sympathiser
诡计者
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
山下奉文 5 5 5 4 4 杰出战略家
政治人脉
诡计者
工兵
–
Toshizō Nishio 3 4 2 4 2 杰出战略家
步兵军官
–
Yasuhide Kurihara 1 1 1 1 1  Reckless
步兵军官
 Kodoha Sympathiser
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
Yasuji Okamura 1 1 1 1 1  Reckless –
Yoshijirō Umezu 3 3 3 1 3 政治人脉
 Cautious
–
德川好敏 2 2 1 3 1 工兵 –
Yoshiyuki Kawashima 2 1 1 3 2 步兵将领
 Kodoha Sympathiser
  • 以下条件之一必须成立:
    • 已完成焦点The Grand Army Purge
    • 已完成焦点Sway Disillusioned Young Officers
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Chūichi Nagumo 3 2 3 3 2 老卫队
卓越战术家
 Lancer
–
Gengo Hyakutake 2 1 2 2 2  Gentlemanly –
Hiroaki Abe 2 3 1 2 1 战列舰拥护者 –
山本五十六 5 5 2 3 6  Bold
航空爱好者
 Spotter
卓越战术家
空军控制手
飞行甲板管理者
–
Jisaburo Ozawa 5 5 3 3 4  Bold
职业军官
航空爱好者
突破封锁者
卓越战术家
–
Kiyoshi Hasegawa 2 2 2 1 2  Gentlemanly –
Masafumi Arima 3 3 2 3 3  Bold
职业军官
空军控制手
飞行甲板管理者
–
Mineichi Koga 4 4 2 4 3  Bold
战列舰拥护者
 Spotter
卓越战术家
–
米内光政 2 2 1 2 2  Gentlemanly
海军传承
  • 以下条件之一必须成立:
    • 已完成焦点Sway the Navy Moderates
    • 已完成焦点End the Inter-service Rivalry
Nobutake Kondō 3 4 2 2 2 战列舰拥护者
海军传承
苍蝇拍
–
Shigeyoshi Inoue 2 2 1 1 3 职业军官
航空爱好者
–
Soemu Toyoda 3 5 1 2 2 老卫队
 Bold
铁汉
–
Tadashige Daigo 1 1 1 1 1 职业军官
海狼
–
Takeo Takagi 3 3 1 3 3  Spotter –
Tamon Yamaguchi 4 5 2 4 3  Cuts Corners
 Bold
航空爱好者
–
Teijirō Toyoda 2 2 2 2 3 职业军官
海军传承
–
Yuzuru Hiraga 3 3 3 3 2 炮术专家
 Bold
职业军官
海军传承
–
Zengo Yoshida 2 2 2 1 2 老卫队 –

公司

工业财团
标志 名称 类型 效果 要求 花费()
Kawasaki 工业财团 – 150
Sumitomo 电子学财团
  • 工厂能源消耗:-10.00%
  • 电子学科研速度:+15%
– 150
Idemitsu Kosan 炼油财团 – 150

设计商

日本 的设计公司。

坦克设计商
标志 名称 类型 效果 要求 花费()
大阪陆军兵工厂 坦克设计商
  • 装甲科技:
    • 可靠性:+5%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
舰船设计商
标志 名称 类型 效果 要求 花费()
吴海军兵工厂 战列舰队设计商
  • 主力舰:
    • 装甲:+15%
    • 重型攻击:+15%
  • 护航舰:
    • 鱼雷攻击:+25%
    • 潜艇探测:-25%
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「扩建平塚海军弹药库」
75
横须贺海军兵工厂 太平洋舰队设计商
  • 航空母舰:
    • 甲板容量:+1
    • 装甲:-15%
    • 最大航程:+25%
  • 主力舰:
    • 最大航程:+25%
  • 护航舰:
    • 最大航程:+25%
  • 潜艇:
    • 最大航程:+25%
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
舞鹤海军兵工厂 护航舰队设计商
  • 护航舰:
    • 最大航程:+30%
    • 潜艇探测:+10%
    • 最大速度:+10%
    • 生产花费: +10.00%
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
佐世保海军兵工厂 近海防御舰队设计商
  • 航空母舰:
  • 主力舰:
    • 生产花费: -25.00%
    • 装甲:-20%
    • 重型攻击:-20%
    • 最大航程:-50%
  • 护航舰:
  • 潜艇:
  • 海军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
飞机设计商
标志 名称 类型 效果 要求 花费()
Mitsubishi 专注机动性的飞机设计师
  • 战斗机:
    • 机动:+20%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+20%
    • 最大速度:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点7075 Aluminum Alloy
150
Aichi 专注航程的飞机设计师
  • 战斗机:
    • 航程:+10%
  • 重型战斗机:
    • 航程:+10%
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「长作战半径」
150
Nakajima 重型飞机设计商
  • 战略轰炸机:
    • 战略轰炸:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
Yokosuka 海军飞机设计商
  • 海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载战斗机:
    • 航程:+10%
    • 机动:+10%
  • 舰载近距空中支援:
    • 航程:+10%
    • 对海攻击:+10%
  • 空军科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
军用物资设计商
标志 名称 类型 效果 要求 花费()
Tokyo Arsenal 步兵装备设计商 – 150
Nissan 摩托化装备设计商 – 150

组织

日本 可使用这些军工产业组织。

坦克组织
大阪陆军兵工厂
受影响装备: 研究类别:
所有轻型坦克装备、所有中型坦克装备 轻型装甲技术、中型装甲技术
特质(消歧义) 加成: 需求:
初始特质 标准化生产

装备:

  • 始终可用
简化悬挂

装备:

  • 可靠性:+5%
  • 「无」
乘员人机工程

装备:

  • 最大速度:+2%
  • 防御:+2%
  • 「无」
改进履带

装备:

  • 可靠性:+5%
  • 最大速度:+5%

需要以下全部:

视野改进

装备:

  • 突破:+5%

需要以下全部:

标准化部件

生产:

需要以下全部:

改进工装

生产:

需要以下全部:

大规模生产

生产:

需要以下全部:

与以下互斥:

质量改进

装备:

  • 装甲:+10%
  • 防御:+10%

需要以下全部:

与以下互斥:

枪架式武器

装备:

  • 软攻:+2%
  • 防御:+2%
  • 「无」
长管火炮

装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

反坦克专精

装备:

  • 装甲:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

步兵支援坦克

装备:

  • 软攻:+5%

生产:

  • 产出花费:-2.00%

需要以下全部:

与以下互斥:

舰船组织
吴海军兵工厂
受影响装备: 研究类别:
所有战列舰、所有巡洋舰 所有主力舰技术、所有巡洋舰技术
特质(消歧义) 加成: 需求:
初始特质 战列线造船商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%

 日本:

  • 以下条件之一必须成立:
    • 已完成焦点(Unrecognized focus 'id' "jap_supremacy_of_the_battlefleet" in 'tag' "jap" for Template:Focus)
    • 已完成焦点(Unrecognized focus 'id' "jap_the_ultimate_battleship" in 'tag' "jap" for Template:Focus)
垂直装甲带

装备:

  • 装甲:+5%

与以下互斥:

倾斜装甲带

装备:

与以下互斥:

强化关键部件

装备:

  • 敌方鱼雷暴击几率:-5%

需要以下之一:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

与以下互斥:

高级装甲设计

装备:

  • 装甲:+5%

需要以下全部:

与以下互斥:

优化的防空射击扇面

装备:

  • 防空:+5%
  • 「无」
副炮布局

装备:

  • 轻型攻击:+5%
  • 「无」
陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

副射击指挥仪

装备:

  • 防空:+5%
  • 轻型火炮命中率:+3%

需要以下全部:

作战信息中心

装备:

  • 耐久:+10%

需要以下全部:

主炮塔布局

仅适用于:Capital Ships 装备:

  • 重型攻击:+5%
  • 「无」
防碎被帽

装备:

  • 重型攻击:+5%
  • 重型穿透:+5%

需要以下全部:

与以下互斥:

半穿甲弹

装备:

  • 轻型攻击:+5%
  • 轻型穿透:+5%

需要以下全部:

与以下互斥:

高初速火炮

装备:

  • 轻型穿透:+10%
  • 重型穿透:+10%
  • 生产花费: +5.00%

需要以下全部:

与以下互斥:

横须贺海军兵工厂
受影响装备: 研究类别:
所有航空母舰、所有巡洋舰、所有驱逐舰 所有航空母舰技术、所有巡洋舰技术、所有驱逐舰技术
特质(消歧义) 加成: 需求:
初始特质 特遣舰队造船厂

装备:

  • 耐久:+5%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
远程巡航

装备:

  • 最大航程:+5%
  • 燃料消耗:+5%

与以下互斥:

高速巡航

装备:

  • 最大速度:+5%
  • 燃料消耗:+5%

与以下互斥:

防破片防护

仅适用于:All Carrier Ships, All Cruiser Ships 装备:

  • 装甲:+5%

需要以下之一:

流体动力学改进

装备:

  • 最大速度:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

海上补给装备

装备:

  • 最大航程:+5%
  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

副射击指挥仪

仅适用于:Screens, Carrier 装备:

  • 防空:+5%
  • 轻型火炮命中率:+3%
  • 「无」
飞行甲板边缘防空炮架

仅适用于:All Carrier Ships 装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

速射火炮

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

高级装配厂

生产:

  • 产出:+5.00%

需要以下之一:

高级消防水泵

装备:

  • 耐久:+10%

需要以下全部:

主射击指挥仪

仅适用于:All Cruiser Ships 装备:

  • 重型攻击:+5%
  • 「无」
高初速火炮

仅适用于:All Cruiser Ships 装备:

  • 重型穿透:+5%

需要以下全部:

与以下互斥:

舞鹤海军兵工厂
受影响装备: 研究类别:
护航舰 全部屏卫舰科技
特质(消歧义) 加成: 需求:
初始特质 护航舰建造商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
反潜角色优化

装备:

  • 潜艇探测:+5%
  • 深水炸弹:+5%
  • 「无」
高速扫雷装备

装备:

  • 潜艇探测:+5%
  • 扫雷:+5%

需要以下全部:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

舰队护航角色

装备:

  • 防空:+5%
  • 轻型攻击:+5%
  • 「无」
防空舰

装备:

  • 防空:+5%

需要以下全部:

与以下互斥:

重兵护航

装备:

  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

优化的防空射击扇面

装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

改进型防空炮架设

装备:

  • 防空:+5%

需要以下之一:

大规模生产

生产:

  • 产出:+5.00%

需要以下之一:

改进型轻型火炮架设

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

佐世保海军兵工厂
受影响装备: 研究类别:
主力舰、屏卫舰、潜艇 所有主力舰技术、所有屏卫舰技术、所有潜艇技术
特质(消歧义) 加成: 需求:
初始特质 袭击舰造船商

装备:

  • 水面可见度:-5.0%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
远程袭击

装备:

  • 最大航程:+5%
  • 燃料消耗:+5%

与以下互斥:

高速袭击

装备:

  • 最大速度:+5%
  • 燃料消耗:+5%

与以下互斥:

柴油动力装置

装备:

  • 燃料消耗:-5%

需要以下全部:

高速作战物资

装备:

  • 最大速度:+5%
  • 布雷:+5%

需要以下全部:


显示条件:
高速作战物资

装备:

  • 最大速度:+5%

需要以下全部:


显示条件:
袭击主力舰

仅适用于:Capital Ships 装备:

  • 水面可见度:-5.0%
  • 重型攻击:+5%

需要以下之一:

远程交战信条

仅适用于:Capital Ships 装备:

  • 水面可见度:-5.0%
  • 重型攻击:+5%

需要以下全部:

高品质光学器材

装备:

  • 水面探测:+5%

需要以下全部:

与以下互斥:

袭击舰护航需求

仅适用于:Screens 装备:

  • 最大航程:+5%
  • 最大速度:+5%

需要以下全部:

无护航袭击舰需求

仅适用于:Capital Ships 装备:

  • 轻型攻击:+5%

需要以下全部:

袭击巡洋舰

仅适用于:Cruiser 装备:

  • 水面可见度:-5.0%

需要以下之一:

袭击潜艇

仅适用于:Submarine 装备:

  • 水面可见度:-5.0%
  • 水下可见度:-5.0%

需要以下之一:

观测桅盘

仅适用于:Capital Ships, Screens 装备:

  • 水面可见度:-5.0%

需要以下全部:

与以下互斥:

大型鱼雷发射管组

装备:

  • 鱼雷攻击:+5%

需要以下全部:

量产袭击舰

生产:

  • 产出:+5.00%

需要以下全部:

飞机组织
Mitsubishi Aircraft Industries
受影响装备: 研究类别:
战斗机与舰载战斗机 全部战斗机科技
特质(消歧义) 加成: 需求:
初始特质 高机动性战斗机设计师

装备:

  • 机动:+10%
  • 航程:-10%
  • 始终可用
布质蒙皮

装备:

  • 机动:+5%

生产:

  • 生产资源惩罚:-5.00%
  • 产出:+5.00%

与以下互斥:

金属蒙皮

装备:

  • 对空防御:+10%
  • 最大速度:+5%

与以下互斥:

更大引擎

装备:

  • 最大速度:+5%
  • 「无」
高辛烷值燃料

装备:

  • 最大速度:+15%
  • 燃料消耗:+10%

需要以下全部:

燃油喷射引擎

装备:

  • 最大速度:+5%
  • 机动:+5%

需要以下全部:

子公司供应商

生产:

需要以下全部:

与以下互斥:

悬臂式机翼结构

装备:

  • 对空防御:+5%
  • 「无」
最低武器要求

装备:

  • 空中攻击:+5%
  • 「无」
缩短机翼

装备:

  • 可靠性:+5%
  • 机动:+5%

需要以下全部:

截击机

装备:

  • 空中攻击:+5%

需要以下全部:

与以下互斥:

Gunboat

装备:

  • 对地攻击:+10%

需要以下全部:

与以下互斥:

加固机翼

装备:

  • 最大速度:+5%
  • 机动:+5%

需要以下之一:

战斗机拦截机

装备:

  • 航程:+10%
  • 空中攻击:+5%

需要以下全部:

与以下互斥:

Aichi Kokuki
受影响装备: 研究类别:
所有小型与舰载飞机、所有中型飞机、运输机 所有轻型飞机科技、所有中型飞机科技
特质(消歧义) 加成: 需求:
初始特质 航程优先飞机设计师

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%

 日本:

  • 已完成焦点(Unrecognized focus 'id' "jap_range_focus" in 'tag' "jap" for Template:Focus)
大型方向舵与襟翼

仅适用于:All Medium Planes 装备:

  • 机动:+5%
  • 「无」
可变上反角

仅适用于:All Medium Planes 装备:

  • 航程:+10%
  • 可靠性:+10%
  • 「无」
大容量弹药

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 空中攻击:+10%
  • 「无」
额外货舱门

仅适用于:Transport Plane 生产:

  • 产出:+10.00%
  • 「无」
改进机体强度

仅适用于:All Medium Planes 装备:

  • 航程:+10%

需要以下全部:

滑翔机挂钩改装

仅适用于:Transport Plane 装备:

  • 航程:+10%

需要以下全部:

高级生产技术

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 可靠性:+7%

生产:

  • 产出:+10.00%
  • 拥有者:
    • 已研究:高级机床
低阻机翼

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%
  • 最大速度:+10%

需要以下全部:

扫射技术

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 对地攻击:+10%

需要以下全部:

远程改装

仅适用于:所有小型与舰载机、所有中型机 装备:

  • 航程:+10%

需要以下全部:

反拦截战术

仅适用于:All Medium Planes 装备:

  • 最大速度:+10%

需要以下全部:

高爆战斗部

仅适用于:All Medium Planes 装备:

  • 对地攻击:+10%
  • 战略轰炸:+15%

需要以下全部:

远程战斗机

仅适用于:All Small and Carrier Planes 装备:

  • 航程:+15%
  • 机动:+15%

需要以下全部:

重型战斗机

仅适用于:All Medium Planes 装备:

  • 空中攻击:+15%
  • 航程:+10%

需要以下全部:

战术轰炸机

仅适用于:All Medium Planes 装备:

  • 战略轰炸:+15%
  • 航程:+10%

需要以下全部:

Nakajima Aircraft Company
受影响装备: 研究类别:
战略轰炸机、海军巡逻轰炸机、运输机 全部重型飞机科技
特质(消歧义) 加成: 需求:
初始特质 重型飞机设计商

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%
  • 机动:-5%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
强化框架

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+5%
  • 「无」
标准化合金

生产:

需要以下全部:

运输机改装

仅适用于:Transport Plane 生产:

  • 产出:+10.00%

需要以下全部:

落锤合金应变处理

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+5%
  • 可靠性:+5%

需要以下全部:

精炼再生铝

仅适用于:Strategic Bomber, Naval Patrol Bomber 生产:

  • 产出:+5.00%
  • 生产资源需求:-15.00%

需要以下全部:

与以下互斥:

高品质铝合金

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 机动:+5%
  • 可靠性:+5%

需要以下全部:

与以下互斥:

增压座舱

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 航程:+5%

需要以下之一:

高级涡轮增压器

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 机动:+5%

需要以下全部:

加长后机身

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%
  • 对海攻击:+5%
  • 「无」
自动校平轰炸瞄准具

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%

需要以下全部:

与以下互斥:

空投声呐浮标

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 潜艇探测:+5%
  • 水面探测:+5%

需要以下全部:

与以下互斥:

座舱操控遥控炮塔

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 空中攻击:+5%

需要以下之一:

飞行堡垒

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 对空防御:+15%
  • 航程:+15%
  • 机动:-5%
  • 燃料消耗:+5%

需要以下全部:

与以下互斥:

高级仪表

仅适用于:Strategic Bomber, Naval Patrol Bomber 装备:

  • 战略轰炸:+5%
  • 海军瞄准:+5%

需要以下全部:

与以下互斥:

Yokosuka Naval Air Arsenal
受影响装备: 研究类别:
海军轰炸机、舰载战斗机、舰载近距离空中支援、舰载海军轰炸机 全部海军轰炸机科技
特质(消歧义) 加成: 需求:
初始特质 海军飞机设计商

装备:

  • 对海攻击:+5%

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
导航设备

装备:

  • 可靠性:+5%
  • 水面探测:+5%
  • 潜艇探测:+5%
  • 「无」
巡逻副油箱

仅适用于:Naval Bomber, Carrier Naval Bomber 装备:

  • 航程:+5%

需要以下全部:

与以下互斥:

内置鱼雷发射管

仅适用于:Naval Bomber, Carrier Naval Bomber 装备:

  • 最大速度:+5%
  • 对海攻击:+5%

需要以下全部:

与以下互斥:

高速鱼雷投放

仅适用于:Naval Bomber, Carrier Naval Bomber 装备:

  • 水面探测:+5%
  • 潜艇探测:+5%
  • 对海攻击:+5%
  • 海军瞄准:+5%

需要以下之一:

强化机身

装备:

  • 可靠性:+5%
  • 对空防御:+5%

需要以下全部:

敏捷机翼设计

装备:

  • 航程:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

强度机翼设计

装备:

  • 航程:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

大容量弹药库

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%

需要以下全部:

更大载弹量

装备:

  • 对海攻击:+5%
  • 海军瞄准:+5%

需要以下全部:

风冷发动机

仅适用于:舰载战斗机、舰载近距离空中支援、舰载海军轰炸机 装备:

  • 可靠性:+5%
  • 对空防御:+5%

需要以下全部:

多级增压器

仅适用于:Carrier Fighter 装备:

  • 机动:+5%
  • 最大速度:+5%

需要以下全部:

注水加力

仅适用于:Carrier Fighter 装备:

  • 燃料消耗:-5%
  • 最大速度:+5%

需要以下全部:

高级材料

生产:

  • 产出花费:-10.00%
  • 生产资源需求:+10.00%

需要以下全部:

装备组织
JAP_tokyo_arsenal_organization
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

反车辆地雷

装备:

需要以下之一:

大阪陆军兵工厂
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

Nissan
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

经济

法令

 日本 starts with the following laws:
1936

征兵法案 贸易法案 经济法令
有限征兵
  • 2.5% 可征召人口
有限出口
  • +5% 建造速度
  • +1% 科研速度
  • +5% 工厂/船坞产出
  • 25% 出口到市场的资源
  • +20% 租借紧张度上限
  • +10% 向他国民事情报
  • +5% 向他国海军情报
  • -5% 基础建造线速度提升
部分动员
  • 25% 预计投入消费品生产的工厂数
  • −10% 工厂转换花费
  • –10% 每单位石油的燃料产量
  • +10% 军用工厂建造速度

1939

征兵法案 贸易法案 经济法令
按需服役
  • 10% 可征召人口
  • –10% 建造速度
  • –10% 工厂/船坞产出
  • +20% 训练时间
封闭经济
  • 0% 出口到市场的资源
  • +40% 租借紧张度上限
  • -10% 基础建造线速度提升
Set the rule
  • Can access international market (傀儡国和宗主国 can always access each other's market)
全面动员
  • –3% 可征召人口
  • 15% 预计投入消费品生产的工厂数
  • −30% 工厂转换花费
  • +50% 工厂能源消耗
  • +30% 军用工厂建造速度

工业


年份

军用工厂

海军船坞

民用工厂

燃料筒仓

Refineries

建筑槽位
1936 16 14 24 (-13) 4 1 116

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 17 (-4) 12 (-3) 0 26 (-6) 103 (-26) 94 (-23) 74 (-18)

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

陆军

日本 的陆军
类型 # 1936 # 1939
步兵 45 76
Bicycle Units 0 3
海军陆战队 1 3
骑兵 9
摩托化步兵 2
轻型坦克 0 3
中型坦克 3 14
师总数 60 110
已用人力 489.10K 888.20K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
Hohei Shidan* 步兵师 15 0 12x
Hohei Shidan^ 步兵师 0 21 12x
Dokuritsu Konsei Ryodan Mixed Brigade 3 14 5x 2x
Kihei Shidan 骑兵师 9 9 6x
Jidousha Shidan* 摩托化师 2 0 12x
Jidousha Shidan^ 摩托化师 0 2 12x
Rikusentai 陆战师 1 3 6x
Chuton-chi Shidan Garrison Units 30 37 6x
Ginrinbutai Bicycle Units 0 3 4x
Kutei Shidan 伞兵师 0 0 3x
Chugata Hohei Shidan^ 步兵师 0 18 9x
Senshadan^ 装甲师 0 3 3x
* 标记的是在 1939 年开局中被移除的师。

^ 标记仅存在于 1939 年开局中的师。

Tank variants list
类型 Chassis Role 主武器 Turret Suspension 装甲(等级) 发动机(等级) 特殊模块
Type 95 Ha-Go 改进型轻型 轻型坦克 小型火炮 单人 Bogie 铆接(2) 汽油(4) 附加机枪
Type 97 Chi-Ha^ 基础中型 中型坦克 近距支援炮 双人 Bogie 铆接(2) Diesel (4) 基础无线电
Type 94 Tankette* 基础轻型 轻型坦克 重机枪 单人 Bogie Riveted Gasoline
Type 89 I-Go 战间期中型 中型坦克 近距支援炮 双人 Bogie Riveted Diesel (4) 附加机枪
Type 92 Tankette* 战间期轻型 轻型坦克 重机枪 单人 Bogie Riveted Gasoline 重机枪
* 表示某个变体已「过时」。

^ 标记仅存在于 1939 年开局中的变体。

海军

日本 的海军
类型 # 1936 # 1939
航空母舰 4 6
战列巡洋舰 3
战列舰 6
重巡洋舰 14 16
轻巡洋舰 21 24
驱逐舰 94 104
潜艇 52 59
运输船队 400
舰船总数 194 218
已用人力 112.65K 132.35K
Naval units list
类型 Class Hull 发动机 # 1936 1936 # 1939 1939 设计说明
CV Akagi* 改装战列舰 重型 II 1 1 3x Hangar Space, Secondary Battery II, Anti-Air I, Cruiser Armor I
CV Hosho* 改装巡洋舰 航空母舰 I 1 1 Hangar Space, Secondary Battery I
CV Kaga* 改装战列舰 重型 II 1 1 3x Hangar Space, Secondary Battery II, Anti-Air I, Cruiser Armor I
CV Ryujo* 基础型航空母舰 航空母舰 I 1 1 2x Hangar Space, Secondary Battery I, Anti-Air I
CV Soryu 基础型航空母舰 航空母舰 II 2 2 3x 机库空间、副炮 I、防空炮 I
CV Zuiho* 改装巡洋舰 航空母舰 II 2 2x Hangar Space, Secondary Battery I, Anti-Air I
CV Shokaku^ Improved Carrier 航空母舰 II 1 4x Hangar Space, Dual-Purpose Secondary Battery I, Anti-Air II
SHBB Yamato^ 超重型战列舰 重型 II 1 2x Super-Heavy Battery, Dual-Purpose Secondary Battery II, 2x Secondary Battery II, Anti-Air I, Anti-Air II, Fire Control I, Super-Heavy Armor, Floatplane Catapult I
BB Fuso* 早期重型舰船 重型 II 2 2 3x Heavy Battery I, 2x Secondary Battery I, Anti-Air I, Fire Control 0, Battleship Armor I, Floatplane Catapult I
BB Ise* 早期重型舰船 重型 II 2 2 3x Heavy Battery I, 2x Secondary Battery I, Anti-Air I, Fire Control 0, Battleship Armor I, Floatplane Catapult I
BB Nagato 早期重型舰船 重型 II 2 2 2x Heavy Battery II, 2x Secondary Battery I, 2x Anti-Air I, Fire Control 0, Battleship Armor I, Floatplane Catapult I
BC Kongo 早期重型舰船 重型 II 3 1 3 1 2x Heavy Battery I, 2x Secondary Battery I, 2x Anti-Air I, Fire Control 0, Battlecruiser Armor II, Floatplane Catapult I
CA Izumo* 岸防舰 巡洋舰 I 2 2 Medium Battery I, 2x Secondary Battery I, Fire Control 0, Cruiser Armor II, Torpedo Launcher I
CA Tokiwa* 岸防舰 巡洋舰 I Medium Battery I, 2x Secondary Battery I, Fire Control 0, Cruiser Armor II, Minelaying Rails
CA Furutaka/Aoba* 基础巡洋舰 巡洋舰 I 4 4 Medium Battery II, Secondary Battery I, Fire Control 0, Cruiser Armor I, 2x Torpedo Launcher II
CA Myoko* 基础巡洋舰 巡洋舰 II 4 4 2x Medium Battery II, Secondary Battery I, Fire Control 0, Cruiser Armor II, 2x Torpedo Launcher II, Floatplane Catapult I
CA Takao* 基础巡洋舰 巡洋舰 II 4 4 2x Medium Battery II, Secondary Battery I, Fire Control 0, Cruiser Armor II, 2x Torpedo Launcher I, Floatplane Catapult I
CA Tone^ 基础巡洋舰 巡洋舰 II 2 Medium Battery I, Medium Battery II, Secondary Battery I, Anti-Air I, Fire Control 0, Cruiser Armor II, Torpedo Launcher II, 2x Floatplane Catapult I
CL Chikuma* 早期巡洋舰 巡洋舰 I 2 2 Light Cruiser Battery I, Secondary Battery I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I
CL Chitose/Mizuho* 基础巡洋舰 巡洋舰 I 2 Light Battery I, Anti-Air I, Fire Control 0, 2x Floatplane Catapult I
CL Kuma/Nagara* 早期巡洋舰 巡洋舰 II 11 11 Light Cruiser Battery I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Minelaying Rails
CL Mogami 基础巡洋舰 巡洋舰 II 2 2 4 2x Light Cruiser Battery II, Secondary Battery I, Anti-Air I, Fire Control 0, Cruiser Armor II, 2x Torpedo Launcher II, Floatplane Catapult I
CL Okinoshima 早期巡洋舰 巡洋舰 I 1 1 轻型巡洋舰主炮 I、防空 I、火控 0、布雷轨
CL Sendai* 早期巡洋舰 巡洋舰 II 3 3 Light Cruiser Battery I, Secondary Battery I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I, Minelaying Rails
CL Tenryu* 早期巡洋舰 巡洋舰 II 2 2 Light Cruiser Battery I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I
CL Yubari* 基础巡洋舰 巡洋舰 I 1 1 Light Cruiser Battery I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Minelaying Rails
CL Katori*^ 基础巡洋舰 巡洋舰 I 2 Light Cruiser Battery I, Secondary Battery I, Anti-Air I, Fire Control 0, Torpedo Launcher I, Floatplane Catapult I
DD Asashio 基础驱逐舰 轻型 II 3 10 Dual-Purpose Main Battery II, Anti-Air II, Fire Control 0, 2x Torpedo Launcher II, Depth Charge I
DD Chidori/Otori* 早期驱逐舰 轻型 I 4 Light Battery I, Fire Control 0, Torpedo Launcher I, Depth Charge I
DD Fubuki 基础驱逐舰 轻型 II 23 33 Light Battery II, Fire Control 0, 2x Torpedo Launcher II, Depth Charge I
DD Hatsuharu* 基础驱逐舰 轻型 II 6 6 Light Battery II, Fire Control 0, Torpedo Launcher I, Depth Charge I
DD Minekaze* 早期驱逐舰 轻型 I 15 10 轻型主炮 I、火控 0、2x 鱼雷发射器 I、深水炸弹 I
DD Momi* 早期驱逐舰 轻型 I 26 8 轻型火炮 I、火控系统 0、鱼雷发射器 I
DD Mutsuki* 早期驱逐舰 轻型 II 21 33 轻型主炮 I、火控 0、2x 鱼雷发射器 I、深水炸弹 I
DD Shiratsuyu* 基础驱逐舰 轻型 II 10 Light Battery II, Fire Control 0, Torpedo Launcher I, Torpedo Launcher II, Depth Charge I
DD Sokuten 早期驱逐舰 轻型 I 3 4 Light Battery I, 2x Minelaying Rails
DD Hatsutaka^ 基础驱逐舰 轻型 I 2 轻型主炮 I、火控 0、2x 布雷轨
DD Kagero^ 基础驱逐舰 轻型 II 9 Dual-Purpose Main Battery II, Anti-Air I, Fire Control 0, 2x Torpedo Launcher II, Depth Charge I
DD Momo* 早期驱逐舰 轻型 I 轻型主炮 I、火控 0、2x 鱼雷发射器 I
SS Kaichū IV 早期潜艇 潜艇 I 21 1 22 鱼雷发射管 I
SS Kaidai III 基础潜艇 潜艇 I 27 6 33 2x 鱼雷发射管 I
SS Kiraisen 基础潜艇 潜艇 I 4 4 鱼雷发射管 I、布雷管
SS A1/B1^ 巡洋潜艇 潜艇 I 7 Torpedo Tubes I, Floatplane Catapult I
SS I-1 巡洋潜艇 潜艇 I 2x Torpedo Tubes I, Light Battery I
* 表示某个变体已「过时」。

^ 标记仅存在于 1939 年开局中的变体。

舰种术语:

  • CV - 航空母舰
  • SHBB - Super-heavy battleship
  • BB - 战列舰
  • BC - Battlecruiser
  • CA - 重型巡洋舰
  • CL - 轻型巡洋舰
  • DD - 驱逐舰
  • SS - 潜艇

空军

日本 的空军
类型 1936 1936 1939 1939
战斗机 339 337 606
近距空中支援 327 314
海军轰炸机 101 113 440 152
战术轰炸机 54 54 342
飞机总数 821 831 1414 1414
已用人力 17.50K 17.70K 29.36K 35.12K
Aircraft variants list
类型 机体 Role 主武器 副武器 发动机 特殊模块
B4Y 基础型航空母舰 海军轰炸机 轻型鱼雷挂架 炸弹挂锁 1x 发动机 II 轻机枪防御炮塔
B2M* Inter-War Carrier 海军轰炸机 轻型鱼雷挂架 1x 发动机 I 轻机枪防御炮塔
A4N Inter-War Carrier 战斗机 2x 轻机枪 1x 发动机 I
Aichi D1A2 Inter-War Carrier CAS 炸弹挂锁 1x 发动机 I Dive Brakes, Light MG Defense Turret
Ki-3 战间期小型 CAS 炸弹挂锁 1x 发动机 I 轻机枪防御炮塔
Ki-1 战间期中型 战术轰炸机 中型弹舱 2x 引擎 I 轻机枪防御炮塔
Ki-2 战间期小型 CAS 小型弹舱 2x 引擎 I 轻机枪防御炮塔
Ki-10 战间期小型 战斗机 2x 轻机枪 1x 发动机 I
G3M2^ 基础中型 战术轰炸机 中型弹舱 轻型鱼雷挂架 2x 引擎 III 轻型机枪防御炮塔 2x、额外油箱
Ki-21^ 基础中型 战术轰炸机 中型弹舱 2x 发动机 II 轻型机枪防御炮塔 2x
Ki-30/32^ 基础小型 CAS 小型弹舱 1x 发动机 II 轻机枪防御炮塔
B5N^ 基础型航空母舰 海军轰炸机 轻型鱼雷挂架 炸弹挂锁 1x 发动机 II Extra Fuel Tanks, Light MG Defense Turret
A5M^ 基础型航空母舰 战斗机 2x 轻机枪 1x 发动机 II
Ki-27^ 基础小型 战斗机 2x 轻机枪 1x 发动机 II
A6M Zero-Sen
Requires Develop New Fighters
Improved Carrier 战斗机 2x 轻机枪 2x 机炮 I 1x 引擎 III Drop Tanks, Extra Fuel Tanks
Ki-43 Hayabusa
Requires Develop New Fighters
改进型小型 战斗机 2x 轻机枪 炸弹挂锁 1x 引擎 III Drop Tanks, Extra Fuel Tanks
* 表示某个变体已「过时」。

^ 标记仅存在于 1939 年开局中的变体。

策略与指南

以下是one of many玩家为日本建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

Puppet Juggling

In 1936, Japan can release  Korea,  Taiwan,  Micronesia和 帕劳 as 傀儡国 without losing any core territory. Palau must be released before Micronesia. These puppets have the 通用国策树, with which they can provide additional factories. However, countries with the generic focus tree are programmed not to begin industrial focuses until 1939 if they have only one state, so Taiwan and Palau will be of limited use as puppets until then.

通用

The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence. That being said, Japan suffers from a chronic lack of resources, given the size of its military, and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed.

Japan starts the game with a total of 54 factories (16 military, 24 civilian and 14 naval dockyards) which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.

The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment. Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.

The Imperial Japanese Navy is the third-largest navy in the world and the largest one in East Asia. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open. As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.

Once the initial buildup is completed there are several paths for Japan to take:

Initial conquest options

第二次中日战争

Located to Japan's Southwest,  中国 presents a relatively early conquest goal for Japan. The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game. When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest (highest after unification) starting core population in the game and this grants it a near-bottomless manpower supply. As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China. Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces. Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Shandong peninsula through Qingdao, followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.

Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction (which is mostly useless as you have enough construction slots in your capital and way better infrastructure) as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.

If the Japanese player elects to puppet China, they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet. If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan (which is the highest population state). China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.

With 1.9 alongside La Resistance, the Sino-Japanese War can easily turn into a meat grinder for Japan. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China. Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses. You can form the Collaboration Government with either Nationalist China or Communist China. Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area. Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.

Some additional tips:

  • United Chinese Front has a very large standing army (upwards of 150 divisions, or easily twice the size of the Japanese army in 1937-38) and it helps to grind it down through encirclements.
  • The two northern faction members ( 晋系和 共产主义中国) are very difficult to conquer, because of a combination of high terrain defense bonuses and AI's inclination to station up to 40 divisions there. They may be left entirely alone (just station some troops along the border after taking Beijing area): the war ends when "China proper" capitulates, even if all other faction members are still intact. One trick that sometimes works is to start by declaring on Shanxi alone (it also seems to help not to call Manchukuo; you have to call Mengkukuo, since Japan does not have a land border with Shanxi.) Then you can rush your troops through its territory (Shanxi starts with almost no army) and, if you're lucky, you can force it to surrender before it calls China (the war can be ended in as little as 30 days.) You will have time to reconnect their supply hub and to position your troops before declaring war on China. At that point you will be able to strike along the Yellow River toward Jinan from two directions (from the west out of Shanxi and from the east via a naval invasion), encircling the army that defends Beijing.
  • If you intend to assault the Soviet Union, start building supply hubs along the border of Mongolia while you're still fighting China.
  • China has virtually no navy and Japan's starting navy is more than enough to maintain total naval dominance. Switch carriers from naval bombers to CAS planes, station a carrier group near the shore, upgrade some of the subs with mine laying tubes and start mining everything in sight. You can get close to 1000 mines laid in every region from the Philippines to Kamchatka to Midway at minimal expense, and it will help naval operations later.
  • Keep a close eye on logistics. You start with relatively few military factories compared to the size of your army. Shortages of Infantry Equipment and Support Equipment are common, tend to get worse during periods of heavy combat, and will degrade the effectiveness of your troops if left unchecked. It may be necessary to pause the fighting from time to time to cover the shortages. It helps somewhat to raise equipment reliability via Military Industrial Organization traits, and to add "Maintenance Company" battalions to division templates. If you are still having shortages after mid-1940, you can request lend-lease from  德意志国, and the AI may offer you as much as 15k units of infantry equipment in a single shipment. Be warned that accepting a shipment of this size will tie up all your convoys for several months, during which time you will be unable to use them for either trade or supply (your armies in mainland China may suddenly find themselves out of supply and out of oil.)
  • The war ends when Nationalist China is down to 5% victory points (this typically happens after you push far enough inland to take Chongqing and/or Chengdu). Repeatedly executing the "collaboration government" spy operation will raise this threshold and therefore end the war sooner.

Southern strike

Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.

Unfortunately for Japan, these territories are controlled by European colonial nations (the  荷属东印度和 英属马来亚) and as such Japan will likely not be able to achieve full control of these areas until later in the game unless the player can somehow force through a peace treaty. Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough. Invading the colonies will likely involve a lot of naval invasions or paratrooper drops (depending on personal preference) as well maintaining naval superiority around the islands.

Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas. This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.

In La Resistance, it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies. Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.

Japan's national focus tree also contains focuses to aid in this path, allowing Japan to ally  暹罗 as well as pressuring  法国 to give up Indochina.

Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.

Mid-game conquest options

Indian subjugation

After securing China, one possible alternative is to continue onward to India (the  英属印度) as having both India and China as puppets will more or less make Japan immune to casualties. India, unlike China, is a puppet of the  英国 so attacking them will likely lead to war with the British. Given that India is very similar to China, possessing near-bottomless manpower but lacking in industry early on, the recommended approach for Japan would be a two-front invasion of India. Specifically, one example would be a land invasion of eastern India through southwestern China (and through Siam if said country has been puppeted) alongside a simultaneous naval invasion of the island of Ceylon and from there to southern India. Another option could be securing  西藏,  尼泊尔和 不丹 and attacking from that direction as well although this comes with the disadvantage of offering a very chokepoint-heavy attack path due to the Himalayas.

Once again, Japan should preferably strike fast and strike hard in order to not give India any chance to mount an effective defense. This time, however, it is possible that the player may run into British and other Allied troops which presents a challenge in itself as these troops will (typically) be better equipped which can make them harder to fight than the typical Indian division.

Oil rush

Beyond India (the  英属印度) lies the fifth biggest oil producer in the world -  伊朗. Capturing it will secure twice as much oil as the  荷属东印度, providing for Japan's medium-term oil needs as it expands in the Pacific.

Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough (but still a matter of weeks).

Iran also give you access to the  苏联. If the  德意志国 are already close to Stalingrad, an invasion via Armenia could roll up the entire front. If not, you could blitz straight to Stalingrad or even Moscow while the bulk of Soviet forces are tied up in the West (which will collapse when half the front is deployed to deal with your invasion). You can end the war by Christmas.

Continue down under

After securing Indonesia and Indochina, Japan has the option to invade and capture  澳大利亚和 新西兰. Capturing these territories will round out Japan's dominance of Oceania and will also remove the Allies' ability to effectively project power in the south Pacific. Australia and New Zealand are comparable to most European minor nations, possessing good technology but limited manpower. How well defended these nations are if attacked varies greatly; if Australia and/or New Zealand stay loyal to the United Kingdom, it is likely that they will send some of their troops overseas to help their overlord on other fronts. However, if they choose to sever ties and become independent, they will be less inclined to send their troops elsewhere and may therefore be able to mount a more solid defense. In addition to that, going down the national focus trees can lead to Australia and/or New Zealand joining the Axis or Comintern and Australia can even form a faction with the USA, puppet/annex New Zealand and attack Japan.

Strike north

The Soviet Union is relatively easy to invade once China is conquered (if you do it early enough), since it is too busy defending against the German invasion to offer significant opposition. You start with a preexisting claim on North Sakhalin which can be used to declare war with almost no wait or political power cost, and it has no allies (apart from Mongolia and Tannu Tuva). The biggest challenge is manning a very long land border with almost no supply along most of its length. You will need to build your own supply depots and allocate a minimum of 100 divisions to the invasion. The supply situation will improve somewhat once you take Ulaanbaatar and Tashkent. Once the Soviet Union capitulates, you can expect to get the entire Siberia and Central Asia as far as the Urals.

Bringing Democracy to the Pacific

While you can go for the traditional historical path, going Democratic is arguably a more interesting option - not only does this let the European powers focus on their home front, it also allows you to bring the western colonies in Asia closer to self rule - the US can still join the allies once tension gets high enough.

First, one should strengthen the civilian government, and prepare for a civil war. You'll lose your most highly skilled generals but keep Admiral Yamamoto. Your forces will be split, so disband your army, take Army Expansion Law, and use 5 of the army XP you get to create a unit with a single artillery division, then train as many as possible (divert the majority of your military factories to produce artillery), and when the war begins, deploy the ones you kept and convert them to infantry/cavalry (because of how frail this template is, it'll fall relatively easy - a single untrained cavalry unit alone can defeat a stack of 24 of these units). If you wish to get into one additional war aside from the ones against Manchukuo and Germany, justify a war goal on Siam before the civil war fires - you'll keep on justifying after flipping to democracy, and of the nations you can attack, Siam is the only one that has no difficulties (Nepal, Tibet, and Bhutan don't have anywhere you can attack from, Mongolia is allied with the Soviets, the Raj, Indies, Australia, New Zealand, and Malaya are attached to the Allies, and you can't attack China/any of the warlords) - Purge the Militarists before you justify, since the more time you have to prepare, the better.

After winning the war, you have two options - you can either create the West Pacific Treaty Organization, or join the Allies; if you're playing on ahistorical, the former might be worth pursuing (especially if the US is the only other major democracy), but on historical, go for the latter. After joining the Allies, save up 150 PP and take the Pacific Guardian focus - this will allow you to assume stewardship over the western colonies (Dutch East Indies, French Indochina, and British Malaya) in Asia (which transfers control over them, either as puppets or occupied territory) - the AI will always accept. Note that the Indies alone grants you an insane amount of manpower if you use colonial divisions, so feel free to drain them of manpower before letting them go free. By this point, your war goal on Siam should have finished if you decided to go after it - attack from French Indochina; Siam will go down easy against a land invasion. Turn them into a supervised state or annex them (it's entirely your choice). Take Liberate Manchuria, but don't return the territory you already have to China just yet.

However, we still have one leftover of Japan's ugly past left - Manchukuo and Mengkuko. Stationing troops on the territory you hold on mainland China, use the war goal you get from Liberate Manchuria to go to war with Manchukuo and it's puppet. This will kick off World War 2 early - either Germany will invite Manchukuo to the Axis when you go to war with them, allowing you to call the Allies in, or the Soviet Union will attack Manchukuo while you're at war with them, which will cause them to join the Axis, allowing you to get Britain and France involved, kicking off WW2 before Germany can make most of its territorial demands. Send some troops to Europe (help protect the French until they can remove the Disjointed Government spirit). The Allies will always refuse the German demands for Sudetenland because they're at war (resulting in the Czechs joining the Allies), and if Germany does Danzig or war while attacking the French, the Polish will be in a better place to fight back (if Germany gets into a war before doing Reassert Eastern Claims and is doing badly when it finishes the focus, Lithuania will reject Germany's demands, resulting in them joining the Allies as well) - this can also lead to the USSR getting military access from Poland, allowing the Soviets to help fight the Germans. Focus on pushing through (consider launching naval invasions from the UK onto Northern Germany), and capitulate the Germans. Take all of Manchukuo and Mengkukuo in the peace deal, then use the decision to return all of the territory to the Chinese, righting a major wrong.

For the more ... hypocritical Democratic Japan player Korea, Manchukuo, and even all of China can be kept under Japan's thumb while still completing the focus tree. To keep Korea, release it as independent and justify a war goal on it right before the Preemptive Coup focus finishes. After conquering and annexing Korea, it can be released as a puppet when you get the "Korean Independence" mission. You still get the mission reward. Manchukuo can also be released as a puppet instead of returned to China. If you get really lucky, Manchukuo has focuses which puppet all the Chinese warlords and give them all the Chinese cores. You can also get a free war goal on China from communist sabotage, even as a democracy. Just remember to invite the UK to the war to prevent the Panay incident from firing.

成就

日出入侵(Sunrise Invasion)
作为日本,在 1945 年之前征服墨西哥,然后征服欧洲。
东条先开枪(Tojo Shot First)
作为日本,在美国研发出核武器之前用核弹打击美国的一块核心领土
悖论乐园(Paradisus Paradoxum)
以日本宣告创建净土佛国。
等价交换
作为民主制日本,完成外汇分配政策焦点并使法西斯德国投降。
日不落(The Sun Will Never Set)
以日本宣布「永恒帝国」,并控制你的全部核心州。
亚洲

阿富汗 不丹 英属缅甸 英属马来亚 英属印度 中国 中华苏维埃共和国 荷属东印度 日本 满洲国 蒙疆 蒙古 尼泊尔 菲律宾 暹罗 唐努乌梁海 西藏

中国军阀

甘马(马家军) 粤系 桂系 冀察 和田马家军 宁马(马家军) 东北军 青马(马家军) 鲁系 晋系 川系 新疆 滇系

中东

伊朗 伊拉克 约旦 科威特 黎巴嫩 阿曼 巴勒斯坦 沙特阿拉伯 叙利亚 土耳其 也门

可释放国家

亚洲

阿伊努共和国 Brunei 柬埔寨 占婆共和国 Champasak 虾夷共和国 Korea 哈密汗国 Laos Maldives 巴基斯坦 Ryukyu 新加坡 Sabah Sarawak 斯里兰卡 Taiwan Vietnam

中东

Assyria 巴林 Israel 库尔德斯坦 阿曼伊玛目国 卡塔尔 南阿拉伯 特鲁西尔诸邦

苏联

Altai 亚美尼亚 阿塞拜疆 布哈拉 Buryatia 楚科奇 Evenkia 远东共和国 佐治亚 Karakalpakstan Kazakhstan 哈卡斯 希瓦 Kyrgyzstan Ostyakia-Vogulia Sakha Tajikistan Taymyria Turkmenistan Uzbekistan 符拉迪沃斯托克 Yamalia

印度土邦

Balochistan Bangladesh 中印度诸邦 海得拉巴 卡拉特 克什米尔 卡利斯坦 科拉普尔与德干诸邦 马德拉斯诸邦 曼尼普尔 迈索尔 西北边境 Rajputana 锡金 Sindh 西印度诸邦

印度尼西亚土邦

Aceh Bali Gowa Pontianak Siak Ternate Timor-Leste 西巴布亚

模板:Country navbox/Europe
模板:Country navbox/Americas
模板:Country navbox/Africa
模板:Country navbox/Special