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立陶宛

原页面:Lithuania

本页中文翻译进度 86%,未译部分暂保留英文原文。

 立陶宛 is a minor country in Northern Europe with a population of 2.20 M. Located on the coast of the Baltic Sea, it borders  拉脱维亚 to the north,  波兰 to the south, and  德国 to the southwest.

历史背景

Lithuania broke free from the collapsing Russian Empire in 1918, along with the other Baltic States and found itself quickly in conflict to defend its newly gained independence. Lithuania fought against the Russian SSR (precursor to the  苏联) alongside Poland and the other Baltic States and was able to stop the Russian grand offensive of 1918-1919. After beating back the Bolsheviks, Lithuania, along with the other Baltic States, fought an internal war against the West Russian Volunteer Army (essentially a leftover of the Imperial Russian Army) which had officially joined arms with Alexander Kolchak's White Russia in the Russian Civil War (Which opposed Baltic Independence). After exterminating any remaining Russian military units on its territory, Lithuania found itself at war with newly-independent Poland. The reason for the war was a territorial dispute, the Vilnius region had been assigned to Lithuania by the Russians in the peace treaty they have signed after the Baltic Wars of Independence, but later it was occupied by Poland. In 1926, Antanas Smetona took authoritarian power during coup d'etat.

As part of the secret protocol of the Molotov-Ribbentrop pact, Eastern Europe was divided into spheres of interest by the  德意志国 and the  苏联. Lithuania was initially in the German zone and was forced to cede the Memel area and later was occupied by the Soviet Union in 1940. This occupation was interrupted by Operation Barbarossa when Germany occupied the area, reorganizing the Baltic States into the "Reichskommisariat Ostland". The area was re-occupied by the Soviet Union in 1944-1945, Lithuania was annexed into the Soviet Union, and reorganized into the Lithuanian SSR along with the other Baltic States after the end of World War II.

事件

Main articles: Baltic事件, Lithuanian events NSB

国策

立陶宛国策树。
主条目:Lithuanian national focus tree

 立陶宛, along with the other Baltic States, gets a unique national focus tree as part of the 一步不退 expansion. Without the expansion, Lithuania utilizes the 通用国策树.

The Lithuanian national focus tree can be divided into 3 branches and 5 sub-branches:

Rejoin the Railways Branch
This shared Baltic branch upgrades the industry and military of Lithuania. The left side requires investment from a 法西斯主义 or 民主主义 major.
Restore the Worker's Republic Branch
This shared Baltic branch allows Lithuania to turn 共产主义 and either become a  苏联 puppet or independent. It also allows expansion to the other Baltic states and Scandinavia.
Reconvene the Seimas Branch
This gives the decision to set Augustinas Voldemaras free, causing Lithuania to organize the Iron Wolf partisans and turn Lithuania 法西斯. It also allows the formation of  大立陶宛 and gives cores and 战争目标 against surrounding countries.
  • Lithuanian Preservationism Sub-branch
This 中立主义 sub-branch modifies the Seimas and can make Lithuania a Military Dictatorship.
  • A King for Our People Sub-branch
The Monarchist sub-branch enthrones Karl Gero von Urach as Mindaugas III, King of Lithuania. It creates a 共主邦联 with  波兰, gives claims on former Greater Lithuanian territory, and creates the  波兰-立陶宛联邦. It may also create the  利沃尼亚王国.
  • Formalize the Baltic Entente/ Beyond the Baltic Sub-branch
This shared Baltic branch allows Lithuania to ally with the other Baltic countries and gives bonuses to manpower and industry to all allied Baltic country and decide whether or not to unite the Baltic States. It also allows Lithuania to ally the United Kingdom or any other 民主主义 faction.
  • Integrate the Opposition/ Rastiki's Military Reforms Sub-branch
This sub-branch has no ideology preference requirements, but it has focuses that allows Lithuania to become 民主主义. It also can give political advisors and improves or hurts relations with  波兰,  德国 or the  苏联.
  • Prepare for the Inevitable/ Appease the Russians/ Appease the Germans Sub-branch
This allows Lithuania to build up its industry and army after it has capitulated or appease the  Germans or  Russians and become a puppet.


国家精神

With the DLC 一步不退 enabled, Lithuania starts with the following 国家精神:


Lithuania must deal with the Iron Wolf, a paramilitary group lead by Augustinas Voldemaras, if the player follows the Reconvene the Seimas Branch. The following national spirits are in order of how it increases/decreases when a LIT_iron_wolf_up_effect or LIT_iron_wolf_down_effect happens. If a LIT_iron_wolf_up_effect happens when Lithuania has the Iron Wolf Military spirit, it will get +10.00基础稳定度. If a LIT_iron_wolf_down_effect happens when Lithuania has the Impending Iron Wolf Uprising spirit, Lithuania will start a 法西斯主义 civil war.

科技

科研

立陶宛开局拥有 3 个可用科研槽;另有 2 个可通过国策树解锁。

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 早期卡车

  • 支援装备

  • 牵引火炮

「无」


没有唯有鲜血时:

  • 战间期战斗机

「无」

陆军学说 海军学说 空军学说

「无」

「无」

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 步兵装备 I
  • 支援武器 I
  • 早期卡车

  • 工兵连 I

  • 牵引火炮
  • 牵引防空炮
  • 战间期火炮

「无」

  • 战间期小型机身
  • Bombs
  • 轻机枪
  • 发动机 II

没有唯有鲜血时:

  • 战间期战斗机
  • 战间期轰炸机
  • 高级机床
  • 分散工业 II
  • 建造 II
  • 燃料储存

  • 无线电
  • 计算机器
陆军学说 海军学说 空军学说
  • 大规模作战计划
  • 存在舰队
  • 战略毁灭

外观名称

立陶宛 的装备没有任何独特外观名称。

地理

Lithuania is situated within the Baltics, a region that is geographically located in Northern Europe. The country has land borders with  拉脱维亚,  波兰, and  德国. Additionally, Lithuania possesses a modest coastline along the Baltic Sea.

立陶宛拥有 5 个州。

州列表
州 城市 地形(省份数) 区域
Aukštaitija Panevėžys 1 森林 (2)
平原 (6)
发达乡村区 161,450
考纳斯 考纳斯
Ukmergė
5
1
森林 (2)
平原 (2)
城市 (1)
发达乡村区 971,940
Memel Klaipėda 3 平原 (1) 乡村区 150,000
Sūduva Marijampolė 1 森林 (1)
丘陵 (2)
平原 (1)
发达乡村区 219,740
萨莫吉希亚 Palanga
Šiauliai
1
3
森林 (3)
平原 (3)
发达乡村区 697,100

政治

Ruling party

Lietuvių Tautininkų Sąjunga(Non-aligned, Oligarchy)

  • 可以强迫另一个国家的政府采纳相同的意识形态。
  • Can puppet a country.
  • 制造战争目标紧张度限制:+50%
  • 租借紧张度上限:+40%
  • 派遣志愿军的紧张度限制:+40%
  • 保障独立紧张度上限:+40%
  • 加入阵营紧张度上限:+40%
  • 意识形态偏移防御:—30%

政党

Antanas Smetona of the non-aligned Lietuvių Tautininkų Sąjunga (LTS) is in power with less than half of the government in its control in both scenarios, holding 40% popularity.

Political parties, 1936, 1939
同上 政党名称 支持率 领袖 国家名称 Ruling
Lietuvos Krikščionių Demokratų Partija (LKDP) 30% 卡齐斯·格里纽斯 立陶宛共和国

Constitutional Kingdom of Lithuania (Democratic Monarchy)

立陶宛共产党(LKP) 15% 安塔纳斯·斯涅奇库斯 Lithuanian People's Republic (Lithuanian Independent SSR if puppeted by the Soviet Union)
铁狼 15% 奥古斯丁纳斯·沃尔德马拉斯 铁狼立陶宛
立陶宛民族联盟(LTS) 40% 安塔纳斯·斯梅托纳 立陶宛

立陶宛 的可能国家领袖。

国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

寡头
安塔纳斯·斯梅托纳 立陶宛民族联盟(LTS) Starting Leader

寡头
斯塔西斯·拉什蒂基斯 立陶宛民族联盟(LTS) can come to power via focus 合并军政府与文官政府

Despotism
明道加斯三世 乌拉赫家族 King of Lithuania
士兵国王
  • 稳定度:+10.00%
  • 战争支持度:+5.00%

  • 师恢复速度:+10%
can come to power via focus 废除总统职位

Despotism
弗里德里希·克里斯蒂安 韦廷家族 王室正统派
  • 政治点数获取:+10%
  • 每日顺从度增长:+0.05%
  • 稳定度:+5.00%
可通过事件Friedrich Christian Supporters Demand Abdication上台

社会主义
卡齐斯·格里纽斯 立陶宛基督教民主党(LKDP) 民主改革者 can come to power via focus 恢复公开选举

斯大林主义
安塔纳斯·斯涅奇库斯 立陶宛共产党(LKP) can come to power via Overthrow Lietuviu Tautininku Sajunga if the focus 加入反对派 hasn't been taken

马克思主义
齐格马斯·安加列蒂斯 立陶宛共产党(LKP) 虔诚的马克思主义者
  • 每日共产主义支持度:+0.05
  • 同意识形态月度好感:+100%
  • 稳定度:+10.00%
can come to power via Overthrow Lietuviu Tautininku Sajunga if the focus 加入反对派 has been taken

法西斯主义
奥古斯丁纳斯·沃尔德马拉斯 铁狼 can come to power via focus 统一军队

外交

As a non-aligned country, Lithuania has good relations with other non-aligned countries (+10). Especially with its neighbour Latvia (+20) for also sharing the same ruling party. Lithuania has (-10) relations with Poland because Poland owns the state of Vilnius, which is a core state of Lithuania. Otherwise it's a mostly isolated country, with all diplomacy values revolving around "Different Ideology" (-10), "Same Ideology" (+10) and "Same Ruling Party" (+20). They also have a land border with  拉脱维亚;  波兰和 德意志国, and have coast with two Naval Bases (both Lvl. 1). However, Memel is usually seized by Germany.

Lithuania has no alliances at the start of the game. However, they may join the Międzymorze if created by  波兰.

参谋与设计商

人员

立陶宛 的部长与军事幕僚

政治顾问
肖像 名称 特质 效果 要求 花费()
Antanas Snieckus 共产主义革命者
  • 如果拥有一步不退:
    • 已完成焦点Restore the Worker's Republic
150
Antanas Snieckus 共产主义革命者 150
奥古斯丁纳斯·沃尔德马拉斯 Militant Minister 150
奥古斯丁纳斯·沃尔德马拉斯 法西斯煽动家 150
卡齐斯·格里纽斯 民主改革者
  • 如果拥有一步不退:
    • 已完成焦点Integrate the Opposition
150
斯塔西斯·拉什蒂基斯 Veteran Minister
  • 陆军经验获取:+10%
  • 最高统帅部成本:-15%
  • 最大指挥点数上限提升:+20
  • 每日指挥点数获取倍率:+10%
  • Has completed the focus A Martial Prime Minister
150
Vladas Jurgutis 工业巨头 – 150
Leonas Bistras 仁慈绅士
  • 改善关系意见:+25%
  • 顺从度增长速度:+2%
  • 抵抗度目标:-5%
  • 稳定度:+5.00%
– 150
Mykolas Slezevicius 恐怖亲王
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
– 150
Mečislovas Gedvilas 马克思主义原教旨主义者
  • Has completed the focus A Revolutionary Cabinet
150
Vladas Mironas Priestly Prime Minister
  • Has completed the focus A Priestly Prime Minister
150
Antanas Venclova 革命诗人
  • Has completed the focus A Revolutionary Cabinet
150
Vytautas Alantas 法西斯煽动家 150
Ernestas Galvanauskas Staunch Anti-German
  • 已完成焦点Integrate the Opposition
150
Vytautas Petrulis Agricultural Capitalist
  • 消费品工厂系数:-15%
  • 每日中立主义支持度:+0.05
  • 已完成焦点Integrate the Opposition
150
Aleksandras Stulginskis Agricultural Nationalist
  • 已完成焦点Reconvene the Seimas
150
Jonas Staugaitis 幕后暗算者
  • 颠覆活动花费:-25%
  • 意识形态偏移防御:+25%
  • 制造战争目标时间:-10%
  • 已完成焦点Reconvene the Seimas
150
Vincas Mickevičius-Kapsukas 爱国社会主义者
  • 每日共产主义支持度:+0.05
  • 战争支持度:+10.00%
  • Has completed the focus A Revolutionary Cabinet
150
理论家
名称 特质 效果 花费()
约纳斯·切尔纽斯 军事理论家 100
文森塔斯·拉托扎伊特 空战理论家 100
陆军总司令
名称 特质 效果 花费()
斯塔西斯·拉什蒂基斯 陆军防御(专家) 100
Feliksas Baltusis-Zemaitis Army Drill (Genius) 200
海军总司令
名称 特质 效果 花费()
Antanas Kaskelis 海军机动(专家) 100
Vladas Karvelis 决战(专精)
  • 主力舰攻击:+5%
  • 主力舰装甲:+5%
  • 护卫舰攻击:+5%
  • 屏卫舰防御:+5%
  • 海军经验 获取:每日 +0.20
50
空军总司令
名称 特质 效果 花费()
Juozas Ambrazevičius 地面支援(专家) 100
Antanas Gustaitis 空军改革者(天才) 200
最高统帅部
名称 特质 效果 花费()
Juoza Barzda-Bradauskas 火炮(专家)
  • 火炮攻击:+15%
  • 火炮防御:+10%
100
Albinas Cepas 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
100
Adolfas Ramanauskas 隐蔽(专家)
  • 敌方空中支援:-10.00%
100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
约纳斯·切尔纽斯 2 1 2 2 4 政治人脉
职业军官
 Communist Sympathizer
  • 已完成焦点Rastiki's Military Reforms
斯塔西斯·拉什蒂基斯 3 2 3 2 2 老卫队
 Cautious
 Veteran Anti-Bolshevik
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
Antanas Gustaitis 2 2 2 1 2 步兵军官
山地兵
  • 已完成焦点Rastiki's Military Reforms
Edvardas Adamkavicius 1 3 1 2 2 步兵军官
 Veteran Anti-Bolshevik
约纳斯·切尔纽斯 3 3 4 3 3 步兵军官
 Communist Sympathizer
  • 已完成焦点Soviet Military Staff
Kazys Musteikis 2 3 2 1 3 步兵军官
 Communist Sympathizer
Kazys Skučas 2 2 1 4 1 战争英雄
 Veteran Anti-Bolshevik
  • 已完成焦点Rastiki's Military Reforms
通用
European
Pranas Saladžius 2 2 4 3 2 职业军官
战争英雄
  • 已完成焦点Lithuanian Activist Front
Stasys Pundzevičius 2 2 3 2 1 骑兵军官
 Veteran Anti-Bolshevik
Vincas Vitkauskas 3 4 4 3 3  Communist Sympathizer
  • 已完成焦点Soviet Military Staff

公司


工业财团
标志 名称 类型 效果 要求 花费()
工业连 工业财团 – 150
电子连 电子学财团
  • 工厂能源消耗:-10.00%
  • 电子学科研速度:+15%
– 150

设计商

立陶宛 的设计公司。

坦克设计商
标志 名称 类型 效果 要求 花费()
装甲连 坦克设计商
  • 装甲科技:
    • 可靠性:+5%
  • 装甲科研速度:+15%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

– 150
舰船设计商
标志 名称 类型 效果 要求 花费()
海军连 舰船设计商 – 150
飞机设计商
标志 名称 类型 效果 要求 花费() DLC
皇家空军 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%
  • 战斗机:
  • 战术轰炸机:
  • 近距空中支援:
  • 侦察机:
  • 消费品工厂:+2.0%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「邀请英国设计师」
150
ANBO 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
重型航空连 重型飞机设计商
  • 战略轰炸机:
    • 战略轰炸:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
海军空军连 海军飞机设计商
  • 海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载海军轰炸机:
    • 航程:+10%
    • 对海攻击:+10%
  • 舰载战斗机:
    • 航程:+10%
    • 机动:+10%
  • 舰载近距空中支援:
    • 航程:+10%
    • 对海攻击:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
军用物资设计商
标志 名称 类型 效果 要求 花费() DLC
福特汽车公司 摩托化装备设计商
  • 已完成焦点Harju Ford Industry
75
RSAF Enfield 步兵装备设计商
  • 已完成焦点「邀请英国设计师」
75
Royal Arsenal 火炮设计商
  • 已完成焦点「邀请英国设计师」
75

组织

立陶宛 可使用这些军工产业组织。

坦克组织
坦克制造商
受影响装备: 研究类别:
所有轻型坦克装备、所有中型坦克装备 轻型装甲技术、中型装甲技术
特质(消歧义) 加成: 需求:
初始特质 标准化生产

装备:

  • 始终可用
简化悬挂

装备:

  • 可靠性:+5%
  • 「无」
乘员人机工程

装备:

  • 最大速度:+2%
  • 防御:+2%
  • 「无」
改进履带

装备:

  • 可靠性:+5%
  • 最大速度:+5%

需要以下全部:

视野改进

装备:

  • 突破:+5%

需要以下全部:

标准化部件

生产:

需要以下全部:

改进工装

生产:

需要以下全部:

大规模生产

生产:

需要以下全部:

与以下互斥:

质量改进

装备:

  • 装甲:+10%
  • 防御:+10%

需要以下全部:

与以下互斥:

枪架式武器

装备:

  • 软攻:+2%
  • 防御:+2%
  • 「无」
长管火炮

装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

反坦克专精

装备:

  • 装甲:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

步兵支援坦克

装备:

  • 软攻:+5%

生产:

  • 产出花费:-2.00%

需要以下全部:

与以下互斥:

舰船组织
护航舰制造商
受影响装备: 研究类别:
护航舰 全部屏卫舰科技
特质(消歧义) 加成: 需求:
初始特质 护航舰建造商

生产:

  • 产出:+5.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 始终可用
反潜角色优化

装备:

  • 潜艇探测:+5%
  • 深水炸弹:+5%
  • 「无」
高速扫雷装备

装备:

  • 潜艇探测:+5%
  • 扫雷:+5%

需要以下全部:

高级流体动力学设计

装备:

  • 最大速度:+5%

需要以下全部:

舰队护航角色

装备:

  • 防空:+5%
  • 轻型攻击:+5%
  • 「无」
防空舰

装备:

  • 防空:+5%

需要以下全部:

与以下互斥:

重兵护航

装备:

  • 轻型攻击:+5%

需要以下全部:

与以下互斥:

优化的防空射击扇面

装备:

  • 防空:+5%

需要以下全部:

陀螺稳定炮架

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

改进型防空炮架设

装备:

  • 防空:+5%

需要以下之一:

大规模生产

生产:

  • 产出:+5.00%

需要以下之一:

改进型轻型火炮架设

装备:

  • 防空:+5%
  • 轻型攻击:+5%

需要以下全部:

飞机组织
Royal Air Force
受影响装备: 研究类别:
所有中型机、运输机 全部中型飞机科技
特质(消歧义) 加成: 需求:
初始特质 中型飞机设计商

仅适用于:All Medium Planes 装备:

  • 水面探测:+5%
  • 对地攻击:+5%
  • 与英国处于和平
  • 已完成焦点「邀请英国设计师」
窄体构造

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%

生产:

  • 「无」
混合材料结构

仅适用于:All Medium Planes 生产:

  • 「无」
多用途运输机

仅适用于:Transport Plane 生产:

需要以下全部:

精炼发动机

仅适用于:All Medium Planes 装备:

  • 最大速度:+5%

需要以下全部:

Twin-Tail

仅适用于:All Medium Planes 装备:

  • 机动:+5%

与以下互斥:

强化机翼支撑

仅适用于:All Medium Planes 装备:

  • 对地攻击:+5%

与以下互斥:

加大座舱

仅适用于:All Medium Planes 装备:

  • 对地攻击:+5%
  • 战略轰炸:+5%

需要以下之一:

与以下互斥:

金属机鼻替换

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%

需要以下之一:

与以下互斥:

额外机枪

仅适用于:All Medium Planes 装备:

  • 「无」
流线型机身

仅适用于:All Medium Planes 装备:

  • 对空防御:+5%
  • 最大速度:+5%

需要以下全部:

可适配构造

仅适用于:All Medium Planes 装备:

  • 航程:+5%

生产:

  • 产出:+5.00%

需要以下全部:

与以下互斥:

重型战斗机专精

仅适用于:All Medium Planes 装备:

  • 航程:+5%
  • 空中攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

战术轰炸机专精

仅适用于:All Medium Planes 装备:

  • 航程:+5%
  • 对地攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

跳弹轰炸

仅适用于:All Medium Planes 装备:

  • 对海攻击:+3%
  • 「无」
高频测向

仅适用于:All Medium Planes 装备:

  • 潜艇探测:+5%
  • 对海攻击:+3%

需要以下全部:

ANBO
受影响装备: 研究类别:
战斗机与舰载战斗机、近距离空中支援、舰载近距离空中支援 所有战斗机技术、所有近距离空中支援技术
特质(消歧义) 加成: 需求:
初始特质 轻型飞机设计商

装备:

  • 机动:+5%
  • 最大速度:+5%
  • 空中攻击:+5%
  • 始终可用
扩建的生产设施

生产:

  • 「无」
固定式尾轮

装备:

  • 可靠性:+5%

需要以下全部:

可拆卸机翼

装备:

  • 可靠性:+5%

生产:

需要以下全部:

液冷发动机

装备:

  • 最大速度:+5%
  • 机动:+5%
  • 「无」
海事勤务

装备:

  • 航程:+5%
  • 对海攻击:+5%

需要以下全部:

高级空气动力学

装备:

  • 最大速度:+5%
  • 机动:+5%
  • 「无」
机身武器挂架

装备:

  • 最大速度:+5%
  • 机动:+5%

需要以下全部:

持续开发升级

生产:

军工产业组织:

  • 军工组织科研加成:+5%

需要以下全部:

更重机身

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%
  • 对海攻击:+5%
  • 对空防御:+5%

需要以下全部:

与以下互斥:

最大翼载

装备:

  • 最大速度:+5%
  • 机动:+5%

需要以下全部:

与以下互斥:

机炮吊舱

装备:

  • 对地攻击:+10%
  • 机动:-3%
  • 空中攻击:+5%

需要以下全部:

与以下互斥:

多用途飞机

装备:

  • 空中攻击:+5%
  • 对地攻击:+5%
  • 对海攻击:+5%

需要以下之一:

与以下互斥:

战斗机专精

装备:

  • 空中攻击:+5%
  • 机动:+3%
  • 最大速度:+5%

需要以下之一:

与以下互斥:

近距离空中支援专精

装备:

  • 对地攻击:+5%
  • 对空防御:+5%

需要以下之一:

与以下互斥:

灵活设计

装备:

  • 航程:+5%
  • 对空防御:+5%
  • 空中攻击:+2%
  • 对地攻击:+2%

需要以下全部:

战斗机专精

装备:

  • 航程:+5%
  • 最大速度:+5%
  • 空中攻击:+5%

需要以下全部:

近距离空中支援专精

装备:

  • 对地攻击:+5%
  • 航程:+5%
  • 对空防御:+5%

需要以下全部:

装备组织
RSAF Enfield
受影响装备: 研究类别:
步兵装备 步兵武器
特质(消歧义) 加成: 需求:
初始特质 步兵武器制造商

装备:

  • 软攻:+3%

生产:

军工产业组织:

  • 军工组织科研加成:+5%
  • 与英国处于和平
  • 已完成焦点「邀请英国设计师」
鼓形瞄具

装备:

  • 防御:+4%
  • 「无」
强化枪托

装备:

  • 软攻:+3%
  • 可靠性:+3%
  • 「无」
栓动步枪

装备:

  • 软攻:-3%

生产:

需要以下全部:

与以下互斥:

半自动步枪

装备:

  • 软攻:+3%
  • 突破:+3%

生产:

需要以下全部:

与以下互斥:

中型机枪生产

装备:

需要以下之一:

高级枪管锻造

生产:

需要以下之一:

步枪大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-30%

需要以下全部:

优质材料

装备:

  • 可靠性:+5%

需要以下全部:

改进型轻武器弹药设计

装备:

  • 软攻:+5%
  • 突破:+3%

需要以下全部:

与以下互斥:

穿甲弹

装备:

  • 穿透:+25%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

重型反装甲弹药

装备:

  • 硬攻:+10%
  • 穿透:+25%
  • 「无」
车载能力

装备:

需要以下全部:

与以下互斥:

改进型步枪后坐

装备:

  • 突破:+2%

需要以下全部:

与以下互斥:

PIAT

装备:

  • 硬攻击:+5%
  • 防御:+5%
  • 突破:+10%

需要以下之一:

STEN Submachine Guns

装备:

  • 可靠性:+5%
  • 软攻:+3%
  • 穿透:+5%

需要以下之一:

Royal Arsenal
受影响装备: 研究类别:
牵引式火炮、牵引式反坦克炮、牵引式防空炮、牵引式火箭炮 所有火炮技术
特质(消歧义) 加成: 需求:
初始特质 火炮制造商

生产:

  • 产出花费:-3.00%

军工产业组织:

  • 军工组织科研加成:+5%
  • 与英国处于和平
  • 已完成焦点「邀请英国设计师」
机动炮架

装备:

  • 突破:+10%

与以下互斥:

稳定平台

装备:

  • 防御:+3%

与以下互斥:

液压后坐系统

装备:

  • 可靠性:+5%

需要以下之一:

改进型直射瞄准

仅适用于:Towed Anti-Tank 装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

高级防空瞄准

仅适用于:Towed Anti-Air 装备:

  • 空中攻击:+7%

需要以下全部:

与以下互斥:

高级弹道计算

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 硬攻:+100%
  • 突破:+5%

需要以下全部:

与以下互斥:

滑板式登滩跳板

装备:

  • 软攻:+3%
  • 突破:+3%

需要以下全部:

速射

仅适用于:Towed Anti-Tank, Towed Anti-Air 装备:

  • 软攻:+10%
  • 硬攻:+4%
  • 空中攻击:+4%
  • 「无」
高级枪管锻造

生产:

  • 「无」
大口径火炮

仅适用于:牵引式火炮、牵引式火箭炮 装备:

  • 「无」
火炮大规模生产

生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

强装药

仅适用于:牵引式火炮、牵引式火箭炮 生产:

军工产业组织:

  • 设计团队指派花费:-15%

需要以下全部:

轻量化枪管

装备:

  • 突破:+6%
  • 防御:+10%

生产:

  • 产出花费:-3.00%

需要以下全部:

克罗斯利汽车
受影响装备: 研究类别:
装甲车 装甲车
特质(消歧义) 加成: 需求:
初始特质 装甲车设计师

装备:

  • 与英国处于和平
  • 已完成焦点Kaunas-Crossley Motors
简化悬挂

装备:

  • 可靠性:+5%
  • 「无」
乘员人机工程

装备:

  • 最大速度:+2%
  • 防御:+2%
  • 「无」
强化车轮

装备:

  • 可靠性:+5%
  • 最大速度:+5%

需要以下全部:

视野改进

装备:

  • 突破:+5%

需要以下全部:

标准化部件

生产:

需要以下全部:

改进工装

生产:

需要以下全部:

大规模生产

生产:

需要以下全部:

与以下互斥:

质量改进

装备:

  • 装甲:+10%
  • 防御:+10%

需要以下全部:

与以下互斥:

枪架式武器

装备:

  • 软攻:+2%
  • 防御:+2%
  • 「无」
长管火炮

装备:

  • 穿透:+5%
  • 硬攻:+5%

需要以下全部:

重型反坦克炮

装备:

  • 装甲:+5%
  • 硬攻:+5%

需要以下全部:

与以下互斥:

军官支援车

装备:

需要以下全部:

与以下互斥:

福特汽车公司
受影响装备: 研究类别:
卡车、机械化装备、摩托化火箭炮 所有摩托化与机械化技术
特质(消歧义) 加成: 需求:
初始特质 汽车制造商

装备:

军工产业组织:

  • 军工组织科研加成:+5%
  • 与美国处于和平
  • 已完成焦点Kaunas Ford Industry
复合货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

与以下互斥:

钢制货斗

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 可靠性:+5%

生产:

  • 生产资源需求:+2.00%

与以下互斥:

全轮驱动

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 突破:+4%

需要以下之一:

附加木煤气发生器

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:-5%

需要以下全部:

与以下互斥:

大功率发动机

仅适用于:Truck, Motorized Rocket Artillery 装备:

  • 燃料消耗:+5%
  • 最大速度:+5%

需要以下全部:

与以下互斥:

侧挂式中型机枪

装备:

  • 突破:+3%
  • 「无」
装甲枪架

装备:

  • 硬度:+5%

需要以下全部:

高级火箭弹挂架

仅适用于:Motorized Rocket Artillery 装备:

需要以下全部:

与以下互斥:

重装机枪

仅适用于:Mechanized, Truck 装备:

需要以下全部:

与以下互斥:

车载轻型反坦克炮

仅适用于:Mechanized 装备:

  • 穿透:+10%
  • 硬攻:+2%

需要以下全部:

与以下互斥:

开式底盘

仅适用于:Mechanized 装备:

与以下互斥:

闭式底盘

仅适用于:Mechanized 装备:

  • 装甲:+5%

与以下互斥:

防弹板

仅适用于:Mechanized 装备:

  • 硬度:+5%

需要以下之一:

轻型喷火器

仅适用于:Mechanized 装备:

  • 突破:+4%

需要以下全部:

地雷架

仅适用于:Mechanized 装备:

  • 防御:+6%
  • 最大速度:-2%

需要以下全部:

经济

法令

征兵法案 贸易法案 经济法令
有限征兵
  • 2.5% 可征召人口
出口导向
  • +10% 建造速度
  • +5% 科研速度
  • +10% 工厂/船坞产出
  • 50% 出口到市场的资源
  • +20% 向他国民事情报
  • +10% 向他国海军情报
  • +10% 市场建造加成倍率
民用经济
  • 35% 预计投入消费品生产的工厂数
  • +30% 工厂转换花费
  • –30% 工厂能源消耗
  • –40% 每单位石油的燃料产量
  • –25% 燃料容量
  • –30% 工厂建造速度

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 2 0 5 (-2) 18

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 0 0 0 0 3 (-1) 0 0

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

陆军

立陶宛 的陆军
类型 # 1936 # 1939
步兵 8 5
火炮 1 0
骑兵 0 1
师总数 9 6
已用人力 18.28K 46.60K

Lithuania lacks enough manpower to fully equip its divisions in 1936.

Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
Pestininku Divizija 步兵师 3 3 9x
Artilerija Divizija* 步兵师 1 0 3x 3x
Valstybės Sienos Apsaugos Skyrius* 步兵师 5 0 2x 2x
Kavalerijos Brigados^ 骑兵师 0 1 3x
Anti-Communist Militia^ 步兵师 0 2 7x
* 标记的是在 1939 年开局中被移除的师。

^ 标记仅存在于 1939 年开局中的师。

海军

立陶宛 的海军
类型 # 1936 # 1939
运输船队 10
舰船总数 0 0
已用人力 0 0

空军

立陶宛 的空军
类型 1936 1936 1939 1939
战斗机 48 39
近距空中支援 0 0 30
战术轰炸机 0 30 0
飞机总数 48 48 69 69
已用人力 960 960 1.98K 1.38K
Aircraft variants list
类型 机体 Role 主武器 副武器 发动机 特殊模块
ANBO IV^ 战间期小型 CAS 炸弹挂锁 2x 轻机枪 1x 发动机 II
^ 标记仅存在于 1939 年开局中的变体。

策略与指南

以下是one of many玩家为立陶宛建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

通用

Lithuania is one of the most difficult minor nations to play, as it is a target of both the German Reich (who claims Memel) and the Soviet Union (who claims everything else). This makes Lithuania's position very precarious, as it cannot fight either power on its own. Since the USSR is by far the greatest threat to its survival, Lithuania must seek to ally itself with either the Axis or the Allies until it can stand on its own two feet.

Some things to know before starting:

  • If Lithuania becomes Communist, the people may ask to integrate into the Soviet Union. If accepted, the Soviet Union will annex Lithuania, ending the game for the player.
  • All the Formable Nations involving Lithuania require you to control Memel. Therefore, a strike swiftly will be needed if the player wishes to increase the country's core territory before Germany claims Memel.

Iron Wolf Lithuania and Forming the Baltic Unitary State

For an aggressive Lithuania (as with most other minor powers), the optimal strategic approach is to pursue a fascist ideology. It is recommended that, at the outset of the game, the player prioritize the Political Branch of the National Focus Tree, aiming to reach the "Militarism" focus as expeditiously as possible. Subsequently, the player should commence work on the Industry branch. It is recommended that, as soon as the player has accrued sufficient political power, he should seek to enlist the services of a Fascist Demagogue in order to accelerate the transition to Fascism. The implementation of anti-communist and anti-democratic raids has the potential to enhance long-term stability, while concurrently mitigating the repercussions of the non-aligned party's diminishing influence over the nation.

Once the ruling party has been transformed into a fascist state, the player is required to justify a war goal against the neighbouring state of Latvia. In order to successfully conquer Latvia, it is highly recommended that the player have at least five or six infantry divisions, equipped with engineer companies, and have one or two more in training. Once a flanking maneuver has been executed through western or central Latvia, the tendency of the AI to rearrange its forces is likely to manifest, thereby enabling the player to occupy Latvia's three cities and compel its government to capitulate.

The subsequent objective should be the acquisition of Estonia. Upon the commencement of hostilities with Latvia, it is imperative to initiate the justification of a war objective against Estonia. Due to its limited population, Estonia is unable to deploy more than three or four divisions. However, these could potentially be augmented with additional units, such as seven infantry divisions and three artillery divisions. A player who is astute in their strategic planning can outmaneuver these forces with the more numerous Lithuanian divisions and force Estonia's capitulation in less than a month.

At this juncture, should Waking the Tiger be enabled and the player retain control of Memel, the player may elect to pursue the "Unite the Baltics" option, which bestows cores on all Baltic States and establishes the Baltic Unitary State.

Greater Baltic Unification

To reclaim Vilnius from Poland under the Baltic Unitary State, significant luck is required. First, Poland must go down the "Poland First" branch of its focus tree, or else you will end up fighting an unwinnable war against the Allies. Next, Germany and the Soviet Union must not sign the Molotov-Ribbentrop Pact (this is not necessary, but it will make it much easier to take Vilnius without fighting the Soviet Union ). Start by joining the Axis and aiding Germany during the invasion of Poland. When the peace conference occurs, claim Wilno and any neighbouring states possible (states right next to the Soviet Union are not recommended as they will only lengthen the border you must defend). After the peace conference, the player may take the decision "Move the Capital to Vilnius", moving the player's capital to its rightful location. From here, the player can prepare for the inevitable war with the Soviet Union, and, in the event of victory, turn on whoever controls Memel and the rest of Poland to unite the entire Baltic region under one banner.

Non-Aligned Lithuania

One of the hardest challenges is trying to keep Lithuania Non-Aligned and trying to survive and even win the war without switching ideologies. This run is very heavily dependent on luck, as Soviet AI's decisions can ruin your game early, and in some cases, the allies you choose (either Japan, or Allies or Soviet Union) cannot defeat Germany in time. If you have access to La Résistance, a less luck based strategy of signing NAP's with Germany and/or Soviet Union can be used. See a more detailed NAP descriptions below.

Going down the political branch of Nationalism without ever changing your government is enough to get "Militarism" focus and wield a substantial force. The composition of the force should depend on your plans, and specifically on the nations you are planning to face.

Getting enough Army XP

A short relation improvement later, you can easily send an Attache to your favorite side in the Spanish civil war, granting you a handful of Army experience you can use to set up your ideal divisions for your wars. This usually gives in excess of what a "Military Theorist" advisor can generate in the same time, but hiring him as well is an option, provided your strategy can spare the political power.

Opposing German demands for Memel

Whenever Germany does "Reassert Eastern Claims" focus, Lithuania gets an event demanding for Memel. If you have high relations with Britain or France, there's a good chance of getting a guarantee whenever you deny the German claims. Germany will declare war soon after. Depending on your goals, you can either join the Allies or remain a single state at war. If you manage the forces well, and make use of the general abilities, pushing at the German port can allow you to cut off German forces from supply allowing you to capture Ermland-Masuren and Königsberg states - this is very tricky to achieve, and might require multiple attempts. (Having many divisions in your army can sometimes be counter-productive as then the German AI can delay the start of the war and bring more troops over to your border, decreasing your chances or success considerably)

In this scenario German events concerning Czechoslovakia usually lead to Czechoslovakia joining the war and potentially raising the world tension to 50% opening your options by allowing justification of war-goals.

Sometimes, if the Allies are making good progress, this strategy leads to Germany delay the attack on Poland, or even forgo it entirely, which can spiral to Soviets attacking Poland in a couple of years, causing an Allies-Commintern conflict, that you can sometimes stay out off.

Having a good relation with Soviets sometimes gets you a few volunteer divisions against Germany (as the war for Memel usually starts before the Molotov-Ribentrop pact, and Germany and Soviets still don't have good relations) which also serves as an early warning-system for an impending Soviet attack. (They cannot declare war as long as you have their volunteers)

Baltic Unification as Non-Aligned

(requires justifying a war goal, so might be incompatible with seeking Alliance with Japan or Alliance with Soviets)

As the world tension reaches 50% (allowing justification of war-goals as non-aligned), and your luck is good, justifying on both Latvia and Estonia before Soviets send their ultimatums can allow you to reform the Baltic Unified States early (sometimes the Soviets start their justifications on Baltic states early, and their event forces the small nations to choose annexation with 100% certainty, robbing you of a chance to even declare war). It would also get Latvia and Estonia joining Axis as you declare the attacks. If you wish to join Allies, remember to start the justification first, as otherwise being in a Democratic faction can limit your war justification targets considerably. Conquering Latvia and Estonia can be done with a handful of 3-sized cavalry divisions (the template for which could be used for resistance suppression later) that prioritize going for victory points.

Seeking Alliance with Japan against Germany

(requires justifying a war goal, so might be incompatible with seeking Baltic Unification or Alliance with Soviets)

Justifying a war-goal on one of inner high-manpower provinces in China and declaring a war, can lead to Japan sending you a faction invite, potentially drawing Japan into a war against Germany together with Allies. Depending on Japan's success, this could be a very strong alliance, or a really bad one if Japan capitulates earlier than you do. If you have token divisions to spare, sending them to japan to gainin a small percentage of war-score could even land you a single Chinese province in a peace deal, which, with high enough compliance or through colonial templates, could improve your glaring manpower issues.

Seeking Alliance with Allies

By far the simplest option to go for- having a good relation with Britain or France gives you a high chance of getting a guarantee. Whenever you have a common war, the faction invite will come. Even when they don't guarantee you, holding out until the Allies join the war, would achieve the same thing.

Having an Alliance with Allies, also allows you to become a Government in Exile should you lose, but that strategy is not highly effective nor recommended.

Seeking Alliance with USSR

(requires justifying a war goal, so might be incompatible with seeking Baltic Unification or Alliance with Japan)

Justifying a war-goal on Finland and declaring war can get Finland joining axis, and if you time the start of your war just as Soviet-Finald war starts (since Soviet AI can vary on the order of events, this is an issue of luck) you can get a common war with Soviets, and in turn join the Comintern.

USSR Aggression

Whichever side you are on, the USSR will get claims on your cores. Should their faction be busy with other wars, you might not get justified against, but usually it happens sooner or later. Having a "Prince of Terror" advisor can make Soviets prioritize justifying on Latvia or Estonia. Holding back USSR without a backing of another faction is nearly impossible, especially if you are already at war. Very luck dependent. It is better to seek out a NAP, if you have access to La Résistance, or try to go for a membership in Comintern by declaring war at Finland.

German War With Poland

It is evident that there is no definitive strategy that can guarantee Poland's ability to withstand Germany's advances. Consequently, the likelihood of their defeat is high. Nevertheless, if one is not a member of the Allied forces, the deployment of a modest number of troops along the Kaunas-Vilnius border, followed by a decisive advance, could result in the capture of the former capital of Lithuania before the Soviet Union has an opportunity to claim it. Capturing Vilnius results in a modest augmentation of military personnel and, in most cases, the acquisition of a single civilian manufacturing facility. Should one join the Allied coalition after seizing Vilnius, the territory is retained until the conclusion of hostilities, contingent upon the ability to maintain control.

Following the capitulation of Poland, it is advisable to maintain a defensive position against Germany until the United States enters the war. Given that the Soviet Union is to receive half of Poland, this leaves two potential frontlines against Germany. The first objective can be achieved by maintaining a defensive position at Königsberg, where there is a three-province border, or by initiating a strategic withdrawal along the five provinces adjacent to the Nemunas River (six provinces, if Wilno is secured following the capitulation of Poland). Should one possess a well-balanced military force, including a means of penetrating the enemy's lines and a robust assault capability to counter German tanks, particularly in the later stages of the conflict, then a strategy of holding one's position while fortifying it could prove an effective approach.

Non Aggression Pacts options with 抵抗运动

This strategy can be applied not only to the Non-Aligned Lithuania, but is most useful for the Non-Aligned ideology, as both Fascist and Communist Lithuania are better served with an agressive start.

Successfully done it allows to safely wait out until the world tension reaches 50% and getting ability to justify war goals yourself, as well giving back control over when Lithuania can enter the war.

To gain some breathing room with Lithuania one should prioritize doing a few couple of civilian focuses of the generic tree before getting the military factories. "Construction Effort" and "Construction Effort II" coupled with changing mobilization laws to "Partial Mobilization" is just enough to have 5 required factories for establishing the secret service. (Getting five secret service upgrades or getting the "Illusive Gentleman" could increase the operative count but that is optional unless you plan to make extensive use of the operatives, and the factories are arguably better spent improving the economy).

Using your operative, coupled with a short improve-relations action, can get you NAP's with Germany and Soviets. Best time to start working on the NAP with Germany is soon after Anschluss, and with Soviets it's better done before Molotov-Ribbentrop Pact (it's important to this before modifiers for aggressive goals directed at Lithuania kick in). In this case, when Germany demands Memel, Lithuania can safely decline as the NAP will hold the Germans back. For as long as Lithuania has enough troops stationed on German-Lithuanian border the NAP will hold. This delay in German aggression also ensures a near-certain getting of guarantees from France and/or Britain. Getting a NAP with Soviets before Poland is attacked gets you a shared border before the Soviets can cancel the NAP, and keeping troops on the Lithuanian-Soviet border ensures that the Soviets cannot start justification on you, protecting you from the Soviet Ultimatum event.

If you need a better deterrent against breaking a NAP, remember that division size doesn't matter and stacking your border with 1-size divisions increases the amount of divisions Germany or Soviet Union needs to bring to your border to break the NAP.

The best moment to break the NAP would be at the start of German-USSR war. Joining Axis is a lot easier, since at that point USSR controls one of your cores, and being at war, your justification on Wilno would only take ~15 days, and barely cost any political power, allowing you to attack Soviets ~15 days after Germany does, leading to a near-guaranteed invitation to Axis. Mind, that at this point you do not need to join the Axis-Allies war, even as you will be constantly bombarded with invitations to that war from Axis members.

成就

这要火了(This is going to be LIT)
作为立陶宛,占领你所有邻国的首都。
上面写着我的名字(It has my name on it)
以任意波罗的海国家征服波罗的海的整条海岸线。
西欧

奥地利 比利时 丹麦 芬兰 法国 (自由法国) (维希法国) 德意志国 冰岛 爱尔兰 意大利 卢森堡 荷兰 挪威 葡萄牙 国民西班牙 共和西班牙 瑞典 瑞士 英国

东欧

阿尔巴尼亚 保加利亚 捷克斯洛伐克 爱沙尼亚 希腊 匈牙利 拉脱维亚 立陶宛 波兰 罗马尼亚 苏联 南斯拉夫

可释放国家

西欧

巴登-符腾堡 巴斯克地区 Bavaria 布列塔尼 Catalonia Corsica 加利西亚 Hesse 伦巴底-威尼西亚 Malta 梅克伦堡 北爱尔兰 奥克西塔尼亚 教宗国 Prussia 莱茵共和国 萨普米 Sardinia-Piedmont Saxony 苏格兰 石勒苏益格-荷尔斯泰因 Thuringia Tuscany 两西西里 威尔士 威斯特法伦

东欧 波斯尼亚-黑塞哥维那 克罗地亚 塞浦路斯 黑塞哥维那 卡舒比 科索沃 马其顿 摩尔多瓦 黑山 塞尔维亚 西里西亚 斯洛伐克 斯洛文尼亚 特兰西瓦尼亚
苏联

阿布哈兹 Bashkortostan 白俄罗斯 Chechnya-Ingushetia 楚瓦什 Crimea Dagestan Kabardino-Balkaria Kalmykia 卡累利阿 Komi 马里埃尔 涅涅茨 北奥塞梯-阿兰 Tatarstan 乌德穆尔特 乌克兰 伏尔加德意志

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