钢铁雄心 IV 中文离线资料库

中国

原页面:China

本页中文翻译进度 69%,未译部分暂保留英文原文。

 中国 is a regional power located in East Asia. Though it isn't one of the seven majors, it generally ends up as a Major Power due to it leading the Chinese United Front. It borders the warlord states of  冀察,  晋系和 鲁系 to the north, the  川系 and the  东北军 to the west,  滇系 to the south west and the  粤系和 桂系 to the south. China may also border the  英国,  葡萄牙和 法国 due to their colonial holdings after reclaiming its core territories.

Due to China being fragmented by the warlord era, much of its core territory is owned by warlord cliques with the  滇系 Clique, the  粤系 and the  桂系 in the south, the  和田马家军和 新疆 Cliques to the far north west, the  宁马(马家军),  甘马(马家军)和 青马(马家军) Cliques to the north west, the  川系 and the  东北军 to the west and the  鲁系,  冀察和 晋系 Clique to the north. Nearby, there is  共产主义中国 in the north and both nations engage in events revolving around the ongoing Chinese Civil War.

The nation is fractured from civil wars and political strife, making it seemingly weak and easy prey for the Japanese, who not only have both naval and air superiority, but also tanks. However, with the highest base population – 340.4 million – (which will increase to an even higher level once China is united) and a great deal of room to grow to an industrial giant, China can buy time and put it to good use. If they can overcome their fractiousness and stand together, China can turn Japan's attack into a dangerous meat grinder to sap Japan's manpower and turn themselves into a power on par with the other world majors.

历史背景

The history of the Republic of China begins after the Xinhai Revolution against the Qing dynasty in 1911, when the formation of a constitutional republic put an end to 2,000 years of rule by various, occasionally competitive, imperial dynasties. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.

The republic experienced many trials and tribulations after its founding and is fractured by both internal and external elements. The central government was unable to assert full control over the country, resulting in the frontier regions of Uriankhai ( 唐努乌梁海),  蒙古和 西藏 breaking away and becoming de facto independent, and the provinces controlled by often disobedient warlord generals. Worse still, the Western powers and Japan continued to maintain their "spheres of influence" carved out during the Qing dynasty to force trade and exploitation.

In 1928, the republic was nominally unified by Chiang Kai-Shek under the "Kuomintang" (KMT) – also known as Chinese Nationalist Party – after the Northern Expedition, and embarked on a program of industrialization and modernization. However, the republic remained rife with conflicts as the Nationalist government struggled to keep the warlords in check (represented in-game by the presence of autonomous warlord cliques, prominently of  晋系,  滇系,  桂系, the Muslim Ma Cliques and  新疆), while fighting a civil war with the nascent  中国共产党.

On September 18, 1931, the Kwantung Army of  日本 staged a false flag operation as a pretext to invade northeastern China in what became known as the Mukden Incident, leading to the swift occupation of northeastern China and the subsequent creation of the puppet state of  满洲国 in 1932. A period of relative peace ensued for the next few years, until it was broken by  日本 with a full-scale invasion in 1937 after the Marco Polo Bridge Incident. The Nationalists and Communists set aside hostilities and formed the Second United Front against Japan. 第二次中日战争 lasted until 1945 with the unconditional surrender of  日本, following the atomic bombings of Hiroshima and Nagasaki, and the Soviet invasion of  满洲国. The Chinese Civil War, however, would reignite almost immediately thereafter, with major hostilities lasting from 1946 until 1950, after Communist forces had taken control of mainland China and the Republic of China had retreated to Taiwan. To this day, although combat has ceased, a peace treaty has never been signed, and the People's Republic of China and the Republic of China both claim to be the only legitimate government of all China.

事件

主条目:Chinese事件

国策

未启用不妥协,不投降的中国国策树。
中国国策树。
主条目:Chinese national focus tree

 中国 got a unique national focus tree as part of the 唤醒猛虎 expansion. Ever since the DLC's integration, it is now available in the base game. It also received its own unique expansion of their national focus tree in the 不妥协,不投降 Expansion Pack DLC.

China's unique focus tree has 7 branches, 11 sub-branches within them and 1 hidden focus:

End Military Primacy Branch
The 民主主义 branch follows Sun Yat-sen's The Political Tutelage and sets China's path towards Democracy. These focuses will decide which president the player can choose.
  • Unify as the China Democratic League Sub-branch
    Afterwards, China will then be able to elect a president. If Revive the Chinese Action Committee is completed, 张澜 may be president if the  中华苏维埃共和国 is not 民主主义 and has not completed Seek a Peaceful Reunification. Otherwise, 陈铭枢 can be president. 张君劢 can be president if Invite Carsun Chang is completed. Soong Ching Ling can be president if Give Protection of Civil Rights is completed. Zeng Qi can be president if Ally the Young China Party is completed.

Then the branch divides into three paths. The leftmost path requests support from foreign nations. The rightmost path follows Sun Yat-sen's principles of Nationalism, Democracy and Welfare, then builds 民主主义 in the warlords in order to annex them, then expands China into the neighboring countries. The middle path allies with the  美国 or makes The Pacific Entente faction and spreads democracy throughout Asia and Oceania.

  • Avoid Another Crisis Sub-branch
    The shared focuses between the and the Wang Jingwei paths delay the  日本 invasion, declare war against  日本 and request aid from  德国
Dang Guo Branch
The Kuomintang branch sets the country to placing either Wang Jingwei or Chiang Kai-Shek into power.
  • Prepare for a Change in Leadership Sub-branch
    This branch sets 汪精卫 as the leader of the Kuomintang. It will then infiltrate the five branches of government in favor of the new leadership. Then once the  中华苏维埃共和国 is removed, China will then create a faction with other Asian nations and declare war against the colonial nations in order to liberate and puppet the Asian colonies.
    • Reinforce connection with Shanghai Elites/Decree the End to Corruption/Open Schools for the Destitute Sub-branch
      These shared branches between Wang Jingwei and Chiang Kai-Shek request aid from the Shanghai Elites, deal with corruption in the country and give women military roles.
    • Preemptive Strike Sub-branch
      This shared focus between Wang Jingwei and Chiang Kai-Shek declares war against non allied Warlords.
    • Victory over the Invaders Sub-branch
      This shared branch between Wang Jingwei and Chiang Kai-Shek is done after a war with  日本. It expands China by demanding core territory, declaring against the  中华苏维埃共和国 demanding the Treaty Ports, and declaring war on  西藏和 蒙古.
      • Retreat to Taiwan Sub-branch
        This hidden focus is unlocked if China is independent, has completed the focus Dang Guo, is at war with the  中华苏维埃共和国, is 70% towards capitulation, fully controls Taiwan (524), and the states 南京 (1035)和Chongqing (1037) are not fully controlled by China or a subject. Taiwan (524) will get 5 建筑位, and one of each factory.
  • Denounce Feudalism Sub-branch
The historical branch keeps Chiang Kai-Shek in power. It would then create a faction with the warlords and build up the military. It will then pressure the allied warlords to become subjects then annexation. Then once the  中华苏维埃共和国 is removed, China may then join the 民主主义 faction and go to war with the  苏联 or declare war on  Korea and the  苏联 while getting cores.
    • China Reborn Sub-branch
The shared Chiang Kai-Shek and Blue Shirt section of the tree focuses on uniting the country with reeducating the masses with the New Life Movement, an intelligence agency and countering corruption within China.
Strengthening our Resolve Branch
This branch installs a 法西斯主义 government with戴笠 and the Blue Shirt faction in power. It agressively annexes the Warlords, attacks countries who own Chinese cored states and then expands a Chinese Empire throughout Asia.
  • Reform the Blue Shirts Sub-branch
    This section focuses on the Blue Shirt Society and sets the political faction throughout China with military bonuses.
Promote the National Currency Branch
The industrial branch can be divided into 4 sections. The leftmost section modifies Corruption in the Administration和 Inefficient Economy until it is removed. The second section creates a three year plan to build the economy and extract resources. the third section focuses on research. The rightmost section builds military factories and military industry.
Military Affairs Commission Branch
The beginning of the army branch modifies Corruption in the Armed Forces to decrease its debuffs.
  • Protracted Warfare Sub-branch
    The defensive section of the army branch gives fortifications and defensive bonuses for the army. If Decisive Battles has been started, this sub-branch may not be started until the end of the other sub-branch is completed.
  • Decisive Battles Sub-branch
    the offensive section of the army branch gives offensive bonuses for the army. If Serve the Country with Utmost Loyalty has been started, this sub-branch may not be started until the end of the other sub-branch is completed.
Strengthen the Nationalist Air Force Branch
The air force branch upgrades the Aviation Affairs Commission dynamic modifier, builds factories, and can give helicopter technology.
Republic of China Navy Branch
The naval branch upgrades the Republic of China Navy dynamic modifier, give naval research bonuses and dockyards.


国家精神

Without the 不妥协,不投降 DLC,  中国 starts with the following 国家精神:


With the 不妥协,不投降 DLC,  中国 starts with the following instead:



Although not stated on its national spirit, the "Nine Power Treaty" effectively prevents China switching away from "Free Trade" trade policy.

科技

科研

中国开局拥有 2 个可用科研槽;另有 3 个可通过国策树解锁。

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车

  • 支援装备
  • 民用列车

  • 牵引火炮
  • 牵引防空炮

  • 战间期坦克研发

无一步不退的装甲:

  • 大战坦克
  • 早期驱逐舰
  • 早期巡洋舰
  • 岸防舰

  • 海军火炮
  • 基础鱼雷
  • 触发水雷
  • 战间期小型机身
  • 战间期中型机身
  • 战间期运输机
  • 轻机枪
  • 发动机 I

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期轰炸机

「无」

陆军学说 海军学说 空军学说
  • 大规模突击
  • 存在舰队

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 卡车

  • 工兵连 I
  • 侦察连 I
  • 民用列车

  • 牵引火炮
  • 牵引防空炮

  • 战间期坦克研发

无一步不退的装甲:

  • 大战坦克
  • 早期驱逐舰
  • 早期巡洋舰
  • 岸防舰

  • 海军火炮
  • 基础鱼雷
  • 触发水雷
  • 战间期小型机身
  • 战间期中型机身
  • 战间期运输机
  • 轻机枪
  • 发动机 I

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期轰炸机
  • 高级机床
  • 集中工业 III
  • 建造 III
  • 燃料储存
  • 合成石油实验
  • 改进石油加工

  • 无线电
  • 计算机器

未启用《抵抗运动》:

  • 加密 - 多表替换密码
  • 解密 - 频率分析
陆军学说 海军学说 空军学说
  • 大规模突击
    • 大兵团战术(:200)
  • 存在舰队
  • 战略毁灭

外观名称

中国 为各种科技与装备设有一些独特名称与外观,列于此处。请注意,通用名称不在此列。

Infantry & motorized techs
类型 1918 1936 1939 1942
步兵装备 八八式 二四式 青岛 MP18 ZB vz.26
Armor techs
科技年份 轻型(反坦克/自行火炮/防空) 中型(反坦克/自行火炮/防空) 现代(反坦克/自行火炮/防空) 重型(反坦克/自行火炮/防空) 超重型(反坦克/自行火炮/防空)
1918 NA
1934 34 年式(PTZ 34 / PLZ 34 / PGZ 34) 34 年式 大(PTZ 34 D / PLZ 34 D / PGZ 34 D)
1936 36 年式(PTZ 36 / PLZ 36 / PGZ 36)
1938 39 年式(PTZ 39 / PLZ 39 / PGZ 39)
1940 41 年式(PTZ 41 Z / PLZ 41 Z / PGZ 41 Z) 41 年式 大(PTZ 41 D / PLZ 41 D / PGZ 41 D)
1941 41 年式(PTZ 41 / PLZ 41 / PGZ 41) 44 年式(PTZ 44 / PLZ 44 / PGZ 44)
1943 43 年式(PTZ 43 / PLZ 43 / PGZ 43) 43 年式 大(PTZ 43 D / PLZ 43 D / PGZ 43 D)
1945 59 年式(PTZ 59 / PLZ 59 / PGZ 59)
备注:若无一步不退,中型坦克 I 与 II 将推迟一年解锁。
Artillery techs
科技年份 火炮 反坦克炮
1934 75mm Type 10
1936 37mm Type 14
1939 105mm Type 16 Jin
1940 37 mm Type 30
1942 150mm Type 14/19
1943 75 mm Type 43
Aircraft techs (without )
科技年份 近距空中支援 战斗机 海军轰炸机 重型战斗机 战术轰炸机 战略轰炸机
1933 3 年式 16 年式 NA
1936 伏尔提 V-11 Hawk N-323 P-60 36 年式 236 年式
1940 12 年式 X-P0 N-650 PF-77 40 年式 240 年式
1944 二四式 P12 N-854 PF-98 44 年式 444 年式

地理

 中国 owns 17 states.

州列表
州 城市 地形(省份数) 区域
安徽 Anqing
Hefei
Jinjiazhai
1
1
0
山地 (2)
平原 (17)
发达乡村区 18,265,400
常德 常德 10 丘陵 (2)
山地 (5)
平原 (2)
城市 (1)
发达乡村区 8,000,000
福建 Fuzhou
Xiamen
3
1
丘陵 (9)
山地 (12)
平原 (2)
城市 (1)
发达乡村区 11,755,600
贵州 Guiyang 3 丘陵 (5)
山地 (5)
发达乡村区 7,543,200
河南 Kaifeng
Luoyang
Zhengzhou
1
1
2
丘陵 (6)
平原 (19)
城市 (2)
发达乡村区 34,289,800
黄山 Huizhou 1 丘陵 (2)
山地 (6)
平原 (2)
发达乡村区 5,000,000
湖北 Mienyang
Yichang
1
1
丘陵 (2)
山地 (6)
平原 (5)
发达乡村区 20,433,280
湖南 Changsha
Hengyang
5
1
丘陵 (8)
湖泊 (1)
山地 (7)
平原 (6)
城市 (1)
发达乡村区 20,293,700
江苏 Donghai
Xuzhou
Yangzhou
2
1
1
湖泊 (1)
沼泽 (3)
平原 (15)
发达乡村区 23,669,300
江西 Ganzhou
Nanchang
1
3
丘陵 (11)
湖泊 (1)
山地 (5)
平原 (11)
城市 (1)
发达乡村区 15,820,400
南京 南京 20 平原 (3)
城市 (1)
稀疏城市区 8,652,549
青岛 青岛 5 城市 (1) 稀疏城市区 385,000
上海 上海 5 平原 (3)
城市 (1)
密集城市区 6,180,392
苏州 Nantong
苏州
1
3
湖泊 (1)
平原 (6)
城市 (1)
发达乡村区 2,472,157
Wuhan Hankow
Wuhan
1
10
平原 (1)
城市 (2)
城市区 5,108,320
浙江 Hangzhou
Ningbo
Quzhou
Taizhou
Wenzhou
1
1
1
0
1
丘陵 (5)
山地 (9)
平原 (8)
城市 (1)
发达乡村区 21,230,700
遵义 遵义 3 丘陵 (2)
山地 (2)
牧区 1,500,000

政治

China starts with 20% and 50% as base. These are modified to 35% and 50% after modifiers.

意识形态

China starts off as a non-aligned nation, but pursuing its national Focus tree far enough will eventually cause a gradual shift towards democracy.

Kuomintang (Non-Aligned) Despotism is a form of government in which a single person rules with absolute power.

  • Can’t impose its ideology on other countries
  • Can’t 傀儡国 countries in a peace conference
  • 意识形态偏移防御:-30%
  • Generate war goal : 50%
  • Join 阵营: 40%
  • Lend-lease: 40%
  • 派遣志愿军:40%
  • 保障独立:40%

政党

政党 意识形态 支持率 党派领袖 是否执政? Nation Name
Kuomintang 中立主义 100% Chiang Kai-Shek 是 中国
Kuomintang 中立主义 Event only 汪精卫 否,可通过事件(刘湘扣押了蒋介石)上台 中国
中国民主同盟 民主主义 0% 翁文灏 No 中华民国
中国共产党 共产主义 0% Cheng Mingshu No Chinese People's Republic
蓝衣社 法西斯主义 0% 戴笠 No 中华民国维新政府
国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

社会主义
翁文灏 中国民主同盟(民盟) – – 起始领袖

社会主义
张君劢 中国民主同盟(民盟) 坚定的社会民主主义者 可以通过事件A President for the Republic上台

社会主义
张澜 中国民主同盟(民盟) 社会民主主义者 可以通过事件A President for the Republic上台

社会主义
宋庆龄 中国民主同盟(民盟) 桥梁建造者 可以通过事件A President for the Republic上台

自由主义
Zeng Qi 中国民主同盟(民盟) 第三势力 可以通过事件A President for the Republic上台

列宁主义
陈铭枢 CPC(中国共产党) 反苏社会主义者
  • 政治点数获取:+5%
  • 战争支持度:+5.00%
  • 对民主主义外交的接受度:+40
  • 意识形态偏移防御:+10%
起始领袖

列宁主义
张国焘 CPC(中国共产党) Cornered Fox
  • 师防御:+15%
  • 师恢复速度:+10%
Starting leader (No NCNS dlc)

法西斯主义
戴笠 蓝衣社(BSS) Spymaster
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 反情报:+1.00
  • 情报网络强度增长系数:+20%
起始领袖

法西斯主义
汪精卫 蓝衣社(BSS) – – Starting leader (No NCNS dlc)

Despotism

Chiang Kai-Shek Kuomintang Generalissimo
Blue Shirt Connections
  • 防御战争惩罚稳定度修正:+40.00%
  • AI 修正:期望师数量系数:+5%

  • 战争支持度:+5.00%
  • 稳定度:+5.00%
  • 每日法西斯主义支持度:+0.02
起始领袖

Despotism

Chiang Kai-Shek Kuomintang Generalissimo
Blue Shirt Connections
  • 防御战争惩罚稳定度修正:+40.00%
  • AI 修正:期望师数量系数:+5%

  • 战争支持度:+5.00%
  • 稳定度:+5.00%
  • 每日法西斯主义支持度:+0.05
Starting leader; 1939 setting

Despotism

汪精卫 Kuomintang 受拥戴的傀儡领袖
  • 稳定度:+15.00%
Can come to power via event Liu Xiang Has Arrested Chiang Kai-Shek. Or without the DLC; After completing by having Chiang Kai-shek killed in "Xi'an Incident" event.

Despotism
汪精卫 Revolutionary Committe of the Chinese Kuomitang (Left Kuomitang) 受拥戴的傀儡领袖
Civilian Unifier
Political Fox
  • 稳定度:+15.00%

  • 宗主国影响:-0.02

  • 政治点数获取:+10%
  • 意识形态偏移防御:+15%
  • 政治顾问花费:-20%
Can come to power via focus 寻找内部盟友

Despotism
宋美龄 Kuomintang 共和国第一夫人
  • 战争支持度:+5.00%
  • 稳定度:+5.00%
可以通过事件Chiang Kai-Shek arrested in Northeast and Shaanxi Army上台

国名

中国 的可能国名。

同上 国家名称
中华民国
Chinese People's Republic
中华民国维新政府
中国

外交

China in 1936 is a fractured and weakened nation, plagued by intra-KMT struggles, warlordism and an ever-present threat of a communist takeover. Aside from Nationalist China itself, several Chinese warlords (specifically  滇系, the  桂系,  晋系,  西北三马和 新疆) also control parts of China, dividing up the country into several smaller mutually hostile factions. China starts in an uneasy truce with  共产主义中国, while  日本 is to its north preparing for war and is likely to invade by mid-1937. Another diplomatic problem China has is one of its national spirits, "Communist Uprisings", which, if communist support rises high enough, will cause a random state to switch over to Communist China's control. This is a highly deleterious national spirit as the loss of a state means loss of resources, factories and manpower among other crippling penalties.

China has to contend with the Chinese Power Struggle mechanic, in which the communists and the warlords are able to use 政治点数 to contest leadership over China after completing certain national focuses. Communist China is also able to infiltrate and stage uprisings in Chinese states and seize control of them. In addition, China begins with additional, crippling National Spirits that severely reduce its overall combat effectiveness across the board. These require time-consuming military and bureaucratic reform, through both National Focuses and Decisions, to remove.

参谋与设计商

人员

中国 的部长与军事幕僚。

政治顾问
肖像 名称 特质 效果 要求 () 花费
Chiang Ching-Kuo 沉默的实干家 – 150
H. H. Kung 工业巨头 – 150
Chen Yi 仁慈绅士
  • 改善关系意见:+25%
  • 顺从度增长速度:+2%
  • 抵抗度目标:-5%
  • 稳定度:+5.00%
– 150
随机 恐怖亲王
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
  • 已完成焦点「调查统计局」
150
Lin Sen 受拥戴的傀儡领袖
  • 稳定度:+15.00%
– 150
Chen Guofu 幕后暗算者
  • 颠覆活动花费:-25%
  • 意识形态偏移防御:+25%
  • 制造战争目标时间:-10%
– 150
宋美龄 共和国第一夫人
  • 战争支持度:+5.00%
  • 稳定度:+5.00%
  • Chiang Kai-Shek是现任国家领袖
150
戴笠 恐怖亲王
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
  • 已完成焦点「调查统计局」
150
戴笠 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
  • 已完成焦点「调查统计局」
150
宋子文 金融专家
  • 消费品工厂系数:-15%
  • 已完成焦点「财政政策」
150
邝江 民主改革者 150
理论家
肖像 名称 特质 效果 要求 () 花费
薄一波 军事理论家 – 100
方泽一 空战理论家 – 100
黄震 海军理论家 – 100
克莱尔·李·陈纳德 空战理论家
  • 已完成焦点「聘用陈纳德」
  • 没有空军参谋长克莱尔·李·陈纳德
  • 与美国处于和平
25
陆军总司令
肖像 名称 特质 效果 要求 () 花费
Zhu De 陆军进攻(专家) – 100
陈济棠 陆军组织(专家) – 100
李宗仁 Army Defense (Genius) – 200
He Yingqin 陆军机动(专家) – 100
亚历山大·冯·法肯豪森 陆军进攻(专家)
  • 已完成焦点「授予法肯豪森公民身份」
  • 冯·法肯豪森未被召回
50
海军总司令
肖像 名称 特质 效果 要求 () 花费
Xiao Jinguang 破交作战(专家)
  • 运输船队袭击效率:+15%
  • 海军经验 获取:每日 +0.30
– 100
Bai Chongxi 海军改革者(专家) – 100
Chen Shaokuan 决战(专家)
  • 主力舰攻击:+10%
  • 主力舰装甲:+10%
  • 护卫舰攻击:+10%
  • 屏卫舰防御:+10%
  • 海军经验 获取:每日 +0.30
– 100
空军总司令
肖像 名称 特质 效果 要求 () 花费
Wang Shu-ming 地面支援(专家) – 100
周至柔 老卫队
  • 空军经验 获取:每日 +0.30
  • 最大指挥点数上限提升:+10
– 50
克莱尔·李·陈纳德 地面支援(专家)
  • 已完成焦点「聘用陈纳德」
  • 没有理论家克莱尔·李·陈纳德
  • 与美国处于和平
25
最高统帅部
肖像 名称 特质 效果 要求 () 花费
Gao Zhihang Air Superiority (Genius)
  • 制空任务效率:+15%
– 200
Xiao Yisu 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
– 100
Chen Cheng 陆军重整(专家)
  • 师恢复速度:+8%
– 100
余汉谋 陆军后勤(专家)
  • 师损耗:-8%
– 100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Hsueh Yueh 3 5 3 2 3 杰出战略家
 Reckless
战争英雄
进攻学说
–
张学良 3 3 3 2 2
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
亚历山大·切列帕诺夫 3 3 3 2 2
  • 已完成焦点Invite Soviet Advisers
亚历山大·冯·法肯豪森 4 3 3 4 3 组织者
步兵将领
  • Falkenhausen has not been recalled by  德国
3 2 2 3 3 步兵军官
  • 已完成焦点「授予法肯豪森公民身份」
Cai Tingkai 3 3 3 2 2
  • 已完成焦点Revive the Chinese Action Committee
Charles Berger 3 2 3 2 3
  • 已完成焦点French Military Mission
Chen Cheng 3 3 3 2 2
陈铭枢 3 3 3 2 2
  • 已完成焦点Revive the Chinese Action Committee
Feng Yuxiang 3 3 3 2 2
Fu Zuoyi 3 3 3 2 2
Gu Zhutong 3 3 3 2 2 职业军官
He Yingqin 3 2 2 3 3 组织者
  • 已完成焦点Crackdown on Corruption
Hu Zongnan 4 4 3 3 3 政治人脉 –
Jiang Dingwen 2 2 1 2 2 山地兵
Jiang Guangnai 3 3 3 2 2
  • 已完成焦点Revive the Chinese Action Committee
Joseph Stilwell 1 2 1 1 1 政治人脉
职业军官
严厉领袖
步兵军官
  • 已完成焦点Collaborate with Allied Forces和 美国 accepts
  • 已完成焦点Chinese Expeditionary Force和 美国 accepts
Sun Li Jen 3 5 3 4 3 杰出战略家
4 6 4 3 2
Tai An-lan 3 3 3 3 1 职业军官
 Reckless
装甲军官
  • 已完成焦点Organize the 200th Division ( only)
Tu Yu-ming 3 4 4 2 3  Cautious
装甲军官
  • 已完成焦点The Burma Road ( only)
Wang Yao-wu 2 2 1 2 2  Cautious
步兵军官
–
Wei Lihuang 3 3 3 2 2 步兵军官 –
Zhang Fakui 3 3 3 2 2 –
Zhu Shaoliang 2 2 2 1 2 山地战士 –
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Chan Chak 2 2 1 2 2  Bold
突破封锁者
Chen Shaokuan 2 2 1 2 2 航空爱好者
 Dubious Loyalty
Jiang Dingwen 2 2 1 2 2  Spotter
  • 已完成焦点提拔海军上将

With 不妥协,不投降 enabled,  中国 can get access to more commanders from the various Chinese Warlord states; either through integrating an 整合军阀附庸, through special decisions, or other events:

元帅
国家 肖像 名称 技能 攻击 防御 计划 后勤 特质 可用
 甘马(马家军) 马步青 3 2 3 3 2
  • Via the Reeducate Ma Buqing决议
  • Via Warlord integration
 粤系 陈济棠 3 2 3 3 2
  • Via Warlord integration
 桂系 李宗仁 3 2 3 3 2
  • Via Warlord integration
 和田马家军 马虎山 3 2 3 3 2
  • Via Warlord integration
 宁马(马家军) 马鸿逵 3 2 3 3 2
  • Via the Reeducate Ma Hongkui决议
  • Via Warlord integration
 东北军 张学良 3 2 3 3 2
  • Via the Dissolution of the Northwest Bandit Suppression Headquarters event
  • Via the Reeducate Zhang Xueliang决议
 鲁系 韩复榘 3 2 3 3 2
  • Via Warlord integration
将领
国家 肖像 名称 技能 攻击 防御 计划 后勤 特质 可用
 桂系 李宗仁 3 2 3 3 2
  • Via Warlord integration
 粤系 余汉谋 2 2 2 2 1 步兵将领
  • Via the Reeducate Yu Hanmou决议
  • Via Warlord integration
 桂系 Bai Chongxi 3 2 2 4 2 组织者
  • Via the Reeducate Bai Chongxi决议
  • Via Warlord integration
 冀察 宋哲元 2 2 1 2 2 战争英雄
步兵将领
  • Via the Dissolution of the Hebei-Chahar Political Council event
  • Via the Reeducate Song Zheyuan决议
  • Via Warlord integration
 冀察 万福麟 3 2 3 2 3 步兵军官
冬季专家
  • Via the Dissolution of the Hebei-Chahar Political Council event
  • Via Warlord integration
 和田马家军 Ma Zhancang 2 2 3 1 1 山地战士
  • Via the Reeducate Ma Zhancang决议
  • Via Warlord integration
 哈密汗国 Yulbars Khan 2 2 1 2 2 骑兵将领
  • Via the Reeducate Yulbars Khan决议
  • Via Warlord integration
 满洲国 Yu Zhishan 2 2 1 3 1 组织者
  • Via the Reeducate Yu Zhishan决议
 蒙疆 Altanochir 2 2 1 2 2 山地战士
  • Via the Reeducate Altanochir决议
 青马(马家军) 马步芳 3 4 2 2 2 骑兵将领
  • Via the Reeducate Ma Bufang决议
  • Via Warlord integration
 鲁系 孙桐萱 2 2 1 2 2 步兵将领
诡计者
  • Via the Reeducate Sun Tongxuan决议
  • Via Warlord integration
 晋系 Fu Zuoyi 3 3 3 2 2
  • Via Warlord integration
 晋系 Wang Jingguo 3 2 3 3 2 政治人脉
  • Via the Reeducate Wang Jingguo决议
  • Via Warlord integration
 川系 Gu Zhutong 3 3 3 2 2 职业军官
  • Via the Reeducate Gu Zhutong决议
  • Via Warlord integration
 川系 杨森 3 2 2 4 3 组织者
  • Via Warlord integration
 川系 刘文辉 2 4 1 1 2 严厉领袖
 Dubious Loyalty
  • Via Warlord integration
 新疆 Sheng Shiqi 2 1 2 2 2 组织者
  • Via the Reeducate Sheng Shiqi决议
 滇系 卢汉 3 4 2 1 3 组织者
 Dubious Loyalty
  • Via Warlord integration
 滇系 胡若愚 2 2 1 2 2 诡计者
山地兵
  • Via the Reeducate Hu Ruoyu决议
  • Via Warlord integration

公司

Industrial Concerns
Concern 类型 效果 花费()
矿业委员会
  • 资源获取效率:+10.00%

已完成焦点矿业委员会

5
鞍山钢铁厂 工业财团
  • 工业科研速度:+15%

Controls Liaotung

150
西部炼油厂 炼油财团
  • 工业科研速度:+10%
  • Synthetic Resources Research Speed: +15%

Controls Liaotung

150
中苏资源调查 炼油财团
  • 工业科研速度:+10%
  • Synthetic Resources Research Speed: +15%

Controls Urumqi
At peace with  苏联

150
上海电子 电子学财团
  • 电子科研速度:+15%

Controls 上海

150

设计商

中国 的设计公司。

坦克设计师
标志 名称 类型 效果与条件 () 花费
中德技术代表团 重型坦克设计商
  • 装甲科技:
    • 装甲:+5%
    • 硬攻:+5%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


150
莫罗佐夫设计局 机动坦克设计商
  • 装甲科技:
    • 最大速度:+5%
    • 可靠性:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:聘请苏联设计师
  • 与苏联处于和平
150
舰船设计师
标志 名称 类型 效果与条件 () 花费
江南造船集团 近海防御舰队设计商
  • 航空母舰:
  • 主力舰:
    • 生产花费: -25.00%
    • 装甲:-20%
    • 重型攻击:-20%
    • 最大航程:-50%
  • 护航舰:
  • 潜艇:

  • 控制州上海 (613)
150
大沽造船厂 袭击舰队设计商
  • 航空母舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 主力舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
    • 重型攻击:-10%
  • 护航舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 潜艇:
    • 水下可见度:-10.0%
    • 水面可见度:-10.0%
    • 最大速度:+10%

  • 控制州北平 (608)
150
飞机设计师
标志 名称 类型 效果与条件 () 花费
CAMCO 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:CAMCO
150
CAMCO - 战斗机部 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:本土战斗机生产
150
CAMCO - 轰炸机部 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 战斗机:
    • 机动:+5%
    • 空中攻击:+10%
  • 战术轰炸机:
    • 航程:+10%
    • 对地攻击:+10%
  • 近距空中支援:
    • 航程:+10%
    • 对地攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。


  • 已完成国策:本土轰炸机生产
150
装备设计师
标志 名称 类型 效果与条件 () 花费
太原兵工厂 火炮设计商
  • 控制州晋系 (615)
150
辽宁兵工厂 摩托化装备设计商
  • 控制州辽北 (715)
150
汉阳兵工厂 步兵装备设计商
  • 控制州湖北 (620)
150
奉天兵工厂 步兵装备设计商
  • 控制州辽宁 (716)
150

组织

中国 可使用这些军工产业组织

坦克组织
标志 名称 类型 受影响装备 初始特质 要求
中德技术代表团 重型坦克设计商 所有重型坦克
  • 装甲:+5%
  • 可靠性:-10%
  • 军工产业组织研究加成:+5%
莫罗佐夫设计局 快速坦克设计师 装甲科技
  • 装甲:-5%
  • 可靠性:-5%
  • 最大速度:+10%
  • 与苏联处于和平
  • 已完成国策:聘请苏联设计师
舰船组织
标志 名称 类型 受影响装备 初始特质 要求
江南造船集团 特遣舰队造船厂 所有航空母舰 所有巡洋舰 所有驱逐舰
  • 耐久:+5%
  • 军工产业组织研究加成:+5%
  • 控制州上海 (613)
大沽造船厂 袭击舰队 主力舰 屏卫舰 潜艇
  • 水面可见度:-5%
  • 军工产业组织研究加成:+5%
  • 控制州北平 (608)
飞机组织
标志 名称 类型 受影响装备 初始特质 要求
CAMCO 多用途战术飞机 所有中型机 运输机
  • 水面探测:+5%
  • 对地攻击:+5%
  • 已完成国策:CAMCO
CAMCO - 战斗机部 轻型飞机设计商 战斗机与舰载战斗机 近距离空中支援 舰载近距离空中支援
  • 机动:+5%
  • 最大速度:+5%
  • 空中攻击:+5%
  • 已完成国策:本土战斗机生产
CAMCO - 轰炸机部 近距离空中支援飞机设计师 近距离空中支援 舰载近距离空中支援
  • 对地攻击:+5%
  • 最大速度:-3%
  • 已完成国策:本土轰炸机生产
装备组织
标志 名称 类型 受影响装备 初始特质 要求
太原兵工厂 火炮制造商 牵引式火炮 牵引式反坦克炮 牵引式防空炮 牵引式火箭炮
  • 产出花费:-3%
  • 军工产业组织研究加成:+5%
  • 控制州晋系 (615)
辽宁兵工厂 汽车制造商 卡车 机械化装备 摩托化火箭炮
  • 军工产业组织研究加成:+5%
  • 控制州辽北 (715)
汉阳兵工厂 步兵武器制造商 步兵装备
  • 控制州湖北 (620)
奉天兵工厂 步兵武器制造商 步兵装备
  • 控制州辽宁 (716)

经济

法令

征兵法案 贸易法案 经济法令
仅志愿兵役
  • 1.5% 可征召人口
出口导向
  • +10% 建造速度
  • +5% 科研速度
  • +10% 工厂/船坞产出
  • 50% 出口到市场的资源
  • +20% 向他国民事情报
  • +10% 向他国海军情报
  • +10% 市场建造加成倍率
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

*1936 年与 1939 年的法案相同。

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 8 2 11 (-8) 73

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 0 0 0 33 (-22) 14 (-9) 0 3 (-2)

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

 中国 starts with a sizable but under-equipped army (full manpower, but lacking in equipment), and is supplemented with a small navy and air force.

陆军

中国 的陆军
类型 # 1936 # 1939
步兵 79 113
骑兵 6 4
摩托化步兵 0 1
师总数 85 118
已用人力 475.10K 512.90K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
Juntuán 步兵单位 14 95 4x
Sanjiao Jun 步兵单位 48 15 6x
Juntuán Reformed 步兵单位 17 3 6x
Qibing Jun 骑兵单位 6 4 4x
Motuo Hua Bubing Jun^ Motorized Unit 0 1 6x
^ 标记仅存在于 1939 年开局中的师。
Tank variants list
类型 Chassis Role 主武器 Turret Suspension 装甲(等级) 发动机(等级) 特殊模块
L3/35 基础轻型 轻型坦克 重机枪 Superstructure Bogie 铆接(1) 汽油(1)
Panzer I Ausf. A 基础轻型 轻型坦克 重机枪 单人 Christie 铆接(1) 汽油(5) 基础无线电

海军

中国 的海军
类型 # 1936 # 1939
重巡洋舰 2 0
轻巡洋舰 4 0
驱逐舰 3 0
运输船队 40
舰船总数 9 0
已用人力 6.35K 0
Naval units list
类型 Class Hull 发动机 # 1936 1936 # 1939 1939 设计说明
CA Chao Ho* 岸防舰 巡洋舰 I 2 Medium Battery I, Secondary Battery I, Fire Control 0, Cruiser Armor I
CL Hai Yung* 岸防舰 巡洋舰 I 3 Light Cruiser Battery I, Fire Control 0, Cruiser Armor I
CL Ninghai* 早期巡洋舰 巡洋舰 I 1 1 Light Cruiser Battery I, Anti-Air I, Fire Control 0, Torpedo Launcher I
DD Chiang Feng* 早期驱逐舰 轻型 I 3 轻型火炮 I、火控系统 0、鱼雷发射器 I
* 标记表示该变体「已过时」。

舰种术语:

  • CA - 重型巡洋舰
  • CL - 轻型巡洋舰
  • DD - 驱逐舰

空军

中国 的空军
类型 1936 1936 1939 1939
战斗机 100 111 75
战术轰炸机 15 21 0
飞机总数 115 132 75 75
已用人力 2.60K 3.06K 1.50K 1.50K

策略与指南

以下是one of many玩家为中国建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

China starts off right in the middle of the Century of Humiliation and is still laboring and suffering from its effects, with corruption and incompetence hampering its governmental, military and industrial performance. In addition to that, China is also threatened by  日本 and will most likely only have around a year to prepare before war breaks out.

War can be avoided by signing Non-Aggression Pact (NAP) with Japan using Diplomatic Pressure (with La Résistance) and Improve Relations. If you are at war with Yan's Shanxi when Marco Polo Bridge Event fires and choose "We have Reach the Breaking Point" Japan will invite you to its Faction after it and its Puppets declare war on Shanxi. This is Stalin's Nightmare Scenario because China and Japan will have up to three years to build up and can use Mongolia to pick a fight with USSR any time. A better way is to guarantee Finland after Poland falls in late 1938 and it will be a defensive war in Spring 1939. If you can, research Pick a Fight with Japan Focus before join Japan's Faction and access the bonus meant for Japan but can be use for anyone invading China. Use this method to avoid war and if Finland is not guaranteed, Japan will attack US or Philippines before Hitler goes after Stalin, make sure to go down to at least Legislative Yuan Focus to slowing gain Democracy Support to join the Allies and go after Japan at this point with around Two Hundred total Factories that can be evacuated away from the coast. Take out Japan and go after USSR and Axis.

If 100% Stability/War-Support and Total Mobilization Economy Law in July 1937 is the goal, China will have to focus heavily on military build-up in order to allow it to properly equip and outfit its military to defend against Japan. Taking "Unified Industrial Planning" first is arguably the best choice for national Focuses, since "扩建中央研究院" is available immediately after, which unlocks an additional research slot, allowing you to put more effort into both Industrial and Electrical research. The National Focus "Invite Foreign Investors" grants two civilian factories (which cannot get damaged) and if you can conquer the  晋系 clique, the "太原兵工厂" and "Develop the Hanyan Arsenal" will grant additional military factories..

National Focus Tree Progression

Although there are many different ways to align the priority in which you could start developing your national focus trees, one of the best ways to do so would be in this progression.

  • 1. Unified Industrial Planning
  • 2. Expand the Academy Sinica
  • 3. Invite Foriegn Investors
  • 4. Military Affairs Commission
  • 5. Three Principles of the People
  • 6. Democracy
  • 7. Executive Yuan
  • 8. Constitutional Reform

At July 14~15 (which is about right after you complete these focuses, 560 days after 1936 start), Japan would start instigating a war with you through the Marco-Polo bridge incident, in which they will demand you to cede large swaths of northern territories or face war. Ceding territory effectively means that you'll lose multiple factories, withdraw away from more easily defensible positions, and Japan will only wait around half a year before declaring war on you to take you whole anyway. As a result, even with the ill-prepared state that your army is still in, it is still preferrable to stand your ground and fight rather than to appease them and buy time.

The somewhat risky part of this focus tree progression is that it would assume that Warlords will invite you to their meeting (where they will advise you to make an alliance with the Communists, happening around 1937 May 5~7), and that the Communists will be willing to accept to create a Chinese United Front. Both of these have a chance of either not firing up, or Communists refusing to join in a faction. If they do accept (which is most of the time), however, this will effectively bypass "United Front" focus (from creating a faction), and "Pick a fight with Japan" (because Japan declares war on you soon after anyway), saving the time and effort to redirect towards other focuses.

Coincidentally, since Warlord's territories are now under your faction's collective control, it unlocks the condition neccessary for one of the focus tree with France. It is recommended to improve relations with France whilecompleting "Mission to France" focus as later focuses would require relations above 75.

  • 9. Mission to France (35 days only)
  • 10. Guarantee the Hanoi Route

After this, you can focus on building up military factories (for war effort) and balancing out inflation costs (which becomes progressively detrimental), it is recommended to choose focuses that clear out inflation first before progressing up on the projects that increase it. Which will make the order as:

  • 11. Financial Policy
  • 12. Price Controls (-1 Inflation)
  • 13. Rural Reconstruction Movement
  • 14. Mining Commission (+1 Inflation)
  • 15. Reform the National Bank (-1 Inflation)
  • 16. Develop the Hanyan Arsenal (+1 Inflation)
  • 17. Forced Loans (-1 Inflation per decision taken at some cost)
  • 18. Grain Tax
  • 19. Army Reform (you've likely accumulated enough Army Experience to remove debuffs)

(Assuming that all national focuses are done one right after another, it will be 1295 days, or 3 years, 6 months and 20 days, or 1939 20 June)

Since France (if playing on Historical) is likely to capitulate around 1940 June 15, you have effectively 390 days to complete all the focuses before you get locked out of the tree from them, luckily it's just enough for you to complete all the ones exclusive to them.

  • 20. French Military Mission
  • 21. Small Arms Expertise (If you know how to balance Infantry research well, this one could effectively allow you to gain the most advanced infantry weapon, which will be most of your troops)
  • 22. Elite Mountaineers (Generally less important, mountaineers bonuses from research is mostly negligible, but Mountaineers themselves could still be useful)
  • 23. Heavy Weapons (If prioritized well, can give you good Anti-Air and Artillery techs)
  • 24. French Drill (gives direct permanent bonus to all generals)

After this, focus on improving relationship with Germany.

  • 25. Mission to Germany (costs 35 days only)
  • 26. Closer ties with Germany
  • 27. Give Falkenhausen Citizenship
  • 28. Chinese Panzers
  • 29. Tank Plant
  • 30. Chinese General Staff
  • 31. Wargaming Divisions

Now, assuming you have been building Civilian Factories all this time, you likely can already achieve the condition for unlocking new research slots, so focus on this condition:

  • 32. Chemical Research Institute (Research Slot)

And then progress through the 5th research slot unlocking requirement (remember to enact Forced Loans decision at all times except right before 34th, since 35th would reduce Inflation on its own):

  • 33. Welfare (+1 Inflation)
  • 34. Refugee Relief Agency (+1 Inflation)
  • 35. Land Reform (-1 Inflation)
  • 36. Unemployment Assistance (+1 Inflation)
  • 37. New Life Movement
  • 38. Free Hospitals
  • 39. Rural Schooling (+1 Research Slot)

Now, with the most beneficial ones completed, you likely have held defense against Japan long enough that you can start fighting back.

  • 40. Nationalism
  • 41. Foreign Threats
  • 42. War of Resistance
  • 43. War of National Liberation
  • 44. War of Anti-Imperialism

Once you successfully defeat  满洲国和 蒙疆, Japan will start suing for Peace. Reject this offer, since you get bonuses to Stability and War Support for fighting a Defensive War, which could help mitigate the losses for fighting an Offensive War later on. In this case, the Offensive War would be turning in and fighting against the Communists and Warlords. Kick the ones out of the faction that you wish to integrate first from your faction.

Alternatively, you could also choose to go to the One China Policy by improving relations with the appropriate nations:

  • 45. Modern Logistics
  • 46. Renegotiate the Unequal Treaties
  • 47. One China Policy (gain annexing War Goals on all Warlords and Communists)

Democratic China(?)

Now the rest of the focus trees are generally less important or urgent, and you can complete them just for the sake of gaining a few bonuses, but one National Focus Tree Progression stands out in particular from others: The Democratic Branch.

Whether or not you should take it is largely optional, if taken to the fullest you'd remove the "Inefficient Bureaucracy" debuff, but it is rarely ever a problem given the population amount of China. The most important part of this is that it increases the support for Democracy, and given enough time it would turn China into one too. It's worth noting that since Democracy will have elections held (which may remove Chiang Kai-Shek from power, ending his "Generalissimo" buff), and disallows you to to justify war acts against nations that haven't raised World Tensions, it prevents you from going on a World Conquest, which may be a hindrance to a certain playstyle, (say, you'd like to avenge your humiliation by other countries or simply dominate others).

It could still be useful AFTER conquest though, since one of the 占领 policies of Democracies, "Local Autonomy" raises compliance significantly, potentially making them great puppets.

Some of the national focus trees are mutually exclusive, so prioritizing one over the other would require some explanation and comparisons, which would be provided below:

Which Nations to reach out to

Generally speaking, when comparing the effects of which countries provide the best effect, it could be summed up in the following.

The rationale for the first comparison this is that, although in the end both France and Britain give the same amount of Military Factories in the end, France can give 3 immediately after reaching out to them, whilst Britain can only give 2 at first, and the last military factory is locked behind another focus that should be completed, effectively taking much more time to get the same results.

Secondly, France gives multiple bonuses to generals and national spirits, many of which could be useful immediately in battle. They also give technological speed-up bonuses to infantry weapons and artillery, this bonus is so great, in fact, that you could actually make-up for the technological inferiority against the Japanese, if not outright out-performing them if you know how to prioritize technological researches appropriately. Britain, on the other hand, gives most of their bonuses on Fighter and Bomber production through companies, which are very expensive to make and will take significant investments to level with the Japanese, this effectively renders it useless until the very late-game, since at the start China will barely have enough forces to fill up the gaps in all their fronts, let alone some grandeur air force project.

For the second comparison, both Germany and Soviet Union gives a General (the difference between them is pretty much negligible) and a design company (Germany focuses on armor, Soviets on reliability), but Germany allows the possibility of giving 1 Civilian Factory and 2 Military ones, alongside some national spirits and General skill bonuses, they also give some bonuses to doctrinal and technological advancements. The Soviets on the other hand, only give out a volunteer group project (which is entirely dependant on their goodwill to help you), and a joint research group project.

Unfortunately though, the ones that are the most advantageous to the Chinese are also the most time-constrained.  法国 is likely to capitulate to  德意志国 at around 1940~41, while Germans themselves may recall their advisor Alexander Folk Haussen a year later unless China manages to join Axis (which would also remove him from being the Chief of Army if he is hired, wasting Political Power, although he is somehow still capable of being assigned as a General). Both of these effectively lock out China from being able to pursue further national focuses specifically from these 2 countries, so if you choose to go with these 2 nations, always be wary of the time period.

Also, make sure that you keep the relations steadily above 75 with these nations when unlocking their focuses. The focus (and the progress) will be immediately canceled if it goes even slightly below that.

Unity Against Japan vs Internal Supremacy

It is clear beyond doubt that the greatest threat to Chinese sovereignty would be the Japanese threat looming right around the corner, faced with this existential crisis amidst the fractured political landscape, there are 2 opposite methods to achieve the same result of unity: Do you make concessions to warlords and even the communists to rally them to your cause? OR Do you try to stomp out all forms of oppositions ASAP to have full control over the rebel areas to have better centralized control?

At first glance, it could certainly be quite a tempting option to try to subjugate the other political entities as soon as possible. Fully unifying China grants you almost another half of Manpower (although it's unlikely to ever be a problem until the very late-game), and almost doubles your Civilian and Military Factories. Even with all your military debuffs, you still clearly hold an edge against all the warlords and communists individually, and smashing through their divisions shouldn't be that big of a problem.

But I'd argue that in this case, you need to prioritize "Foreign Threats" (aka. Japan) over "Internal Divisions" (aka. Warlords and Communists).

Why? First of all, the time it takes to complete the latter focus is HUGE. It takes 210 days just to get to the point where you finally are able to target the Warlords or the Communists, and it takes a further 70 days just to target each of them, respectively. What this means is that just by declaring war (not conquering yet) at them takes almost an entire year, this, combined with the fact that you'd likely want to at least complete the first 2 focuses to gain the 3rd research slot, leaves you only with 1~2 months to stomp out all other political entities before Japan attacks you. Or, if you forsake the 3rd research slot (which is desperately needed given the technological inferiority compared to Japanese), you still only have around half a year to stomp them out.

The amount of time it takes to crush the rebels is dependant on where they are located, the Mountaineous ones (i.e  新疆,  西北三马,  中国共产党,  晋系) may take months just to travel there, and the rugged terrain would mean that divisions will take significant attrition and favour the defenders. And \you'd probably have to spend another few months just by redirecting the forces who are done fighting the northern warlords to fight the southern ones, or vice-versa.

Secondly, the amount of penalties that you would get from low Stability and War Support for being in a war (and an Offensive one at that), not only decreases your factory production dramatically by almost around 1/3rd (or ~-33%), it gets so low, that you could even trigger mutinies and riots in the midst of conquest, further complicating matters.

Thirdly, the amount of factories and land you could gain from conquest is dependant on whether or not the Warlords are actually willing to submit to you. If they don't, then it will proceed as the point mentioned above. If they do, however, you will then be not allowed to directly conquer them through conquest. You will have to spend significant Political Power and time to integrate the Warlords and then annex them. During which you would only have partial control over them, and have a Political Power gain penalty for integrating a Warlord.

Fourth point in mind, giving the Warlords their time to build up their land could actually make it much more profitable to reap later. Their national focuses give them Civilian and Military Factories after they are completed, which, while making them somewhat more threatening, dramatically increases the industrial rewards for conquering them later.

Fifth point, the warlords (and communists) work as a natural buffer against the Japanese. They are fairly weak on their own, and may get pushed back in the early phases of the war against the Japanese, but they can fit in a niche role of defending the barren frontier lands of the mountains, where the Japanese will likely overstretch their supplylines and run into a standstill. The southern warlords can also defend against Japanese invasion from the south after they snatch the Vietnamese colony from France. This allows you to concentrate your forces elsewhere, which is much needed to counteract your military debuffs.

Political Power Spending

  • June 20th 1936: Hire Lin Sen as Political Advistor to gain +15% Stability
  • September 28th 1936: Hire Zhu De as Army High Command to gain daily experience points and attack power.
  • January 6th 1937: Decision: Improved Workers Condition
  • February 24rd 1937: Hire Chiang Ching Kuo as Political Advistor to gain +15% PP gain
  • June 17th 1937: Switch Economy Law to "Total Mobilization"
  • June 21st 1937: Decision: Women In Work Force (stems the manpower demobilization bleeding from TM economy law)

A look at the army

China also suffers from the Nation Spirit "Army Corruption", applies an immense -30% penalty to all division attack and defense, making China's military very ineffective in combat. This makes China's military so weak in fact, that when taking into account Japan's division templates this means that a force of comparable Chinese units might still lose a battle even when outnumbering the Japanese. You are essentially sending your men into a fight they are not likely to win and the only military strategy that China is capable of pulling off at this stage, given its incompetent leadership, is sending in its disorganized units en masse and relying on its massive army to win the day. Significant casualties are to be expected for your soldiers and it may very well be that China's rivers will have to run red with the blood of their sacrifice if China is to have any hope of an independent future.

But there is, however, hope. Even though China's units cannot match Japan's in battle, it is possible to compensate for that by bringing in a bigger stick to the fight. That bigger stick is 火炮; Artillery is quite affordable for China and grants a significant increase to both Divison Soft Attack and Hard Attack. If you place enough Artillery in a single division, you can actually increase its firepower to the point where, even with the penalty, you are able to hold your own against Japan through raw numbers alone. As such, mass-producing and equipping your units with Line Artillery can give your army units the necessary bite to allow them to more easily compete with Japanese units until the Army Corruption national spirit can be removed. In addition to regular Artillery, adding in Anti-Tank and Anti-Air artillery can also be very helpful for dealing with Japanese Tanks, Trucks and Planes, evening the odds in battle.

Additional Tips

  • 关于早期师改编:
    • 三角军步兵可以立即扩充到 7 个步兵营。从这里起,它可以朝两个方向发展(或两者各取一部分):
      • 8 Infantry, 1 Artillery, 1 Anti-Air, 1 Anti-Tank can counter tier 2 light tanks, and help with the swarms of planes Japan will bring while also having the firepower to oppose enemy Infantry.
      • The standard 7 Infantry, 2 Artillery packs significant Soft Attack against enemy infantry and also has a fair degree of Hard Attack for dealing with Tanks and Trucks, making it a good workhorse for general use.
    • The Juntuán garrison infantry can be expanded to 5 infantry battalions, for an even 10 combat width.
    • 骑兵军骑兵可以复制:
      • The original Qibing Jun can then be expanded to 5 cavalry battalions, for an even 10 combat width. They can be given support artillery later.
      • The duplicate can be named Xiàn Bīng (Military Police) and left at the default 4 battalions for use later with an MP support company to root out resistance. Highlight the name and copy+paste it into the game to make life easier.
    • It can be tempting to research mountaineers, but considering China's small number of research slots, and the limited number of battalions for special forces available, it results in a very small payoff.
    • 使用大规模突击学说时,步兵 -0.4 战斗宽度将允许在游戏后期大幅扩编。
      • Alternatively, if one wishes to rely heavily on Artillery, one could also switch over to the Superior Firepower Doctrine, to maximize the firepower of Artillery.

"Military Affairs Commission" should be taken early on to start down on the path to removing Army Corruption.

In the standard scenario you'll get roughly one and a half year until Japan attacks. Use that time to build fortifications along your initial border with Japan (level 3 will do) and on or two fallback lines behind the rinext rivers, so if Japan breaks through, they will be slammed with two attack penalties.

Maintenance companies are your best friend. They should be the very first thing your research, and producing enough support equipment is the most important thing after infantry equipment, even more important than artillery - because they allow you to steal Japans artillery... and pretty much everything else. This will prove to be of immense value, as your own war industry is seriously lacking and won't see too much improvement for a while. Therefore being able to re-use dropped japanese equipment is a godsend. Research the level 2 update once it becomes available to increase your capture ratio to a whopping 10%. Same thing theoretically goes for level 3 of that technology in 1942, though chances are you won't have to. By that point Japan will likely have run out of steam and also be fighting on mutiple fronts, completely losing the war of attrition.

Defense of the Coastlines

Guard China's coast closely! If enough firepower is provided and effort is given, China is capable of holding off a Japanese attack from Manchuria but Japan has an Ace in the hole to undermine that and achieve victory. That Ace in the hole is Naval invasions; if China manages to significantly slow down or even halt the Japanese advance into China from Manchuria, Japan is very likely to attempt to launch a naval invasion to open up a second front and overwhelm China by overextending its weak military.

To prevent this from happening, make sure to station at least 3-4 garrison divisions (again, with Artillery to even the odds) at every port on China's coast to prevent Japan from gaining a foothold to open up a second front. You should also have a handful of "reserve garrison" units at the ready to reinforce any port that is under attack. If Japan attacks a port and the battle is not going well, move the reserve units in to assist the garrison units in holding off the attack. If Japan manages to defeat the garrison and capture a port then unless you manage to retake it quickly enough, this can potentially spell disaster as while China is capable of holding off Japan on one front, a second front will very likely be too much for China's weakened military to handle as they will likely not be able to field enough units quickly enough to mount a workable defense.

But if you manage to hold the ports while their units land in other places, they will quickly degrade due to lack of supply and are easy pickings. That way you'll be able to destroy entire division instead of just pushing them back, increasing the speed at which Japan is bleeding out. However, it may be necessary to keep coastline garrisons on the Shandong peninsula, in order to prevent an encirclement of the port on the edge, which will usually result in a loss of that port due to the encirclement penalty.

稳定度

China's low starting stability reduces 政治点数 gain as well as factory output, which are both very important for China in the coming years. Being at war with less than 50% stability can also cause negative events to occur. Therefore, increasing China's stability is a top priority. Fortunately, this is one of the easier problems to solve, with several options at China's disposal:

  • The Three Principles of the People focus branch contains several bonuses to stability.
  • Lin Sen and Soong Mei-Ling can be appointed as political advisers for extra stability.
  • The Improved Worker Conditions decision is a good way to gain some extra stability.

Army corruption

The biggest barrier to winning the war against Japan, this national spirit applies a nasty -30% penalty to all division attack and defense. The "陆军改革" national focus will grant access to decisions to reduce and eventually remove the national spirit altogether but this requires a large amount of Army XP, which is difficult to acquire when not at war. Historical Japan will trigger the Marco Polo Bridge Incident as its 8th focus, so China should make sure this focus is completed by then or at least soon after.

科技

China starts with just two research slots and few researched technologies. Expand the Academia Sinica is a good early focus for the extra research slot, but additional research slots will take longer. Early research should focus on industry and infantry, as China starts with a huge surplus of manpower but an underdeveloped industry. Use Spies(La Résistance) to Steal Blueprints, third/fourth spy can be obtain by Focus and Dai Li as Political Advisor or becoming Spy Master. Use Bhutan or other small nations that is unable to have a Spy Agency for Stealing Blueprints.

资源

The 九国公约 prevents China from switching away from the 自由贸易 law, which will generally result in many civilian factories being traded away for China's 钢铁 needs. Removing the Treaty requires progressing through one of the diplomatic focus branches. The German or Soviet branches are the fastest way to accomplish this, with a total of 7 focuses being required. Note that these two paths typically require improved relations with the chosen nation over that provided by focuses, as well as the Motorized tech which may take more than the length of two focuses to research. however, the focus "rapproachment with the Soviet Union" can be skipped if you sign a non-agression pact manually. this will bypass the focus.

Removing the Nine Powers treaty may not be an urgent concern however. If one is able to conquer the  桂系, its plentiful resources will allow China to more easily satisfy its own resource needs and can make it more valuable to export these for a large number of civilian factories which one can turn around and use to import what one needs over land such as from the USSR. This can be used to massively supplement your own factories. In addition, the research and production boosts make free trade a very valuable law as long as you are exporting as much as you are importing.

Inflation

China starts with Low Inflation, a deleterious national spirit that reduces factory output and the number of civilian factories available for construction, and its effects will progressively worsen if any national focus that increases inflation is completed:

If China reaches a state of Economic Collapse, any remaining focuses that increase inflation will be locked. To remove its effects, focuses that reduce inflation must be completed. In fact, it is prudent to alternate between focuses that increase inflation and focuses that reduce inflation so as to mitigate the negative effects of inflation. However, since there are only a limited number of focuses that reduce inflation, it is important to complete the focus Forced Loans, which will unlock a decision, re-enactable once every 90 days, that reduces inflation by one level at the cost of 100 政治点数, -3% 稳定度和-3% 战争支持度.

A choice must be made about whether or not to go down the welfare national focus tree. This will increase one's war support but will also raise inflation. Increasing one's war support may also be done rather cheaply through propaganda without increasing inflation. However, without going down this tree, China can only get 4 total research spots. This may not be a major concern as China both may not need to research many technologies (naval and radar and perhaps tank and air technology with licensed production) and can make up for its technological inferiority with massive numerical superiority. Not going down this path also frees up time to focus on the other national focuses. It may be best to first prosecute the war with Japan to a close and then start working one's way down the Welfare branch while at peace, making it less likely for the Inflation to cause problems while at war.

The number of focuses that are related to inflation are 8 increase and 3 decrease. As a result, the "Forced Loan" decision should be taken 6 times if all focuses related to inflation are taken, and to remove the initial "Low Inflation" National Spirit.

Subjugating the Warlords

This is the first thing every Chinese player will need if it hopes to fight Japan as a united (at least Nanjing-controlled) China. To start, the player should not hesitate to going to this focus. This means that it will have to pick "Three Principles of the People", then "Nationalism" and finally "Prioritize the Interior". Alternatively, rush down the USSR branch (NAP to by pass Third Focus) if joining Japan's Faction or NAP to delay war with Japan.

Your main enemy in the very early game is Guangxi Clique, not only having basically most of the resources of all of China, but also has a robust industry. As such, this early strike would prevent this warlord nation from building a larger army. Even with the speed of the completion of this focus, they will barely have enough divisions to cover the entire border. This is where China's larger and advanced military comes to play. Use the air force to gain the advantage on single tile battles, use the cavalry and the 6-battalion units to break and exploit lines and use the regular infantry to pin Guangxi Clique's army.

Even if Guangxi clique submits, its steel can still be bought at a cheaper discount. And while the control of the Guangxi province is important, the wars with the Chinese warlords itself is also important, as it brings the much needed army experience for army reforms. The worst case scenario is, ironically, that all of the warlords submit to the Central government. Even so, their forces could be used for garrison duty when a war with Japan ensues.

Note that these reunification wars will either be the second or third conflict around the world (first being the Second Italo-Ethiopian War and the second one potentially being the Spanish Civil war), meaning that other players could either send volunteers or lend lease for early game army experience.

成就

觉醒与愤怒(Awake and Angry)
作为中国,重新征服全中国与满洲,并迫使日本投降。
三国演义
作为中国,傀儡化并随后吞并云南和桂系。
孙子转世
作为任意中国国家,拥有一名 9 级元帅。
一切正在成形(Its all coming together)
以中国单独或与附属国一起完全控制全部核心州。
海岸已清
作为中国,在 1945.9.2 之前绝不丢失任何一个初始沿海州。
钢之兄弟会
作为法西斯中国,控制 300 钢铁、钨和铬。
成吉思汗做不到(Genghis Khan't)
作为任一中国国家或满洲国,拥有并控制蒙古的全部核心州。
亚洲

阿富汗 不丹 英属缅甸 英属马来亚 英属印度 中国 中华苏维埃共和国 荷属东印度 日本 满洲国 蒙疆 蒙古 尼泊尔 菲律宾 暹罗 唐努乌梁海 西藏

中国军阀

甘马(马家军) 粤系 桂系 冀察 和田马家军 宁马(马家军) 东北军 青马(马家军) 鲁系 晋系 川系 新疆 滇系

中东

伊朗 伊拉克 约旦 科威特 黎巴嫩 阿曼 巴勒斯坦 沙特阿拉伯 叙利亚 土耳其 也门

可释放国家

亚洲

阿伊努共和国 Brunei 柬埔寨 占婆共和国 Champasak 虾夷共和国 Korea 哈密汗国 Laos Maldives 巴基斯坦 Ryukyu 新加坡 Sabah Sarawak 斯里兰卡 Taiwan Vietnam

中东

Assyria 巴林 Israel 库尔德斯坦 阿曼伊玛目国 卡塔尔 南阿拉伯 特鲁西尔诸邦

苏联

Altai 亚美尼亚 阿塞拜疆 布哈拉 Buryatia 楚科奇 Evenkia 远东共和国 佐治亚 Karakalpakstan Kazakhstan 哈卡斯 希瓦 Kyrgyzstan Ostyakia-Vogulia Sakha Tajikistan Taymyria Turkmenistan Uzbekistan 符拉迪沃斯托克 Yamalia

印度土邦

Balochistan Bangladesh 中印度诸邦 海得拉巴 卡拉特 克什米尔 卡利斯坦 科拉普尔与德干诸邦 马德拉斯诸邦 曼尼普尔 迈索尔 西北边境 Rajputana 锡金 Sindh 西印度诸邦

印度尼西亚土邦

Aceh Bali Gowa Pontianak Siak Ternate Timor-Leste 西巴布亚

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