钢铁雄心 IV 中文离线资料库

指挥官

原页面:Commander

本页中文翻译进度 49%,未译部分暂保留英文原文。

A 指挥官 leads a number of 部队 and provides bonuses to them based on the commander's skills and traits. For a list of commanders by 国家, see list of commanders.

Divisions also have divisional commanders, or officers, assigned to them. These can be seen when viewing the details of a division, or, with 唯有鲜血, when viewing the list of officers that can be promoted to generals. They are purely flavor when playing without 唯有鲜血, but when playing with 唯有鲜血, they can gain medals through earning experience with their division, and new generals are promoted from them instead of being purely randomly generated.

Hiring

New generals can be recruited at a cost of 5[1]指挥点数 for each existing general, up to a maximum of 80[2] 指挥点数. New admirals can be recruited at a cost of 5 指挥点数[3] for each existing admiral, up to a maximum of 80[4]指挥点数. Commanders cannot normally die or be dismissed, though some country-specific events will remove particular historical commanders.

Newly recruited generals have a 95% chance to start at skill level 1 and a 5% chance to start at skill level 2.[5] This can be increased through various bonuses, e.g.,  军校奖学金和 精英中的精英 军校精神 军官团 spirits.

Newly recruited admirals have a 95% chance to start at skill level 1 and a 5% chance to start at skill level 2.[6] This can be increased through various bonuses, e.g.,  军校奖学金和 精英中的精英 Spirit of the Naval Academy 军官团 spirits.

With 唯有鲜血, new generals are promoted from divisional commanders instead of purely randomly generated. Doing so causes the newly promoted general's assigned division to lose 25%[7] of its 经验 and to generate a new officer to replace their old divisional commander, though the experience loss is completely negated with the  卓越传承 军官团 spirit. Divisional commanders promoted to generals will keep the experience that they earned as divisional commanders. If they have at least 400[8] experience when they are promoted, they will also randomly get a trait like  步兵军官,  骑兵军官,  装甲军官, or  工兵军官 based on the battalions and 支援连 present in the division to which they were assigned.

通用

Generals can command up to 24[9] 师 effectively unless they are in "驻防区域" mode, during which the limit is tripled to 72[10] divisions. Above this limit, their bonuses and XP gain are reduced proportionally. The traits of generals are oriented towards specialization in different units (e.g., tanks, foot infantry), adverse terrain/climates and tactical situations (e.g., attacking forts). Generals may be promoted to field marshals at the cost of 指挥点数 and the temporary loss of one skill level.

Field marshal

A field marshal commands army groups, large formations composed of several armies. A field marshal initially may command up to 5[11] armies; with the 授权专家 trait, this limit can be increased to seven. Their traits give general bonuses, helping any kind of unit, such as, for example, +10% recovery rate, or increasing maximum army sizes. All armies assigned to the field marshal's army group receive these bonuses.

General's traits and the field marshal's skill levels apply to subordinate armies with a 50%[12] penalty. Modifiers from Personality traits, such as  Cautious or 老卫队, are passed down to generals with no penalty.

They can still be used as generals, but their field marshal traits will be disabled when they are not commanding an army group. However, bonuses from field marshal traits to specialized skills, e.g., the +1 Attack from 进攻学说, still apply even when a field marshal is commanding an army instead of an army group.

海军上将

Admirals can command up to 10[13] task forces. Above this limit, their bonuses and experience gain are reduced proportionally.

Divisional Commander

师级指挥官, or officers, are commanders below the level of generals who are in charge of individual divisions. Just like other commanders, they gain experience when fighting in battles, though this experience does not provide any benefits until/unless they are promoted to generals. They can accrue up to 8000[14] experience as divisional commanders.

All divisions will always have a divisional commander assigned to them. In the base game, there is a 0%[15] chance that a divisional commander will be a woman, but this can be easily changed with modding.

技能

Commanders have a generic skill level and specialized skills for different aspects of warfare. Only admirals gain immediate benefits from their generic level.

Required Experience Admiral Effects
等级 通用 陆军元帅 Officer[16] 海军上将 Hit Chance Coordination
1 100 100 100 100 +5% +1%
2 300 300 200 200 +10% +3%
3 500 500 400 400 +15% +5%
4 1000 1000 800 800 +20% +7%
5 1500 1500 – 1600 +25% +9%
6 2500 2500 – 3200 +30% +11%
7 5000 5000 – 6400 +35% +13%
8 7500 7500 – 12800 +40% +15%
9 10000 10000 – 25600 +45% +17%

The specialized skills for generals and field marshals and their effects are:

  • 攻击, increasing soft attack and hard attack of divisions. +2.5% per level
  • 防御, increasing defense and breakthrough. +2.5% per level
  • 后勤, reducing supply consumption. +2.5% per level
  • 计划, increasing the speed and value of plan preparation. +5% planning speed, +2% max planning per level

For admirals, they are:

  • 攻击, increasing the damage done to enemy ships by your weapons. Attack: +5% per level
  • 防御, increasing ship armor and decreasing enemy damage. Defense: +5% per level
  • Maneuvering, getting ships into and out of combat faster. Fleet speed while retreating: +1%, Positioning: +2.5% per level
  • Coordination, improving mission execution. Fleet Coordination: (Level*2)-1%

With 唯有鲜血, divisional commanders (officers) do not provide any additional benefits to their division from their skill levels, but the experience they earn as divisional commanders is kept when they are promoted to generals, and they can gain a trait when this happens if they have earned enough experience.

Skill factor

When leveling up, a commander gains 3[17] points in specialized skills. These points are distributed randomly, but many commanders' traits skew this distribution with a hidden in-game modifier called skill factor. The same specialized skill can be increased multiple times.

For generals and field marshals, the default weights for Attack, Defense, Logistics, and Planning are 5, 5, 5, and 5, respectively.[18] For admirals, the default weights for Attack, Defense, Maneuvering, and Coordination are 5, 5, 5, and 5, respectively.[19] Various 特质, such as  杰出战略家 or  媒体名人, can modify these weights, increasing the chance that certain specialized skills get increased over others.

Certain 军官团 spirits, such as  大胆进攻 or  通信训练, provide a chance to further increase one or more specialized skills whenever a commander gains a skill level. These are on top of the 3 points that would normally be gained when leveling up. They also apply when commanders gain skill levels from 国策, such as with Improve the Motorized Troops for the  德意志国, Honor the Great War Veterans for  匈牙利, or Indianize The Army for  英属印度.

特质

主条目:指挥官特质

Each commander may have a number of traits, represented by medal icons. Traits are acquired when units do a certain action in combat. For example, if an army under a general manages to encircle and destroy an amount of enemy divisions, the general may acquire the  诡计者 trait, which boosts reconnaissance. Experience gained towards gaining traits is decreased the more earnable traits the general already has.

Abilities

Generals and field marshals have a number of abilities, represented by icons on top of Battle plans. Abilities can be acquired through traits, and some can be upgraded through certain 国策. All abilities cost 指挥点数 (CP) to use, with the exact amount scaling based on the number of battalions in the divisions under the commander's control.

图标 Command Ability Effect on All Divisions Duration Cooldown CP Cost per Battalion 备注
Extra Supplies
  • 补给 Grace: +168.0 h
  • Immediately add +2 days' worth of supplies
7 days 21 days 0.20 Available to commanders with the  后勤奇才 trait except those of the  英属印度 after having completed Quinine and those of  澳大利亚 after having completed (Unrecognized focus 'id' "anti-malaria campaign" in 'tag' "ast" for Template:Focus).
Supply Quinine
  • 补给 Grace: +240.0 h
  • 损耗:-12%
  • Chance of Commander  疾病: -100%
  •  Heat Attrition factor: -35%
  • Immediately add +3 days' worth of supplies
10 days 21 days 0.15 在完成「奎宁」后,可供英属印度的所有指挥官使用。

Available to all commanders of  澳大利亚 after having completed (Unrecognized focus 'id' "anti-malaria campaign" in 'tag' "ast" for Template:Focus).

参谋部计划 计划速度: +400.0% 7 days – 0.12 Available to all commanders except those of  日本 after having completed The Art of Warfare.
Staff Office Plan (Japan) 计划速度: +400.0% 9 days – 0.06 Available to all commanders of  日本 after having completed The Art of Warfare.
Force Attack
  • 攻击:+20.0%
  • 突破:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • 战争支持度 reduction on damaged: +20.0%
  • Can retreat while attacking:
7 days – 0.22 Available to all generals except those of  中国 after having completed Dare-to-Die Corps or (Unrecognized focus 'id' "know thy enemy" in 'tag' "chi" for Template:Focus) and those of  日本 after having completed (Unrecognized focus 'id' "tennoheika_banzai" in 'tag' "jap" for Template:Focus) or (Unrecognized focus 'id' "advance_one_hundred_million_fireballs" in 'tag' "jap" for Template:Focus).
强攻

(upgrade)

  • 攻击:+25.0%
  • 突破:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +25.0%
  • 战争支持度 reduction on damaged: +20.0%
  • Can retreat while attacking:
7 days – 0.11 在完成「敢死军团」后,可供中国的所有将领使用。

Available to all generals of  日本 after having completed (Unrecognized focus 'id' "tennoheika_banzai" in 'tag' "jap" for Template:Focus) or (Unrecognized focus 'id' "advance_one_hundred_million_fireballs" in 'tag' "jap" for Template:Focus).

强攻

(China)

  • Loose entrenchment on attacking:
  • 攻击:+20.0%
  • 突破:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • 战争支持度 reduction on damaged: +20.0%
  • Can retreat while attacking:
7 days – 0.22 Available to all generals of  中国 after having completed (Unrecognized focus 'id' "know thy enemy" in 'tag' "chi" for Template:Focus).
Last Stand
  • 防御:+20.0%
  • 构筑工事:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • 战争支持度 reduction on damaged: +20.0%
  • Can retreat while defending:
7 days – 0.22 Available to all generals except those of  日本 after having completed Warrior Spirit or (Unrecognized focus 'id' "issue_the_senjinkun_military_code" in 'tag' "jap" for Template:Focus) or (Unrecognized focus 'id' "indoctrination_in_the_military_academy" in 'tag' "jap" for Template:Focus),  国民西班牙 after having completed Cultivate Fanaticism,  瑞典 after having completed Winter Drill, and File:Phillippines.png Phillippines after having completed Utang na loob.
死守

(upgrade)

  • 防御:+20.0%
  • 构筑工事:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • Can retreat while defending:
7 days – 0.05 在完成「武士道精神」后,可供日本的所有将领使用。

Available to all generals of  国民西班牙 after having completed Cultivate Fanaticism.

死守

(Japan)

  • 防御:+20.0%
  • 构筑工事:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • Can retreat while defending:
10 days – 0.05 Available to all generals of  日本 after having completed (Unrecognized focus 'id' "issue_the_senjinkun_military_code" in 'tag' "jap" for Template:Focus) or (Unrecognized focus 'id' "indoctrination_in_the_military_academy" in 'tag' "jap" for Template:Focus).
死守

(Sweden)

  • 防御:+20.0%
  • 构筑工事:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • 战争支持度 reduction on damaged: +20.0%
  • Can retreat while defending:
7 days – 0.16 Available to all generals of  瑞典 after having completed Winter Drill.
Last Stand (Philippines)
  • 防御:+25.0%
  • 构筑工事:+25.0%
  • Organization damage taken: -100.0%
  • Strength damage taken: +60.0%
  • 战争支持度 reduction on damaged: +20.0%
  • Can retreat while defending:
7 days – 0.16 Available to all generals of  菲律宾 after having completed Utang na loob.
Probing Attack
  • 攻击:-20.00%
  • Keep Entrenchment on Attack:
7 days – 0.10 Available to commanders with the  Skirmisher trait.
攻城炮兵
  • 堡垒 Damage from Combat: +200.0%
  • 堡垒 Damage Chance from Combat: +200.0%
  • 堡垒 攻击:+20.0%
7 days – 0.10 Available to commanders with the  要塞破坏者 trait.
滑翔机
  • 伞兵 Transport Space Factor: -10.0%
  • 伞兵 Organization After Paradropping: +200.0%
  • 伞兵 Anti Air Defense: +50.0%
7 days – 0.10 Available to commanders with the  伞兵 trait.
Makeshift Bridges
  •  River Crossing Speed Penalty: -40.00%
  •  River 攻击:+20.0%
7 days – 0.10 Available to commanders with the  Improvisation Expert trait.
Requisition Winter Gear  Cold Weather acclimatization factor: +50.0% 7 days – 0.10 Not available for anyone.
File:Extra medics.png Stockpile Medical Supplies Casuality trickleback +4% 14 天 – 0.22 Requires a deployed Army HQ with the "Hospital Group Staff" division
File:Deeper dig in.png Prepare Fallback Positions Entrenchment speed +6 7 days – 0.12 Requires a deployed Army HQ with the "Engineer Staff" division
File:Defense in depth.png Defense in Depth 最大计划值 -50%

Max entrenchment +3

until cancelled – 0.1 Requires a deployed Army HQ with the "Reconnaissance Staff" division
File:Front overrun.png Exploit Breakthroughs 移动时的组织度损失 -10%

Plan preparation decay rate -20%

Strength damage taken +40%

until cancelled – 0.1 Requires a deployed Army HQ with the "Logistics & Service Staff" division
File:Rotating reserves.png Rotating Reserves Reinforcement rate +6% 7 days – 0.12 Requires a deployed Army HQ with the "Signal & Intelligence Staff" division

经验

Commanders gain experience when the units under their command engage in combat. With enough experience, they will advance a skill level. For generals the amount of experience gained in each battle per hour depends on multiple factors:

  • The base value is 0.45[20].
  • The number and size of actively fighting divisions under the general's command: Each division counts as 10%.[21] Small divisions (less than 8[22] battalions and support companies) count proportionately for less, e.g. a division containing only 3 battalions would count only as 3.75%.
  • Damage comparison:在过去 24 小时内造成更多伤害(HP 与组织度合计)的一方获得更多经验,而另一方获得的更少。如果战斗持续时间尚不足 24 小时,该加成会减少。
    • The side that dealt more damage gets up to 400%[23] of normal XP when dealing up to 400%[24] as much damage as it received
    • The side dealing less damage gets their XP gain scaled down by the average equipment ratio and average organization ratio of their divisions (including reserve), e.g. when all division are at half strength and have half of their organization, the experience is scaled to 25%.
    • These two effects do not stack with each other, i.e. each side is only affected by one of them.
  • 随时间衰减: every hour of combat XP gain decays linearly by 0.125%[25] until reaching 10%[26] (after 30 days).
  • If multiple generals fight on the same side, each one only gets 50%[27] + 50%[27] / (number of generals). This results in 100%, 75%, 67% etc. for each general of a total of 1, 2, 3 etc.
  • Command limit penalty: A general receives a scaling penalty when commanding too many units. The penalty reaches 100% when commanding twice as many units as the usual limit.
  • 修正项: national ideas and leader traits (e.g. Old Guard and Politically Connected) can increase or reduce the XP gain. They all stack additively.

If the battle matches any traits gainable through combat, the experience also counts towards those.

Generals also gain 35[28] experience for overrunning units and 35[29] for shattering them.

If the general is under the command of a field marshal, the latter also gains 30%[30] of the experience, including towards their applicable traits. A field marshal does not gain experience from units without a general.

XP type Division-combat-hours per XP
General trait 25
General level 50
Field Marshal trait 200
Field Marshal level 400

With 唯有鲜血, divisional commanders initially gain 4%[31] of the 经验 earned by their division in combat, but this is increased by +10%[32] for each medal the division has earned. They do not gain experience earned from training the division, only from combat. Unlike experience on the division, experience for the divisional commander is not lost when their division suffers 人力 losses.

Most medals give a division's divisional commander an additional 100 XP when they are granted.

参考资料

  1. ↑ NDefines.NPolitics.ARMY_LEADER_COST = 5 中的 定义文件。
  2. ↑ NDefines.NPolitics.ARMY_LEADER_MAX_COST = 80 中的 定义文件。
  3. ↑ NDefines.NPolitics.NAVY_LEADER_COST = 5 中的 定义文件
  4. ↑ NDefines.NPolitics.NAVY_LEADER_MAX_COST = 80 中的 定义文件。
  5. ↑ NDefines.NMilitary.NEW_ARMY_LEADER_LEVEL_CHANCES = { 0.95, 0.05 } 中的 定义文件。
  6. ↑ NDefines.NNavy.NEW_NAVY_LEADER_LEVEL_CHANCES = { 0.95, 0.05 } 中的 定义文件。
  7. ↑ NDefines.NMilitary.FIELD_OFFICER_PROMOTION_PENALTY = 0.25 中的 定义文件。
  8. ↑ NDefines.NMilitary.DIVISIONAL_COMMANDER_TRAIT_XP_REQUIREMENT = 400 中的 定义文件。
  9. ↑ NDefines.NMilitary.CORPS_COMMANDER_DIVISIONS_CAP = 24 中的 定义文件。
  10. ↑ NDefines.NMilitary.CORPS_COMMANDER_DIVISIONS_CAP = 24和NDefines.NMilitary.GARRISON_ORDER_ARMY_CAP_FACTOR = 3,见定义文件。
  11. ↑ NDefines.NMilitary.FIELD_MARSHAL_ARMIES_CAP = 5 中的 定义文件。
  12. ↑ NDefines.NMilitary.FIELD_MARSHAL_ARMY_BONUS_RATIO = 0.5 中的 定义文件。
  13. ↑ NDefines.NNavy.ADMIRAL_TASKFORCE_CAP = 10 中的 定义文件。
  14. ↑ NDefines.NMilitary.MAX_FIELD_EXPERIENCE_ON_DIVISION = 8000 中的 定义文件。
  15. ↑ NDefines.NMilitary.BASE_FEMALE_DIVISIONAL_COMMANDER_CHANCE = 0 中的 定义文件。
  16. ↑ NDefines.NMilitary.DIVISIONAL_COMMANDER_RANK_XP_THRESHOLD = { 0, 100, 200, 400, 800 } 中的 定义文件。
  17. ↑ NDefines.NMilitary.COMMANDER_LEVEL_UP_STAT_COUNT = 3 中的 定义文件。
  18. ↑ NDefines.NMilitary.COMMANDER_LEVEL_UP_STAT_WEIGHTS = { 5, 5, 5, 5 } 中的 定义文件。
  19. ↑ NDefines.NMilitary.NAVY_LEADER_LEVEL_UP_STAT_WEIGHTS = { 5, 5, 5, 5 } 中的 定义文件。
  20. ↑ NDefines.NMilitary.BASE_LEADER_TRAIT_GAIN_XP = 0.45 中的 定义文件。
  21. ↑ NDefines.NMilitary.ARMY_LEADER_XP_GAIN_PER_UNIT_IN_COMBAT = 0.1 中的 定义文件。
  22. ↑ NDefines.NMilitary.DIVISION_SIZE_FOR_XP = 8 中的 定义文件。
  23. ↑ NDefines.NMilitary.XP_GAIN_FACTOR_FOR_MAX_RELATIVE_COMBAT_DAMAGE = 4 中的 定义文件。
  24. ↑ NDefines.NMilitary.MAX_RELATIVE_COMBAT_DAMAGE_TO_MODIFY_XP = 4 中的 定义文件。
  25. ↑ NDefines.NMilitary.XP_DECAY_RATE_PER_HOUR_IN_COMBAT = 0.03 中的 定义文件。
  26. ↑ NDefines.NMilitary.MIN_XP_RATE_TO_DECAY = 0.1 中的 定义文件。
  27. ↑ 27.0 27.1 NDefines.NMilitary.CONSTANT_XP_RATIO_FOR_MULTIPLE_LEADERS_IN_SAME_COMBAT = 0.5 中的 定义文件
  28. ↑ NDefines.NMilitary.XP_GAIN_PER_OVERRUN_UNIT = 35 中的 定义文件。
  29. ↑ NDefines.NMilitary.XP_GAIN_FOR_SHATTERING = 35 中的 定义文件。
  30. ↑ NDefines.NMilitary.FIELD_MARSHAL_XP_RATIO = 0.3 中的 定义文件。
  31. ↑ NDefines.NMilitary.FIELD_EXPERIENCE_ON_DIVISION_MULT = 0.04 中的 定义文件。
  32. ↑ NDefines.NMilitary.FIELD_EXPERIENCE_ON_DIVISION_PER_MEDAL_MULT = 0.1 中的 定义文件。
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