| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
无
|
|
没有
|
|
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
原页面:Hungary
The
匈牙利王国 is a landlocked minor power in Eastern Europe with a population of 8.69 M. It borders
捷克斯洛伐克 to the north,
罗马尼亚 to the east,
南斯拉夫 to the south, and
奥地利 to the west.
After the end of World War I,
奥匈帝国 was dissolved, forming two independent states:
奥地利和
匈牙利. The country quickly descended into an internal political conflict that caused the government to be changed thrice (First Republic, Soviet Republic and First Republic again). The country also waged wars against
罗马尼亚和
捷克斯洛伐克. In 1920,
匈牙利 was forced to sign a Treaty of Trianon, which cut it's territory by 2/3 and forced the country to limit is army. The same year, admiral Miklós Horthy marched into Budapest, where he proclaimed the country to be a Kingdom and declared himself regent of a newly-formed state.
Horthy ruled Hungary as an authoritarian dictatorship. Increasing support in fascism caused him to approve pro-German governments in 1930s. By 1938
Hungary's main economic partner was the
德意志国. From 1938 to 1941, Hungarian territory grew significantly, gaining Southern Slovakia in November 1938 after First Vienna Award, Subcarpathian Rus in March 1939 during the division of
捷克斯洛伐克, Northern Transylvania in September 1940 after Second Vienna Award and parts of Slovenia and Vojvodina in April 1941 after the joint invasion of
南斯拉夫. This was made possible by a military alliance with
德国, which was signed in October 1940.
匈牙利 got a unique national focus tree as part of the
死亡或耻辱 expansion. Ever since the DLC's integration, it is now available in the base game. With
诸神黄昏, It gained a completely revamped focus tree.
For the tree available with the
诸神黄昏 DLC:
The Hungarian national focus tree can be divided into 5 branches, 24 sub-branches and 1 joint branch:
The Austro-Hungarian joint branch, available with the
诸神黄昏 DLC:
The Austro-Hungarian branch can be divided into 4 sections:
For the tree available without the
诸神黄昏 DLC:
The Hungarian national focus tree can be divided into 3 branches and 6 sub-branches:
匈牙利 开局拥有以下国家精神:
* Only when the
反抗暴政 expansion is enabled.
With the
诸神黄昏 expansion enabled, Hungary starts with additional national spirits, and the effects of the 特里亚农条约 national spirit are significantly modified:
* Only when the
反抗暴政 expansion is enabled.
If the player starts the game in with the 1939 start date, in addition to national spirits gained from already unlocked focuses, some national spirits are changed to the following:
The 特里亚农条约 can be removed by negotiating with the Little Entente, proposing the Bled Agreement, renouncing it if you choose the fascist route of the tree, or by being at war.
匈牙利开局拥有 3 个可用科研槽;另有 2 个可通过国策树解锁。
| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
无
|
|
没有
|
|
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
「无」 |
「无」 |
「无」 |
| 陆军科技 | 海军科技 | 空军科技 | 电子与工业 |
|---|---|---|---|
无
|
|
没有
|
|
| 陆军学说 | 海军学说 | 空军学说 |
|---|---|---|
|
|
|
匈牙利 为各种科技与装备设有一些独特名称,列于此处。请注意,通用名称不在此列。
| 类型 | 1918 | 1936 | 1939 | 1940 | 1942 | 1944 |
|---|---|---|---|---|---|---|
| 步兵装备 | FEG M95/31 | FEG 35M | Danuvia 39M | Danuvia 43M | ||
| 摩托化步兵 | 38M Botond | |||||
| 机械化 | 37M Hansa-Lloyd | 43M Lehel | 45M Lehel | |||
| 装甲车 |
Junovicz P.A.1 | 39M Csaba | 40M Csaba |
| 科技年份 | 轻型(反坦克/自行火炮/防空) | 中型(反坦克/自行火炮/防空) | Modern | 重型(反坦克/自行火炮/防空) | Super-Heavy |
|---|---|---|---|---|---|
| 1918 | Straussler V-3 | ||||
| 1934 | V3/V4 | 34M Rákóczi | |||
| 1936 | 38M Toldi (Toldi pvd. / Toldi Rohamlöveg / 40M Nimród) | ||||
| 1938 | Turán I (NA / Zrínyi I / NA) | ||||
| 1940 | Turán II (NA / Zrínyi II / NA) | 41M Hunyadi (Tas Rohamlöveg / NA / NA) | |||
| 1941 | Toldi III | 43M Csák | |||
| 1943 | Turán III | 44M Tas | |||
| 1945 | 46M Árpád | ||||
| 备注:若无一步不退,中型坦克 I 与 II 将推迟一年解锁。 | |||||
| 科技年份 | 火炮 | 反坦克炮 |
|---|---|---|
| 1934 | 8 cm M1905 | |
| 1936 | 40M | |
| 1939 | 10.5cm 37M | |
| 1940 | 38M 50 mm | |
| 1942 | 15cm 14/39M | |
| 1943 | 43M 75 mm |
匈牙利拥有 5 个州。
| 州 | 城市 | 地形(省份数) | 区域 | ||
|---|---|---|---|---|---|
| 巴奇-基什孔 | Baja Szeged |
1 2 |
稀疏城市区 | 580,000 | |
| 北外多瑙 | Győr Sopron |
10 1 |
稀疏城市区 | 1,465,070 | |
| 北匈牙利 | Budapest | 20 | 密集城市区 | 3,750,752 | |
| 南外多瑙 | Pécs | 5 | 稀疏城市区 | 732,535 | |
| Transtisza | Csongrád Debrecen |
1 3 |
城市区 | 2,155,383 |
匈牙利 starts as
中立主义 with elections every 4 years. The next election is in March 1939. Without
诸神黄昏, Hungary starts as
法西斯主义 in the 1939 start date.
Hungary's starting political parties.
匈牙利
的可能国家领袖。
| 意识形态 | 肖像 | 名称 | 党派 | 特质 | 效果 | 可用 |
|---|---|---|---|---|---|---|
寡头 |
|
米克洛什·霍尔蒂 | NEP / F48P / Legitimists | Fascist Sympathies Anti-Communist Regent of Hungary |
|
开局领导人 Regent of Hungary requires |
|
Legitimists | Fascist Sympathies Anti-Communist The Apostolic King |
|
| ||
寡头 |
|
Géza Lakatos | NEP / F48P / Legitimists | Generalissimo Desperate Gambit |
|
|
Despotism |
|
奥托·冯·哈布斯堡 | Legitimists | 哈布斯堡亲王 |
| |
Despotism |
|
约瑟夫·奥古斯特·冯·哈布斯堡 | Legitimists | 老监护人 |
|
|
Despotism |
|
伊什特万·霍尔蒂 | Legitimists | 厌恶德国 Popular Aviator |
|
|
Despotism |
|
梅克伦堡-什未林的弗里德里希·弗朗茨 | Legitimists | 梅克伦堡-什未林公爵,匈牙利人的国王 |
| |
|
Fascist Sympathies |
|
| |||
Despotism |
|
卡尔五世·威廉 | Legitimists | 南曼兰公爵,匈牙利人的国王 |
| |
Despotism |
|
久洛·贡伯什·德亚夫卡 | 民族团结党(NEP) | 在准军事组织中广受欢迎 |
| |
社会主义 |
|
阿尔帕德·萨卡希奇 | 匈牙利社会民主党(MSZDP) | Socialist Bulwark |
| |
保守主义 |
|
米哈伊·卡罗利 | Függetlenségi és 48-as Párt (F48P) | 资深总统 |
|
|
自由主义 |
|
亚诺什·齐奇 | 基督教经济与社会党(KGSZP) | 基督教学者 |
|
|
自由主义 |
|
卡尔五世·威廉 | 匈牙利社会民主党(MSZDP) | 南曼兰公爵,匈牙利人的国王 |
| |
斯大林主义 |
|
马加什·拉科西 | Magyar Dolgozók Pártja (MDP) | 热忱的斯大林主义者 |
|
|
|
匈牙利共产党(KMP) | – | – |
| ||
马克思主义 |
|
贝拉·库恩 | 匈牙利共产党(KMP) | 匈牙利的列宁 |
| |
法西斯主义 |
|
米克洛什·霍尔蒂 | 箭十字党-匈牙利主义运动 | Anti-Communist |
| |
法西斯主义 |
|
久洛·贡伯什·德亚夫卡 | 国家社会主义匈牙利党-匈牙利主义运动(NSZMP -HM) | Nemzetvezető |
|
|
纳粹主义 |
|
梅克伦堡-什未林的弗里德里希·弗朗茨 | 匈牙利国家社会主义党(MNSP) | 梅克伦堡-什未林公爵,匈牙利人的国王 |
| |
|
Horthy Government | – | – |
| ||
纳粹主义 |
|
Ferenc Szálasi | MNSP / (NSZMP -HM) | National-Socialist Irredentist Nemzetvezető |
|
|
匈牙利
的可能国名。
| 同上 | 国家名称 |
|---|---|
| 匈牙利共和国 | |
| 匈牙利人民共和国 | |
| 匈牙利 | |
| 匈牙利王国 |
Hungary begins with claims on
捷克斯洛伐克's territory, namely in Southern Slovakia and Carpathian Ruthenia.
匈牙利
的部长与军事幕僚
| 名称 | 特质 | 效果 | 花费() |
|---|---|---|---|
| 伊什特万·霍尔蒂 |
军工实业家 | 150 | |
| Kálmán Kánya |
仁慈绅士 |
|
150 |
| Kálmán Kánya |
Irredentist Foreign Minister |
|
150 |
| Lajos Reményi-Schneller |
工业巨头 | 150 | |
| Lajos Reményi-Schneller |
金融专家 |
|
150 |
| Vilmos Rőder |
军工实业家 | 150 | |
| Gusztáv Gratz | 坚定的君主主义者 |
|
150 |
| Kálmán Darányi |
能说会道的魅力者 |
|
150 |
| Kálmán Darányi |
Moderate Authoritarian | 150 | |
| Zoltán Tildy | 民主改革者 |
|
150 |
| László Rajk |
共产主义革命者 |
|
150 |
| László Rajk |
马克思主义哲学家 | 150 | |
| József Széll | 沉默的实干家 |
|
150 |
| Béla Imrédy | Magyar Nemzeti Bank President |
|
150 |
| Pál Teleki |
Scholarly Politician |
|
150 |
| Ferenc Keresztes-Fischer |
Moderate Lawyer |
|
150 |
| Ernő Gerő |
Stalinist Agent |
|
150 |
| Count Fidél Pálffy |
纳粹同情者 |
|
150 |
| István Friedrich |
工业巨头 | 150 | |
| Magdolna Purgly |
Her Serene Highness |
|
150 |
| Hermann Pokorny |
Expert Code Cracker |
|
150 |
| Dezső Magos |
Fortress Architect | 150 | |
| Sándor Garbai |
社会主义经济学家 |
|
150 |
| József Kelen |
Commissar of Heavy Industries | 150 | |
| István Bethlen |
Popular Liberal | 150 | |
| Gyula Kádár |
Military Intelligence Officer |
|
150 |
| Imre Nagy |
Internationalist Marxist |
|
150 |
| Miklós Horthy Jr. |
Modernizer And Diplomat |
|
150 |
| Pál Király |
Innovative Weapons Designer |
|
150 |
| János Kádár |
Goulash Communist |
|
150 |
| Jusztinián György Serédi |
Archbishop of Esztergom |
|
150 |
| Prince Lennart Bernadotte |
Filmmaker |
|
150 |
| Gyula Gömbös de Jákfa |
法西斯煽动家 |
|
150 |
| Gyula Gömbös de Jákfa |
Fascist Prime Minister | 150 | |
| 赫尔曼·戈林 |
Apostolic King of Hungary | 150 |
| 名称 | 特质 | 效果 | 花费() |
|---|---|---|---|
| 什沃伊·卡尔曼 | 军事理论家 |
|
100 |
| 哲尔吉·延德拉希克 | 空战理论家 |
|
100 |
| 名称 | 特质 | 效果 | 花费() |
|---|---|---|---|
| Károly Beregfy | 陆军操练(专家) |
|
100 |
| Ferenc Szombathelyi | 陆军防御(专家) |
|
100 |
| Hugó Sónyi | 陆军进攻(专家) |
|
100 |
| Vilmos Rőder |
陆军组织(专家) |
|
100 |
| 名称 | 特质 | 效果 | 花费() |
|---|---|---|---|
| 米克洛什·霍尔蒂 |
海军改革者(专家) | 100 | |
| Kálmán Hardy |
破交作战(专家) |
|
100 |
| Francois Deak |
海军改革者(专家) | 100 | |
| Reszö Kastner |
海军机动(专家) |
|
100 |
| 名称 | 特质 | 效果 | 花费() |
|---|---|---|---|
| Ferenc Feketehalmy-Czeydner |
地面支援(专家) |
|
100 |
| Béla Rákosi |
地面支援(专家) |
|
100 |
| László Háry |
空军改革者(专家) | 100 |
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Ferenc Feketehalmy-Czeydner | 2 | 2 | 1 | 2 | 2 | ||
|
Ferenc Szálasi | 2 | 2 | 1 | 2 | 2 |
| |
|
Henrik Werth | 3 | 3 | 2 | 3 | 2 |
| |
|
约瑟夫·奥古斯特·冯·哈布斯堡 | 3 | 2 | 4 | 3 | 2 |
| |
|
奥托·冯·哈布斯堡 | 2 | 2 | 1 | 3 | 2 |
| |
|
Vasyl Vyshyvanyi von Habsburg | 4 | 3 | 2 | 4 | 4 |
|
| 肖像 | 名称 | 特质 | 要求 | |||||
|---|---|---|---|---|---|---|---|---|
|
Antal Freiherr von Lehár | 4 | 4 | 2 | 3 | 4 |
| |
|
Béla Miklós | 2 | 2 | 1 | 2 | 2 | ||
|
Deszö László | 1 | 1 | 1 | 1 | 1 | ||
|
Döme Sztójay | 1 | 1 | 1 | 1 | 1 | ||
|
Elemér Gorondy-Novák | 1 | 1 | 1 | 1 | 1 | ||
|
Ferenc Feketehalmy-Czeydner | 2 | 2 | 1 | 2 | 2 | ||
|
Ferenc Szombathelyi | 3 | 2 | 3 | 2 | 3 |
| |
|
Franz Anton Basch | 2 | 3 | 1 | 2 | 1 |
| |
|
Gusztáv Jány | 2 | 3 | 1 | 2 | 1 | ||
|
Géza Lakatos | 3 | 3 | 2 | 3 | 2 | ||
|
Géza Lakatos | 2 | 2 | 1 | 2 | 2 |
| |
|
Hugó Sónyi | 2 | 2 | 2 | 2 | 1 | ||
|
Imre Kémeri Nagy | 2 | 2 | 2 | 1 | 2 |
| |
|
Iván Hindy | 4 | 3 | 4 | 2 | 4 | ||
|
Iván Hindy | 2 | 2 | 1 | 2 | 2 | ||
|
Jenö Oszkár Ruszkay | 2 | 1 | 2 | 2 | 2 | ||
|
Jenő Rátz | 1 | 1 | 1 | 1 | 1 | ||
|
János Vörös | 2 | 2 | 1 | 2 | 2 | ||
|
József Bajnóczy | 2 | 1 | 1 | 3 | 2 | ||
|
Károly Bartha | 1 | 1 | 2 | 1 | 2 | ||
|
Károly Beregfy | 1 | 1 | 1 | 1 | 1 | ||
|
Károly Beregfy | 1 | 1 | 1 | 1 | 1 | ||
|
Kocsárd Janky | 4 | 4 | 4 | 3 | 4 |
| |
|
Lajos Csatay de Csataj | 2 | 1 | 2 | 2 | 2 | ||
|
Lajos Veress | 2 | 2 | 1 | 2 | 2 | ||
|
Lajos Veress | 2 | 2 | 1 | 2 | 2 |
| |
|
Pál Prónay | 1 | 2 | 1 | 1 | 1 |
| |
|
Sándor Györffy-Bengyel | 1 | 1 | 2 | 1 | 2 | ||
|
Vilmos Nagy de Nagybaczon | 2 | 2 | 2 | 1 | 2 | ||
|
Vilmos Röder | 1 | 1 | 1 | 1 | 1 | ||
|
Zoltán Decleva | 1 | 1 | 1 | 1 | 1 |
| 肖像 | 名称 | MNV |
COR |
特质 | 要求 | |||
|---|---|---|---|---|---|---|---|---|
|
Johannes von Liechtenstein | 3 | 2 | 2 | 1 | 2 | ||
|
米克洛什·霍尔蒂 | 3 | 2 | 2 | 2 | 4 |
|
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
Západoslovenská Elektrárna | 能源供应公司 |
|
150 | ||
|
MÁVAG | 工业钢厂 |
|
|
150 | |
|
Magyar Wolframlámpagyár | 电子学财团 |
|
|
150 | |
|
Magyar Államvasutak | 铁路公司 |
|
150 | ||
|
Magyar-Amerikai Olajipari Rt | Oil Extraction Company |
|
|
150 |
匈牙利
的设计公司。
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
克罗斯利汽车 | 装甲车设计师 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | AND |
|
MÁVAG 陆军师 | 突击炮制造商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
魏斯·曼弗雷德坦克部 | 中型坦克设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Henschel | 重型坦克设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
Fiat | 机动坦克设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
甘兹多瑙河 | 舰船设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
奥布达船厂 | 修理-翻新厂 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
M.W. 飞机 | 轻型飞机设计商 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
MÁVAG 飞机 | 专注航程的飞机设计师 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 | |
|
匈牙利飞机制造股份公司 | 飞机生产厂 |
选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。 |
|
150 |
| 标志 | 名称 | 类型 | 效果 | 要求 | 花费() |
DLC |
|---|---|---|---|---|---|---|
|
Fegyver- és Gépgyár | 步兵装备设计商 |
|
|
150 | |
|
Dunai Gépgyár | 步兵装备设计商 |
|
150 | ||
|
MWG Rába | 摩托化装备设计商 |
|
|
150 | |
|
Rheinmetall | 火炮设计商 |
|
|
150 |
匈牙利 可使用这些军工产业组织。
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匈牙利 starts with the following laws:
1936
| 征兵法案 | 贸易法案 | 经济法令 |
|---|---|---|
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1939
| 征兵法案 | 贸易法案 | 经济法令 |
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*Without
诸神黄昏, Hungary starts with Limited Conscription in 1939.
年份 |
军用工厂 |
海军船坞 |
民用工厂 |
建筑槽位 |
|---|---|---|---|---|
| 1936 | 7 | 0 | 10 (-5) | 29 |
*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。
年份 |
石油 |
铝 |
橡胶 |
钨 |
钢铁 |
铬 |
煤 |
|---|---|---|---|---|---|---|---|
| 1936 | 1 | 154 (-77) | 0 | 0 | 10 (-5) | 0 | 11 (-5) |
*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。
| 类型 | # 1936 | # 1939 | |
|---|---|---|---|
| 步兵 | 14 | 21 | |
| 民兵 | 0 | 3 | |
| 自行车营 | 0 | 2 | |
| 骑兵 | 2 | ||
| 轻型坦克 | 0 | 2 | |
| 师总数 | 16 | 30 | |
| 已用人力 | 49.66K | 249.70K | |
The Hungarian army divisions in 1936 are at half-strength, due to the Treaty of Trianon restricting the available manpower.
| 师 | 名称列表 | # 1936 | # 1939 | 支援连 | 战斗营 |
|---|---|---|---|---|---|
| Infantry Brigades | 14 | 0 | 6x | ||
| Infantry Brigades | 0 | 21 | 6x | ||
| 骑兵师 | 2 | 0 | 4x | ||
| 骑兵师 | 0 | 2 | 4x | ||
| Motorised Divisions | 0 | 2 | 5x | ||
| Ragged Guards Divisions | 0 | 3 | 5x | ||
| 摩托化师 | 0 | 2 | 2x | ||
| * 标记的是在 1939 年开局中被移除的师。 ^ 标记仅存在于 1939 年开局中的师。 | |||||
匈牙利 没有海军。
| 类型 | |||||
|---|---|---|---|---|---|
| 战斗机 | 72 | 86 | 72 | ||
| 近距空中支援 | 12 | 30 | |||
| 战术轰炸机 | 12 | 24 | |||
| 飞机总数 | 96 | 110 | 126 | 126 | |
| 已用人力 | 2.16K | 2.44K | 3.00K | 3.00K | |
| 类型 | 机体 | Role | 主武器 | 副武器 | 发动机 | 特殊模块 |
|---|---|---|---|---|---|---|
| Weiss WM-10 Ölyv | 战间期小型 | 战斗机 | 2x 轻机枪 | 1x 发动机 I | ||
| Weiss WM-16 Budapest | 战间期小型 | CAS | 炸弹挂锁 | 1x 发动机 I |
There are two ways to come down on this path, but both converge on the Renounce the Treaty of Trianon focus; you can either choose to elect a Fascist king or you intervene economically outright. The "royal route" takes 5 focuses and the Economic Intervention only 3; however, while the shorter route makes it possible to complete 2 extra focuses, it also brings negative perks with it, while the longer route also brings stability and political power.
From this conjecture downwards, there is only one deviation; if you chose Economic Intervention, you'll have the possibility to access Renew the Protocols, Protect Austria and Alliance with Italy focuses. All of them have marginal impact, because by the time they would have any effect, Austria is annexed and the war has broken out. Nevertheless, they are good for cheese strategies and postwar games.
From this point on, it is mandatory to get rid of the armament restrictions (Bled Agreement focus), and do the Reaffirm Territorial Claims, to get more land, population and resources to feed the feeble army and economy.
The fundamental problem of Hungary is not so much the restrictions, but the dead end of its rearmament: there are simply not enough manpower, resources or civilian industry to make it a competitive player. The only resource Hungary has in abundance is aluminium, but without rubber or military factories, it can not be the source of a good air force at the beginning of the game.
There are two ways to expand: politically and militarily. (The political solutions still require a certain military strength to take full effect.) Southern Slovakia is bringing in extra factories, core population and steel. However, Transcarpathia is labeled as a non-core province, and it siphons away a garrison force, while providing little benefits. In any case, Czechoslovakia usually cease to exist before it could be attacked, and it wouldn't worth to fight against the much better Czechoslovakian army for Eastern and Western Slovakia (both non-core), and Germany would come for the rest of it anyway. Moreover, there is a later focus how to get the rest of the historical Upland anyway.
The next target is Transylvania, which is very strangely portrayed in the game. When you demand it and ask for arbitration, there are three possible outcomes: either the Romanians refuse (in this case, you can declare war on them, attacking the whole country), or they give you Northern Transylvania, or they give you the whole Transylvania.
While attacking and defeating the whole Romania might be a good choice for exceptionally good players, it must be noted that at this point, Romania has a much larger standing army and draws manpower from a much greater pool, while its industry is at least on par with that of Hungary. Moreover, even if this campaign can end in Hungarian victory, the only thing that would change strategically is that Hungary will have quite a lot of oil compared to its motorized forces before the war, and it will gain sea access.
If Romania gives Northern Transylvania, which is the most likely option, Hungary will have a few new factories, some more manpower, but nothing substantial.
To pull off a full transfer of Transylvania, Hungary needs the largest possible army on the border and good relations with the arbitrating nation. Plus, some luck, as RNG will ultimately decide it. Although it is much better logistics-wise, the real difference is in manpower.
The next area to look after is Yugoslavia, which is in many sense a far better prewar war target than Romania. First, it has critical resources that could substitute imports (steel, tungsten, chrome). Second, it is much easier to liberate the core provinces in it (Vojodina, West Banat). Third, its army is most likely not stronger than that of Romania. Fourth, with the territorial concessions gained in Romania, it is much easier to defeat Yugoslavia. Fifth, if someone wants to recreate the historical silhouette of Greater Hungary in HOI4, Yugoslavia has to go down, while Romania is enough to be browbeated.
The political solution yields Vojvodina, but not even the West Banat, thus it is only good for a very safe playstyle.
The border with Yugoslavia is lacking supply hubs, thus it is complicated to field large armies there. Also the Drava river is shielding Slovenia and Croatia, thus the best direction to attack is towards Novi Sad and Pančova, where the terrain is mostly flat and not crossed by rivers. After taking these two regions, a concerted attack against Belgrade is recommended; by which time the Yugoslav resistance is about to collapse. If needed, a sweeping attack from Novi Sad towards Belgrade (joined by the units across the Drava river) will collapse whatever left of the defenders.
From this point onwards, the player can decide how to utilize these early advantages. He can either join the Axis, join the Allies or stay out of the war altogether.
One last, interesting bit is the Claim Overlordship over Slovakia focus. When Germany is totally engaged in the war, and starts to lose, while Greater Hungary has grown into a force to be reckoned with, they usually yield them, at least as a puppet. From this point on, Hungary can either absorb Slovakia, or let it exist as a puppet state. It only has cosmetic significance.
The following guide handles the completion of the two achievements ‘霍尔蒂与哈布斯堡王子(Miklos Horthy and the Habsburg Prince)’ and ‘比圣伊什特万号更强’, using the focus tree in the base game: Let's look at the Habsburg Prince achievement. For one, the player needs to follow the Balanced Budget branch of the focus and elect Otto von Habsburg to the Habsburg throne. Then the player needs to demand a referendum for unification with
奥地利, and there are two outcomes: war or unification. To peacefully unify, the player must spend political power to improve relations between you and Austria and they must have a very good opinion of you by the referendum. If Austria peacefully unifies, that means they have voted to reunite. If Austria denies the referendum, then go to war. Put your troops on the border and head for the cities. Capturing Vienna and Salzburg will end the war quickly enough for you to annex it before Germany does the Anschluss. From there, you can proclaim the restoration of
奥匈帝国. As Hungary is the new dominant constituent in the empire this time, your capital will stay in Budapest. Afterward, put your attention on
捷克斯洛伐克 and improve relations with them as much as possible. This is required as the Protect Czechoslovakia focus gives Czechoslovakia a decision to decline, become an associate or to reintegrate back into the empire. You need them to at least become an associate, thus improving relations with them is necessary. Rinse and repeat for Romania through the Claim Transylvania focus. Then right after demanding Transylvania, you generate a war goal on Yugoslavia (Romania will refuse, giving you a short-lived buff that allows generating war goals regardless of world tension), and declare war. Being at war gets rid of the Treaty of Trianon, so you should have some saved up
political power to change conscription & economy laws. If Romania ceded all of Transylvania, you can reintegrate the empire after annexing Yugoslavia, giving you cores on most of your new territory and on some Italian states, if they didn't, you have to pick the March to the Shore focus to get some claims on Italy for later. While Hitler will demand Sudetenland (most likely early in 1939), it is possible to avoid war by fortifying your border with Germany (at least level 4 forts, though higher is better) and having a large enough air force to protect them from bombers—this does require a huge industrial investment however, an alternative approach is temporarily parting with the Sudetenland (preferably after dismantling its forts) and spend that time expanding your industry instead. After a few months, Hitler should get into a war with the Allies. At this point, you've probably generated too much world tension to be allowed into the Allies, but you can join the war soon after by generating a war goal for one of your cores or claims in Italy. After Hitler breaks the Molotov-Ribbentrop Pact, you can join Comintern to get Stalin's aid in conquering states from Britain & France later on.
To get Better Than Szent István, the most straightforward way is to construct dockyards (e.g. in Yugoslavia) and build a battleship, though contrary to the achievement's description, you don't have to build the battleship yourself, acquiring one by puppeting & annexing a naval power like Italy or Britain also works. This achievement is currently bugged and cannot be attained. Admiral Horthy has the wrong character id and is not recognized by the achievement.
With historical AI disabled, the fastest way is to invade Germany first. Head north, take the cities and annex Germany. This will get you two provinces closer. Next, invade France. Just heading into the Maginot Line is going to be a suicide mission, so head through Belgium (Schlieffen 2: Electric Boogaloo) and Britain is almost certainly going to guarantee France or Belgium, so you can also bring down Britain with them. And Italy might just join the Axis to bog you down, so hoping that the Austro-Hungarian military has been built up significantly, you can do a mass invasion of Western Europe. Getting to Paris will bring down the French, and they will surrender after about half of the country is occupied. Then go around Switzerland to Italy's western border and attack. This will be a surprise attack for the Italians, so rush down the peninsula and do a naval invasion of Palestine and Lebanon. Go down to Egypt, seize the Suez Canal (you should also have seized Malta and Cyprus by now) and march into Algeria. Once you have Algiers, navally invade Gibraltar. This will make supply lines to the British Raj and the Antipodes longer and costlier, weakening the eastern half of the British Empire. Then put all your troops on the north coast of France and navally invade England. When the treaties come, take as much land as possible and what you also need for the achievement. As soon as you hold all the provinces necessary, you can get the achievement.
For the rest of the achievement, you have to do some invasions. You need Franche-Comté, Lombardy, Emiliano Romagna, Tuscany, Oberschlesien, Lebanon, Palestine, all of Hungary, all of Austria, and all of Czechoslovakia to get the achievement. Completing the rest of the Habsburg Prince achievement means war with Italy, Germany, France and Britain.
With the free update during the release of La Résistance, Otto von Habsburg come with a leader modifier of -40 percent world tension requirement to begin justifying war claims. This means that world tension only needs to be at 10% to start claiming on countries. Going the path of Austria-Hungary, you gain claims on :Austria, Czechoslovakia, Romania, Yugoslavia, Poland, Germany, Italy, the United Kingdom, and France. However, you only need Austria, Czechoslovakia, Romania, and Yugoslavia to get the cores for Austria-Hungary.
For a straight forward aggressive strategy for an easy win for this achievement, first, go down the Balanced Budget tree to 邀请哈布斯堡王子 Then to skip the 秘密重整军备和Bled Agreement, enact Demand a Referendum but instead of allowing
奥地利 to accept, try to make them disagree then declare invade them. This should save up time and allow the player to build up troops and industry faster. Build up troops with the new manpower after Austria surrendered and station all of them at
捷克斯洛伐克 border and the moment the player starts Protect Czechoslovakia, improve relationship with them. This should allow the player to annex them most of the time. Then follow the focus tree as normal. Wait till fall or winter to start Claim Transylvania and improve relationship with
德国 and hope
罗马尼亚 to refuse while calling
德国 to war. This will start the war with the Allies. Once Germany joined the war, the player will need to join the Axis. Note that the moment Romania refused, this will give the player a short-lived buff of -50% claim speed for war. Either use this to claim on
南斯拉夫 or just go down the focus March to the Shore later depends on how early the player wants to kickstart the war with them. Both moves should be different by a few days. Once the claim for Yugoslavia is done, make a new claim on
保加利亚 Once Yugoslavia fell, declare war on Bulgaria. Then enact the focus Claim Galicia and make sure
波兰 fall. Take their lands This will give the player the industry needed for the war with the Allies. Build at least 24 paratroopers 1W division and help Germany to take France, then from Dunkirk, airdrop them to English port near the capital and make sure to drop 2 brigades on each land and ports to make a beachhead before sending your invasion force over. Capitulate England and win the war with the Allies, take what's needed.
Then wait for Germany to declare war on the
苏联 But do not join, wait for Germany and perhaps Italian troops to be deep in Russia, but DO NOT I repeat DO NOT let Germany in too deep to the point the Soviet can't fight back. At least keep the Soviet border with Hungary intact. Leave the Axis Faction and justify on Vichy France. This is important because Germany and Italy will not station troops over the border with the player. This will give an early edge in the war. Once the justification is completed, declare war and take the early surprise then hold the line so not only the player troops are well protected, they also get reinforcement from the Soviet and save their manpower that way. With some luck, the Axis might even fight a defensive war against the Japanese. Wait until the Axis are all wear out from the war due to lack of resources, FINISH THEM and take what is needed.
An alternate strategy that involves less RNG is available if one has La Resistance - build an intelligence agency, put one of the starting military factories to Transport Planes, and research Paratroopers (as well as Fighter 1). Do 5 upgrades (Invisible Ink, Suicide Pills, Diplomatic Training, and any other two upgrades that require 5 civs) and as soon as you have 150 pp, hire a Silent workhorse. Use your first spy to keep an eye on what Germany is up to, and once you get a second spy, use that to infiltrate Germany's civilian government, then start applying diplomatic pressure with them (if you upgrade the economy/civilian department, you should be able to get their focus name, and can use one of your neighbors as a reference for how many days Germany has left on their focus) . Rush Invite the Hapsburg Prince, but do not demand a referendum right away - instead, do Secret Rearmament (going to Partial Mobilization ASAP after this focus), Industrial Revitalization, and Reintegrate the Railroads, all while boosting relations with Austria and applying diplomatic pressure. Afterwards, take Demand a Referendum - this should result in them agreeing to be annexed. Afterwards, check on what Germany is doing - because you annexed Austria, this will cause them to go off the rails. Restore Austria-Hungary through the focus afterwards (make sure to change your occupation laws), and start training paratroopers with high priority (if you send an attaché to China, or hired a military theorist by the time you had your second batch of 150 PP, you should have enough Army XP to make them all 1 division; if you don't have the population or equipment, disband 2 of the units you got when Austria joined peacefully) - 8 should be enough - and prepare Collaboration Governments in Romania (2 should be enough; 3 is too expensive). When Germany starts doing Reassert Eastern Claims, do not take any focuses until they complete that focus and instead focus on boosting relations + applying diplomatic pressure with Czechoslovakia - get a non-aggression pact with the Czechs to get their approval rating higher (normally it can only get to +15 thanks to all the claims you have on their territory; with the NAP, it can get to +40). Afterwards, pay attention to what Germany does, and wait for them to start a focus before you start one (thanks to the 10 days you have banked up, you can afford to wait); when they do Demand Sudetenland, start Protect Czechoslovakia, while making sure you have max relations with Germany and the Czechs - apply diplomatic pressure to the former to get a non-aggression pact (do this right before they complete Demand Sudetenland to make the pact last as long as possible; if you wait until after they complete the focus to try and get an NAP, they'll have a negative modifier towards you that will stop you from getting it). The Czechs should agree to be annexed as opposed to refusing or merely becoming a puppet, and you can refuse Germany's demand for Sudetenland without fear of them attacking you (note that if you complete the focus after Germany does Demand Sudetenland, Poland will take Zaolzie; if this happens, you can wait until you capitulate the Allies, then go after Poland, since for whatever reason, the Germans will never take Zaolzie in a peace deal).
Afterwards, take Claim Transylvania, and approach either Germany or France (the former will give you North Transylvania anyways through Second Vienna award, while the latter will be most likely to give you all of it) - while it's more likely that you'll only get North Transylvania than all of it or none of it (Romania will always refuse your demands unless you somehow have overwhelmingly more forces than they do, which you shouldn't unless you took Austria by force), what actually you want to do is, when the Romanians refuse, use the spirit you get to justify a war goal on Yugoslavia (anywhere will do) - by this point, if historical is on, France will have cancelled it's guarantee on Yugoslavia, meaning that the only other country that is still guaranteeing Yugoslavia is Romania. Afterwards, regardless of what you get from the negotiations (if you get nothing, just select the option that doesn't result in you declaring war), deploy your Transport planes (by now, you should have 20 and enough population to get them in the airfield), and stage paradrops into the Romanian victory points - if you've gotten at least 2 collaboration governments in Romania, you should be able to capitulate them relatively close to the day after you take their victory points. When you declare war on Yugoslavia, Romania will be called in, but not France - during the peace deal, take the states that make up Transylvania (North Transylvania if you didn't already get it, Banat, Transylvania, and Crisana), either directly take or liberate Moldova (so that way you don't have to fight the Soviet Union; it's not required, and it doesn't have any resources), and then either annex or puppet the rest. As for Yugoslavia, when they fall, take all of the states - while Bulgaria will take territory from you when you join the Axis, none of the states they take are cores. Re-integrate the empire.
By this point, World War 2 has kicked off - justify and declare on the Allies, and then join the Axis. Use paratroopers to gain a foothold in the UK, and take their victory points. In the peace deal, take the required French and British territories (Franche-Comte, Jordan, and Palestine). Then, declare war on and annex Vichy France (attack from Franche-Comte) - no other country will guarantee them since they're fascist, and since you're still in the Axis, you can attack them without fear of them calling in the Germans. After defeating them, Satellite Free France (if you puppet Vichy France, their focus will have them join the Axis) and return the French lands you have to your Free French Puppet (so that way, the Germans can't occupy it when you go to war with them). When the Axis go to war with the Soviets, wait until they're a good way in before leaving and justifying on them - because Italy and Germany are both majors in a war, you can justify quickly on them. Attack and optionally join the Comintern (ideally the Soviets still have a border with you so they can send their forces to help you). During the peace deal, ta3ke the required German (Niederschlesien and Oberschlesien) and Italian (Tuscany, Lombardy, Emilia Romagna, and South Tyrol - while the last one isn't required for the achievement, it is one of your cores) territories. You don't have to fight the Soviets for any territory if they don't take or puppet any of the states required for the achievement (the only thing the Soviets would demand from you is Bessarabia, and that's not required), Japan will leave you alone if you didn't puppet the Dutch East Indies or British Malaya, and the United States won't pick a fight with you - just focus on re-annexing France through the annexation system. Feel free to build a battleship by this point for the other achievement if you didn't already have one from puppeting the British.
| 西欧 |
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| 东欧 |
| 西欧 |
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| 东欧 |
| 苏联 |
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