特工
原页面:Operatives
特工 are field agents capable of carrying out espionage under an 情报机构. Similar to 指挥官和scientists, they have their own names, portraits, 特质, and skill levels, and they can gain 经验 and additional 特质 through 任务和行动. For a list of all predefined operatives by 国家, see list of operatives.
Gaining Operatives
After an intelligence agency is established, a single operative slot is unlocked, and 1[1] additional slot(s) may be gained by purchasing 5[2] agency upgrades. More slots may be earned by hiring an 「神出鬼没的绅士」顾问, by becoming 特工大师 of a large faction, and/or by unlocking certain 国策. A country can have at most 10[3] operatives active.
Once an operative slot is vacant, whether because it was just unlocked, or because the operative was dismissed or killed in action, a mandatory 30[4]-day period must be waited out before a new operative can be hired. Newly hired operatives start at skill level 1.
技能
All operatives have a skill level that can give various bonuses to them. In order to increase their skill, operatives need to gain enough 经验 by performing certain 任务 or 行动.
| 等级 | 描述 | Experience Required | 建立情报网 Intel network gain | 反情报 | Operation outcome success chance |
|---|---|---|---|---|---|
| 1 | 新兵 | 100 | – | – | – |
| 2 | Agent | 1000 | +0.25 | +0.25 | +10% |
特质
Operatives may start out with any of the following traits, as well as earn new ones via performing 任务 and completing 行动.
Innate Traits
These traits cannot be gained through experience and can only appear on freshly hired operatives or through special circumstances. Operative candidates have a 50% chance to have at least one of these traits, and a further 10% to have a second.[5]
| 特质(消歧义) | 效果 | Starting Weight | 备注 |
|---|---|---|---|
|
0 | This trait appears on captured operatives who defect to another country | |
|
0.5 | ||
|
1.0 | ||
|
1.0 |
Earnable Traits
Operatives may also appear with these traits to begin with. Operative candidates have a 25% chance to have at least one of these traits, and a further 5% to have a second.[6]
| 特质(消歧义) | 效果 | Starting Weight | Experience Gained via | Experience Required |
|---|---|---|---|---|
|
600 | |||
|
1.0 |
|
400 | |
|
1.0 | Rescue Captured Operative operation | 15% chance to acquire (chance-based) | |
|
0.5 |
|
400 | |
| Chance to acquire target nationality on completion of an operation: +20% | 1.0 | Any operations in countries whose nationality the operative does not have | 400 | |
| 反情报: +0.20 | 1.0 | 400 | ||
|
1.0 |
|
400 | |
| 1.0 | 400 |
Nationality
Operatives can have one or more nationalities. These represent countries where the operative is particularly effective at performing hostile missions and operations.
By default, randomly generated operatives will only have the nationality of the country attempting to recruit them. Recruiting operatives with different nationalities can be unlocked with the
Localized Training Centers intelligence agency upgrade, as well as by decisions unlocked by said upgrade. Certain historical operatives can also have different and/or multiple starting nationalities, and
双面间谍 operatives will keep the nationalities that they originally had.
New nationalities can only be acquired by first acquiring the
Linguist trait and then performing operations in a country whose nationality the given operative does not have.
Operatives receive the following bonuses when performing a mission in a country whose nationality they possess:
- 建立情报网 Intel network strength gain factor: +30%
- Own operative detection chance factor: −10%
Operatives receive the following bonuses when performing an operation in a country whose nationality they possess:
- Operation effectiveness: +10%
- Operation cost: −10%
经验
Operatives can gain experience by performing certain 任务 and completing 行动. All earned experience goes towards progressing an operative's skill, and experience earned on specific 任务和行动 can go towards unlocking specific earnable traits.
Performing 任务 earns the following amount of experience daily:
| 任务 | Daily Experience Gain | 备注 |
|---|---|---|
| 反情报 | 0.112[7] | Daily experience only gained when hostile agents are present. When a hostile operative is caught, a random operative on this mission gains 100[8] experience. |
| 建立情报网 | 1[9] | |
| 静默情报网 | 0[10] | |
| 提升意识形态 | 0.274[11] | |
| Propaganda | 0.35[12] | |
| 铲除抵抗 | 0.068[13] | |
| 控制贸易 | 0.137[14] | |
| 外交施压 | 0.137[15] |
Successfully performing 行动 gives the following amount of experience to all operatives involved:
| Operation | Experience Gained on Success | 备注 |
|---|---|---|
| Rescue Captured Operative | 36 | Also gives 15% chance to earn |
| Infiltrate Civilian Administration | 18 | |
| Plant False Intelligence | 9 | |
| Capture Cipher | 18 | |
| Infiltrate Army | 18 | |
| Infiltrate Navy | 18 | |
| Airforce | 18 | |
| Orchestrate Coup | 45 | |
| 强化抵抗 | 27 | |
| 建立抵抗联系 | 18 | |
| Prepare Collaboration Government | 27 | |
| Coordinated Strike | 36 | |
| Steal Industrial Blueprints | 36 | |
| Sabotage Industry | 36 | |
| Sabotage Infrastructure | 36 | |
| Sabotage Resources | 36 | |
| Steal Military Blueprints | 36 | |
| Steal Naval Blueprints | 36 | |
| Steal Aviation Industry Blueprints | 36 | |
| Instigate Workers Revolution in [Country] | 18 | |
| Prepare Coup in [Country or Region] | 18 | |
| Operation Gunnerside | 90 | |
| Operation Biting | 90 | |
| Unternehmen Rösselsprung | 90 | |
| Rescue Benito Mussolini | 90 | |
| Raid Trotsky's Villa | 90 | |
| Subtle Assassination | 90 | |
| Infiltrate Atomic Program | 90 | |
| The Warsaw Uprising | 27 |
参考资料
- ↑
NDefines.NOperatives.MAX_OPERATIVE_SLOT_FROM_AGENCY_UPGRADES = 1中的 定义文件 - ↑
NDefines.NOperatives.AGENCY_UPGRADE_PER_OPERATIVE_SLOT = 5中的 定义文件 - ↑
NDefines.NOperatives.MAX_RECRUITED_OPERATIVES = 10中的 定义文件 - ↑
NDefines.NOperatives.AGENCY_OPERATIVE_RECRUITMENT_TIME = 30中的 定义文件 - ↑
NDefines.NMilitary.NEW_OPERATIVE_RANDOM_PERSONALITY_TRAIT_CHANCES = { 0.5, 0.1 }中的 定义文件 - ↑
NDefines.NMilitary.NEW_OPERATIVE_RANDOM_BASIC_TRAIT_CHANCES = { 0.25, 0.05 }中的 定义文件 - ↑
NDefines.NOperatives.COUNTER_INTELLIGENCE_DAILY_XP_GAIN = 0.112中的 定义文件 - ↑
NDefines.NOperatives.ON_CAPTURE_COUNTERINTELLIGENCE_OPERATIVE_XP_GAIN = 100中的 定义文件 - ↑
NDefines.NOperatives.BUILD_INTEL_NETWORK_DAILY_XP_GAIN = 1中的 定义文件 - ↑
NDefines.NOperatives.QUIET_INTEL_NETWORK_DAILY_XP_GAIN = 0中的 定义文件 - ↑
NDefines.NOperatives.BOOST_IDEOLOGY_DAILY_XP_GAIN = 0.274中的 定义文件 - ↑
NDefines.NOperatives.PROPAGANDA_DAILY_XP_GAIN = 0.35中的 定义文件 - ↑
NDefines.NOperatives.ROOT_OUT_RESISTANCE_DAILY_XP_GAIN = 0.068中的 定义文件 - ↑
NDefines.NOperatives.CONTROL_TRADE_DAILY_XP_GAIN = 0.137中的 定义文件 - ↑
NDefines.NOperatives.DIPLOMATIC_PRESSURE_DAILY_XP_GAIN = 0.137中的 定义文件
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