钢铁雄心 IV 中文离线资料库

中华苏维埃共和国

原页面:Chinese Soviet Republic

本页中文翻译进度 74%,未译部分暂保留英文原文。

The  中华苏维埃共和国, also known as 共产主义中国, is a minor nation in eastern Asia with a population of 7.01 M in the 1936 start date. It borders  晋系 to the north and east,  宁马(马家军) to the west, and the  东北军 to the south. Communist China begins the game controlling the small and poor states of Shaanbei and Yulin with few factories and poorly equipped troops. However, its mountainous terrain, reasonable population, and starting forts provide a strong defensive position and a base from which it can expand its influence in China, with the potential to emerge as the underdog victor of the Chinese Civil War.

历史背景

In 1912 following the Xinhai Revolution, the Qing Dynasty collapsed, and the Republic of China was formed. However, various warlords also arose, carving out territories from the former empire. In 1921, with the Western powers having ignored pleas for aid in confronting the warlords, the  苏联 answered by supporting both the Communist Party of China and the much larger Chinese nationalist Kuomintang government of the  中华民国. Under Soviet urging, the two sides formed the First United Front in 1923. In 1927, tensions between communists and nationalists flared, with left-wing KMT members either joining Mao Zedong's CPC or being purged by Chiang Kai-shek's right wing KMT. Soon, armed communist revolts erupted between both parties and the Ten Year Civil War began.

Nationalist campaigns into communist territory in southern China were interrupted from 1929 through 1931, when Japanese expansion into Manchuria (the Mukden Incident and subsequent territorial concessions) and Northern China halted nationalist offenses for a time. Mao's forces declared independence as an otherwise unrecognized 中华苏维埃共和国 existing in various pockets throughout China. 1932 to 1933 saw limited success for the KMT, though new failure to halt  日本 forced demilitarization of the area around Beijing. But in 1934, careful encircling maneuvers crushed communist pockets, leading Mao's forces to exile on the Long March, nearly obliterating the communists in the process. However, the surviving communists reorganized in Yan'an in far northern China during 1935-1936. There, Mao's conviction in communism's inevitability strengthened. The civil war was temporarily halted in 1937 when  日本 invaded  中国 and the CPC and KMT formed the Second United Front to battle the Japanese, but almost immediately resumed after the latter's surrender, ending with the Republic of China's retreat to Taiwan and the establishment of the People's Republic of China under Mao on the mainland.

国策

中华人民共和国国策树。
未启用不妥协,不投降的中华人民共和国国策树。
主条目:Communist Chinese national focus tree

 共产主义中国 got a unique national focus tree as part of the 唤醒猛虎 expansion. Ever since the DLC's integration, it is now available in the base game. It received its own unique expansion of their national focus tree in the 不妥协,不投降 Expansion Pack DLC.

The Communist Chinese national focus tree is a single branch divided into x sub-branches:

Put an End to the Sufan Branch
The beginning of the focus tree. The focus gives 稳定度和政治点数.
  • Know the Enemy Sub-branch
    The beginning of the political path of the tree. This section focuses on expanding through the neighboring warlords via border wars. It also switches the capital to 延安 (1032) if controlled.
    • Burn the Paper Tigers Sub-branch
      The beginning of the historical path creates the Chinese United Front, gives influence to either Mao Zedong or 28 ½ Bolsheviks, and unlocks Power Struggles in the Central Committee decisions.
      • Eight Points for Attention/Usurp Control over Yan'an/Expel the Occupiers/Restore Territorial Integrity Sub-branch
        The shared political focuses gives aparty popularity 稳定度 modifier, the ability to go to border wars with the  东北军, gain 战争目标 against  日本, its vassals, for Chinese cores, and request the Chinese treaty ports.
      • The Leadership of Mao Zedong Sub-branch
        The Mao Zedong path pushes Mao to control in the Power Struggles in the Central Committee and then the nation. It focuses in guerilla warfare. Once in control, Mao may then cooperate with the  美国 or the  苏联. It can then attack the opposing ideology then attack 法西斯主义 nations.
        • Seek Support from the Soviet Union Sub-branch
          The focus shared between the Mao Zedong path and the 28½ Bolsheviks path requests aid from the  苏联.
        • The Hundred Regiments Offensive Sub-branch
          The second set of shared focuses prepares war against the other Chinese nations by giving military bonuses as well as creating The People's Front faction.
      • Reclaim the Grasp of Power Sub-branch
        This path gives the 28½ Bolsheviks influence in the Power Struggles in the Central Committee which focuses more on aligning itself towards the  苏联. It makes 王明 or 博古 as leader of the nation.
        • Towards One China/Allow Autonomous Regions/Seek a Peaceful Reunification Sub-branch
          The expansion section on the bottom of the political branch first either gains war goals against non-allied Chinese nations, request subjugation from allied Chinese nations as well as war goals against non-allied Chinese nations, or request annexation of the Chinese leader, as well as integration of the warlords. Afterwards the country will then form the  中华人民共和国. Then, the left side of the section focuses on expansion towards Taiwan with naval invasion bonuses and towards  Tibetan和 Korean cores. The right side drifts the country towards 民主主义 and becomes the Chinese Republic, or sets the power towards the 共产主义 party. The bottom of the section either declares war against western nations that own Chinese cores, declares war against surrounding Asian nations, or builds a faction with 民主主义 Asian nations.
      • The Unwilling Diarchy Sub-branch
        This path pits Mao Zedong against Zhang Guotao. The left side focuses on Mao Zedong and Guerilla warfare, while the right side focuses on Zhang Guotao and a professional army. The country can then choose either 毛泽东 or 张国焘 as leader of the country.
        • Assume Leadership Sub-branch
          The lower section of the Diarchy path first ends the power struggles, and gains bonuses depending on how strong either faction is. The leftmost section asks for aid from western nations. The rightmost section gives bonuses when at war. At the end, the path gives bonuses against other Chinese nations.
    • Rally the Industry Sub-branch
      The Industrial path gives industrial bonuses and modifies the Agrarian Society. It will then switch over to Agrarian Reform. The Chinese Soviet Republic may then choose to follow a 5 year industrial plan, or choose a faster plan, where the country must complete construction goals before a time limit. The country may then choose to be rural focused or switch the modifier to an Urban Society.
    • The Long March to Recovery Sub-branch
      The beginning of the military path gives modifiers to the The Chinese Red Army in order to negate the effects caused by the Long March.
      • People's Liberation Army Navy Sub-branch
        The naval path gives the People's Liberation Army Navy modifier and gives bonuses to air doctrine and technology.
        • Central Military Commission Sub-branch
          The final focus for the military path centralizes the military by giving a national focus, planning skill to all military leaders and military experience.


国家精神

Without the 不妥协,不投降 DLC,  共产主义中国 starts with the following 国家精神:

With the 不妥协,不投降 DLC, the  中华苏维埃共和国 starts with the following instead:



科技

科研

中华苏维埃共和国开局时有 2 个可用科研槽;另外 3 个可通过国策树解锁。

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车
  • 民兵

  • 牵引火炮

「无」

「无」

「无」

陆军学说 海军学说 空军学说
  • 大规模突击

「无」

「无」

陆军科技 海军科技 空军科技 电子与工业
  • 基础步兵装备
  • 早期卡车
  • 山地步兵 I
  • 民兵

  • 牵引火炮

「无」

「无」

  • 高级机床
  • 集中工业 III
  • 建造 III
  • 燃料储存
  • 燃料精炼 I

  • 无线电
  • 计算机器

未启用《抵抗运动》:

  • 加密 - 多表替换密码
  • 解密 - 频率分析
陆军学说 海军学说 空军学说
  • 大规模突击
    • People's Militia (: 125)

「无」

「无」

外观名称

The  中华苏维埃共和国 has a number of unique names for various technologies and equipment, listed here. Note that generic names are not listed.

Infantry & motorized techs
类型 1918 1936 1939 1942
步兵装备 八八式 二四式 青岛 MP18 PPSh-41
Armor techs
科技年份 轻型(反坦克/自行火炮/防空) 中型(反坦克/自行火炮/防空) 现代(反坦克/自行火炮/防空) 重型(反坦克/自行火炮/防空) 超重型(反坦克/自行火炮/防空)
1918 NA
1934 34 年式(PTZ 34 / PLZ 34 / PGZ 34) 34 年式 大(PTZ 34 D / PLZ 34 D / PGZ 34 D)
1936 36 年式(PTZ 36 / PLZ 36 / PGZ 36)
1938 39 年式(PTZ 39 / PLZ 39 / PGZ 39)
1940 41 年式(PTZ 41 Z / PLZ 41 Z / PGZ 41 Z) 41 年式 大(PTZ 41 D / PLZ 41 D / PGZ 41 D)
1941 41 年式(PTZ 41 / PLZ 41 / PGZ 41) 44 年式(PTZ 44 / PLZ 44 / PGZ 44)
1943 43 年式(PTZ 43 / PLZ 43 / PGZ 43) 43 年式 大(PTZ 43 D / PLZ 43 D / PGZ 43 D)
1945 59 年式(PTZ 59 / PLZ 59 / PGZ 59)
备注:若无一步不退,中型坦克 I 与 II 将推迟一年解锁。
Aircraft techs (without )
科技年份 近距空中支援 战斗机 海军轰炸机 重型战斗机 战术轰炸机 战略轰炸机
1933 Lenin H-1 NA
1936 Q-1 J-1 Y-1 JH-1 H-2 H-5
1940 Q-2 J-2 Y-2 JH-2 H-3 H-6
1944 Q-3 J-3 Y-3 JH-3 H-4 H-7

地理

中华苏维埃共和国拥有 2 个州。

州列表
州 城市 地形(省份数) 区域
陕北 Wayaobu 1 沙漠 (1)
山地 (2)
发达乡村区 1,278,000
榆林 榆林 1 沙漠 (2)
山地 (1)
发达乡村区 1,057,400

政治

意识形态

Communist (Marxism)

  • 可以强迫另一个国家的政府采纳相同的意识形态。
  • 可派遣志愿军
  • 傀儡化花费:-30%

政党

 共产主义中国 starting political parties.

政党 意识形态 支持率 党派领袖 国名 是否执政?
中国共产党 共产主义 100% 毛泽东 共产主义中国 是
中国共产党 共产主义 Focus only 王明 共产主义中国 No, can come to power via the 马克思主义正统 focus.
中国共产党 共产主义 Focus only 张澜 共产主义中国 No, can come to power via the 社会民主主义 focus.
Kuomintang Revolutionary Committee 民主主义 0% Kwong Hu 中华共和国 No
法西斯主义 法西斯主义 0% Luo Zhao 中华帝国 No
中立主义 中立主义 0% Liang Ma 中国 No
国家领袖
意识形态 肖像 名称 党派 特质 效果 可用

民主主义
Kwong Hu Kuomintang Revolutionary Committee Hawk
  • 战争支持度:+10.00%
  • 稳定度:-5.00%
  • 制造战争目标时间:-10%
起始领袖

社会主义
张澜 KMT-RC 务实的社会主义者
  • 战争支持度:-5.00%
  • 政党支持率稳定度修正:+10%
  • 政治顾问花费:-20%
  • 对共产主义外交的接受度:-35
After completing the focus 改革共和国 if  中国 has 不 completed focus Revive the Chinese Action Committee

社会主义
陈铭枢 KMT-RC 务实的社会主义者
  • 战争支持度:-5.00%
  • 政党支持率稳定度修正:+10%
  • 政治顾问花费:-20%
  • 对共产主义外交的接受度:-35
After completing the focus 改革共和国 if  中国 has completed focus Revive the Chinese Action Committee

马克思主义
张闻天 中国共产党(中共) 总书记
  • 同意识形态月度好感:+10%
起始领袖

马克思主义
毛泽东 中国共产党(中共) 事实上的领袖
  • 每日政治点数获取:+0.10
  • 稳定度:+10.00%
  • 战争惩罚稳定度修正:+5.00%
  • 师恢复速度:+8%
Can come to power via focus 毛泽东上台 or via focus 毛泽东的领导

马克思主义
毛泽东 中国共产党(中共) Cornered Fox
  • 师防御:+15%
  • 师恢复速度:+10%
Starting leader (NCNS disabled)

斯大林主义
王明 中国共产党(中共) 派系外交家
  • Contribution Influence Gain: +2.50%
After completing the focus 马克思主义正统 (NCNS disabled) or via event Wang Ming or Bo Gu as leader of the Chinese Soviet Republic through focus Reclaim the Grasp of Power

斯大林主义
博古 中国共产党(中共) 领导层回归
  • 师组织度:+3%
can come to power via event Wang Ming or Bo Gu as leader of the Chinese Soviet Republic through focus Reclaim the Grasp of Power

列宁主义
不情愿的双头政治 中国共产党(中共) 我们敌人的敌人
  • 每日政治点数获取:+0.05
  • 稳定度:-10.00%
  • 战争惩罚稳定度修正:+5.00%
  • 战争支持度:+10.00%
  • 师在本土州上的攻击:+15%
  • 师恢复速度:+10%
  • 政治顾问花费:+25%
  • 贸易法案成本:+25%
  • 征兵法案成本:+25%
  • 经济法案成本:+25%
can come to power via focus 不情愿的双头政治

斯大林主义
张国焘 中国共产党(中共) 寻求复仇
  • 稳定度:-10.00%
  • 战争支持度:+10.00%
  • 师恢复速度:+10%
  • 陆军经验 获取:每日 +0.15
  • 训练时间:-3%
can come to power via focus Zhang Guotao Ascends

斯大林主义
张澜 中国共产党(中共) – – After completing the focus 社会民主主义 (NCNS disabled)

法西斯主义
Luo Zhao 法西斯主义 金融专家
军备组织者
  • 消费品工厂系数:-15%

起始领袖

中立主义
Liang Ma 中立主义 金融专家
  • 消费品工厂系数:-15%
起始领袖

国名

Possible country names for  共产主义中国.

同上 国家名称
中华共和国
共产主义中国
中华帝国
中国

外交

Communist China starts the game bordering the  东北军,  宁马(马家军), and  晋系. In the north  日本 may justify a war goal with the Chinese Border Incident, and Communist China will most likely end up at war with the Japanese.

Communist China begins with a 稳定度 of 57% and a 战争支持度 of 52%. In the 1936 start date, Communist China has no alliances. In 1939 however, it is in the 中国统一战线 faction with  中国 that is at war with  日本.

参谋与设计商

人员

Ministers and military staff of  共产主义中国.

政治顾问
肖像 名称 特质 效果 要求 () 花费
Lin Bojiu 军备组织者 – 150
Zhou Enlai 意识形态斗士
  • 同意识形态月度好感:+100%
  • 政党支持率稳定度修正:+10%
– 150
Liu Shaoqi 沉默的实干家 – 150
He Yuandang 军工实业家 – 150
Dong Biwu 受拥戴的傀儡领袖
  • 稳定度:+15.00%
– 150
康生 恐怖亲王
  • 驻军受到的伤害:-25%
  • 外国颠覆活动效率:-30%
  • 非核心人力:+2.00%
  • 已完成焦点「军事情报部」
75
罗瑞卿 神秘绅士
  • 特工栏位:+1
  • 情报机构升级时间:-15%
  • 已建立情报机构
  • 拥有共产主义中国的国策树
150
邓小平 工业巨头
  • 已完成焦点「社会主义市场经济」
150
张国焘 共产主义革命者 150
理论家
肖像 名称 特质 效果 要求 () 花费
刘伯承 军事理论家 – 100
Hsia Tian 空战理论家 – 100
Zhang Wei 海军理论家 – 100
克莱尔·李·陈纳德 空战理论家
  • 已完成焦点「聘用陈纳德」
  • 没有空军参谋长克莱尔·李·陈纳德
  • 与美国处于和平
25
陆军总司令
肖像 名称 特质 效果 要求 () 花费
Zhu De 陆军士气(专家)
  • 非战斗缺补给惩罚:-6%
  • 陆军经验 获取:每日 +0.30
– 100
Su Yu 陆军改革者(专家) – 100
Otto Braun 老卫队
  • 空军经验 获取:每日 +0.30
  • 最大指挥点数上限提升:+10
– 50
Ma Jin 陆军防御(专家) – 100
亚历山大·冯·法肯豪森 陆军进攻(专家)
  • 已完成焦点「授予法肯豪森公民身份」
  • 冯·法肯豪森未被召回
50
海军总司令
肖像 名称 特质 效果 要求 () 花费
Ziao Jingguang 海军机动(专家) – 100
Gao Qiu 决战(专家)
  • 主力舰攻击:+10%
  • 主力舰装甲:+10%
  • 护卫舰攻击:+10%
  • 屏卫舰防御:+10%
  • 海军经验 获取:每日 +0.30
– 100
空军总司令
肖像 名称 特质 效果 要求 () 花费
方泽一 地面支援(专家) – 100
Gao Gang 航空安全(专家)
  • 飞行事故概率:-10%
  • 空军经验 获取:每日 +0.30
– 100
克莱尔·李·陈纳德 地面支援(专家)
  • 已完成焦点「聘用陈纳德」
  • 没有理论家克莱尔·李·陈纳德
  • 与美国处于和平
25
最高统帅部
肖像 名称 特质 效果 要求 () 花费
Chen Yi 装甲(专家)
  • 装甲攻击:+10%
  • 装甲防御:+10%
– 100
Xu Xiangqian 步兵(专家)
  • 步兵攻击:+10%
  • 步兵防御:+15%
– 100
Nie Rongzhen 陆军重整(专家)
  • 师恢复速度:+8%
– 100
Chen Geng 工事(专家)
  • 工事构筑速度:+16%
– 100
Ye Jianying 陆军后勤(专家)
  • 师损耗:-8%
– 100
Liang Shen 空战训练(专家)
  • 王牌生成几率:+10%
– 100
Deng Ye Peng 两栖突击(专家)
  • 两栖登陆速度:+10%
– 100
元帅
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
毛泽东 4 2 4 3 4  Cautious
政治人脉
防御学说
 Survivor of the Long March
  • Has not been dismissed ( only)
张国焘 3 4 2 2 2 步兵军官
  • Has arrived together with the Fourth Army via event
  • Has not left for the Kuomintang via event
Zhu De 4 4 3 4 4 杰出战略家
组织者
 Survivor of the Long March
将领
肖像 名称 技能 攻击 防御 计划 后勤 特质 要求
博古 3 4 3 2 2 步兵军官
  • 王明 has become country leader via event
Chen Geng 3 2 3 2 3 步兵军官
游击战士
 Survivor of the Long March
Chen Yi 3 3 2 3 2 步兵军官
组织者
3 4 3 2 2 步兵军官
Cheng Zihua 1 2 2 1 2  Survivor of the Long March
Deng Zihiu 2 2 2 2 1 游击战士
  • 已完成焦点「农业改革」
Gao Gang 2 1 1 2 3 步兵军官
组织者
He Long 4 4 3 3 3 民兵军官
山地兵
游击战士
  • Has arrived via event
Lin Biao 4 5 3 5 2 杰出战略家
 Reckless
游击战士
 Survivor of the Long March
5 4 5 3 4 步兵军官
山地兵
Li Zhen 3 3 3 2 2 游击战士
 Survivor of the Long March
刘伯承 4 3 3 5 3 老卫队
严厉领袖
步兵将领
 Survivor of the Long March
Lu Sheng 2 2 2 1 2 民兵军官
游击战士
Luo Ronghuan 2 2 2 1 2 职业军官
 Survivor of the Long March
罗瑞卿 2 2 1 2 2 政治人脉
 Survivor of the Long March
Nie Rongzhen 3 2 3 2 3 步兵军官
游击战士
 Survivor of the Long March
Otto Braun 1 1 1 1 1 老卫队
步兵军官
 Survivor of the Long March
  • 已完成焦点Invite Otto Braun
Peng Dehuai 4 3 6 4 3 顽固战略家
山地兵
 Survivor of the Long March
4 3 5 3 2 步兵军官
山地兵
Su Yu 4 4 3 3 3 步兵军官
民兵军官
组织者
Ulanhu 2 2 2 1 3 骑兵将领
  • 已完成焦点Cooperate with Ulanhu
Xiao Ke 2 1 2 2 2 组织者
 Survivor of the Long March
Xiao Jinguang 2 3 2 2 1 老卫队
严厉领袖
工兵
 Survivor of the Long March
Ye Jianying 2 2 2 1 2 政治人脉
Ye Ting 2 2 2 2 1  Cautious
Zhang Dingcheng 2 1 2 2 2 民兵军官
 Survivor of the Long March
Zhang Qinqiu 2 2 2 2 1 民兵军官
 Survivor of the Long March
Zhang Yunyi 2 1 1 3 2 游击战士
Zhang Zongxun 3 2 2 2 3 民兵军官
 Reckless
 Survivor of the Long March
Zhu De 4 3 3 3 4 步兵军官
组织者
Zuo Quan 3 3 3 1 3 诡计者
 Survivor of the Long March
刘文辉 2 4 1 1 2 严厉领袖
  • Can come to service if  川系 declares war on  共产主义中国 ; if it has Dubious Loyalty trait
Ma Hongbin 3 2 3 3 2 -
  • Can come to service if  和田马家军 declares war on  共产主义中国 or if has completed focus 石藏的政变 ; if it has Dubious Loyalty trait
卢汉 3 4 2 1 3 组织者
  • Can come to service if  滇系 declares war on  共产主义中国 ; if it has Dubious Loyalty trait
Admirals
肖像 名称 技能 攻击 防御
MNV

COR
特质 要求
Rao Shoukun 3 2 2 3 3 职业军官
Su Zhenhua 2 2 2 1 2 职业军官
Chen Shaokuan 2 2 1 2 2 航空爱好者
  • Can come to service if  中国 declares war on  共产主义中国 ; if it has Dubious Loyalty trait

公司

若无不妥协,不投降,中华苏维埃共和国将使用通用工业企业和设计师。

工业财团
标志 名称 类型 效果 要求 花费() DLC
鞍山钢铁厂 工业财团
  • 控制辽宁(716)
150
西部炼油厂 炼油财团
  • 控制辽宁(716)
150
南京无线电厂 电子学财团
  • 工厂能源消耗:-10.00%
  • 控制南京(1035)
150
中苏资源调查 炼油财团
  • 控制Urumqi(617)
  • 与苏联处于和平
  • If  川系:
    • 拥有建立了新疆石油公司
150
上海电子 电子学财团
  • 工厂能源消耗:-10.00%
  • 控制上海(613)
150
People's Bank of China 中央银行
  • 消费品工厂:-10.0%
  • 已完成焦点Re-establish the State Bank
150
Publicity Department of the Central Committee of the Chinese Communist Party Party Magazine
  • 「无」
150
Sinochem 炼油财团
  • 以下条件之一必须成立:
    • 控制北平(608)
    • 北平 (608)拥有动态修正完成渗透
150
China State Construction Engineering Corporation 建筑公司
显示条件:
  • Has 不 completed focus Specialize CSCEC - Military Industry
  • Has 不 completed focus Specialize CSCEC - Civilian Industry
150

民用工厂 Construction speed: +7.5%


显示条件:
  • 已完成焦点Specialize CSCEC - Civilian Industry
150

军用工厂 Construction speed: +7.5%


显示条件:
  • 已完成焦点Specialize CSCEC - Military Industry
150

设计商

中华苏维埃共和国 的设计公司。

坦克设计商
标志 名称 类型 效果 要求 花费() DLC
中德技术代表团 重型坦克设计商
  • 装甲科技:
    • 装甲:+5%
    • 硬攻:+5%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

150
莫罗佐夫设计局 机动坦克设计商
  • 装甲科技:
    • 最大速度:+5%
    • 可靠性:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

150
工厂617 中型坦克设计商
  • 装甲科技:
    • 可靠性:+5%
    • 软攻:+5%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 以下条件之一必须成立:
    • 控制Suiyuan(621)
    • Suiyuan (621)拥有动态修正完成渗透
150
第一拖拉机公司 机动坦克设计商
  • 装甲科技:
    • 最大速度:+5%
    • 可靠性:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「农业改革」
150
舰船设计商
标志 名称 类型 效果 要求 花费() DLC
江南造船集团 近海防御舰队设计商
  • 航空母舰:
  • 主力舰:
    • 生产花费: -25.00%
    • 装甲:-20%
    • 重型攻击:-20%
    • 最大航程:-50%
  • 护航舰:
  • 潜艇:

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 控制上海(613)
150
大沽造船厂 袭击舰队设计商
  • 航空母舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 主力舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
    • 重型攻击:-10%
  • 护航舰:
    • 水面可见度:-10.0%
    • 最大速度:+10%
  • 潜艇:
    • 水下可见度:-10.0%
    • 水面可见度:-10.0%
    • 最大速度:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 控制北平(608)
150
造船工业局 护航舰队设计商
  • 护航舰:
    • 最大航程:+30%
    • 潜艇探测:+10%
    • 最大速度:+10%
    • 生产花费: +10.00%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 已完成焦点「中国人民解放军海军」
150
大连造船公司 太平洋舰队设计商
  • 航空母舰:
    • 甲板容量:+1
    • 装甲:-15%
    • 最大航程:+25%
  • 主力舰:
    • 最大航程:+25%
  • 护航舰:
    • 最大航程:+25%
  • 潜艇:
    • 最大航程:+25%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 以下条件之一必须成立:
    • 控制辽宁(716)
    • 辽宁 (716)拥有动态修正完成渗透
150
飞机设计商
标志 名称 类型 效果 要求 花费() DLC
中国人民航空 中型飞机设计商
  • 重型战斗机:
    • 可靠性:+20%
  • 战术轰炸机:
    • 可靠性:+20%
  • 侦察机:
    • 可靠性:+20%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
沈阳飞机公司 轻型飞机设计商
  • 战斗机:
    • 机动:+10%
    • 最大速度:+10%
  • 舰载战斗机:
    • 机动:+10%
    • 最大速度:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 以下条件之一必须成立:
    • 控制辽宁(716)
    • 辽宁 (716)拥有动态修正完成渗透
150
哈尔滨飞机工业集团 多用途飞机设计师
  • 海军轰炸机:
    • 可靠性:+10%
  • 战术轰炸机:
    • 可靠性:+10%
  • 近距空中支援:
    • 可靠性:+10%
  • 侦察机:
    • 可靠性:+10%

选择此设计公司后,只要它仍在受雇,就会永久影响其受雇期间研究的所有装备的性能。

  • 「无」
150
军用物资设计商
标志 名称 类型 效果 要求 花费() DLC
太原兵工厂 火炮设计商
  • 控制晋系(615)
150
辽宁兵工厂 摩托化装备设计商
  • 控制辽北(715)
150
汉阳兵工厂 步兵装备设计商
  • 控制湖北(620)
150
奉天兵工厂 步兵装备设计商
  • 控制辽宁(716)
150
Jinling Arsenal 支援装备设计商
  • 控制南京(1035)
150
Ordnance Bureau 火炮设计商
  • 「无」
150
Huangyadong Arsenal 支援装备设计商
  • 以下条件之一必须成立:
    • 控制晋系(615)
    • 晋系 (615)拥有动态修正完成渗透
150
Military Industry Bureau of the Central Military Commission 步兵装备设计商
  • 「无」
150
First Automative Works 摩托化装备设计商
  • 「无」
150

组织

 共产主义中国 have access to these 军事工业组织

坦克组织
标志 名称 类型 受影响装备 初始特质 要求
中德技术代表团 重型坦克设计商 所有重型坦克
  • 装甲:+5%
  • 可靠性:-10%
  • 军工产业组织研究加成:+5%
莫罗佐夫设计局 快速坦克设计师 装甲科技
  • 装甲:-5%
  • 可靠性:-5%
  • 最大速度:+10%
  • 与苏联处于和平
  • 已完成国策:聘请苏联设计师
舰船组织
标志 名称 类型 受影响装备 初始特质 要求
江南造船集团 特遣舰队造船厂 所有航空母舰 所有巡洋舰 所有驱逐舰
  • 耐久:+5%
  • 军工产业组织研究加成:+5%
  • 控制州上海 (613)
大沽造船厂 袭击舰队 主力舰 屏卫舰 潜艇
  • 水面可见度:-5%
  • 军工产业组织研究加成:+5%
  • 控制州北平 (608)
飞机组织
标志 名称 类型 受影响装备 初始特质 要求
CAMCO 多用途战术飞机 所有中型机 运输机
  • 水面探测:+5%
  • 对地攻击:+5%
  • 已完成国策:CAMCO
CAMCO - 战斗机部 轻型飞机设计商 战斗机与舰载战斗机 近距离空中支援 舰载近距离空中支援
  • 机动:+5%
  • 最大速度:+5%
  • 空中攻击:+5%
  • 已完成国策:本土战斗机生产
CAMCO - 轰炸机部 近距离空中支援飞机设计师 近距离空中支援 舰载近距离空中支援
  • 对地攻击:+5%
  • 最大速度:-3%
  • 已完成国策:本土轰炸机生产
装备组织
标志 名称 类型 受影响装备 初始特质 要求
太原兵工厂 火炮制造商 牵引式火炮 牵引式反坦克炮 牵引式防空炮 牵引式火箭炮
  • 产出花费:-3%
  • 军工产业组织研究加成:+5%
  • 控制州晋系 (615)
辽宁兵工厂 汽车制造商 卡车 机械化装备 摩托化火箭炮
  • 军工产业组织研究加成:+5%
  • 控制州辽北 (715)
汉阳兵工厂 步兵武器制造商 步兵装备
  • 控制州湖北 (620)
奉天兵工厂 步兵武器制造商 步兵装备
  • 控制州辽宁 (716)

经济

法令

中华苏维埃共和国 开局拥有以下法令:

征兵法案 贸易法案 经济法令
按需服役
  • 10% 可征召人口
  • –10% 建造速度
  • –10% 工厂/船坞产出
  • +20% 训练时间
封闭经济
  • 0% 出口到市场的资源
  • +40% 租借紧张度上限
  • -10% 基础建造线速度提升
Set the rule
  • Can access international market (傀儡国和宗主国 can always access each other's market)
部分动员
  • 25% 预计投入消费品生产的工厂数
  • −10% 工厂转换花费
  • –10% 每单位石油的燃料产量
  • +10% 军用工厂建造速度

*1936 年与 1939 年的法案相同。

工业


年份

军用工厂

海军船坞

民用工厂

建筑槽位
1936 1 0 1 (-1) 8

*红色 中的数字表示生产消费品所需的民用工厂数量,依据经济法案以及军用与民用工厂总数向上取整。

资源


年份

石油

铝

橡胶

钨

钢铁

铬

煤
1936 0 0 0 4 4 0 30

*这些数字表示游戏开始一小时后可用的资源量。红色 中的数字表示因贸易法案而留作出口的资源量。

军事

陆军

中华苏维埃共和国 的陆军
类型 # 1936 # 1939
步兵 8 20
师总数 8 20
已用人力 42.00K 120.00K
Division composition list
师 名称列表 # 1936 # 1939 支援连 战斗营
军团* 步兵单位 3 0 4x
Juntuán^ 步兵单位 0 17 6x
Renmin Jundui Garrison Unit 5 3 6x
* 标记的是在 1939 年开局中被移除的师。

^ 标记仅存在于 1939 年开局中的师。

海军

The  中华苏维埃共和国 has no navy.

空军

中华苏维埃共和国没有空军。

策略与指南

以下是one of many玩家为中华苏维埃共和国建议的战略。请记住,由于游戏的动态特性,其他玩家的情况可能会有所不同。

A new dawn in China

 共产主义中国 finds itself in an equally precarious position as  国民党中国. While Nationalist China has to worry about its internal political stability, its unstable economy, its weak industry and military, hostile and opportunistic warlords and  大日本帝国 that can threaten its holdings, it does have access to a satisfactory amount of manpower, has enough industrial capacity to mount a workable (if desperate) defense and can, with enough effort, execute enough reforms to stabilize its government and economy, build up its industry and military and secure its own territorial holdings and national sovereignty.

共产主义 China on the other hand has equally pressing issues at hand; while the communists do not have have the same political and economic stability problems to worry about as the nationalists, they control very little territory, manpower, industry and material and are exhausted and crippled after the Long March and will therefore be hard-pressed to hold their own in a direct confrontation with the Nationalists, Japan or even other Chinese warlords. In addition to all that, Communist China also has a rather lofty "victory" condition to aim for: somehow, the communists must survive through the Chinese Civil War, take over all of China and repel Imperial Japan before they can consider themselves truly successful.

That being said, Communist China is not completely broken, for a cornered animal might just be the most dangerous animal, as the Nationalists will soon learn.

Communism? Which one?

Communist China, unlike most other communist nations in the game, can actually decide what type of communism to adhere to: Marxism-Leninism or Maoism, or to adopt 社会民主主义.

The Strengthen the Central Secretariat national focus leads to a crossroads with paths to choose from. Each one allows the player to clean up the internal mess of the government and recover from the damage suffered in the Long March by seeking support from other sympathetic nations.

Marxism-Leninism (Marxist Orthodoxy)

The 马克思主义正统 national focus and all focuses following it are based around the idea of adhering to the original version of communism by drawing closer to the  苏联 and the Comintern and having the two nations work together to spread the worker's revolution throughout the world. Electing this path will remove 毛泽东 from power and replace him with 王明. Joining the Comintern can be helpful for players who either are new to Communist China or wish to play it safe and do not want to risk facing  大日本帝国 and/or  国民党中国 alone as if Communist China is able to join the Comintern, any attacks directed against then will also draw the Soviet Union (and all of its allies/puppets as well) into the fight. The Soviet Union is one of the more powerful nations in the game and being in an alliance with them will not only offer a great deal of protection from hostile anti-communist nations but will also guarantee that the Soviets won't antagonize Communist China as long as it remains in the alliance.

Maoism (Agrarian Socialism)

The Agrarian Socialism national focus and all focuses following it are based around the idea of creating an uniquely Chinese interpretation of Karl Marx's theories (think Communism/Socialism with Chinese characteristics) and having Communist China take matters into its own hands and conquer Nationalist China through using its own abilities and resources. 毛泽东 will remain in power but Communist China will not be able to join an alliance unless via player intervention. Instead, it will form its own faction which can be used to invite other nations into, like  新疆 or any other warlord that decides to draw closer to the communists. This is the hardest path as Communist China will (in essence) be taking on Nationalist China and Imperial Japan on its own. Communist China will have to take maximum advantage of everything they have available for use including things such like infiltrating nationalist territory and staging uprisings, starting border wars to occupy neighboring provinces and boosting communist party popularity in Nationalist China among other things.

社会民主主义

The 社会民主主义 national focus and all focuses following it are based around the idea of co-operating with the nationalists by forging a coalition government between  共产主义中国和 国民党中国 and then subverting the political system from within to gain control that way. Choosing this path will remove 毛泽东 from power and replace him with 张澜 and Communist China will enter into a power struggle with nationalist China for political leadership over China. They will never be able to take the national focus Proclaim the People's Republic and form the  中华人民共和国 but if Communist China wins the power struggle, they will annex Nationalist China.

Building a new China

The Land Redistribution national focus opens up into three sub-branches, a small one that grants more Research Slots as Communist China's industrial capacity and infrastructure improves, a second medium-sized one that increases the popular support for Communist China and gets rid of some of its starting penalties and a third, large-sized one named The Yan'an Base Area which deals with whether or not Communist China should cooperate with the Nationalists or compete with them. It also includes a sub-branch for dealing with Japan.

Improving the economy

The Research Slot sub-branch should be progressed down whenever the player has the opportunity to do so as Communist China starts with only two Research Slots and can only unlock more by building up its industry and infrastructure.

The Land Redistribution branch allows Communist China to gradually get rid of the penalty Low Popular Support and it also presents them with a choice; Should Communist China embrace the Opium Trade by legalizing it and applying tax on it or should they ban it and exterminate it for good. Permitting the Opium Trade to continue will reduce the amount of factories allocated to Consumer Goods by 15% but will also apply a penalty named Government Corruption which causes a -10% penalty to Stability and Political Power output. This penalty is normally only found on the Chinese warlords and can be a notable hindrance in domestic politics. Exterminating the Opium Trade on the other hand, will award a flat +5% bonus to Stability with no strings attached.

Dealing with our neighbors

The final branch of the national focus tree, named The Yan'an Base Area deals with Communist China's foreign policy. They can choose to either cooperate with the Nationalists and form a faction with them, force the warlords to submit to their control and confront Japan. The decisions to cooperate with the Nationalists and confronting Japan are independent from one another so it is possible to take on Japan by oneself while also opposing the Nationalists, although this is only recommended for skilled players.

It is also worth noting that this branch of the National focus tree plays very closely with the choices taken in the Strengthen the Central Secretariat branch of the National Focus Tree so one has to be aware of what choices they made in that branch so as to not pick conflicting policies. If the player decided to cooperate with the Nationalists by electing the 社会民主主义 national focus, then they should refrain from picking any focus in this branch that antagonizes Nationalist China as this will only make it harder to work together. At the same time, if one decided to oppose the Nationalists by picking either 马克思主义正统 or Agrarian Socialism then they can more freely choose whether they should confront Japan first or best the Nationalists and then go after Japan.

A house divided against itself cannot stand (Cooperation)

Electing to cooperate with the Nationalists will lead to the formation of a faction between Communist China and Nationalist China as well as demands for all Chinese warlords to join it, creating a unified coalition of Chinese nations to better oppose  日本. If Nationalist China decides to form the Chinese United Front on its own part, then Communist China can help provide more leverage by getting the Warlords to join the United Front as Nationalist China cannot do this by itself due to its focus tree lacking a national focus dedicated to that task while Communist China does have one. Once the Chinese United Front has been formed and all Chinese nations have joined it, Communist China will gain access to a repeatable decision that will, whenever it is taken, cause Japan and its puppets to suffer constant damage to their industry, infrastructure and even their army units, in hopes of provoking them into launching an attack.

The people shall stand up (Competition)

Electing to oppose the Nationalists will unlock a number of decisions that allows Communist China to infiltrate Nationalist-held territories and stage uprisings, causing those territories to revert to Communist China's control. Communist China will also gain access to a national focus that will give it wargoals against its two neighbors, 晋系和 西北三马, which can allow the communists to expand their holdings by a noticeable amount and gain space to build factories and infrastructure to better oppose the nationalists. These weak neighbors have few Victory Point provinces, so just bring some artillery support for an on-foot blitzkrieg onto their capital.

Even if Waking the Tiger is not present, you can increase communist popularity in Nationalist China to have neighboring provinces desert to you. Justify the "weak neighbor" wargoals manually: "retake core" is always quick. With no ideological choices ahead, you can take Sinkiang and join the Comintern for additional backup.

At the end of both of these sub-branches there will be a number of national focuses that will help improve Communist China's military high command as well as remove the Red Army Weakened penalty.

The People's Red Army (Military management)

Because Communist China lacks both resources and manpower it can be quite challenging to build up and maintain a respectable military to contend with the other Chinese factions. As such, when it comes to military build-up, Communist China should strive to collect all the low-hanging fruit that is within its reach to secure every advantage it can. In other words, try to focus on maximizing the utility of all options that you have access to resource-, factory- and manpower-wise.

In the early stages of the campaign, the Communist Chinese player should first prioritize making sure that all of their units (Communist China starts with 8 Infantry divisions) are fully equipped. It does not matter if the the equipment they are using is outdated, just make sure that every man has a rifle and ammunition at hand. Once the equipment issues are taken care of, the player can begin expanding their military;步兵 is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability. 骑兵 units can be of notable use as they are 1.8 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense. 火炮 can be quite a potent addition to Communist China's arsenal as, aside from  大日本帝国 and, to some extent,  国民党中国, most other Chinese factions employ usually only Infantry along with some occasional Cavalry units so artillery can allow Communist China to score some decisive early victories against other warlords. Beware that artillery is rather expensive to produce in the early game given your lack of resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably.

In addition to the base artillery, once sufficient industry and resources have been acquired, Communist China can further improve on its fighting capabilities by diversifying its arsenal and introducing Anti-Tank Artillery和Anti-Air Artillery to the fray, granting them some means to effectively deal with tanks, trucks and planes, which can be a very valuable asset when facing  日本

Given the limited initial manpower and industry of Communist China, if facing bigger opponents like Nationalist China or Japan, one possible strategy is to go for a more defensive approach by employing Fortifications和AA defenses. Take advantage of terrain features like rivers as well as any terrain that inflicts a penalty to attacking units, like mountains, hills etc., to maximize the effect of your fortifications. A strong and properly built defensive line (especially if built in layers of multiple successive fort lines) can allow the player to more easily hold off attacks by stronger opponents and inflict casualties to drain their manpower and equipment. Just like Chiang Kai-Shek did with Nationalist China in real life, trading space for time can allow one to build up their industry to launch a decisive counterattack to cut off the enemy's supply lines and maybe even encircle and destroy some of their units. One example includes building a defensive line through the provinces of Shanxi and Shaanxi (which are both mountainous) and using it to hold off Japan (or possibly Nationalist China) to buy time, allowing Communist China to build Synthetic Oil and Rubber Refineries, allowing it to then deploy 摩托化步兵, 机械化 or even Tank units to launch a counterattack and score a breakthrough.

When it comes to having an airforce, once again the lack of resources effectively prevents any sort of effective airplane production until Communist China can secure enough resources and factories to allow it. Once those resources and factories have been acquired, one could start by producing Interwar Fighters and Interwar Bombers to create at least a basic airforce to work with. Communist China will not be able to out-produce many of its opponents until later in the game, but having the means to acquire air superiority and bomb enemy units and buildings can go a long way in helping win the war. Be advised, though, that creating an airforce is a secondary priority; do not attempt it until you have the means to do it. Make sure that you are able to maintain a functional land army first.

Chinese Power Struggle

Chinese Power Struggle is a series of decisions unlocked when you go down the 社会民主主义 path which let you annex Nationalist China without any bloodshed. To take the national leadership you need to have larger popular support than Nationalist China. You always start with base popular support of 5, and the Nationalist China starts with base popular support of 1, but they also hold all the states for a total value of 56. There are two ways to get support:

  • Warlords: you can ask every Warlord individually to support you. In return they will demand one of three things: Infantry Equipment, Manpower and Army XP, or a lot of Political Power(225 or more) Since there are five Warlords you can instantly get 25 support this way - enough for the Remove Chiang Kai-Shek focus. Hovewer this will usually be extremely expensive PP-wise, and you can easily end up with about -1000 Political Power. The Warlords need to have a high enough opinion of you to support you, hovewer taking the Coalition Government focus automatically puts them in your faction(on Historical AI) which gives everyone but Xibei San Ma enough of an opinion boost to do so. To get Xibei San Ma on your side you'll need only two days worth of improving opinion with them. Note: it seems that Guangxi Clique and Xibei San Ma are two Warlords who will most often ask for either equipment or army XP.
  • States: you can also compete with Nationalist China over control of individual states in the country. Whoever has higher support in a state gets all the point benefit from it - you can see who has more support in the tooltip, and the point value of the state itself is in the bracket. Four states are worth 5 points and four are worth 9 points, hovewer to fight over the 9 point ones you need to have at least 17 national support already. If you are building support in a 9 point state and your total popular support drops below 17 then the decision will cancel so don't try to rush it. Building support takes 60 days and costs -0.75 基础 Political Power per day, and you cannot pick the decision if it would put your Political Power gain into negatives. So if you want to keep a Focus going while running double support, you'll need to start the support decisions first and then select a Focus. The Nationalist China will also run these decisions but only one at a time so it's easy to outpace them.

While all that might sound daunting, winning the support is surprisingly easy and you can annex Nationalist China in just seven focuses(so before the war with Japan even begins on Historical AI) simply by commiting to the 社会民主主义 path. As soon as you finish Coalition Government keep two popular support decisions running alongside your Focuses. Finish Land Redistribution, Purge the Radicals和Strengthen the Left Wing of the KMT. This should give you a total of 20 support. Now pick the two least painful Warlord support decisions to get your total support up to 30 and start on the Remove Chiang Kai-Shek. When the focus finishes you'll have majority support so all you need is to press the button to take over all of China. If you play on Historical AI the Nationalists will never fight you for the national leadership so you just take over the entire country instantly.

Note that in worst case scenario - if both Warlords demand Political Power - you'll have to eat a -450 PP loss, so it's recommended you pick the Silent Workhorse Political Advisor and Old Guard Chief of Army as soon as possible.

On a side note, since all Warlords are your faction members, you can kick them out one by one and justify war on them(and call in other Warlords to help you!) if you want your cores back.

成就

中国制造(Made in China)
作为中国共产党,拥有超过 100 座军用工厂。
孙子转世
作为任意中国国家,拥有一名 9 级元帅。
人民站起来了!(The People Have Stood Up!)
以毛泽东为领袖,赢得中国内战。
大逃杀(Battle Royale)
作为共产主义中国,在 1940 年之前与另一国交战后 90 天内同时与中国和日本作战,并迫使两者投降。
胜者通吃
作为中共,拥有并控制中国全部初始核心州。
渗透大师
作为中共,不要扩张到延安以外,并渗透至少 5 个中国州,在进攻中国其余地区时将其转为你的控制。
成吉思汗做不到(Genghis Khan't)
作为任一中国国家或满洲国,拥有并控制蒙古的全部核心州。
亚洲

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中东

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可释放国家

亚洲

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中东

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苏联

Altai 亚美尼亚 阿塞拜疆 布哈拉 Buryatia 楚科奇 Evenkia 远东共和国 佐治亚 Karakalpakstan Kazakhstan 哈卡斯 希瓦 Kyrgyzstan Ostyakia-Vogulia Sakha Tajikistan Taymyria Turkmenistan Uzbekistan 符拉迪沃斯托克 Yamalia

印度土邦

Balochistan Bangladesh 中印度诸邦 海得拉巴 卡拉特 克什米尔 卡利斯坦 科拉普尔与德干诸邦 马德拉斯诸邦 曼尼普尔 迈索尔 西北边境 Rajputana 锡金 Sindh 西印度诸邦

印度尼西亚土邦

Aceh Bali Gowa Pontianak Siak Ternate Timor-Leste 西巴布亚

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