钢铁雄心 IV 中文离线资料库

特工

原页面:Operatives

本页中文翻译进度 59%,未译部分暂保留英文原文。

特工 are field agents capable of carrying out espionage under an 情报机构. Similar to 指挥官和scientists, they have their own names, portraits, 特质, and skill levels, and they can gain 经验 and additional 特质 through 任务和行动. For a list of all predefined operatives by 国家, see list of operatives.

Gaining Operatives

After an intelligence agency is established, a single operative slot is unlocked, and 1[1] additional slot(s) may be gained by purchasing 5[2] agency upgrades. More slots may be earned by hiring an 「神出鬼没的绅士」顾问, by becoming 特工大师 of a large faction, and/or by unlocking certain 国策. A country can have at most 10[3] operatives active.

Once an operative slot is vacant, whether because it was just unlocked, or because the operative was dismissed or killed in action, a mandatory 30[4]-day period must be waited out before a new operative can be hired. Newly hired operatives start at skill level 1.

技能

All operatives have a skill level that can give various bonuses to them. In order to increase their skill, operatives need to gain enough 经验 by performing certain 任务 or 行动.

等级 描述 Experience Required 建立情报网 Intel network gain 反情报 Operation outcome success chance
1 新兵 100 – – –
2 Agent 1000 +0.25 +0.25 +10%

特质

Operatives may start out with any of the following traits, as well as earn new ones via performing 任务 and completing 行动.

Innate Traits

These traits cannot be gained through experience and can only appear on freshly hired operatives or through special circumstances. Operative candidates have a 50% chance to have at least one of these traits, and a further 10% to have a second.[5]

特质(消歧义) 效果 Starting Weight 备注
双面间谍
  • Bonus to operating in country of origin
  • Agent will never defect to another country
0 This trait appears on captured operatives who defect to another country
开锁高手
  • Capture Cipher effectiveness: +25%
  • Steal Blueprints risk: −25%
  • Steal Blueprints effectiveness: +25%
0.5
Seducer
  • Own operative detection chance factor: −20%
  • Infiltration effectiveness: +25%
  • Infiltration risk: −25%
1.0
Tough
  • Enemy operative intel extraction rate: −50%
1.0

Earnable Traits

Operatives may also appear with these traits to begin with. Operative candidates have a 25% chance to have at least one of these traits, and a further 5% to have a second.[6]

特质(消歧义) 效果 Starting Weight Experience Gained via Experience Required
突击队
  • Targeted Sabotage effectiveness: +25%
  • Capture Cipher effectiveness: +25%
  • Capture Cipher risk: −25%
  • Sabotage risk: −25%
  • Own operative detection chance factor: −10%
600
爆破专家
  • Targeted Sabotage effectiveness: +25%
  • Targeted Sabotage cost: −25%
  • Strengthen Resistance effectiveness: +25%
1.0
  • Sabotage Industry operation
  • Sabotage Infrastructure operation
  • Sabotage Resources operation
400
逃脱大师
  • Rescue Captured Operative cost: −10%
  • Rescue Captured Operative risk: −10%
1.0 Rescue Captured Operative operation 15% chance to acquire (chance-based)
Infiltrator
  • Infiltration effectiveness: +25%
  • Infiltration risk: −25%
0.5
  • Infiltrate Air Force operation
  • Infiltrate Army operation
  • Infiltrate Civilian Administration operation
  • Infiltrate Navy operation
  • Make Resistance Contacts operation
  • Rescue Operative operation
400
Linguist Chance to acquire target nationality on completion of an operation: +20% 1.0 Any operations in countries whose nationality the operative does not have 400
审讯大师 反情报: +0.20 1.0
400
天生的演说家
  • 提升意识形态 mission effect: +20%
  • Orchestrate Coup cost: −25%
  • Orchestrate Coup risk: −25%
1.0 400
衣着考究
1.0 400

Nationality

Operatives can have one or more nationalities. These represent countries where the operative is particularly effective at performing hostile missions and operations.

By default, randomly generated operatives will only have the nationality of the country attempting to recruit them. Recruiting operatives with different nationalities can be unlocked with the  Localized Training Centers intelligence agency upgrade, as well as by decisions unlocked by said upgrade. Certain historical operatives can also have different and/or multiple starting nationalities, and  双面间谍 operatives will keep the nationalities that they originally had.

New nationalities can only be acquired by first acquiring the  Linguist trait and then performing operations in a country whose nationality the given operative does not have.

Operatives receive the following bonuses when performing a mission in a country whose nationality they possess:

  • 建立情报网 Intel network strength gain factor: +30%
  • Own operative detection chance factor: −10%

Operatives receive the following bonuses when performing an operation in a country whose nationality they possess:

  • Operation effectiveness: +10%
  • Operation cost: −10%

经验

Operatives can gain experience by performing certain 任务 and completing 行动. All earned experience goes towards progressing an operative's skill, and experience earned on specific 任务和行动 can go towards unlocking specific earnable traits.

Performing 任务 earns the following amount of experience daily:

任务 Daily Experience Gain 备注
反情报 0.112[7] Daily experience only gained when hostile agents are present.
When a hostile operative is caught, a random operative on this mission gains 100[8] experience.
建立情报网 1[9]
静默情报网 0[10]
提升意识形态 0.274[11]
Propaganda 0.35[12]
铲除抵抗 0.068[13]
控制贸易 0.137[14]
外交施压 0.137[15]

Successfully performing 行动 gives the following amount of experience to all operatives involved:

Operation Experience Gained on Success 备注
Rescue Captured Operative 36 Also gives 15% chance to earn  逃脱大师
Infiltrate Civilian Administration 18
Plant False Intelligence 9
Capture Cipher 18
Infiltrate Army 18
Infiltrate Navy 18
Airforce 18
Orchestrate Coup 45
强化抵抗 27
建立抵抗联系 18
Prepare Collaboration Government 27
Coordinated Strike 36
Steal Industrial Blueprints 36
Sabotage Industry 36
Sabotage Infrastructure 36
Sabotage Resources 36
Steal Military Blueprints 36
Steal Naval Blueprints 36
Steal Aviation Industry Blueprints 36
Instigate Workers Revolution in [Country] 18
Prepare Coup in [Country or Region] 18
Operation Gunnerside 90
Operation Biting 90
Unternehmen Rösselsprung 90
Rescue Benito Mussolini 90
Raid Trotsky's Villa 90
Subtle Assassination 90
Infiltrate Atomic Program 90
The Warsaw Uprising 27

参考资料

  1. ↑ NDefines.NOperatives.MAX_OPERATIVE_SLOT_FROM_AGENCY_UPGRADES = 1 中的 定义文件
  2. ↑ NDefines.NOperatives.AGENCY_UPGRADE_PER_OPERATIVE_SLOT = 5 中的 定义文件
  3. ↑ NDefines.NOperatives.MAX_RECRUITED_OPERATIVES = 10 中的 定义文件
  4. ↑ NDefines.NOperatives.AGENCY_OPERATIVE_RECRUITMENT_TIME = 30 中的 定义文件
  5. ↑ NDefines.NMilitary.NEW_OPERATIVE_RANDOM_PERSONALITY_TRAIT_CHANCES = { 0.5, 0.1 } 中的 定义文件
  6. ↑ NDefines.NMilitary.NEW_OPERATIVE_RANDOM_BASIC_TRAIT_CHANCES = { 0.25, 0.05 } 中的 定义文件
  7. ↑ NDefines.NOperatives.COUNTER_INTELLIGENCE_DAILY_XP_GAIN = 0.112 中的 定义文件
  8. ↑ NDefines.NOperatives.ON_CAPTURE_COUNTERINTELLIGENCE_OPERATIVE_XP_GAIN = 100 中的 定义文件
  9. ↑ NDefines.NOperatives.BUILD_INTEL_NETWORK_DAILY_XP_GAIN = 1 中的 定义文件
  10. ↑ NDefines.NOperatives.QUIET_INTEL_NETWORK_DAILY_XP_GAIN = 0 中的 定义文件
  11. ↑ NDefines.NOperatives.BOOST_IDEOLOGY_DAILY_XP_GAIN = 0.274 中的 定义文件
  12. ↑ NDefines.NOperatives.PROPAGANDA_DAILY_XP_GAIN = 0.35 中的 定义文件
  13. ↑ NDefines.NOperatives.ROOT_OUT_RESISTANCE_DAILY_XP_GAIN = 0.068 中的 定义文件
  14. ↑ NDefines.NOperatives.CONTROL_TRADE_DAILY_XP_GAIN = 0.137 中的 定义文件
  15. ↑ NDefines.NOperatives.DIPLOMATIC_PRESSURE_DAILY_XP_GAIN = 0.137 中的 定义文件
游戏机制
政治 意识形态 • 阵营 • 国策 • 理念 • 政府 • 傀儡国 • 流亡政府 • 外交 • 世界紧张度 • 内战 • 占领 • 力量均势
生产 贸易 • 生产 • 建造 • 装备 • 燃料 • 军工组织 • 国际市场
科研与科技 科研 • 步兵科技 • 支援连科技 • 装甲科技(也包括 未拥有绝不后退)• 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技(也包括 未拥有全民持枪)• 海军支援科技 • 海军学说 • 空军科技(也包括 未拥有以血盟誓)• 空军学说 • Engineering科技 • Industry科技 • 特殊项目 • 科学家
军事与战争 战争 • 和平会议 • 陆军单位 • 陆战 • 师编制设计 • 坦克设计 • 陆军编制器 • 集团军 • 指挥官 • 作战计划 • 战斗战术 • 舰船 • 舰船设计(伦敦海军条约)• 海战 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 • 突袭
间谍活动 情报 • 情报机构 • 特工 • 任务 • 行动
地图 地图 • 省份 • 地形 • 天气 • 州
事件与决议 事件 • 决议